Fix some player.h functions
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303f986a21
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89d3199de8
3 changed files with 7 additions and 7 deletions
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@ -68,9 +68,9 @@ f32 BoardPlayerRotYGet(s32);
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void BoardPlayerScaleSetV(s32, Vec*);
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void BoardPlayerScaleSetV(s32, Vec*);
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void BoardPlayerScaleSet(s32, f32, f32, f32);
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void BoardPlayerScaleSet(s32, f32, f32, f32);
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s16 BoardPlayerCurrMotionGet(s32);
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s16 BoardPlayerCurrMotionGet(s32);
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void BoardPlayerMotionCreate(s32, s32);
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s32 BoardPlayerMotionCreate(s32, s32);
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void BoardPlayerMotionKill(s32, s32);
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void BoardPlayerMotionKill(s32, s32);
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void BoardPlayerMotionEndCheck(s32);
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s32 BoardPlayerMotionEndCheck(s32);
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void BoardPlayerMotionEndWait(s32);
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void BoardPlayerMotionEndWait(s32);
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void BoardPlayerMotionStart(s32, s32, s32);
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void BoardPlayerMotionStart(s32, s32, s32);
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void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);
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void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);
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@ -17,7 +17,7 @@ s32 BoardModelMotionStart(s16, s32, s32);
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void fn_8005B150(void*, void*);
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void fn_8005B150(void*, void*);
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void fn_1_740(void);
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void fn_1_740(void);
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void fn_1_E0(void);
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void fn_1_E0(void);
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void fn_1_2930(void);
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s32 fn_1_2930(s32 arg0);
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void fn_1_884(void);
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void fn_1_884(void);
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void fn_1_8F0(void);
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void fn_1_8F0(void);
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s32 fn_1_910(void);
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s32 fn_1_910(void);
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@ -497,16 +497,16 @@ void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
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BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
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BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
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}
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}
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void BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
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s32 BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
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BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
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return BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
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}
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}
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void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
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void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
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BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
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BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
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}
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}
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void BoardPlayerMotionEndCheck(s32 arg0) {
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s32 BoardPlayerMotionEndCheck(s32 arg0) {
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BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
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return BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
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}
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}
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void BoardPlayerMotionEndWait(s32 arg0) {
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void BoardPlayerMotionEndWait(s32 arg0) {
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