Fix some player.h functions

This commit is contained in:
gamemasterplc 2024-01-21 20:58:03 -06:00
parent 303f986a21
commit 89d3199de8
3 changed files with 7 additions and 7 deletions

View file

@ -68,9 +68,9 @@ f32 BoardPlayerRotYGet(s32);
void BoardPlayerScaleSetV(s32, Vec*); void BoardPlayerScaleSetV(s32, Vec*);
void BoardPlayerScaleSet(s32, f32, f32, f32); void BoardPlayerScaleSet(s32, f32, f32, f32);
s16 BoardPlayerCurrMotionGet(s32); s16 BoardPlayerCurrMotionGet(s32);
void BoardPlayerMotionCreate(s32, s32); s32 BoardPlayerMotionCreate(s32, s32);
void BoardPlayerMotionKill(s32, s32); void BoardPlayerMotionKill(s32, s32);
void BoardPlayerMotionEndCheck(s32); s32 BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32); void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32); void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32); void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);

View file

@ -17,7 +17,7 @@ s32 BoardModelMotionStart(s16, s32, s32);
void fn_8005B150(void*, void*); void fn_8005B150(void*, void*);
void fn_1_740(void); void fn_1_740(void);
void fn_1_E0(void); void fn_1_E0(void);
void fn_1_2930(void); s32 fn_1_2930(s32 arg0);
void fn_1_884(void); void fn_1_884(void);
void fn_1_8F0(void); void fn_1_8F0(void);
s32 fn_1_910(void); s32 fn_1_910(void);

View file

@ -497,16 +497,16 @@ void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2); BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
} }
void BoardPlayerMotionCreate(s32 arg0, s32 arg1) { s32 BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1); return BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
} }
void BoardPlayerMotionKill(s32 arg0, s32 arg1) { void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1); BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
} }
void BoardPlayerMotionEndCheck(s32 arg0) { s32 BoardPlayerMotionEndCheck(s32 arg0) {
BoardModelMotionEndCheck(BoardPlayerModelGet(arg0)); return BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
} }
void BoardPlayerMotionEndWait(s32 arg0) { void BoardPlayerMotionEndWait(s32 arg0) {