Port m432 and m434
This commit is contained in:
parent
383feca5f5
commit
900a533d59
12 changed files with 627 additions and 560 deletions
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@ -26,6 +26,7 @@
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#include "ext_math.h"
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#include "string.h"
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#include "version.h"
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#ifndef __MWERKS__
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#include "game/audio.h"
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@ -76,6 +77,12 @@ float lbl_1_bss_568;
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s32 lbl_1_bss_528[16];
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UnkBss428Struct lbl_1_bss_428[32];
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#if VERSION_NTSC
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#define _1606_BY_REFRESH_RATE 26.766666f
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#else
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#define _1606_BY_REFRESH_RATE 32.120003f
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#endif
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void fn_1_0(void)
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{
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lbl_1_bss_5D0.unk04 = NULL;
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@ -738,7 +745,7 @@ void fn_1_2E34(WorkPlayerOld *player)
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player->unk_3C |= 0x100;
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player->unk_A4 = 0;
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if (!(player2->unk_3C & 0x100)) {
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player->unk_84.y = 26.766666f;
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player->unk_84.y = _1606_BY_REFRESH_RATE;
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}
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}
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if (state == 3) {
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@ -842,7 +849,7 @@ void fn_1_3CE0(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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}
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if (player->unk_14[3] >= 0 && (player->unk_28 & 0x100)) {
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fn_1_2BD0(player, 26.766666f, 1);
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fn_1_2BD0(player, _1606_BY_REFRESH_RATE, 1);
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*motAttr = HU3D_MOTATTR_NONE;
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*state = 3;
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}
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@ -857,14 +864,14 @@ void fn_1_3DB8(WorkPlayerOld *player, s32 *state, u32 *motAttr)
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player->unk_A4 = 0;
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}
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else {
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player->unk_84.y += 3.65f;
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player->unk_84.y += 219.0f / REFRESH_RATE;
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}
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}
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else {
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player->unk_A4 = 0;
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}
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}
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player->unk_84.y += -2.4333334f;
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player->unk_84.y += -146.0f / REFRESH_RATE;
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if (player->unk_14[5] >= 0 && (player->unk_28 & 0x140)) {
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player->unk_38 = 3;
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player->unk_84.y = 0;
