Clean up board/player.c
BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
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9 changed files with 55 additions and 75 deletions
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@ -1183,13 +1183,13 @@ BoardPlayerDiceJumpCheck = .text:0x80067760; // type:function size:0x54
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DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local
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BoardPlayerIdleSet = .text:0x80067B98; // type:function size:0xF8
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BoardPlayerMotBlendSet = .text:0x80067C90; // type:function size:0x5A0
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BoardPlayerMotBlendExec = .text:0x80068230; // type:function size:0x51C
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ExecMotBlend = .text:0x80068230; // type:function size:0x51C scope:local
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BoardPlayerMotBlendCheck = .text:0x8006874C; // type:function size:0x2C
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BoardDiceDigit2DInit = .text:0x80068778; // type:function size:0x138
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BoardDiceDigit2DUpdateEnable = .text:0x800688B0; // type:function size:0x38
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BoardRollCreate = .text:0x80068778; // type:function size:0x138
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BoardRollUpdateSet = .text:0x800688B0; // type:function size:0x38
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BoardDiceDigit2DShowSet = .text:0x800688E8; // type:function size:0x10C
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UpdateDiceDigitSprite = .text:0x800689F4; // type:function size:0x194 scope:local
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UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
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UpdateRollSprite = .text:0x800689F4; // type:function size:0x194 scope:local
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UpdateRoll = .text:0x80068B88; // type:function size:0x278 scope:local
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BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
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BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
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BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
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@ -4163,7 +4163,7 @@ lbl_801398F0 = .data:0x801398F0; // type:object size:0xE data:string
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lbl_801398FE = .data:0x801398FE; // type:object size:0xE data:string
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lbl_8013990C = .data:0x8013990C; // type:object size:0x18 data:string
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lbl_80139924 = .data:0x80139924; // type:object size:0x18 data:string
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lbl_8013993C = .data:0x8013993C; // type:object size:0x40
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eyeMatTbl = .data:0x8013993C; // type:object size:0x40 scope:local
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lbl_8013997C = .data:0x8013997C; // type:object size:0x20
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boardMotTbl = .data:0x8013999C; // type:object size:0x20 scope:local
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boardMotRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local
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@ -5347,7 +5347,7 @@ rollResized = .sbss:0x801D3F20; // type:object size:0x4 scope:local data:4byte
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bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
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junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
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junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
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diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
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rollObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
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moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
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junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
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moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte
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