Clean up board/player.c
BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
This commit is contained in:
parent
9a4cbc4230
commit
933e2ab693
9 changed files with 55 additions and 75 deletions
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@ -1183,13 +1183,13 @@ BoardPlayerDiceJumpCheck = .text:0x80067760; // type:function size:0x54
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DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local
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BoardPlayerIdleSet = .text:0x80067B98; // type:function size:0xF8
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BoardPlayerMotBlendSet = .text:0x80067C90; // type:function size:0x5A0
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BoardPlayerMotBlendExec = .text:0x80068230; // type:function size:0x51C
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ExecMotBlend = .text:0x80068230; // type:function size:0x51C scope:local
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BoardPlayerMotBlendCheck = .text:0x8006874C; // type:function size:0x2C
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BoardDiceDigit2DInit = .text:0x80068778; // type:function size:0x138
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BoardDiceDigit2DUpdateEnable = .text:0x800688B0; // type:function size:0x38
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BoardRollCreate = .text:0x80068778; // type:function size:0x138
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BoardRollUpdateSet = .text:0x800688B0; // type:function size:0x38
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BoardDiceDigit2DShowSet = .text:0x800688E8; // type:function size:0x10C
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UpdateDiceDigitSprite = .text:0x800689F4; // type:function size:0x194 scope:local
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UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
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UpdateRollSprite = .text:0x800689F4; // type:function size:0x194 scope:local
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UpdateRoll = .text:0x80068B88; // type:function size:0x278 scope:local
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BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
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BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
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BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
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@ -4163,7 +4163,7 @@ lbl_801398F0 = .data:0x801398F0; // type:object size:0xE data:string
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lbl_801398FE = .data:0x801398FE; // type:object size:0xE data:string
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lbl_8013990C = .data:0x8013990C; // type:object size:0x18 data:string
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lbl_80139924 = .data:0x80139924; // type:object size:0x18 data:string
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lbl_8013993C = .data:0x8013993C; // type:object size:0x40
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eyeMatTbl = .data:0x8013993C; // type:object size:0x40 scope:local
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lbl_8013997C = .data:0x8013997C; // type:object size:0x20
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boardMotTbl = .data:0x8013999C; // type:object size:0x20 scope:local
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boardMotRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local
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@ -5347,7 +5347,7 @@ rollResized = .sbss:0x801D3F20; // type:object size:0x4 scope:local data:4byte
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bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
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junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
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junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
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diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
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rollObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
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moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
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junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
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moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte
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@ -20,33 +20,17 @@ static inline s32 BoardPlayerHandicapGet(s32 player)
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return GWPlayer[player].handicap;
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}
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static inline s32 BoardPlayerGetCurrIdx()
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{
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return GWSystem.player_curr;
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}
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static inline PlayerState *BoardPlayerGet(s32 player)
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{
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return &GWPlayer[player];
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}
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static inline PlayerState *BoardPlayerGetCurr()
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{
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return &GWPlayer[BoardPlayerGetCurrIdx()];
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}
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static inline s16 BoardPlayerModelGet(s32 player)
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{
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PlayerState *player_ptr = BoardPlayerGet(player);
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return boardPlayerMdl[player_ptr->player_idx];
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}
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static inline s16 BoardPlayerModelGetCurr()
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{
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PlayerState *player = BoardPlayerGetCurr();
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return boardPlayerMdl[player->player_idx];
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}
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s32 BoardRollTypeGet(void);
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void BoardRollTypeSet(s32 type);
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s32 BoardPlayerGetCharMess(s32 player);
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@ -131,14 +115,13 @@ void BoardPlayerMoveAwayStartCurr(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitMotionSetJump(void);
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//...