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@ -1317,7 +1324,7 @@ void fn_1_52B8(UnkM432DllBss0SubStruct *arg0, Vec *arg1)
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void fn_1_5364(s32 arg0, omObjData *object)
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{
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if (lbl_1_bss_0[arg0].unk_1D8 >= 0) {
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lbl_1_bss_0[arg0].unk_1DC -= 0.016666668f;
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lbl_1_bss_0[arg0].unk_1DC -= 1.0f / REFRESH_RATE;
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if (0.0f >= lbl_1_bss_0[arg0].unk_1DC) {
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HuAudFXStop(lbl_1_bss_0[arg0].unk_1D8);
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lbl_1_bss_0[arg0].unk_1D8 = -1;
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@ -2241,7 +2248,7 @@ void fn_1_B234(void)
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u32 var_r28;
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if (HuPadBtn[0] & 2) {
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lbl_1_bss_57C = 0x4650;
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lbl_1_bss_57C = 300 * REFRESH_RATE;
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}
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print8(0x18, 0x20, 1.5f, "COUNT:%d MODE:%d MES:%d", lbl_1_bss_580, lbl_1_bss_41C->work[0], lbl_1_bss_576);
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print8(0x18, 0x30, 1.5f, "%f %f %f %f", lbl_1_bss_0[0].unk_64, lbl_1_bss_0[0].unk_68, lbl_1_bss_0[0].unk_6C, lbl_1_bss_0[0].unk_28.z);
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@ -2487,7 +2494,7 @@ void fn_1_C724(UnkM432DllStruct *var_r31, omObjData *var_r25, omObjData *var_r24
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var_r30 = &lbl_1_bss_0[var_r31->unk_184 >> 1];
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fn_1_BF9C(var_r31);
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if (fn_1_BF08(var_r31) == 0x7D4) {
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var_r30->unk_1D4 += 1.0f - (2.0f * (var_r31->unk_14C / 60.0f));
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var_r30->unk_1D4 += 1.0f - (2.0f * (var_r31->unk_14C / REFRESH_RATE));
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if (0.0f > var_r30->unk_1D4) {
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var_r30->unk_1D4 = 0.0f;
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}
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@ -2502,7 +2509,7 @@ void fn_1_C724(UnkM432DllStruct *var_r31, omObjData *var_r25, omObjData *var_r24
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}
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else {
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var_r31->unk_14C += 1.0f;
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var_r30->unk_1D4 -= 0.016666668f;
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var_r30->unk_1D4 -= 1.0f / REFRESH_RATE;
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if (0.0f > var_r30->unk_1D4) {
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var_r30->unk_1D4 = 0.0f;
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}
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@ -2538,7 +2545,7 @@ void fn_1_D0E0(UnkM432DllStruct *arg0, omObjData *arg1, omObjData *arg2)
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{
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fn_1_BF9C(arg0);
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if (fn_1_BF08(arg0) == 0x7D5) {
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lbl_1_bss_0[arg0->unk_184 >> 1].unk_1DC += 1.0f - (2.0f * (arg0->unk_14C / 60.0f));
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lbl_1_bss_0[arg0->unk_184 >> 1].unk_1DC += 1.0f - (2.0f * (arg0->unk_14C / REFRESH_RATE));
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if (0.0f > lbl_1_bss_0[arg0->unk_184 >> 1].unk_1DC) {
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lbl_1_bss_0[arg0->unk_184 >> 1].unk_1DC = 0.0f;
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}
