Label variables in objsub.c
Also improved variable names
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parent
80f41518ee
commit
8a91c4bc79
3 changed files with 56 additions and 37 deletions
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@ -1201,7 +1201,7 @@ MgInfo mgInfoTbl[] = {
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0, // advice_mess
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},
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{
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65535, // ovl
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0xFFFF, // ovl
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0, // type
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0, // flag
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65280, // unk_4
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@ -1223,41 +1223,41 @@ MgInfo mgInfoTbl[] = {
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void MGSeqPracticeExitCheck(omObjData*);
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s64 lbl_801D3EA0;
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s64 lbl_801D3E98;
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s32 lbl_801D3E94;
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s32 lbl_801D3E90;
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s32 lbl_801D3E8C;
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s32 lbl_801D3E88;
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s32 lbl_801D3E84;
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s32 lbl_801D3E80;
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s16 mgTypeCurr;
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s16 mgBattleStar[4];
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s16 mgBattleStarMax;
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u8 lbl_801D3E94;
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s32 mgRecordExtra;
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s32 mgQuitExtraF;
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s32 mgPracticeEnableF;
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s32 mgInstExitEnableF;
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u8 mgBoardHostEnableF;
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u8 lbl_801983F8[0x18];
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u8 lbl_801982F8[0x100];
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u8 GWGameStatBackup[0x118];
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s16 mgTicTacToeGrid[3][3];
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u8 mgIndexList[256];
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GameStat mgGameStatBackup;
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s16 omGetMGIndex(s16 overlay) {
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s32 i;
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MgInfo* current_info;
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MgInfo *info;
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current_info = (MgInfo*)&mgInfoTbl;
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info = mgInfoTbl;
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for (i = 0; current_info->ovl != 0xffff; i++) {
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if (current_info->ovl == overlay) {
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for (i = 0; info->ovl != 0xFFFF; i++) {
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if (info->ovl == overlay) {
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return i;
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}
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current_info++;
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info++;
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}
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return -1;
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}
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void omGameSysInit(Process* process) {
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void omGameSysInit(Process *objman) {
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s32 i;
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omObjData* obj;
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omSystemKeyCheckSetup(process);
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omSystemKeyCheckSetup(objman);
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Hu3DCameraScissorSet(1, 0, 0, 0x280, 0x1E0);
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omSysPauseEnable(0);
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@ -1269,16 +1269,16 @@ void omGameSysInit(Process* process) {
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GWPlayer[i].unk_26 = 0;
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}
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if (lbl_801D3E88 != 0) {
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obj = omAddObjEx(process, 0x7FDC, 0, 0, -1, MGSeqPracticeExitCheck);
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if (mgPracticeEnableF != 0) {
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obj = omAddObjEx(objman, 0x7FDC, 0, 0, -1, MGSeqPracticeExitCheck);
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omSetStatBit(obj, 0xA0U);
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}
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}
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void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on) {
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void omVibrate(s16 player, s16 duration, s16 off, s16 on) {
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s32 rumble = GWGameStat.rumble;
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if (rumble != 0 && GWPlayerCfg[player_cfg_index].iscom == 0) {
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HuPadRumbleSet(GWPlayerCfg[player_cfg_index].pad_idx, duration, off, on);
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if (rumble != 0 && GWPlayerCfg[player].iscom == 0) {
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HuPadRumbleSet(GWPlayerCfg[player].pad_idx, duration, off, on);
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}
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}
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