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void BoardPlayerMotBlendExec(omObjData*);
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitInit(s32);
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void BoardBowserSuitKill(s32);
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void BoardDiceDigit2DInit(s32, s32);
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void BoardDiceDigit2DUpdateEnable(s32);
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void BoardRollCreate(s32, s32);
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void BoardRollUpdateSet(s32);
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void BoardPlayerResizeAnimExec(s32 player, s32 size);
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s32 BoardPlayerAnimBlendCheck(s32);
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s16 BoardBowserSuitPlayerModelGet(void);
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@ -1717,7 +1717,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
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if (GWPlayer[GWSystem.player_curr].bowser_suit) {
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BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardBowserSuitModelGet());
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} else {
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BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGetCurr());
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BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGet(GWSystem.player_curr));
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}
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var_r24 = lbl_1_bss_6C4[lbl_1_data_5DC[lbl_1_bss_29][lbl_1_bss_28]];
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if (arg0->unk00_field3 != 0) {
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@ -172,7 +172,7 @@ void fn_1_91D8(void) {
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}
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void fn_1_9294(s32 arg0, s32 arg1) {
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BoardDiceDigit2DInit(arg0, 0);
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BoardRollCreate(arg0, 0);
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fn_1_92D8(arg0, arg1);
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}
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@ -575,7 +575,7 @@ static void fn_1_A408(s32 arg0) {
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GWSystem.mg_next = 0x39;
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}
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_SetFlag(FLAG_ID_MAKE(1, 6));
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BoardDiceDigit2DUpdateEnable(arg0);
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BoardRollUpdateSet(arg0);
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if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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GWPlayer->coin_win = 0;
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}
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@ -620,7 +620,7 @@ static void fn_1_A408(s32 arg0) {
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_ClearFlag(FLAG_ID_MAKE(1, 6));
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BoardCameraViewSet(1);
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BoardCameraMotionWait();
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BoardDiceDigit2DInit(arg0, 0);
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BoardRollCreate(arg0, 0);
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} else {
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BoardNextOvlSet(var_r29);
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}
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@ -794,7 +794,7 @@ void BoardCameraViewSet(s32 type)
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} else {
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size = 1.0f;
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}
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BoardCameraTargetModelSet(BoardPlayerModelGetCurr());
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BoardCameraTargetModelSet(BoardPlayerModelGet(GWSystem.player_curr));
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BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
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BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
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focus->target_end.y += 100.0f*size;
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@ -30,8 +30,8 @@ static s32 ExecJunction(s32, s16*);
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static void PlayerPosLerpFunc(omObjData*);
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static void DiceJumpFunc(omObjData*);
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static void UpdateDiceDigitSprite(omObjData*);
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static void UpdateDiceDigit2D(omObjData*);
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static void UpdateRollSprite(omObjData*);
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static void UpdateRoll(omObjData*);
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static void MoveAwayObjFunc(omObjData*);
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static void MoveAwayObjFunc(omObjData*);
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@ -71,7 +71,7 @@ static s8 rollType;
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static s8 moveAwayPlayer[4];
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static s16 junctionArrowRot[4];
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static omObjData* moveAwayObj;
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static omObjData* diceDigit2DObj;
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static omObjData* rollObj;
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static omObjData* junctionObj;
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static s32 junctionMask;
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static omObjData* bowserSuitObj;
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@ -84,7 +84,7 @@ static s16 suitCurrMot = -1;
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static omObjData* diceJumpObj[4] = {0, 0, 0, 0};
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static omObjData* motDoneF[4] = {0, 0, 0, 0};
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static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
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char* lbl_8013993C[8][2] = {
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static char* eyeMatTbl[8][2] = {
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{ "eye1", "eye2" },
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{ "eye1", "eye2" },
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{ "mat14", "mat16" },
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@ -141,9 +141,7 @@ static s32 boardSparkSfxTblAlt[] = {
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0x223, 0x263, 0x2A3, 0x2E3,
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};
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static omObjData *megaSquishObj[] = {
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0, 0, 0, 0,
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};
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static omObjData *megaSquishObj[4] = {};
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static s32 megaSquishSfxTbl[] = {
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0x128, 0x168, 0x1A8, 0x1E8,
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@ -696,7 +694,7 @@ void BoardPlayerTurnExec(s32 arg0) {
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if (_CheckFlag(0x10006U) == 0) {
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BoardCameraViewSet(2);
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omVibrate((s16) arg0, 0xC, 4, 2);