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@ -2705,7 +2712,7 @@ void fn_1_E9E4(UnkM432DllStruct *arg0)
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var_f28 = 100.0f;
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}
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if ((arg0->unk_C8->unk_2C.y + var_f28) > arg0->unk_00.unk_6C.y) {
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arg0->unk_00.unk_84.y = 26.766666f;
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arg0->unk_00.unk_84.y = _1606_BY_REFRESH_RATE;
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arg0->unk_00.unk_A4 = 1.0f;
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return;
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}
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@ -2938,7 +2945,7 @@ void fn_1_10250(omObjData *object)
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var_r31->unk_00.unk_2C = 0x100;
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fn_1_40C0(&var_r31->unk_00);
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if (200.0f > var_r31->unk_00.unk_6C.y) {
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var_r31->unk_00.unk_84.y = 26.766666f;
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var_r31->unk_00.unk_84.y = _1606_BY_REFRESH_RATE;
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var_r31->unk_00.unk_A4 = 1.0f;
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}
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else {
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@ -3296,6 +3303,7 @@ void fn_1_128C8(omObjData *object)
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lbl_1_bss_0[var_r31].unk_1F0[1] = 0.0f;
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}
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}
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#if VERSION_NTSC
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if (lbl_1_bss_41C->work[0] >= 0x3EC) {
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for (var_r31 = 0; var_r31 < 2; var_r31++) {
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if (lbl_1_bss_0[var_r31].unk_1CC >= 0) {
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@ -3312,6 +3320,7 @@ void fn_1_128C8(omObjData *object)
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lbl_1_bss_0[var_r31].unk_1D8 = -1;
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}
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}
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#endif
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}
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}
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@ -3416,16 +3425,16 @@ void fn_1_131A8(omObjData *var_r28)
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case 0x3EB:
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lbl_1_bss_57C++;
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if (lbl_1_bss_574 >= 0) {
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MGSeqParamSet(lbl_1_bss_574, 1, (0x468B - lbl_1_bss_57C) / 60);
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MGSeqParamSet(lbl_1_bss_574, 1, (300 * REFRESH_RATE + REFRESH_RATE - 1 - lbl_1_bss_57C) / REFRESH_RATE);
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}
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else if (lbl_1_bss_57C > 0x3F48) {
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lbl_1_bss_574 = MGSeqCreate(1, (0x468B - lbl_1_bss_57C) / 60, -1, -1);
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else if (lbl_1_bss_57C > 270 * REFRESH_RATE) {
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lbl_1_bss_574 = MGSeqCreate(1, (300 * REFRESH_RATE + REFRESH_RATE - 1 - lbl_1_bss_57C) / REFRESH_RATE, -1, -1);
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MGSeqPosSet(lbl_1_bss_574, 288.0f, 400.0f);
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}
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fn_1_580(lbl_1_bss_528, 0, lbl_1_bss_57C);
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fn_1_12EA8();
