Merge pull request #324 from gamemasterplc/main

Decompile m408dll/object.c
This commit is contained in:
Liam Coleman 2024-05-28 11:28:38 -05:00 committed by GitHub
commit 9314ac822c
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4 changed files with 1540 additions and 2 deletions

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@ -493,7 +493,8 @@ lbl_1_data_4F4 = .data:0x000004F4; // type:object size:0x10
lbl_1_data_504 = .data:0x00000504; // type:object size:0x4
lbl_1_data_508 = .data:0x00000508; // type:object size:0xC
lbl_1_data_514 = .data:0x00000514; // type:object size:0xC
lbl_1_data_520 = .data:0x00000520; // type:object size:0x30
lbl_1_data_520 = .data:0x00000520; // type:object size:0xC
lbl_1_data_52C = .data:0x0000052C; // type:object size:0x24
jumptable_1_data_550 = .data:0x00000550; // type:object size:0x24 scope:local
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:float

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@ -885,7 +885,7 @@ config.libs = [
Object(Matching, "REL/m408Dll/main.c"),
Object(Matching, "REL/m408Dll/camera.c"),
Object(Matching, "REL/m408Dll/stage.c"),
Object(NonMatching, "REL/m408Dll/object.c"),
Object(Matching, "REL/m408Dll/object.c"),
},
),
Rel(

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@ -33,6 +33,7 @@ typedef struct work_2FAC {
Vec unkB8;
} Work2FAC;
void fn_1_67C4(u16 arg0, u16 arg1);
u32 fn_1_6878(void);
float fn_1_6888(void);
Work2FAC *fn_1_68A8(s32 arg0);

1536
src/REL/m408Dll/object.c Normal file

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