Split all used non-minigame RELs

This commit is contained in:
gamemasterplc 2024-01-18 20:53:39 -06:00
parent 6d5012f2a3
commit 8b2bec5e07
9 changed files with 70 additions and 13 deletions

View file

@ -767,7 +767,7 @@ config.libs = [
Rel('bootDll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/bootDll/bootDll.c"),
Object(NonMatching, "REL/bootDll/main.c"),
Object(Matching, "REL/bootDll/nintendo_data.c"),
}
),
@ -911,6 +911,14 @@ config.libs = [
Object(NonMatching, "REL/present/common.c"),
}
),
Rel('resultDll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/resultDll/main.c"),
Object(NonMatching, "REL/resultDll/battle.c"),
Object(NonMatching, "REL/resultDll/datalist.c"),
}
),
Rel('safDll',
objects = {
Object(NonMatching, "REL/safDll/main.c"),
@ -1020,6 +1028,14 @@ config.libs = [
Object(NonMatching, "REL/w21Dll/main.c"),
}
),
Rel('ztardll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/ztardll/main.c"),
Object(NonMatching, "REL/ztardll/font.c"),
Object(NonMatching, "REL/ztardll/select.c"),
}
),
]
if args.mode == "configure":