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if ((lbl_1_bss_57C >= 0x4650) || (lbl_1_bss_3FC >= 0)) {
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if ((lbl_1_bss_57C >= 300 * REFRESH_RATE) || (lbl_1_bss_3FC >= 0)) {
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var_r28->work[0] = 0x3EC;
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lbl_1_bss_3F0 = 0.0f;
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}
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@ -3453,7 +3462,7 @@ void fn_1_131A8(omObjData *var_r28)
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lbl_1_bss_3F0 += 1.0f;
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if ((var_r17 >= 4) && (60.0f <= lbl_1_bss_3F0) && (MGSeqStatGet(lbl_1_bss_576) == 0)) {
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var_r28->work[0] = 0x3EE;
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if ((lbl_1_bss_3FC >= 0) && (lbl_1_bss_57C < 0x1518)) {
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if ((lbl_1_bss_3FC >= 0) && (lbl_1_bss_57C < (VERSION_NTSC ? 5400 : 5250))) {
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if (GWPlayerCfg[fn_1_51A8(lbl_1_bss_3FC)->unk_188].iscom != 0) {
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if (GWPlayerCfg[fn_1_51A8(lbl_1_bss_3FC + 1)->unk_188].iscom == 0) {
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goto block_81;
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@ -3535,17 +3544,17 @@ void fn_1_131A8(omObjData *var_r28)
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case 0x3F0:
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var_r29 = &lbl_1_bss_0[lbl_1_bss_3FC >> 1];
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lbl_1_bss_3F0 += 1.0f;
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var_f31 = lbl_1_bss_3F0 / 180.0f;
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var_f31 = lbl_1_bss_3F0 / (3.0f * REFRESH_RATE);
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var_f30 = sind((90.0f * var_f31)) * sind((90.0f * var_f31));
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var_r29->unk_28.y = var_r29->unk_4C.y + (var_f30 * (var_r29->unk_58.y - var_r29->unk_4C.y));
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var_r29->unk_1C.y = var_r29->unk_34.y + (var_f30 * (var_r29->unk_40.y - var_r29->unk_34.y));
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if (90.0f < lbl_1_bss_3F0) {
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var_f31 = (lbl_1_bss_3F0 - 90.0f) / 90.0f;
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if ((1.5f * REFRESH_RATE) < lbl_1_bss_3F0) {
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var_f31 = (lbl_1_bss_3F0 - 1.5f * REFRESH_RATE) / (1.5f * REFRESH_RATE);
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var_f30 = sind((90.0f * var_f31)) * sind((90.0f * var_f31));
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var_r29->unk_1C.z = var_r29->unk_34.z + (var_f30 * (var_r29->unk_40.z - var_r29->unk_34.z));
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}
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Hu3DCameraPosSetV(lbl_1_data_A0[lbl_1_bss_3FC >> 1], &var_r29->unk_1C, &lbl_1_data_C8, &var_r29->unk_28);
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if (180.0f <= lbl_1_bss_3F0) {
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if ((3 * REFRESH_RATE) <= lbl_1_bss_3F0) {
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var_r28->work[0]++;
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lbl_1_bss_3F0 = 0.0f;
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}
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@ -3654,7 +3663,7 @@ void ObjectSetup(void)
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lbl_1_bss_578 = GWMGRecordGet(3);
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lbl_1_bss_568 = -1.0f;
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if (lbl_1_bss_578 == 0) {
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lbl_1_bss_578 = 0x1C20;
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lbl_1_bss_578 = 120 * REFRESH_RATE;
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}
