Clean up board/player.c

BoardDiceDigit2DShowSet still needs to be renamed to BoardRollDispSet but this requires changing quite a few translation units.
This commit is contained in:
gamemasterplc 2024-06-09 10:43:30 -05:00
parent 9a4cbc4230
commit 933e2ab693
9 changed files with 55 additions and 75 deletions

View file

@ -1183,13 +1183,13 @@ BoardPlayerDiceJumpCheck = .text:0x80067760; // type:function size:0x54
DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local DiceJumpFunc = .text:0x800677B4; // type:function size:0x3E4 scope:local
BoardPlayerIdleSet = .text:0x80067B98; // type:function size:0xF8 BoardPlayerIdleSet = .text:0x80067B98; // type:function size:0xF8
BoardPlayerMotBlendSet = .text:0x80067C90; // type:function size:0x5A0 BoardPlayerMotBlendSet = .text:0x80067C90; // type:function size:0x5A0
BoardPlayerMotBlendExec = .text:0x80068230; // type:function size:0x51C ExecMotBlend = .text:0x80068230; // type:function size:0x51C scope:local
BoardPlayerMotBlendCheck = .text:0x8006874C; // type:function size:0x2C BoardPlayerMotBlendCheck = .text:0x8006874C; // type:function size:0x2C
BoardDiceDigit2DInit = .text:0x80068778; // type:function size:0x138 BoardRollCreate = .text:0x80068778; // type:function size:0x138
BoardDiceDigit2DUpdateEnable = .text:0x800688B0; // type:function size:0x38 BoardRollUpdateSet = .text:0x800688B0; // type:function size:0x38
BoardDiceDigit2DShowSet = .text:0x800688E8; // type:function size:0x10C BoardDiceDigit2DShowSet = .text:0x800688E8; // type:function size:0x10C
UpdateDiceDigitSprite = .text:0x800689F4; // type:function size:0x194 scope:local UpdateRollSprite = .text:0x800689F4; // type:function size:0x194 scope:local
UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local UpdateRoll = .text:0x80068B88; // type:function size:0x278 scope:local
BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40 BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
@ -4163,7 +4163,7 @@ lbl_801398F0 = .data:0x801398F0; // type:object size:0xE data:string
lbl_801398FE = .data:0x801398FE; // type:object size:0xE data:string lbl_801398FE = .data:0x801398FE; // type:object size:0xE data:string
lbl_8013990C = .data:0x8013990C; // type:object size:0x18 data:string lbl_8013990C = .data:0x8013990C; // type:object size:0x18 data:string
lbl_80139924 = .data:0x80139924; // type:object size:0x18 data:string lbl_80139924 = .data:0x80139924; // type:object size:0x18 data:string
lbl_8013993C = .data:0x8013993C; // type:object size:0x40 eyeMatTbl = .data:0x8013993C; // type:object size:0x40 scope:local
lbl_8013997C = .data:0x8013997C; // type:object size:0x20 lbl_8013997C = .data:0x8013997C; // type:object size:0x20
boardMotTbl = .data:0x8013999C; // type:object size:0x20 scope:local boardMotTbl = .data:0x8013999C; // type:object size:0x20 scope:local
boardMotRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local boardMotRevTbl = .data:0x801399BC; // type:object size:0x20 scope:local
@ -5347,7 +5347,7 @@ rollResized = .sbss:0x801D3F20; // type:object size:0x4 scope:local data:4byte
bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte rollObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte

View file

@ -20,33 +20,17 @@ static inline s32 BoardPlayerHandicapGet(s32 player)
return GWPlayer[player].handicap; return GWPlayer[player].handicap;
} }
static inline s32 BoardPlayerGetCurrIdx()
{
return GWSystem.player_curr;
}
static inline PlayerState *BoardPlayerGet(s32 player) static inline PlayerState *BoardPlayerGet(s32 player)
{ {
return &GWPlayer[player]; return &GWPlayer[player];
} }
static inline PlayerState *BoardPlayerGetCurr()
{
return &GWPlayer[BoardPlayerGetCurrIdx()];
}
static inline s16 BoardPlayerModelGet(s32 player) static inline s16 BoardPlayerModelGet(s32 player)
{ {
PlayerState *player_ptr = BoardPlayerGet(player); PlayerState *player_ptr = BoardPlayerGet(player);
return boardPlayerMdl[player_ptr->player_idx]; return boardPlayerMdl[player_ptr->player_idx];
} }
static inline s16 BoardPlayerModelGetCurr()
{
PlayerState *player = BoardPlayerGetCurr();
return boardPlayerMdl[player->player_idx];
}
s32 BoardRollTypeGet(void); s32 BoardRollTypeGet(void);
void BoardRollTypeSet(s32 type); void BoardRollTypeSet(s32 type);
s32 BoardPlayerGetCharMess(s32 player); s32 BoardPlayerGetCharMess(s32 player);
@ -131,14 +115,13 @@ void BoardPlayerMoveAwayStartCurr(s32, s32);
void BoardPlayerCopyMat(s32); void BoardPlayerCopyMat(s32);
void BoardBowserSuitMotionSetJump(void); void BoardBowserSuitMotionSetJump(void);
//... //...
void BoardPlayerMotBlendExec(omObjData*);
s32 BoardPlayerAutoSizeGet(s32); s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32); void BoardPlayerAutoSizeSet(s32, s32);
void BoardPlayerCopyMat(s32); void BoardPlayerCopyMat(s32);
void BoardBowserSuitInit(s32); void BoardBowserSuitInit(s32);
void BoardBowserSuitKill(s32); void BoardBowserSuitKill(s32);
void BoardDiceDigit2DInit(s32, s32); void BoardRollCreate(s32, s32);
void BoardDiceDigit2DUpdateEnable(s32); void BoardRollUpdateSet(s32);
void BoardPlayerResizeAnimExec(s32 player, s32 size); void BoardPlayerResizeAnimExec(s32 player, s32 size);
s32 BoardPlayerAnimBlendCheck(s32); s32 BoardPlayerAnimBlendCheck(s32);
s16 BoardBowserSuitPlayerModelGet(void); s16 BoardBowserSuitPlayerModelGet(void);

View file

@ -1717,7 +1717,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
if (GWPlayer[GWSystem.player_curr].bowser_suit) { if (GWPlayer[GWSystem.player_curr].bowser_suit) {
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardBowserSuitModelGet()); BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardBowserSuitModelGet());
} else { } else {
BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGetCurr()); BoardModelHookSet(arg0->unk04, lbl_1_data_604[lbl_1_bss_28], BoardPlayerModelGet(GWSystem.player_curr));
} }
var_r24 = lbl_1_bss_6C4[lbl_1_data_5DC[lbl_1_bss_29][lbl_1_bss_28]]; var_r24 = lbl_1_bss_6C4[lbl_1_data_5DC[lbl_1_bss_29][lbl_1_bss_28]];
if (arg0->unk00_field3 != 0) { if (arg0->unk00_field3 != 0) {

View file

@ -172,7 +172,7 @@ void fn_1_91D8(void) {
} }
void fn_1_9294(s32 arg0, s32 arg1) { void fn_1_9294(s32 arg0, s32 arg1) {
BoardDiceDigit2DInit(arg0, 0); BoardRollCreate(arg0, 0);
fn_1_92D8(arg0, arg1); fn_1_92D8(arg0, arg1);
} }
@ -575,7 +575,7 @@ static void fn_1_A408(s32 arg0) {
GWSystem.mg_next = 0x39; GWSystem.mg_next = 0x39;
} }
_SetFlag(FLAG_ID_MAKE(1, 6)); _SetFlag(FLAG_ID_MAKE(1, 6));
BoardDiceDigit2DUpdateEnable(arg0); BoardRollUpdateSet(arg0);
if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) { if (!_CheckFlag(FLAG_ID_MAKE(1, 12))) {
GWPlayer->coin_win = 0; GWPlayer->coin_win = 0;
} }
@ -620,7 +620,7 @@ static void fn_1_A408(s32 arg0) {
_ClearFlag(FLAG_ID_MAKE(1, 6)); _ClearFlag(FLAG_ID_MAKE(1, 6));
BoardCameraViewSet(1); BoardCameraViewSet(1);
BoardCameraMotionWait(); BoardCameraMotionWait();
BoardDiceDigit2DInit(arg0, 0); BoardRollCreate(arg0, 0);
} else { } else {
BoardNextOvlSet(var_r29); BoardNextOvlSet(var_r29);
} }

