Clean up board/player.c

BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
This commit is contained in:
gamemasterplc 2024-06-09 10:43:30 -05:00
parent 9a4cbc4230
commit 933e2ab693
9 changed files with 55 additions and 75 deletions

View file

@ -1717,7 +1717,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
if (GWPlayer[GWSystem.player_curr].bowser_suit) {
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardBowserSuitModelGet());
} else {
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGetCurr());
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGet(GWSystem.player_curr));
}
var_r24 = lbl_1_bss_6C4[lbl_1_data_5DC[lbl_1_bss_29][lbl_1_bss_28]];
if (arg0->unk00_field3 != 0) {

View file

@ -172,7 +172,7 @@ void fn_1_91D8(void) {
}
void fn_1_9294(s32 arg0, s32 arg1) {
BoardDiceDigit2DInit(arg0, 0);
BoardRollCreate(arg0, 0);
fn_1_92D8(arg0, arg1);
}
@ -575,7 +575,7 @@ static void fn_1_A408(s32 arg0) {
GWSystem.mg_next = 0x39;
}
_SetFlag(FLAG_ID_MAKE(1, 6));
BoardDiceDigit2DUpdateEnable(arg0);
BoardRollUpdateSet(arg0);
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
GWPlayer->coin_win = 0;
}
@ -620,7 +620,7 @@ static void fn_1_A408(s32 arg0) {
_ClearFlag(FLAG_ID_MAKE(1, 6));
BoardCameraViewSet(1);
BoardCameraMotionWait();
BoardDiceDigit2DInit(arg0, 0);
BoardRollCreate(arg0, 0);
} else {
BoardNextOvlSet(var_r29);
}