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fn_1_414();
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for (var_r30 = 0; var_r30 < 2; var_r30++) {
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@ -11,6 +11,7 @@
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#include "game/gamework_data.h"
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#include "game/minigame_seq.h"
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#include "math.h"
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#include "version.h"
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typedef struct bss_7480_struct {
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@ -246,16 +247,16 @@ void fn_1_6DBC(omObjData *object)
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temp_r31->unk34.y += (75.0f - temp_r31->unk34.y) * 0.02f;
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}
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temp_r31->unk34.x += (temp_r31->unk34.y - temp_r31->unk34.x) * 0.2f;
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temp_r31->unk1C.x += sind(temp_r31->unk34.z) * ((1.0f / 60.0f) * temp_r31->unk34.x);
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temp_r31->unk1C.z += cosd(temp_r31->unk34.z) * ((1.0f / 60.0f) * temp_r31->unk34.x);
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temp_r31->unk40.y += (1.0f / 60.0f) * temp_r31->unk34.x;
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temp_r31->unk1C.x += sind(temp_r31->unk34.z) * ((1.0f / REFRESH_RATE) * temp_r31->unk34.x);
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temp_r31->unk1C.z += cosd(temp_r31->unk34.z) * ((1.0f / REFRESH_RATE) * temp_r31->unk34.x);
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temp_r31->unk40.y += (1.0f / REFRESH_RATE) * temp_r31->unk34.x;
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temp_r31->unk18 = fn_1_8254(temp_r31->unk18, &temp_r31->unk1C);
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Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
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Hu3DModelRotSet(temp_r31->unk2, 0, temp_r31->unk34.z, 0);
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break;
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case 1:
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temp_r31->unk34.z += 3.0000002f;
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temp_r31->unk34.z += 1.0f / REFRESH_RATE * 180.0f;
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Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
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Hu3DModelRotSet(temp_r31->unk2, 0, temp_r31->unk34.z, 0);
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if (fn_1_1D54() == 4) {
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@ -274,9 +275,9 @@ void fn_1_6DBC(omObjData *object)
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}
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VECSubtract(&sp8, &temp_r31->unk1C, &sp8);
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temp_r31->unk40.x = temp_r31->unk34.z = atan2d(sp8.x, sp8.z);
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temp_r31->unk28.x = (1.0f / 60.0f) * sp8.x;
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temp_r31->unk28.y = 6.666667f;
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temp_r31->unk28.z = (1.0f / 60.0f) * sp8.z;
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temp_r31->unk28.x = (1.0f / REFRESH_RATE) * sp8.x;
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temp_r31->unk28.y = VERSION_NTSC ? 6.666667f : 8.0f;
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temp_r31->unk28.z = (1.0f / REFRESH_RATE) * sp8.z;
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temp_r31->unk8++;
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HuAudFXPlay(1734);
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}
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@ -284,7 +285,7 @@ void fn_1_6DBC(omObjData *object)
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if (temp_r31->unk1C.y <= -15.000001f) {
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temp_r29 = 1;