View file

@ -794,7 +794,7 @@ void BoardCameraViewSet(s32 type)
} else { } else {
size = 1.0f; size = 1.0f;
} }
BoardCameraTargetModelSet(BoardPlayerModelGetCurr()); BoardCameraTargetModelSet(BoardPlayerModelGet(GWSystem.player_curr));
BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end); BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f); BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
focus->target_end.y += 100.0f*size; focus->target_end.y += 100.0f*size;

View file

@ -30,8 +30,8 @@ static s32 ExecJunction(s32, s16*);
static void PlayerPosLerpFunc(omObjData*); static void PlayerPosLerpFunc(omObjData*);
static void DiceJumpFunc(omObjData*); static void DiceJumpFunc(omObjData*);
static void UpdateDiceDigitSprite(omObjData*); static void UpdateRollSprite(omObjData*);
static void UpdateDiceDigit2D(omObjData*); static void UpdateRoll(omObjData*);
static void MoveAwayObjFunc(omObjData*); static void MoveAwayObjFunc(omObjData*);
static void MoveAwayObjFunc(omObjData*); static void MoveAwayObjFunc(omObjData*);
@ -71,7 +71,7 @@ static s8 rollType;
static s8 moveAwayPlayer[4]; static s8 moveAwayPlayer[4];
static s16 junctionArrowRot[4]; static s16 junctionArrowRot[4];
static omObjData* moveAwayObj; static omObjData* moveAwayObj;
static omObjData* diceDigit2DObj; static omObjData* rollObj;
static omObjData* junctionObj; static omObjData* junctionObj;
static s32 junctionMask; static s32 junctionMask;
static omObjData* bowserSuitObj; static omObjData* bowserSuitObj;
@ -84,7 +84,7 @@ static s16 suitCurrMot = -1;
static omObjData* diceJumpObj[4] = {0, 0, 0, 0}; static omObjData* diceJumpObj[4] = {0, 0, 0, 0};
static omObjData* motDoneF[4] = {0, 0, 0, 0}; static omObjData* motDoneF[4] = {0, 0, 0, 0};
static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1}; static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
char* lbl_8013993C[8][2] = { static char* eyeMatTbl[8][2] = {
{ "eye1", "eye2" }, { "eye1", "eye2" },
{ "eye1", "eye2" }, { "eye1", "eye2" },
{ "mat14", "mat16" }, { "mat14", "mat16" },
@ -141,9 +141,7 @@ static s32 boardSparkSfxTblAlt[] = {
0x223, 0x263, 0x2A3, 0x2E3, 0x223, 0x263, 0x2A3, 0x2E3,
}; };
static omObjData *megaSquishObj[] = { static omObjData *megaSquishObj[4] = {};
0, 0, 0, 0,
};
static s32 megaSquishSfxTbl[] = { static s32 megaSquishSfxTbl[] = {
0x128, 0x168, 0x1A8, 0x1E8, 0x128, 0x168, 0x1A8, 0x1E8,
@ -696,7 +694,7 @@ void BoardPlayerTurnExec(s32 arg0) {
if (_CheckFlag(0x10006U) == 0) { if (_CheckFlag(0x10006U) == 0) {
BoardCameraViewSet(2); BoardCameraViewSet(2);
omVibrate((s16) arg0, 0xC, 4, 2); omVibrate((s16) arg0, 0xC, 4, 2);
rollType = -1; BoardRollTypeSet(-1);
BoardYourTurnExec(arg0); BoardYourTurnExec(arg0);
rollResized = 0; rollResized = 0;
SetRollPlayerSize(arg0); SetRollPlayerSize(arg0);
@ -716,10 +714,6 @@ void BoardPlayerTurnExec(s32 arg0) {
BoardPlayerTurnMoveExec(arg0); BoardPlayerTurnMoveExec(arg0);
} }
static inline s32 PlayerItemUseExec(s32 arg0) {
return BoardItemUseExec(arg0);
}
void BoardPlayerTurnRollExec(s32 arg0) { void BoardPlayerTurnRollExec(s32 arg0) {
s32 temp_r28; s32 temp_r28;
s32 temp_r30; s32 temp_r30;
@ -735,7 +729,7 @@ void BoardPlayerTurnRollExec(s32 arg0) {
BoardRollKill(); BoardRollKill();
BoardCameraTargetPlayerSet(arg0); BoardCameraTargetPlayerSet(arg0);
