Merge pull request #219 from gamemasterplc/main

Remove unsplit headers
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gamemasterplc 2024-03-14 19:36:04 -05:00 committed by GitHub
commit 8df6b0f1ea
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GPG key ID: B5690EEEBB952194
21 changed files with 7 additions and 52 deletions

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@ -345,7 +345,7 @@ lbl_1_data_282 = .data:0x00000282; // type:object size:0x2 data:2byte
lbl_1_data_284 = .data:0x00000284; // type:object size:0x2 data:2byte lbl_1_data_284 = .data:0x00000284; // type:object size:0x2 data:2byte
lbl_1_data_286 = .data:0x00000286; // type:object size:0x2 data:2byte lbl_1_data_286 = .data:0x00000286; // type:object size:0x2 data:2byte
lbl_1_data_288 = .data:0x00000288; // type:object size:0x4 data:4byte lbl_1_data_288 = .data:0x00000288; // type:object size:0x4 data:4byte
lbl_1_data_28C = .data:0x0000028C; // type:object size:0x4 lbl_1_data_28C = .data:0x0000028C; // type:object size:0x4 scope:local
lbl_1_data_290 = .data:0x00000290; // type:object size:0x20 lbl_1_data_290 = .data:0x00000290; // type:object size:0x20
lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x20 lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x20
lbl_1_data_2D0 = .data:0x000002D0; // type:object size:0x20 lbl_1_data_2D0 = .data:0x000002D0; // type:object size:0x20

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@ -3,8 +3,6 @@
#include "REL/executor.h" #include "REL/executor.h"
#include "game/process.h" #include "game/process.h"
#include "game/window.h" #include "game/window.h"
#include "board_unsplit.h"
#include "unsplit.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))

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@ -1,21 +0,0 @@
#ifndef _UNSPLIT_BOARD_H
#define _UNSPLIT_BOARD_H
#include "dolphin.h"
#ifndef _BOARD_MAIN_H
typedef void (*BoardLightHook)(void);
#endif
void BoardMGSetupTutorialExec(void);
void BoardBooHouseTutorialExec(void);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s32 fn_8006DDE8(s16, f32);
void BoardBooHouseHostSet(s16);
s32 BoardCameraRotGet(Vec*);
s32 BoardIsKill(void);
s32 BoardBowserExec(s32 player, s32 space);
void BoardFortuneExec(s32 player, s32 space);
#endif

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@ -2,8 +2,7 @@
#define _BOARD_PLAYER_H #define _BOARD_PLAYER_H
#include "math.h" #include "math.h"
#include "board_unsplit.h" #include "dolphin.h"
#include "dolphin/os/OSFastCast.h"
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "game/gamework.h" #include "game/gamework.h"
#include "game/window.h" #include "game/window.h"

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@ -1,12 +0,0 @@
#ifndef _UNSPLIT_H
#define _UNSPLIT_H
#include "dolphin.h"
void MGSeqKillAll(void);
void MGSeqPracticeInit(void);
void CharMotionClose(s16 character);
void CharModelClose(s16 character);
#endif

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@ -1,5 +1,4 @@
#include "math.h" #include "math.h"
#include "unsplit.h"
#include "game/chrman.h" #include "game/chrman.h"
#include "game/object.h" #include "game/object.h"
#include "game/wipe.h" #include "game/wipe.h"

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@ -1,5 +1,4 @@
#include "math.h" #include "math.h"
#include "unsplit.h"
#include "game/chrman.h" #include "game/chrman.h"
#include "game/wipe.h" #include "game/wipe.h"
#include "game/pad.h" #include "game/pad.h"

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@ -7,6 +7,8 @@
#include "game/wipe.h" #include "game/wipe.h"
#include "REL/w03Dll.h" #include "REL/w03Dll.h"
#include "game/board/lottery.h" #include "game/board/lottery.h"
#include "game/board/boo_house.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/shop.h" #include "game/board/shop.h"
@ -15,7 +17,6 @@
#include "game/object.h" #include "game/object.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "math.h" #include "math.h"
#include "board_unsplit.h"
#include "game/hsfman.h" #include "game/hsfman.h"
void fn_1_740(void); void fn_1_740(void);