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}
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temp_r31->unk28.y += -0.27222225f;
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temp_r31->unk28.y += VERSION_NTSC ? -0.27222225f : -0.392f;
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VECAdd(&temp_r31->unk1C, &temp_r31->unk28, &temp_r31->unk1C);
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if (!temp_r29 && temp_r31->unk1C.y <= -15.000001f) {
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fn_1_43AC(&temp_r31->unk1C);
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@ -345,9 +346,9 @@ void fn_1_6DBC(omObjData *object)
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temp_r31->unk34.z = fn_1_6690(temp_r31->unk34.z, temp_r31->unk40.x, 0.07f);
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temp_r31->unk34.y += (50.0f - temp_r31->unk34.y) * 0.02f;
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temp_r31->unk34.x += (temp_r31->unk34.y - temp_r31->unk34.x) * 0.2f;
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temp_r31->unk1C.x += sind(temp_r31->unk34.z) * ((1.0f / 60.0f) * temp_r31->unk34.x);
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temp_r31->unk1C.z += cosd(temp_r31->unk34.z) * ((1.0f / 60.0f) * temp_r31->unk34.x);
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temp_r31->unk40.y += (1.0f / 60.0f) * temp_r31->unk34.x;
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temp_r31->unk1C.x += sind(temp_r31->unk34.z) * ((1.0f / REFRESH_RATE) * temp_r31->unk34.x);
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temp_r31->unk1C.z += cosd(temp_r31->unk34.z) * ((1.0f / REFRESH_RATE) * temp_r31->unk34.x);
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temp_r31->unk40.y += (1.0f / REFRESH_RATE) * temp_r31->unk34.x;
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Hu3DModelPosSetV(temp_r31->unk2, &temp_r31->unk1C);
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Hu3DModelRotSet(temp_r31->unk2, 0, temp_r31->unk34.z, 0);
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@ -363,16 +364,16 @@ void fn_1_6DBC(omObjData *object)
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}
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VECSubtract(&sp8, &temp_r31->unk1C, &sp8);
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temp_r31->unk40.x = temp_r31->unk34.z = atan2d(sp8.x, sp8.z);
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temp_r31->unk28.x = (1.0f / 60.0f) * sp8.x;
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temp_r31->unk28.y = 6.666667f;
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temp_r31->unk28.z = (1.0f / 60.0f) * sp8.z;
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temp_r31->unk28.x = (1.0f / REFRESH_RATE) * sp8.x;
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temp_r31->unk28.y = VERSION_NTSC ? 6.666667f : 8.0f;
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temp_r31->unk28.z = (1.0f / REFRESH_RATE) * sp8.z;
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temp_r31->unk8++;
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}
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temp_r29 = temp_r25 = 0;
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if (temp_r31->unk1C.y <= -15.000001f) {
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temp_r29 = 1;
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}
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temp_r31->unk28.y += -0.27222225f;
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temp_r31->unk28.y += VERSION_NTSC ? -0.27222225f : -0.392f;
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VECAdd(&temp_r31->unk1C, &temp_r31->unk28, &temp_r31->unk1C);
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if (temp_r31->unk1C.y <= -15.000001f) {
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temp_r25 = 1;
|
||||
|
|
@ -689,8 +690,8 @@ void fn_1_8C14(s32 arg0, Vec *arg1, float arg2)
|
|||
temp_r31 = lbl_1_bss_7480;
|
||||
for (temp_r30 = 0; temp_r30 < 32; temp_r30++, temp_r31++) {
|
||||
if (!temp_r31->unk0) {
|
||||
temp_r31->unk4 = 30;
|
||||
temp_r31->unk0 = (60.0f * (3.0f * arg2)) + 150.0f;
|
||||
temp_r31->unk4 = 0.5 * REFRESH_RATE;
|
||||
temp_r31->unk0 = (REFRESH_RATE * (3.0f * arg2)) + 2.5f * REFRESH_RATE;
|
||||
temp_r31->unk8 = arg0;
|
||||
temp_r31->unk14 = *arg1;
|
||||
temp_r31->unkC = 0;
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include "game/gamework_data.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "math.h"
|
||||
#include "version.h"
|
||||
|
||||
typedef struct camera_view {
|
||||
float zoom;
|
||||
|
|
@ -127,9 +128,9 @@ void fn_1_558(omObjData *object)
|
|||
switch (fn_1_1D54()) {
|
||||
case 0:
|
||||
lbl_1_bss_3C2 = 60;
|
||||
lbl_1_bss_3C0 = 60;
|
||||
lbl_1_bss_3C0 = REFRESH_RATE;
|
||||
fn_1_1D64(1);
|
||||
lbl_1_bss_10[1] = 60;
|
||||
lbl_1_bss_10[1] = REFRESH_RATE;
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
|
||||
HuAudFXPlay(1736);
|
||||
break;
|
||||
|
|
@ -160,7 +161,7 @@ void fn_1_558(omObjData *object)
|
|||
if (--lbl_1_bss_3C0 == 0) {
|
||||
lbl_1_bss_3C2--;
|
||||
MGSeqParamSet(lbl_1_bss_3B8, 1, lbl_1_bss_3C2);
|
||||
lbl_1_bss_3C0 = 60;
|
||||
lbl_1_bss_3C0 = REFRESH_RATE;
|
||||
}
|
||||
if (!lbl_1_bss_3C2 || lbl_1_bss_3A8 == 1) {
|
||||
fn_1_1D64(3);
|
||||
|
|
@ -178,7 +179,7 @@ void fn_1_558(omObjData *object)
|
|||
}
|
||||
if (MGSeqStatGet(lbl_1_bss_3BC) == 0) {
|
||||
fn_1_1D64(4);
|
||||
lbl_1_bss_10[1] = 60;
|
||||
lbl_1_bss_10[1] = REFRESH_RATE;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
@ -215,7 +216,7 @@ void fn_1_558(omObjData *object)
|
|||
break;
|
||||
}
|
||||
fn_1_1D64(5);
|
||||
lbl_1_bss_10[1] = 210;
|
||||
lbl_1_bss_10[1] = 3.5 * REFRESH_RATE;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
#include "game/gamework_data.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "math.h"
|
||||
#include "version.h"
|
||||
|
||||
typedef struct bss_2468_data {
|
||||
Vec unk0;
|
||||
|
|
@ -531,8 +532,8 @@ void fn_1_3CC8(ModelData *model, Mtx mtx)
|
|||
if (temp_r31->unkC == 0) {
|
||||
continue;
|
||||
}
|
||||
temp_f31 = (0.2f + cosd((90.0f * temp_r31->unkC) / 60.0f)) * 128.0f;
|
||||
lbl_1_data_174.a = 255.0f * sind((90.0f * temp_r31->unkC) / 60.0f);
|
||||
temp_f31 = (0.2f + cosd((90.0f * temp_r31->unkC) / REFRESH_RATE)) * 128.0f;
|
||||
lbl_1_data_174.a = 255.0f * sind((90.0f * temp_r31->unkC) / REFRESH_RATE);
|
||||
GXSetChanMatColor(GX_COLOR0A0, lbl_1_data_174);
|
||||
MTXScale(sp14, 0.5f * temp_f31, 0.5f * temp_f31, 1.0f);
|
||||
mtxTransCat(sp14, (200.0f * (600.0f + temp_r31->unk0.x)) / 1200.0f, (200.0f * (600.0f + temp_r31->unk0.z)) / 1200.0f, 0);
|
||||
|
|
@ -550,7 +551,7 @@ void fn_1_43AC(Vec *arg0)
|
|||
temp_r31->unk0.x = arg0->x;
|
||||
temp_r31->unk0.y = arg0->y;
|
||||
temp_r31->unk0.z = arg0->z;
|
||||
temp_r31->unkC = 60;
|
||||
temp_r31->unkC = REFRESH_RATE;
|
||||
lbl_1_bss_2464 = (lbl_1_bss_2464 + 1) % 64;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
#include "game/gamework_data.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "math.h"
|
||||
#include "version.h"
|
||||
|
||||
|
||||
typedef struct data_224_struct {
|
||||
|
|
@ -54,15 +55,15 @@ Vec lbl_1_data_1E4[2] = { { -550, 0, 550 }, { 550, 0, 550 } };
|
|||
u32 lbl_1_data_1FC[10] = { 0, 2, 23, 133, 0x41000E, 0x410016, 0x41001E, 0x410026, 0x41002E, 0x410036 };
|
||||
|
||||
Data224Struct lbl_1_data_224[9] = {
|
||||
{ 0, 4, 12, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 1, 6, 6, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 0, 8, 6, 0, HU3D_MOTATTR_NONE },
|
||||
{ 0, 5, 6, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 1, 5, 6, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 0, 8, 6, 30, HU3D_MOTATTR_NONE },
|
||||
{ 0, 9, 6, 0, HU3D_MOTATTR_NONE },
|
||||
{ 2, 0, 12, 0, HU3D_MOTATTR_NONE },
|
||||
{ 3, 0, 12, 0, HU3D_MOTATTR_NONE },
|
||||
{ 0, 4, 0.2f * REFRESH_RATE, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 1, 6, 0.1f * REFRESH_RATE, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 0, 8, 0.1f * REFRESH_RATE, 0, HU3D_MOTATTR_NONE },
|
||||
{ 0, 5, 0.1f * REFRESH_RATE, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 1, 5, 0.1f * REFRESH_RATE, 0, HU3D_MOTATTR_LOOP },
|