BoardCameraMotionWait(); BoardCameraMotionWait();
rollType = PlayerItemUseExec(arg0); BoardRollTypeSet(BoardItemUseExec(arg0));
if (BoardRollTypeGet() == 0xC) { if (BoardRollTypeGet() == 0xC) {
_SetFlag(0x10016); _SetFlag(0x10016);
BoardSpaceLandExec(arg0, GWPlayer[arg0].space_curr); BoardSpaceLandExec(arg0, GWPlayer[arg0].space_curr);
@ -830,7 +824,7 @@ block_14:
if (--GWPlayer[arg0].roll == 0) break; if (--GWPlayer[arg0].roll == 0) break;
} while (1); } while (1);
BoardPauseDisableSet(1); BoardPauseDisableSet(1);
BoardDiceDigit2DUpdateEnable(arg0); BoardRollUpdateSet(arg0);
BoardPlayerIdleSet(arg0); BoardPlayerIdleSet(arg0);
if (GWPlayer[arg0].bowser_suit != 0) { if (GWPlayer[arg0].bowser_suit != 0) {
BoardCameraTargetPlayerSet(arg0); BoardCameraTargetPlayerSet(arg0);
@ -843,7 +837,7 @@ block_14:
while (BoardItemDoneCheck() == 0) { while (BoardItemDoneCheck() == 0) {
HuPrcVSleep(); HuPrcVSleep();
} }
rollType = -1; BoardRollTypeSet(-1);
} }
BoardPlayerSizeRestore(arg0); BoardPlayerSizeRestore(arg0);
rollResized = 0; rollResized = 0;
@ -1762,6 +1756,8 @@ void BoardPlayerIdleSet(s32 arg0)
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001); BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
} }
static void ExecMotBlend(omObjData *arg0);
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) { void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
s16 sp1C; s16 sp1C;
f32 temp_f25; f32 temp_f25;
@ -1792,7 +1788,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
} }
if (arg2 > 0) { if (arg2 > 0) {
var_r18 = GWPlayer[arg0].character; var_r18 = GWPlayer[arg0].character;
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec); temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, ExecMotBlend);
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2); temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 0; temp_r26->field00_bit0 = 0;
temp_r26->unk_02 = arg2; temp_r26->unk_02 = arg2;
@ -1843,7 +1839,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
} }
} }
void BoardPlayerMotBlendExec(omObjData* arg0) { static void ExecMotBlend(omObjData* arg0) {
f32 sp48; f32 sp48;
f32 var_f27; f32 var_f27;
bitcopy2* temp_r30; bitcopy2* temp_r30;
@ -1900,13 +1896,13 @@ typedef struct bitcopy3 {
s16 unk_06[5]; s16 unk_06[5];
} bitcopy3; } bitcopy3;
void BoardDiceDigit2DInit(s32 arg0, s32 arg1) { void BoardRollCreate(s32 arg0, s32 arg1) {
omObjData* temp_r3; omObjData* temp_r3;
s32 var_r30; s32 var_r30;
bitcopy3* temp_r31; bitcopy3* temp_r31;
temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateDiceDigit2D); temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateRoll);
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);; temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);
temp_r31->field00_bit0 = 0; temp_r31->field00_bit0 = 0;
temp_r31->field00_bit1 = 1; temp_r31->field00_bit1 = 1;
temp_r31->unk_01 = 0; temp_r31->unk_01 = 0;
@ -1924,14 +1920,14 @@ void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
HuSprPosSet(temp_r31->unk_04, var_r30, 288.0f, 240.0f); HuSprPosSet(temp_r31->unk_04, var_r30, 288.0f, 240.0f);
HuSprAttrSet(temp_r31->unk_04, var_r30, 4); HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
} }
diceDigit2DObj = temp_r3; rollObj = temp_r3;
} }
void BoardDiceDigit2DUpdateEnable(s32 arg0) { void BoardRollUpdateSet(s32 arg0) {