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rollType = -1;
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BoardRollTypeSet(-1);
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BoardYourTurnExec(arg0);
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rollResized = 0;
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SetRollPlayerSize(arg0);
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@ -716,10 +714,6 @@ void BoardPlayerTurnExec(s32 arg0) {
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BoardPlayerTurnMoveExec(arg0);
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}
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static inline s32 PlayerItemUseExec(s32 arg0) {
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return BoardItemUseExec(arg0);
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}
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void BoardPlayerTurnRollExec(s32 arg0) {
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s32 temp_r28;
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s32 temp_r30;
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@ -735,7 +729,7 @@ void BoardPlayerTurnRollExec(s32 arg0) {
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BoardRollKill();
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BoardCameraTargetPlayerSet(arg0);
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BoardCameraMotionWait();
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rollType = PlayerItemUseExec(arg0);
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BoardRollTypeSet(BoardItemUseExec(arg0));
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if (BoardRollTypeGet() == 0xC) {
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_SetFlag(0x10016);
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BoardSpaceLandExec(arg0, GWPlayer[arg0].space_curr);
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@ -830,7 +824,7 @@ block_14:
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if (--GWPlayer[arg0].roll == 0) break;
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} while (1);
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BoardPauseDisableSet(1);
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BoardDiceDigit2DUpdateEnable(arg0);
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BoardRollUpdateSet(arg0);
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BoardPlayerIdleSet(arg0);
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if (GWPlayer[arg0].bowser_suit != 0) {
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BoardCameraTargetPlayerSet(arg0);
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@ -843,7 +837,7 @@ block_14:
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while (BoardItemDoneCheck() == 0) {
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HuPrcVSleep();
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}
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rollType = -1;
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BoardRollTypeSet(-1);
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}
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BoardPlayerSizeRestore(arg0);
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rollResized = 0;
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@ -1762,6 +1756,8 @@ void BoardPlayerIdleSet(s32 arg0)
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BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
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}
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static void ExecMotBlend(omObjData *arg0);
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void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
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s16 sp1C;
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f32 temp_f25;
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@ -1792,7 +1788,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
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}
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if (arg2 > 0) {
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var_r18 = GWPlayer[arg0].character;
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temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec);
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temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, ExecMotBlend);
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temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
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temp_r26->field00_bit0 = 0;
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temp_r26->unk_02 = arg2;
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@ -1843,7 +1839,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
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}
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}
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void BoardPlayerMotBlendExec(omObjData* arg0) {
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static void ExecMotBlend(omObjData* arg0) {
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f32 sp48;
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f32 var_f27;
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bitcopy2* temp_r30;
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@ -1900,13 +1896,13 @@ typedef struct bitcopy3 {
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s16 unk_06[5];
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} bitcopy3;
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void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
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void BoardRollCreate(s32 arg0, s32 arg1) {
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omObjData* temp_r3;
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s32 var_r30;
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bitcopy3* temp_r31;
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temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateDiceDigit2D);
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temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);;
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temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateRoll);
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temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);
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temp_r31->field00_bit0 = 0;
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temp_r31->field00_bit1 = 1;
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temp_r31->unk_01 = 0;
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@ -1924,14 +1920,14 @@ void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
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HuSprPosSet(temp_r31->unk_04, var_r30, 288.0f, 240.0f);
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HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
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}
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diceDigit2DObj = temp_r3;
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rollObj = temp_r3;
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}
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void BoardDiceDigit2DUpdateEnable(s32 arg0) {
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void BoardRollUpdateSet(s32 arg0) {
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bitcopy3* temp_r31;
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if (diceDigit2DObj != 0) {
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temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
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if (rollObj != 0) {
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temp_r31 = OM_GET_WORK_PTR(rollObj, bitcopy3);
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temp_r31->field00_bit0 = 1;
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}
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}
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@ -1940,8 +1936,8 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
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s32 var_r30;
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bitcopy3* temp_r31;
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if (diceDigit2DObj != 0) {
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temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
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if (rollObj != 0) {
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temp_r31 = OM_GET_WORK_PTR(rollObj, bitcopy3);
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for (var_r30 = 0; var_r30 < 2; var_r30++) {
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if (arg0 != 0) {
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@ -1956,11 +1952,11 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
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HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
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}
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}
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UpdateDiceDigitSprite(diceDigit2DObj);
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UpdateRollSprite(rollObj);
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}
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}
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static void UpdateDiceDigitSprite(omObjData* arg0) {
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static void UpdateRollSprite(omObjData* arg0) {
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Vec sp1C;
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s32 sp14[2];
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f32 spC[2] = { 320.0f, 256.0f };
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@ -1994,17 +1990,17 @@ static void UpdateDiceDigitSprite(omObjData* arg0) {
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}
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}
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static void UpdateDiceDigit2D(omObjData* arg0) {
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static void UpdateRoll(omObjData* arg0) {
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f32 var_f30;
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bitcopy3* temp_r30;
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temp_r30 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
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temp_r30 = OM_GET_WORK_PTR(rollObj, bitcopy3);
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if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
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if (temp_r30->unk_04 != -1) {
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HuSprGrpKill(temp_r30->unk_04);
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temp_r30->unk_04 = -1;
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}
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diceDigit2DObj = NULL;
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rollObj = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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@ -2020,7 +2016,7 @@ static void UpdateDiceDigit2D(omObjData* arg0) {
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var_f30 -= 90.0f;
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}
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}
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UpdateDiceDigitSprite(arg0);
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UpdateRollSprite(arg0);
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}
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void BoardPlayerBtnDownWait(s32 arg0, u32 arg1) {
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@ -2231,7 +2227,7 @@ void BoardBowserSuitPlayerModelKill(void) {
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}
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}
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void UpdateBowserSuit(omObjData* arg0) {
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static void UpdateBowserSuit(omObjData* arg0) {
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s16 temp_r30;
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bitcopy3* temp_r31;
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@ -2359,7 +2355,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
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while(!BoardItemDoneCheck()) {
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HuPrcVSleep();
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}
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rollType = -1;
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BoardRollTypeSet(-1);
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}
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if(rollResized) {
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BoardPlayerSizeRestore(player);
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@ -2850,7 +2846,7 @@ void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
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material = hsfData->material;
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var_r29 = playerMatCopy[arg0];
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if (arg1 != 0) {
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||||
temp_r28 = &lbl_8013993C[GWPlayer[arg0].character][0];
|
||||
temp_r28 = &eyeMatTbl[GWPlayer[arg0].character][0];
|
||||
for (var_r25 = 0; var_r25 < hsfData->materialCnt; var_r25++, material++, var_r29++) {
|
||||
var_r24 = 1;
|
||||
|
||||
|
|
|
|||
|
|
@ -296,7 +296,7 @@ static void RollMain(void) {
|
|||
}
|
||||
destMode = var_r30;
|
||||
GWPlayer[rollPlayer].roll = var_r30;
|
||||
BoardDiceDigit2DInit(rollPlayer, 1);
|
||||
BoardRollCreate(rollPlayer, 1);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
BoardTutorialHookExec(6, 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "game/hsfanim.h"
|
||||
#include "game/hsfformat.h"
|
||||
#include "game/hsfload.h"
|
||||
#include "game/sprite.h"
|
||||
|
||||
#include "ext_math.h"
|
||||
#include "string.h"
|
||||
|
|
|
|||
|
|
@ -918,8 +918,8 @@ void BoardPlayerPosLerpStart(void);
|
|||
void BoardPlayerMoveToAsync(void);
|
||||
void BoardPlayerDiceJumpStart(void);
|
||||
void BoardPlayerDiceJumpCheck(void);
|
||||
void BoardDiceDigit2DInit(void);
|
||||
void BoardDiceDigit2DUpdateEnable(void);
|
||||
void BoardRollCreate(void);
|
||||
void BoardRollUpdateSet(void);
|
||||
void BoardDiceDigit2DShowSet(void);
|
||||
void BoardPlayerBtnDownWait(void);
|
||||
void BoardPlayerAutoSizeSet(void);
|
||||
|
|
@ -1935,8 +1935,8 @@ extern void _kerjmp_BoardPlayerPosLerpStart(void);
|
|||
extern void _kerjmp_BoardPlayerMoveToAsync(void);
|
||||
extern void _kerjmp_BoardPlayerDiceJumpStart(void);
|
||||
extern void _kerjmp_BoardPlayerDiceJumpCheck(void);
|
||||
extern void _kerjmp_BoardDiceDigit2DInit(void);
|
||||
extern void _kerjmp_BoardDiceDigit2DUpdateEnable(void);
|
||||
extern void _kerjmp_BoardRollCreate(void);
|
||||
extern void _kerjmp_BoardRollUpdateSet(void);
|
||||
extern void _kerjmp_BoardDiceDigit2DShowSet(void);
|
||||
extern void _kerjmp_BoardPlayerBtnDownWait(void);
|
||||
extern void _kerjmp_BoardPlayerAutoSizeSet(void);
|
||||
|
|
@ -3875,10 +3875,10 @@ asm void _kerent(void) {
|
|||
b BoardPlayerDiceJumpStart
|
||||
entry _kerjmp_BoardPlayerDiceJumpCheck
|
||||
b BoardPlayerDiceJumpCheck
|
||||
entry _kerjmp_BoardDiceDigit2DInit
|
||||
b BoardDiceDigit2DInit
|
||||
entry _kerjmp_BoardDiceDigit2DUpdateEnable
|
||||
b BoardDiceDigit2DUpdateEnable
|
||||
entry _kerjmp_BoardRollCreate
|
||||
b BoardRollCreate
|
||||
entry _kerjmp_BoardRollUpdateSet
|
||||
b BoardRollUpdateSet
|
||||
entry _kerjmp_BoardDiceDigit2DShowSet
|
||||
b BoardDiceDigit2DShowSet
|
||||
entry _kerjmp_BoardPlayerBtnDownWait
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue