From 8e0a57594a3ed06d4e6e5de6d0a7473db70f29de Mon Sep 17 00:00:00 2001 From: CreateSource Date: Wed, 13 Nov 2024 20:39:19 -0500 Subject: [PATCH] continued work on main.c --- src/REL/m418Dll/main.c | 187 ++++++++++++++++++++++++++++++++++++++++- 1 file changed, 185 insertions(+), 2 deletions(-) diff --git a/src/REL/m418Dll/main.c b/src/REL/m418Dll/main.c index dc838ba5..9f4e9cad 100644 --- a/src/REL/m418Dll/main.c +++ b/src/REL/m418Dll/main.c @@ -2,6 +2,7 @@ #include "game/hsfmotion.h" #include "game/minigame_seq.h" #include "game/object.h" +#include "game/objsub.h" #include "rel_sqrt_consts.h" #include "REL/m418Dll.h" @@ -11,11 +12,43 @@ typedef struct M418DllUnkStruct2 { char unk[0x4]; s32 unk4[3]; char unk10[0x4]; -} M418DllUnkStruct2; +} M418DllUnkStruct2; // sizeof 0x14 + +typedef struct M418DllUnkStruct3 { + char unk0[0x4]; + s32 unk4; + char unk[0x58]; +} M418DllUnkStruct3; // sizeof 0x60 + +typedef struct M418DllUnkStruct4 { + char unk[0x4]; + f32 unk4; + f32 unk8; + s32 unkC; + s32 unk10; + f32 unk14; + char unk18[0x4]; +} M418DllUnkStruct4; // sizeof 0x1C + +typedef struct M418DllUnkStruct5 { + char unk[0x14]; + s32 unk14; + char unk18[0x14]; +} M418DllUnkStruct5; // sizeof 0x2C; + +typedef struct M418DllUnkStruct6 { + s32 unk0; + char unk4[0x40]; +} M418DllUnkStruct6; // bss +M418DllUnkStruct6 lbl_1_bss_3EC; +M418DllUnkStruct3 lbl_1_bss_26C[4]; +M418DllUnkStruct5 lbl_1_bss_240; M418DllUnkStruct lbl_1_bss_1F4; M418DllUnkStruct2 lbl_1_bss_1E0; +M418DllUnkStruct4 lbl_1_bss_170[4]; +M418DllUnkStruct4 lbl_1_bss_11C[3]; s32 lbl_1_bss_8; s32 lbl_1_bss_4; Process* lbl_1_bss_0; @@ -186,7 +219,7 @@ void fn_1_998(omObjData* object) { void fn_1_AA8(omObjData* object) { Mtx sp10; - char* sp8[2] = { 0, 0 }; + char* sp8[2] = { "scene02-dai1_null", "scene02-dai2_null1" }; s32 var_r31; for (var_r31 = 0; var_r31 < 2; var_r31++) { @@ -229,3 +262,153 @@ void fn_1_B4C(omObjData* object) { } object->func = fn_1_AA8; } + +void fn_1_E74(omObjData* object) { + Mtx sp18; + f32 var_f31; + + M418DllUnkStruct4* temp_r30; + M418DllUnkStruct4* temp_r29; + M418DllUnkStruct3* temp_r28; + M418DllUnkStruct4* temp_r27; + M418DllUnkStruct6* temp_r26; + HsfObject* temp_r25; + ModelData* temp_r24; + + temp_r26 = &lbl_1_bss_3EC; + temp_r28 = &lbl_1_bss_26C[temp_r26->unk0]; + temp_r30 = &lbl_1_bss_170[object->work[0]]; + if (object->work[1] == 0) { + fn_1_ABC4(object, 2, 2, 0, 2); + } else if (object->work[1] == 1) { + Hu3DModelAttrReset(object->model[3], 1); + Hu3DModelAttrReset(object->model[4], 1); + Hu3DModelAttrReset(object->model[5], 1); + Hu3DModelAttrReset(object->model[6], 1); + fn_1_ABC4(object, 2, 2, 0, 0); + fn_1_ABC4(object, 3, 3, 0, 0); + fn_1_ABC4(object, 4, 4, 0, 1); + object->work[1] = 2; + lbl_1_bss_240.unk14 = HuAudFXPlay(0x5D6); + } else if (object->work[1] == 2) { + if (Hu3DMotionEndCheck(object->model[3]) != 0) { + object->work[1] = 3; + object->work[2] = 0; + temp_r30->unkC = 1; + HuAudFXFadeOut(lbl_1_bss_240.unk14, 0x3E8); + } + } else if (object->work[1] == 3) { + temp_r29 = &lbl_1_bss_170[object->work[0]]; + temp_r29->unkC = 2; + temp_r29->unk4 += 1.0f; + if (temp_r29->unk4 >= 20.0f) { + temp_r29->unk4 = 20.0f; + } + if (object->work[2]++ >= 0x5A) { + if (temp_r29->unk10 == 1) { + object->work[1] = 5; + temp_r29->unk8 = 0.0f; + } else { + HuAudFXPlay(0x5D2); + object->work[1] = 4; + Hu3DModelObjMtxGet(object->model[0], "taihou-null4", sp18); + Hu3DModelPosSet(object->model[5], sp18[0][3], sp18[1][3], sp18[2][3]); + fn_1_ABC4(object, 5, 5, 0, 0); + fn_1_158(2, 256.0f); + } + temp_r29->unkC = 3; + } + } else if (object->work[1] == 4) { + if ((Hu3DMotionEndCheck(object->model[5]) != 0) || (temp_r30->unk10 == 1)) { + object->work[1] = 99; + Hu3DModelAttrSet(object->model[3], 1); + Hu3DModelAttrSet(object->model[4], 1); + Hu3DModelAttrSet(object->model[5], 1); + } + } else if (object->work[1] == 5 || object->work[1] == 6) { + if (temp_r30->unk8 > 1.7f) { + temp_r30->unk8 = 1.7f; + } + if (object->work[1] == 5) { + var_f31 = temp_r30->unk8 * temp_r30->unk8 * (temp_r30->unk8 >= 0.0f ? -3.5f : 3.5f); + temp_r30->unk4 += var_f31; + } else { + var_f31 = temp_r30->unk8 * temp_r30->unk8 * (temp_r30->unk8 >= 0.0f ? -1.25f : 1.25f); + temp_r30->unk4 += var_f31; + } + if (temp_r30->unk4 <= 0.0f && object->work[1] == 5) { + temp_r30->unk4 = 0.0f; + temp_r30->unk8 = -1.47f; + object->work[1] = 6; + fn_1_158(1, 4.0f); + omVibrate(temp_r28->unk4, 0xC, 6, 6); + HuAudFXPlay(0x5DA); + } else { + if ((temp_r30->unk4 <= 0.0f) && (object->work[1] == 6)) { + Hu3DModelObjMtxGet(object->model[0], "taihou-null4", sp18); + Hu3DModelPosSet(object->model[6], sp18[0][3], sp18[1][3], sp18[2][3]); + fn_1_158(1, 4.0f); + omVibrate(temp_r28->unk4, 0xC, 6, 6); + temp_r30->unk4 = 0.0f; + temp_r30->unk8 = 0.0f; + object->work[1] = 4; + fn_1_ABC4(object, 6, 6, 0, 0); + HuAudFXPlay(0x5DA); + HuAudFXPlay(0x5DB); + } + } + temp_r30->unk8 += 0.11f; + } + if (object->work[1] != 0) { + const char* sp8[4] = { "doukasen-null_B", "doukasen-null_A", "doukasen-null_X", "doukasen-null_Y" }; + Hu3DModelObjMtxGet(object->model[3], sp8[object->work[0]], sp18); + Hu3DModelPosSet(object->model[4], sp18[0][3], sp18[1][3], sp18[2][3]); + } + temp_r27 = &lbl_1_bss_170[object->work[0]]; + temp_r25 = Hu3DModelObjPtrGet(object->model[0], "taihou-taihou"); + temp_r25->data.base.rot.x = temp_r27->unk4; + temp_r24 = &Hu3DData[object->model[1]]; + temp_r24->rot.x = temp_r27->unk4; +} + +void fn_1_14F0(omObjData* arg0) { + s32 var_r30 = arg0->work[0]; + s32 sp28[4] = { 0x310012, 0x310013, 0x310015, 0x310014 }; + s32 sp18[4] = { 0x310019, 0x31001A, 0x31001B, 0x31001C }; + s32 sp8[4] = { 0x31001D, 0x31001E, 0x31001F, 0x310020 }; + + arg0->model[0] = Hu3DModelCreateFile(0x310010); + omSetTra(arg0, -540.0f + (360.0f * var_r30), 115.0f, -900.0f); + arg0->model[1] = Hu3DModelCreateFile(sp28[var_r30]); + Hu3DModelPosSet(arg0->model[1], -540.0f + (360.0f * var_r30), 115.0f, -900.0f); + arg0->model[2] = Hu3DModelCreateFile(sp18[var_r30]); + arg0->motion[2] = Hu3DMotionIDGet(arg0->model[2]); + fn_1_ABC4(arg0, 2, 2, 0, 2); + arg0->model[3] = Hu3DModelCreateFile(sp8[var_r30]); + arg0->motion[3] = Hu3DMotionIDGet(arg0->model[3]); + Hu3DModelAttrSet(arg0->model[3], 1); + fn_1_ABC4(arg0, 3, 3, 0, 2); + arg0->model[4] = Hu3DModelCreateFile(0x310025); + arg0->motion[4] = Hu3DMotionIDGet(arg0->model[4]); + Hu3DModelAttrSet(arg0->model[4], 1); + fn_1_ABC4(arg0, 4, 4, 0, 2); + arg0->model[5] = Hu3DModelCreateFile(0x310024); + arg0->motion[5] = Hu3DMotionIDGet(arg0->model[5]); + Hu3DModelAttrSet(arg0->model[5], 1); + fn_1_ABC4(arg0, 5, 5, 0, 2); + arg0->model[6] = Hu3DModelCreateFile(0x310028); + arg0->motion[6] = Hu3DMotionIDGet(arg0->model[6]); + Hu3DModelAttrSet(arg0->model[6], 1); + fn_1_ABC4(arg0, 6, 6, 0, 2); + Hu3DModelScaleSet(arg0->model[6], 3.0f, 3.0f, 3.0f); + arg0->func = fn_1_E74; +} + +void fn_1_18AC(omObjData* object) { + M418DllUnkStruct4* var_r31; + + var_r31 = &lbl_1_bss_11C[object->work[0]]; + if (var_r31->unk14 == 0.0f) { + var_r31->unk14 = 1.0f; + } +}