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@ -2,7 +2,6 @@
#include "game/chrman.h" #include "game/chrman.h"
#include "game/object.h" #include "game/object.h"
#include "REL/w03Dll.h" #include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/player.h" #include "game/board/player.h"

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@ -11,7 +11,6 @@
#include "game/objsub.h" #include "game/objsub.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "math.h" #include "math.h"
#include "board_unsplit.h"
#include "game/hsfman.h" #include "game/hsfman.h"
#include "dolphin/os/OSFastCast.h" #include "dolphin/os/OSFastCast.h"

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@ -1,7 +1,6 @@
#include "dolphin.h" #include "dolphin.h"
#include "game/object.h" #include "game/object.h"
#include "REL/w03Dll.h" #include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/player.h" #include "game/board/player.h"

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@ -1,7 +1,6 @@
#include "dolphin.h" #include "dolphin.h"
#include "game/object.h" #include "game/object.h"
#include "REL/w03Dll.h" #include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/model.h" #include "game/board/model.h"

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@ -9,7 +9,6 @@
#include "game/board/player.h" #include "game/board/player.h"
#include "game/board/space.h" #include "game/board/space.h"
#include "game/board/ui.h" #include "game/board/ui.h"
#include "board_unsplit.h"
#include "game/hsfman.h" #include "game/hsfman.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/objsub.h" #include "game/objsub.h"

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@ -8,6 +8,7 @@
#include "game/board/star.h" #include "game/board/star.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/boo_house.h"
#include "math.h" #include "math.h"

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@ -8,6 +8,8 @@
#include "game/board/star.h" #include "game/board/star.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"
#include "game/board/ui.h" #include "game/board/ui.h"
#include "game/board/boo_house.h"
#include "game/board/mg_setup.h"
void TutorialStartExec(void) { void TutorialStartExec(void) {
HostWinExec(0x2E0001); HostWinExec(0x2E0001);

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@ -8,7 +8,6 @@
#include "game/object.h" #include "game/object.h"
#include "game/objsub.h" #include "game/objsub.h"
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "board_unsplit.h"
#include "math.h" #include "math.h"
typedef struct bit_copy { typedef struct bit_copy {

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@ -1,4 +1,3 @@
#include "board_unsplit.h"
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "math.h" #include "math.h"
#include "game/object.h" #include "game/object.h"

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@ -1,5 +1,4 @@
#include "game/board/mg_setup.h" #include "game/board/mg_setup.h"
#include "unsplit.h"
#include "game/audio.h" #include "game/audio.h"
#include "game/objsub.h" #include "game/objsub.h"
#include "game/wipe.h" #include "game/wipe.h"

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@ -5,7 +5,6 @@
#include "game/hsfmotion.h" #include "game/hsfmotion.h"
#include "game/memory.h" #include "game/memory.h"
#include "game/object.h" #include "game/object.h"
#include "unsplit.h"
#define BOARD_MODEL_MAX 256 #define BOARD_MODEL_MAX 256
#define BOARD_MOT_MAX 32 #define BOARD_MOT_MAX 32

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@ -17,7 +17,6 @@
#include "game/board/model.h" #include "game/board/model.h"
#include "game/board/player.h" #include "game/board/player.h"
#include "game/board/tutorial.h" #include "game/board/tutorial.h"
#include "board_unsplit.h"
#include "math.h" #include "math.h"

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@ -10,7 +10,6 @@
#include "game/hsfdraw.h" #include "game/hsfdraw.h"
#include "game/hsfex.h" #include "game/hsfex.h"
#include "game/objsub.h" #include "game/objsub.h"
#include "board_unsplit.h"
#include "math.h" #include "math.h"
static void WarpInit(s32); static void WarpInit(s32);