bitcopy3* temp_r31; bitcopy3* temp_r31;
if (diceDigit2DObj != 0) { if (rollObj != 0) {
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3); temp_r31 = OM_GET_WORK_PTR(rollObj, bitcopy3);
temp_r31->field00_bit0 = 1; temp_r31->field00_bit0 = 1;
} }
} }
@ -1940,8 +1936,8 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
s32 var_r30; s32 var_r30;
bitcopy3* temp_r31; bitcopy3* temp_r31;
if (diceDigit2DObj != 0) { if (rollObj != 0) {
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3); temp_r31 = OM_GET_WORK_PTR(rollObj, bitcopy3);
for (var_r30 = 0; var_r30 < 2; var_r30++) { for (var_r30 = 0; var_r30 < 2; var_r30++) {
if (arg0 != 0) { if (arg0 != 0) {
@ -1956,11 +1952,11 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
HuSprAttrSet(temp_r31->unk_04, var_r30, 4); HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
} }
} }
UpdateDiceDigitSprite(diceDigit2DObj); UpdateRollSprite(rollObj);
} }
} }
static void UpdateDiceDigitSprite(omObjData* arg0) { static void UpdateRollSprite(omObjData* arg0) {
Vec sp1C; Vec sp1C;
s32 sp14[2]; s32 sp14[2];
f32 spC[2] = { 320.0f, 256.0f }; f32 spC[2] = { 320.0f, 256.0f };
@ -1994,17 +1990,17 @@ static void UpdateDiceDigitSprite(omObjData* arg0) {
} }
} }
static void UpdateDiceDigit2D(omObjData* arg0) { static void UpdateRoll(omObjData* arg0) {
f32 var_f30; f32 var_f30;
bitcopy3* temp_r30; bitcopy3* temp_r30;
temp_r30 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3); temp_r30 = OM_GET_WORK_PTR(rollObj, bitcopy3);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) { if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
if (temp_r30->unk_04 != -1) { if (temp_r30->unk_04 != -1) {
HuSprGrpKill(temp_r30->unk_04); HuSprGrpKill(temp_r30->unk_04);
temp_r30->unk_04 = -1; temp_r30->unk_04 = -1;
} }
diceDigit2DObj = NULL; rollObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0); omDelObjEx(HuPrcCurrentGet(), arg0);
return; return;
} }
@ -2020,7 +2016,7 @@ static void UpdateDiceDigit2D(omObjData* arg0) {
var_f30 -= 90.0f; var_f30 -= 90.0f;
} }
} }
UpdateDiceDigitSprite(arg0); UpdateRollSprite(arg0);
} }
void BoardPlayerBtnDownWait(s32 arg0, u32 arg1) { void BoardPlayerBtnDownWait(s32 arg0, u32 arg1) {
@ -2231,7 +2227,7 @@ void BoardBowserSuitPlayerModelKill(void) {
} }
} }
void UpdateBowserSuit(omObjData* arg0) { static void UpdateBowserSuit(omObjData* arg0) {
s16 temp_r30; s16 temp_r30;
bitcopy3* temp_r31; bitcopy3* temp_r31;
@ -2359,7 +2355,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
while(!BoardItemDoneCheck()) { while(!BoardItemDoneCheck()) {
HuPrcVSleep(); HuPrcVSleep();
} }
rollType = -1; BoardRollTypeSet(-1);
} }
if(rollResized) { if(rollResized) {
BoardPlayerSizeRestore(player); BoardPlayerSizeRestore(player);
@ -2850,7 +2846,7 @@ void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
material = hsfData->material; material = hsfData->material;
var_r29 = playerMatCopy[arg0]; var_r29 = playerMatCopy[arg0];
if (arg1 != 0) { if (arg1 != 0) {
temp_r28 = &lbl_8013993C[GWPlayer[arg0].character][0]; temp_r28 = &eyeMatTbl[GWPlayer[arg0].character][0];
for (var_r25 = 0; var_r25 < hsfData->materialCnt; var_r25++, material++, var_r29++) { for (var_r25 = 0; var_r25 < hsfData->materialCnt; var_r25++, material++, var_r29++) {
var_r24 = 1; var_r24 = 1;

View file

@ -296,7 +296,7 @@ static void RollMain(void) {
} }
destMode = var_r30; destMode = var_r30;
GWPlayer[rollPlayer].roll = var_r30; GWPlayer[rollPlayer].roll = var_r30;
BoardDiceDigit2DInit(rollPlayer, 1); BoardRollCreate(rollPlayer, 1);
if (_CheckFlag(0x1000B)) { if (_CheckFlag(0x1000B)) {
BoardTutorialHookExec(6, 0); BoardTutorialHookExec(6, 0);
} }

View file

@ -2,6 +2,7 @@
#include "game/hsfanim.h" #include "game/hsfanim.h"
#include "game/hsfformat.h" #include "game/hsfformat.h"
#include "game/hsfload.h" #include "game/hsfload.h"
#include "game/sprite.h"
#include "ext_math.h" #include "ext_math.h"
#include "string.h" #include "string.h"

View file

@ -918,8 +918,8 @@ void BoardPlayerPosLerpStart(void);
void BoardPlayerMoveToAsync(void); void BoardPlayerMoveToAsync(void);
void BoardPlayerDiceJumpStart(void); void BoardPlayerDiceJumpStart(void);
void BoardPlayerDiceJumpCheck(void); void BoardPlayerDiceJumpCheck(void);
void BoardDiceDigit2DInit(void); void BoardRollCreate(void);
void BoardDiceDigit2DUpdateEnable(void); void BoardRollUpdateSet(void);
void BoardDiceDigit2DShowSet(void); void BoardDiceDigit2DShowSet(void);
void BoardPlayerBtnDownWait(void); void BoardPlayerBtnDownWait(void);
void BoardPlayerAutoSizeSet(void); void BoardPlayerAutoSizeSet(void);
@ -1935,8 +1935,8 @@ extern void _kerjmp_BoardPlayerPosLerpStart(void);
extern void _kerjmp_BoardPlayerMoveToAsync(void); extern void _kerjmp_BoardPlayerMoveToAsync(void);
extern void _kerjmp_BoardPlayerDiceJumpStart(void); extern void _kerjmp_BoardPlayerDiceJumpStart(void);
extern void _kerjmp_BoardPlayerDiceJumpCheck(void); extern void _kerjmp_BoardPlayerDiceJumpCheck(void);
extern void _kerjmp_BoardDiceDigit2DInit(void); extern void _kerjmp_BoardRollCreate(void);
extern void _kerjmp_BoardDiceDigit2DUpdateEnable(void); extern void _kerjmp_BoardRollUpdateSet(void);
extern void _kerjmp_BoardDiceDigit2DShowSet(void); extern void _kerjmp_BoardDiceDigit2DShowSet(void);
extern void _kerjmp_BoardPlayerBtnDownWait(void); extern void _kerjmp_BoardPlayerBtnDownWait(void);
extern void _kerjmp_BoardPlayerAutoSizeSet(void); extern void _kerjmp_BoardPlayerAutoSizeSet(void);
@ -3875,10 +3875,10 @@ asm void _kerent(void) {
b BoardPlayerDiceJumpStart b BoardPlayerDiceJumpStart
entry _kerjmp_BoardPlayerDiceJumpCheck entry _kerjmp_BoardPlayerDiceJumpCheck
b BoardPlayerDiceJumpCheck b BoardPlayerDiceJumpCheck
entry _kerjmp_BoardDiceDigit2DInit entry _kerjmp_BoardRollCreate
b BoardDiceDigit2DInit b BoardRollCreate
entry _kerjmp_BoardDiceDigit2DUpdateEnable entry _kerjmp_BoardRollUpdateSet
b BoardDiceDigit2DUpdateEnable b BoardRollUpdateSet
entry _kerjmp_BoardDiceDigit2DShowSet entry _kerjmp_BoardDiceDigit2DShowSet
b BoardDiceDigit2DShowSet b BoardDiceDigit2DShowSet
entry _kerjmp_BoardPlayerBtnDownWait entry _kerjmp_BoardPlayerBtnDownWait