Clean up board/player.c
BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
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9a4cbc4230
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933e2ab693
9 changed files with 55 additions and 75 deletions
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@ -1717,7 +1717,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
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if (GWPlayer[GWSystem.player_curr].bowser_suit) {
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BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardBowserSuitModelGet());
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} else {
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BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGetCurr());
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BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGet(GWSystem.player_curr));
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}
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var_r24 = lbl_1_bss_6C4[lbl_1_data_5DC[lbl_1_bss_29][lbl_1_bss_28]];
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if (arg0->unk00_field3 != 0) {
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@ -172,7 +172,7 @@ void fn_1_91D8(void) {
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}
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void fn_1_9294(s32 arg0, s32 arg1) {
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BoardDiceDigit2DInit(arg0, 0);
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BoardRollCreate(arg0, 0);
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fn_1_92D8(arg0, arg1);
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}
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@ -575,7 +575,7 @@ static void fn_1_A408(s32 arg0) {
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GWSystem.mg_next = 0x39;
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}
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_SetFlag(FLAG_ID_MAKE(1, 6));
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BoardDiceDigit2DUpdateEnable(arg0);
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BoardRollUpdateSet(arg0);
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if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
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GWPlayer->coin_win = 0;
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}
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@ -620,7 +620,7 @@ static void fn_1_A408(s32 arg0) {
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_ClearFlag(FLAG_ID_MAKE(1, 6));
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BoardCameraViewSet(1);
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BoardCameraMotionWait();
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BoardDiceDigit2DInit(arg0, 0);
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BoardRollCreate(arg0, 0);
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} else {
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BoardNextOvlSet(var_r29);
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}
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