||||
{ 0, 8, 0.1f * REFRESH_RATE, 0.5f * REFRESH_RATE, HU3D_MOTATTR_NONE },
|
||||
{ 0, 9, 0.1f * REFRESH_RATE, 0, HU3D_MOTATTR_NONE },
|
||||
{ 2, 0, 0.2f * REFRESH_RATE, 0, HU3D_MOTATTR_NONE },
|
||||
{ 3, 0, 0.2f * REFRESH_RATE, 0, HU3D_MOTATTR_NONE },
|
||||
};
|
||||
|
||||
void fn_1_4988(omObjData *object);
|
||||
|
|
@ -254,8 +255,8 @@ void fn_1_4E50(omObjData *object)
|
|||
if (temp_r31->unk1C > spC[temp_r31->unk24]) {
|
||||
temp_r31->unk24 = 1;
|
||||
temp_r31->unk44 = temp_r31->unk20;
|
||||
temp_r31->unk94.x += 225.0f * (temp_r31->unk1C * sind(temp_r31->unk20)) * (1.0f / 60.0f);
|
||||
temp_r31->unk94.z += 225.0f * (temp_r31->unk1C * cosd(temp_r31->unk20)) * (1.0f / 60.0f);
|
||||
temp_r31->unk94.x += 225.0f * (temp_r31->unk1C * sind(temp_r31->unk20)) * (1.0f / REFRESH_RATE);
|
||||
temp_r31->unk94.z += 225.0f * (temp_r31->unk1C * cosd(temp_r31->unk20)) * (1.0f / REFRESH_RATE);
|
||||
temp_r31->unk48 = 0.2f;
|
||||
temp_r31->unk4C = 0;
|
||||
if (CharModelMotionShiftIDGet(temp_r31->unk8) < 0) {
|
||||
|
|
@ -296,7 +297,7 @@ void fn_1_4E50(omObjData *object)
|
|||
temp_r31->unk3A = 0;
|
||||
temp_r31->unk3C++;
|
||||
}
|
||||
else if (temp_r31->unk3C == 1 && temp_r31->unk3A > 30.0f) {
|
||||
else if (temp_r31->unk3C == 1 && temp_r31->unk3A > (0.5f * REFRESH_RATE)) {
|
||||
if (temp_r31->unk54 < 3) {
|
||||
temp_r28 = fn_1_8884(&temp_r31->unk88, 20, 150, temp_r31->unk40, -30, 30, 1, object->work[0]);
|
||||
if (temp_r28 >= 0) {
|
||||
|
|
@ -352,7 +353,7 @@ void fn_1_4E50(omObjData *object)
|
|||
}
|
||||
}
|
||||
else {
|
||||
if (temp_r31->unk3A > 30.0f) {
|
||||
if (temp_r31->unk3A > (0.5f * REFRESH_RATE)) {
|
||||
temp_r31->unk38 = 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -376,7 +377,7 @@ void fn_1_4E50(omObjData *object)
|
|||
temp_r31->unk3C++;
|
||||
}
|
||||
if (temp_r31->unk3E) {
|
||||
if (temp_r31->unk3A > 36.0f) {
|
||||
if (temp_r31->unk3A > (VERSION_NTSC ? 36.0f : 30.000002f)) {
|
||||
for (temp_r29 = 0; temp_r29 < temp_r31->unk54; temp_r29++) {
|
||||
fn_1_8B58(temp_r31->unk58[temp_r29]);
|
||||
}
|
||||
|
|
@ -384,7 +385,7 @@ void fn_1_4E50(omObjData *object)
|
|||
temp_r31->unk3E = 0;
|
||||
}
|
||||
}
|
||||
if (temp_r31->unk3A > 60.0f) {
|
||||
if (temp_r31->unk3A > 1.0f * REFRESH_RATE) {
|
||||
temp_r31->unk38 = 0;
|
||||
}
|
||||
break;
|
||||
|
|
@ -514,7 +515,7 @@ void fn_1_5C98(omObjData *object)
|
|||
}
|
||||
else {
|
||||
temp_r31->unk80++;
|
||||
if (temp_r30 || temp_r31->unk80 > 60.0f) {
|
||||
if (temp_r30 || temp_r31->unk80 > (1.0f * REFRESH_RATE)) {
|
||||
if (temp_r30 || frandmod(1000) < 10) {
|
||||
temp_r31->unk70 = fn_1_8FA0(&temp_r31->unk88);
|
||||
fn_1_8E2C(temp_r31->unk70, &temp_r31->unk74);
|
||||
|
|
@ -532,7 +533,7 @@ void fn_1_5C98(omObjData *object)
|
|||
|
||||
case 2:
|
||||
temp_r31->unk80++;
|
||||
if (temp_r31->unk80 < 120 * temp_r31->unk64) {
|
||||
if (temp_r31->unk80 < (2 * REFRESH_RATE) * temp_r31->unk64) {
|
||||
temp_r31->unk1C = 0.4f;
|
||||
temp_r31->unk20 = temp_r31->unk40 + 10.0f;
|
||||
temp_r31->unk14 = temp_r31->unk18 = PAD_BUTTON_A;
|
||||
|
|
|
|||
|
|
@ -836,6 +836,12 @@ s32 lbl_1_bss_8;
|
|||
s32 lbl_1_bss_4;
|
||||
s32 lbl_1_bss_0;
|
||||
|
||||
#if VERSION_NTSC
|
||||
#define _1606_BY_REFRESH_RATE 26.766666f
|
||||
#else
|
||||
#define _1606_BY_REFRESH_RATE 32.120003f
|
||||
#endif
|
||||
|
||||
void fn_1_23B4(WorkPlayerOld *player)
|
||||
{
|
||||
s32 i;
|
||||
|
|
@ -1019,7 +1025,7 @@ void fn_1_2E34(WorkPlayerOld *player)
|
|||
player->unk_3C |= 0x100;
|
||||
player->unk_A4 = 0;
|
||||
if (!(player2->unk_3C & 0x100)) {
|
||||
player->unk_84.y = VERSION_NTSC ? 26.766666f : 32.120003f;
|
||||
player->unk_84.y = _1606_BY_REFRESH_RATE;
|
||||
}
|
||||
}
|
||||
if (state == 3) {
|
||||
|
|
@ -1123,7 +1129,7 @@ void fn_1_3CE0(WorkPlayerOld *player, s32 *state, u32 *motAttr)
|
|||
}
|
||||
|
||||
if (player->unk_14[3] >= 0 && (player->unk_28 & 0x100)) {
|
||||
fn_1_2BD0(player, VERSION_NTSC ? 26.766666f : 32.120003f, 1.0f);
|
||||
fn_1_2BD0(player, _1606_BY_REFRESH_RATE, 1.0f);
|
||||
*motAttr = HU3D_MOTATTR_NONE;
|
||||
*state = 3;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue