Clean up board/player.c

BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
This commit is contained in:
gamemasterplc 2024-06-09 10:43:30 -05:00
parent 9a4cbc4230
commit 933e2ab693
9 changed files with 55 additions and 75 deletions

View file

@ -20,33 +20,17 @@ static inline s32 BoardPlayerHandicapGet(s32 player)
return GWPlayer[player].handicap;
}
static inline s32 BoardPlayerGetCurrIdx()
{
return GWSystem.player_curr;
}
static inline PlayerState *BoardPlayerGet(s32 player)
{
return &GWPlayer[player];
}
static inline PlayerState *BoardPlayerGetCurr()
{
return &GWPlayer[BoardPlayerGetCurrIdx()];
}
static inline s16 BoardPlayerModelGet(s32 player)
{
PlayerState *player_ptr = BoardPlayerGet(player);
return boardPlayerMdl[player_ptr->player_idx];
}
static inline s16 BoardPlayerModelGetCurr()
{
PlayerState *player = BoardPlayerGetCurr();
return boardPlayerMdl[player->player_idx];
}
s32 BoardRollTypeGet(void);
void BoardRollTypeSet(s32 type);
s32 BoardPlayerGetCharMess(s32 player);
@ -131,14 +115,13 @@ void BoardPlayerMoveAwayStartCurr(s32, s32);
void BoardPlayerCopyMat(s32);
void BoardBowserSuitMotionSetJump(void);
//...
void BoardPlayerMotBlendExec(omObjData*);
s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32);
void BoardPlayerCopyMat(s32);
void BoardBowserSuitInit(s32);
void BoardBowserSuitKill(s32);
void BoardDiceDigit2DInit(s32, s32);
void BoardDiceDigit2DUpdateEnable(s32);
void BoardRollCreate(s32, s32);
void BoardRollUpdateSet(s32);
void BoardPlayerResizeAnimExec(s32 player, s32 size);
s32 BoardPlayerAnimBlendCheck(s32);
s16 BoardBowserSuitPlayerModelGet(void);