mstory2 board_miss (#520)

* Match first mstory2 TU

* Complete mstory2 board_clear and board_entrance

* Complete mstory2 board miss
This commit is contained in:
Liam Coleman 2025-01-10 18:22:38 -06:00 committed by GitHub
parent 2455408432
commit 98a95407ff
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 860 additions and 5 deletions

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@ -27,13 +27,13 @@ REL/mstory2Dll/board_clear.c:
REL/mstory2Dll/board_miss.c:
.text start:0x0000E570 end:0x000123C8
.rodata start:0x00000248 end:0x00000310
.data start:0x00000698 end:0x00000D50
.data start:0x00000698 end:0x00000850
.bss start:0x000004E0 end:0x00000790
REL/mstory2Dll/mg_clear.c:
.text start:0x000123C8 end:0x00016060
.rodata start:0x00000310 end:0x000003D0
.data start:0x00000D50 end:0x00000DB8
.data start:0x00000850 end:0x00000DB8
.bss start:0x00000790 end:0x00000968
REL/mstory2Dll/mg_miss.c:

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@ -27,13 +27,13 @@ REL/mstory2Dll/board_clear.c:
REL/mstory2Dll/board_miss.c:
.text start:0x0000E570 end:0x000123C8
.rodata start:0x00000248 end:0x00000310
.data start:0x00000698 end:0x00000D50
.data start:0x00000698 end:0x00000850
.bss start:0x000004E0 end:0x00000790
REL/mstory2Dll/mg_clear.c:
.text start:0x000123C8 end:0x00016060
.rodata start:0x00000310 end:0x000003D0
.data start:0x00000D50 end:0x00000DB8
.data start:0x00000850 end:0x00000DB8
.bss start:0x00000790 end:0x00000968
REL/mstory2Dll/mg_miss.c:

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@ -1373,7 +1373,7 @@ config.libs = [
Object(MatchingFor("GMPE01_00"), "REL/mstory2Dll/main.c"),
Object(MatchingFor("GMPE01_00"), "REL/mstory2Dll/board_entrance.c"),
Object(MatchingFor("GMPE01_00"), "REL/mstory2Dll/board_clear.c"),
Object(NonMatching, "REL/mstory2Dll/board_miss.c"),
Object(MatchingFor("GMPE01_00"), "REL/mstory2Dll/board_miss.c"),
Object(NonMatching, "REL/mstory2Dll/mg_clear.c"),
Object(NonMatching, "REL/mstory2Dll/mg_miss.c"),
Object(NonMatching, "REL/mstory2Dll/ending.c"),

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@ -0,0 +1,855 @@
#include "REL/mstory2Dll.h"
#include "game/armem.h"
#include "game/audio.h"
#include "game/board/main.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/minigame_seq.h"
#include "game/printfunc.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "game/pad.h"
#include "game/objsub.h"
#include "game/board/main.h"
typedef struct {
/* 0x000 */ s32 unk00;
/* 0x004 */ s32 unk04;
/* 0x008 */ s32 unk08;
/* 0x00C */ s32 unk0C;
/* 0x010 */ s32 unk10;
/* 0x014 */ s32 unk14;
/* 0x018 */ char unk18[0x18];
/* 0x030 */ StructFn357C unk30[4];
/* 0x100 */ float unk100;
} StructBss688; // Size 0x104
typedef struct {
/* 0x00 */ s32 unk00;
/* 0x04 */ s32 unk04;
/* 0x08 */ s32 unk08;
/* 0x0C */ char unk0C[4];
/* 0x10 */ s32 unk10;
/* 0x14 */ s32 unk14;
} StructBss4E8; // Size 0x18
StructBss688 lbl_1_bss_688;
StructBss16C lbl_1_bss_660;
StructBss16C lbl_1_bss_638;
StructBss16C lbl_1_bss_610;
StructBss16C lbl_1_bss_5E8;
StructBss16C lbl_1_bss_548[4];
StructBss4E8 lbl_1_bss_4E8[4];
BOOL lbl_1_bss_4E4;
Process *lbl_1_bss_4E0;
s32 lbl_1_data_698[7] = {
DATADIR_W01,
DATADIR_W02,
DATADIR_W03,
DATADIR_W04,
DATADIR_W05,
DATADIR_W06,
DATADIR_W10,
};
s32 lbl_1_data_6B4[8] = {
DATADIR_MARIOMDL1,
DATADIR_LUIGIMDL1,
DATADIR_PEACHMDL1,
DATADIR_YOSHIMDL1,
DATADIR_WARIOMDL1,
DATADIR_DONKEYMDL1,
DATADIR_DAISYMDL1,
DATADIR_WALUIGIMDL1
};
void fn_1_FDFC(void);
void fn_1_10194(void);
void fn_1_106B0(omObjData* arg0, StructBss16C* arg1);
void fn_1_1094C(void);
void fn_1_10DF4(int arg0, int arg1, int arg2, int arg3, int arg4);
void fn_1_10EA0(omObjData* arg0, StructBss16C* arg1);
void fn_1_1112C(void);
void fn_1_11418(int arg0);
void fn_1_11934(omObjData* arg0, StructBss16C* arg1);
void fn_1_11A98(omObjData* arg0, StructBss16C* arg1);
void fn_1_11BB0(void);
void fn_1_11FD0(void);
void fn_1_1205C(void);
void fn_1_1218C(void);
void fn_1_E570(void)
{
int statId = HuDataDirReadAsync(DATADIR_BOARD);
if(statId != -1) {
while(!HuDataGetAsyncStat(statId)) {
HuPrcVSleep();
}
}
HuAR_MRAMtoARAM(DATADIR_BOARD);
while(HuARDMACheck()) {
HuPrcVSleep();
}
HuDataDirClose(DATADIR_BOARD);
statId = HuDataDirReadAsync(lbl_1_data_698[GWSystem.board]);
if(statId != -1) {
while(!HuDataGetAsyncStat(statId)) {
HuPrcVSleep();
}
}
lbl_1_bss_4E4 = TRUE;
HuPrcEnd();
while(1) {
HuPrcVSleep();
}
}
void fn_1_E638(void)
{
int i, j;
lbl_1_bss_4E8[0].unk00 = 0;
lbl_1_bss_4E8[0].unk04 = 0;
lbl_1_bss_4E8[0].unk10 = lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk10;
lbl_1_bss_4E8[0].unk14 = lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk14;
lbl_1_bss_4E8[0].unk08 = 0;
for(i=1; i<4; i++) {
lbl_1_bss_4E8[i].unk10 = -1;
lbl_1_bss_4E8[i].unk14 = i;
lbl_1_bss_4E8[i].unk08 = 1;
}
for(i=1; i<4; i++) {
do {
lbl_1_bss_4E8[i].unk10 = rand8()%8;
for(j=0; j<4; j++) {
if(i != j && lbl_1_bss_4E8[j].unk10 != -1 && lbl_1_bss_4E8[i].unk10 == lbl_1_bss_4E8[j].unk10) {
break;
}
}
} while(j != 4);
}
for(i=0; i<4; i++) {
GWPlayerCfg[i].character = lbl_1_bss_4E8[i].unk10;
GWPlayerCfg[i].pad_idx = lbl_1_bss_4E8[i].unk14;
GWPlayerCfg[i].group = 0;
GWPlayerCfg[i].iscom = lbl_1_bss_4E8[i].unk08;
}
BoardSaveInit(GWSystem.board);
CharKill(-1);
HuDataDirClose(DATADIR_MSTORY2);
HuPrcChildCreate(fn_1_E570, 100, 12288, 0, lbl_1_bss_4E0);
}
void fn_1_E8EC(void)
{
int ovlTbl[7] = {
OVL_W01,
OVL_W02,
OVL_W03,
OVL_W04,
OVL_W05,
OVL_W06,
OVL_W10
};
omOvlHisData *his;
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while (WipeStatGet()) {
fn_1_BC8();
}
CharModelKill(-1);
MGSeqKillAll();
his = omOvlHisGet(0);
omOvlHisChg(0, OVL_MSTORY3, 0, his->stat);
do {
fn_1_BC8();
} while(lbl_1_bss_4E4 != 1);
CharARAMOpen(GWPlayerCfg[0].character);
CharARAMOpen(GWPlayerCfg[1].character);
CharARAMOpen(GWPlayerCfg[2].character);
CharARAMOpen(GWPlayerCfg[3].character);
HuAudSeqAllFadeOut(1000);
HuAudSStreamAllFadeOut(1000);
omOvlCallEx(ovlTbl[GWSystem.board], 1, 0, 0);
while(1) {
fn_1_BC8();
}
}
void fn_1_EA2C(Process* arg0, s32 arg1)
{
int i;
lbl_1_bss_4E0 = arg0;
lbl_1_bss_688.unk0C = arg1;
fn_1_C30();
fn_1_3668(255);
fn_1_2828(lbl_1_bss_4E0, fn_1_11FD0);
fn_1_3754();
fn_1_11418(arg1);
HuPrcChildCreate(fn_1_10194, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_1094C, 100, 8192, 0, HuPrcCurrentGet());
HuPrcChildCreate(fn_1_1112C, 100, 8192, 0, HuPrcCurrentGet());
for(i=0; i<4; i++) {
HuPrcChildCreate(fn_1_11BB0, 100, 8192, 0, HuPrcCurrentGet());
}
HuPrcChildCreate(fn_1_FDFC, 100, 8192, 0, HuPrcCurrentGet());
}
void fn_1_EB60(omObjData *object)
{
if(object->work[2]) {
object->work[2]--;
return;
}
if(object->work[2] == 0 && Hu3DMotionEndCheck(object->model[1])) {
fn_1_1DFC(object, 1, object->work[1], 15, 1);
object->work[0] = object->work[1] = object->work[2] = 0;
}
}
void fn_1_EBEC(void)
{
int posX = 16;
int posY = 40;
GXColor winColor = { 0, 0, 128, 128 };
int i;
while(1) {
fn_1_BC8();
printWin(posX, posY, 220, 160, &winColor);
if(lbl_1_bss_660.unk04 == NULL) {
print8(posX, posY, 1, "PROC_MAIN -> FALSE");
} else {
print8(posX, posY, 1, "PROC_MAIN -> TRUE");
}
if(lbl_1_bss_638.unk04 == NULL) {
print8(posX, posY+10, 1, "PROC_MAP -> FALSE");
} else {
print8(posX, posY+10, 1, "PROC_MAP -> TRUE");
}
if(lbl_1_bss_610.unk04 == NULL) {
print8(posX, posY+20, 1, "PROC_KOOPA -> FALSE");
} else {
print8(posX, posY+20, 1, "PROC_KOOPA -> TRUE");
}
if(lbl_1_bss_5E8.unk04 == NULL) {
print8(posX, posY+30, 1, "PROC_MKOOPA -> FALSE");
} else {
print8(posX, posY+30, 1, "PROC_MKOOPA -> TRUE");
}
for(i=0; i<4; i++) {
if(lbl_1_bss_548[i].unk04 == NULL) {
print8(posX, posY+40+(i*10), 1, "PROC_PLAYER%d -> FALSE", i);
} else {
print8(posX, posY+40+(i*10), 1, "PROC_PLAYER%d -> TRUE", i);
}
}
print8(posX, posY+90, 1, "P:%d W:%d", lbl_1_bss_688.unk00, lbl_1_bss_688.unk0C);
print8(posX, posY+110, 1, "NO) IDX:GRP:COM:DIF:PAD:CHR");
for(i=0; i<4; i++) {
print8(posX, posY+120+(i*10), 1, "%2d) %3d:%3d:%3d:%3d:%3d:%3d", i, lbl_1_bss_688.unk30[i].unk00, lbl_1_bss_688.unk30[i].unk04, lbl_1_bss_688.unk30[i].unk08, lbl_1_bss_688.unk30[i].unk0C, lbl_1_bss_688.unk30[i].unk14, lbl_1_bss_688.unk30[i].unk10);
}
}
}
void fn_1_EFCC(void)
{
lbl_1_bss_78[0] = HuAudSeqPlay(52);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
do {
fn_1_BC8();
} while (WipeStatGet());
fn_1_BE8(60);
}
void fn_1_F028(void)
{
int i;
for(i=0; i<4; i++) {
lbl_1_bss_548[i].unk04 = (void *)fn_1_11934;
}
do {
fn_1_BC8();
for(i=0; i<4; i++) {
if(lbl_1_bss_548[i].unk04 != NULL) {
break;
}
}
} while(i != 4);
lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 = (void *)fn_1_11A98;
fn_1_3854(&lbl_1_bss_24);
fn_1_2750(fn_1_1205C);
do {
fn_1_BC8();
} while(lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 != NULL);
do {
fn_1_BC8();
} while(lbl_1_bss_5E8.unk04 != NULL);
fn_1_BE8(30);
if(0) {
//Dummy code to stop this function from inlining
do {
fn_1_BC8();
for(i=0; i<4; i++) {
if(lbl_1_bss_548[i].unk04 != NULL) {
break;
}
}
} while(i != 4);
lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 = (void *)fn_1_11A98;
fn_1_3854(&lbl_1_bss_24);
fn_1_2750(fn_1_1205C);
do {
fn_1_BC8();
} while(lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 != NULL);
do {
fn_1_BC8();
} while(lbl_1_bss_5E8.unk04 != NULL);
fn_1_BE8(30);
}
}
void fn_1_F150(void)
{
lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C);
HuAudFXPlay(lbl_1_data_0[5][0]);
fn_1_10DF4(3, -1, 15, 1, 0);
fn_1_1D18(lbl_1_bss_688.unk04, 0x1F0009);
fn_1_1AFC(lbl_1_bss_688.unk04, -1);
fn_1_1D18(lbl_1_bss_688.unk04, 0x250004);
fn_1_10DF4(1, -1, 15, 1, 0);
fn_1_1A94(lbl_1_bss_688.unk04);
}
int fn_1_F22C(void)
{
int result = 0;
fn_1_1D18(lbl_1_bss_688.unk04, 0x1E0021);
fn_1_1AFC(lbl_1_bss_688.unk04, 5);
lbl_1_bss_688.unk08 = fn_1_7064(0x1E0035, lbl_1_bss_688.unk0C);
fn_1_1D18(lbl_1_bss_688.unk08, 0x1E0035);
result = fn_1_1C64(lbl_1_bss_688.unk08);
fn_1_1D18(lbl_1_bss_688.unk08, 0x250004);
fn_1_71DC(lbl_1_bss_688.unk08);
return result;
}
int fn_1_F2FC(void)
{
int result = 0;
fn_1_1D18(lbl_1_bss_688.unk04, 0x1E0005);
fn_1_1AFC(lbl_1_bss_688.unk04, 5);
lbl_1_bss_688.unk08 = fn_1_7064(0x1E0035, lbl_1_bss_688.unk0C);
fn_1_1D18(lbl_1_bss_688.unk08, 0x1E0035);
result = fn_1_1BA8(lbl_1_bss_688.unk08, 1);
fn_1_1D18(lbl_1_bss_688.unk08, 0x250004);
fn_1_71DC(lbl_1_bss_688.unk08);
return result;
}
void fn_1_F3D0(void)
{
lbl_1_bss_5E8.unk04 = (void *)fn_1_10EA0;
lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C);
HuAudFXPlay(lbl_1_data_0[5][0]);
fn_1_1D18(lbl_1_bss_688.unk04, 0x1F000A);
fn_1_1AFC(lbl_1_bss_688.unk04, -1);
fn_1_1D18(lbl_1_bss_688.unk04, 0x250004);
fn_1_1A94(lbl_1_bss_688.unk04);
HuAudSeqFadeOut(lbl_1_bss_78[0], 1000);
do {
fn_1_BC8();
} while(lbl_1_bss_5E8.unk04 != NULL);
lbl_1_bss_610.unk04 = (void *)fn_1_106B0;
do {
fn_1_BC8();
} while(lbl_1_bss_610.unk04 != NULL);
fn_1_7384(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->model[1], lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk10, 1, 20, 1);
lbl_1_bss_78[1] = HuAudSeqPlay(6);
fn_1_BE8(30);
fn_1_1DFC(lbl_1_bss_610.unk00, 1, 4, 30, 0);
fn_1_BE8(30);
lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C);
HuAudFXPlay(lbl_1_data_0[6][0]);
HuWinAttrSet(lbl_1_bss_688.unk04, 0x400);
HuWinMesSet(lbl_1_bss_688.unk04, 0x1F000B);
fn_1_2264(lbl_1_bss_610.unk00, 1, 4, 10);
fn_1_1DFC(lbl_1_bss_610.unk00, 1, 1, 10, 1);
HuWinAttrReset(lbl_1_bss_688.unk04, 0x400);
HuWinKeyWaitEntry(lbl_1_bss_688.unk04);
fn_1_BC8();
fn_1_1AFC(lbl_1_bss_688.unk04, -1);
fn_1_1D18(lbl_1_bss_688.unk04, 0x250004);
fn_1_1A94(lbl_1_bss_688.unk04);
fn_1_BE8(60);
fn_1_E638();
Hu3DModelAttrReset(lbl_1_bss_638.unk00->model[5], 1);
Hu3DModelAttrReset(lbl_1_bss_638.unk00->model[6], 1);
fn_1_1DFC(lbl_1_bss_610.unk00, 1, 4, 15, 1);
fn_1_1DFC(lbl_1_bss_638.unk00, 2, 3, 0, 0);
fn_1_BE8(45);
HuAudFXPlay(lbl_1_data_0[6][0]);
fn_1_BE8(15);
fn_1_1DFC(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00, 1, 5, 0, 0);
fn_1_BC8();
fn_1_7384(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->model[1], lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk10, 1, 10, 0);
fn_1_2264(lbl_1_bss_638.unk00, 2, 3, 0);
HuAudSeqFadeOut(lbl_1_bss_78[1], 3000);
fn_1_3854(&lbl_1_bss_24);
fn_1_2750(fn_1_1218C);
fn_1_BE8(150);
}
void fn_1_F838(void)
{
}
void fn_1_F83C(void)
{
fn_1_BE8(60);
HuAudSeqFadeOut(lbl_1_bss_78[0], 1000);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
do {
fn_1_BC8();
} while (WipeStatGet());
CharModelKill(-1);
HuAudFadeOut(1);
omOvlReturnEx(1, 1);
}
void fn_1_F8B4(omObjData* arg0, StructBss16C* arg1)
{
int mode = 0;
int i;
fn_1_EFCC();
fn_1_F028();
fn_1_F150();
lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C);
while(1) {
fn_1_BC8();
if(fn_1_F22C()) {
mode = 0;
break;
} else if(fn_1_F2FC()) {
mode = 1;
break;
}
}
fn_1_1A94(lbl_1_bss_688.unk04);
for(i=0; i<4; i++) {
if(lbl_1_bss_688.unk30[i].unk00 != lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk00) {
Hu3DModelAttrSet(lbl_1_bss_548[i].unk00->model[1], 1);
}
Hu3DModelAttrSet(lbl_1_bss_548[i].unk00->model[2], 1);
}
switch(mode) {
case 0:
fn_1_F3D0();
break;
case 1:
break;
}
switch(mode) {
case 0:
fn_1_E8EC();
break;
case 1:
fn_1_F83C();
break;
}
arg1->unk04 = NULL;
}
void fn_1_FDFC(void)
{
omObjData *obj;
lbl_1_bss_660.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL);
lbl_1_bss_660.unk04 = (void *)fn_1_F8B4;
lbl_1_bss_660.unk00->data = &lbl_1_bss_660;
while(1) {
fn_1_BC8();
if(lbl_1_bss_660.unk04 != NULL) {
lbl_1_bss_660.unk04(obj, &lbl_1_bss_660);
}
}
}
void fn_1_FEB0(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660052);
object->motion[1] = Hu3DMotionIDGet(object->model[1]);
Hu3DModelShadowMapObjSet(object->model[1], "base_story-base");
fn_1_1DFC(object, 1, 1, 0, 1);
object->model[2] = Hu3DModelCreateFile(0x660053);
object->motion[2] = Hu3DJointMotionFile(object->model[2], 0x660054);
object->motion[3] = Hu3DJointMotionFile(object->model[2], 0x660055);
fn_1_1DFC(object, 2, 2, 0, 2);
object->model[5] = Hu3DModelCreateFile(0x660057);
object->motion[5] = Hu3DMotionIDGet(object->model[5]);
Hu3DModelPosSet(object->model[5], 0, 80, 460);
Hu3DModelAttrSet(object->model[5], 1);
Hu3DModelShadowSet(object->model[5]);
fn_1_1DFC(object, 5, 5, 0, 2);
object->model[6] = Hu3DModelCreateFile(0x660058);
object->motion[6] = Hu3DMotionIDGet(object->model[6]);
Hu3DModelHookSet(object->model[5], "koopabox_fix-effect_fook2", object->model[6]);
Hu3DModelAttrSet(object->model[6], 1);
fn_1_1DFC(object, 6, 6, 0, 2);
}
void fn_1_100D8(omObjData* arg0, StructBss16C* arg1)
{
Hu3DData[arg0->model[5]].pos.y = fn_1_B08(80, 90, arg1->unk08++, 360);
if(arg1->unk08 >= 360) {
arg1->unk08 = 0;
}
}
void fn_1_10194(void)
{
omObjData *obj;
lbl_1_bss_638.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL);
lbl_1_bss_638.unk04 = (void *)fn_1_100D8;
lbl_1_bss_638.unk00->data = &lbl_1_bss_638;
fn_1_FEB0(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_638.unk04 != NULL) {
lbl_1_bss_638.unk04(obj, &lbl_1_bss_638);
}
}
}
void fn_1_10448(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x660062);
object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x660063);
object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660065);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660069);
object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x660066);
Hu3DModelPosSet(object->model[1], -180, 0, 800);
Hu3DModelRotSet(object->model[1], 0, 60, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelAttrSet(object->model[1], 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
}
void fn_1_10604(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_610.unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_610.unk00->work[0] = arg4;
lbl_1_bss_610.unk00->work[1] = arg1;
lbl_1_bss_610.unk00->work[2] = arg2+1;
}
void fn_1_106B0(omObjData* arg0, StructBss16C* arg1)
{
int i = 0;
float speed = 50;
HuAudFXPlay(153);
fn_1_10604(2, 1, 0, 0, 1);
fn_1_BE8(5);
Hu3DMotionTimeSet(lbl_1_bss_610.unk00->model[1], 100);
fn_1_BC8();
Hu3DModelAttrReset(arg0->model[1], 1);
while(1) {
fn_1_BC8();
if(Hu3DMotionTimeGet(lbl_1_bss_610.unk00->model[1]) >= 137) {
break;
}
}
HuAudFXPlay(156);
omVibrate(lbl_1_bss_688.unk0C, 45, 12, 0);
fn_1_67D8(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00, 6, 1, 5, 0);
for(i=0; i<60; i++) {
float posY;
fn_1_BC8();
posY = fn_1_B08(0, speed, i%15, 15);
speed = fn_1_88C(speed, 0, 30);
lbl_1_bss_688.unk100 = fn_1_88C(lbl_1_bss_688.unk100, posY, 5);
}
lbl_1_bss_688.unk100 = 0;
arg1->unk04 = NULL;
}
void fn_1_1094C(void)
{
omObjData *obj;
lbl_1_bss_610.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL);
lbl_1_bss_610.unk04 = NULL;
lbl_1_bss_610.unk00->data = &lbl_1_bss_638;
fn_1_10448(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_610.unk04 != NULL) {
lbl_1_bss_610.unk04(obj, &lbl_1_bss_610);
}
if(obj->work[0]) {
if(obj->work[2]) {
obj->work[2]--;
} else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) {
fn_1_1DFC(obj, 1, obj->work[1], 15, 1);
obj->work[0] = obj->work[1] = obj->work[2] = 0;
}
}
}
}
void fn_1_10C00(omObjData *object)
{
object->model[1] = Hu3DModelCreateFile(0x66007D);
object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x66007E);
object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660080);
object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660081);
object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x660084);
object->motion[5] = Hu3DJointMotionFile(object->model[1], 0x660085);
Hu3DModelPosSet(object->model[1], -300, 0, 890);
Hu3DModelRotSet(object->model[1], 0, 30, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
CharModelEffectNpcInit(object->model[1], object->motion[2], 1, 13);
}
void fn_1_10DF4(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_5E8.unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_5E8.unk00->work[0] = arg4;
lbl_1_bss_5E8.unk00->work[1] = arg1;
lbl_1_bss_5E8.unk00->work[2] = arg2+1;
}
void fn_1_10EA0(omObjData* arg0, StructBss16C* arg1)
{
Vec pos = { -600, 0, 800 };
fn_1_1DFC(arg0, 1, 2, 15, 1);
fn_1_2D00(arg0, 1, pos, -90, 60, 10);
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_10F84(omObjData* arg0, StructBss16C* arg1)
{
int i;
for(i=0; i<15; i++) {
fn_1_BC8();
Hu3DData[arg0->model[1]].rot.y = fn_1_864(0, 135, i, 15);
}
arg1->unk04 = NULL;
}
void fn_1_11048(omObjData* arg0, StructBss16C* arg1)
{
Vec pos = { -120, 0, 800 };
fn_1_1DFC(arg0, 1, 2, 15, 1);
fn_1_2D00(arg0, 1, pos, 60, 60, 10);
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_1112C(void)
{
omObjData *obj;
lbl_1_bss_5E8.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL);
lbl_1_bss_5E8.unk04 = NULL;
lbl_1_bss_5E8.unk00->data = &lbl_1_bss_5E8;
fn_1_10C00(obj);
while(1) {
fn_1_BC8();
if(lbl_1_bss_5E8.unk04 != NULL) {
lbl_1_bss_5E8.unk04(obj, &lbl_1_bss_5E8);
}
if(obj->work[0]) {
if(obj->work[2]) {
obj->work[2]--;
} else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) {
fn_1_1DFC(obj, 1, obj->work[1], 15, 1);
obj->work[0] = obj->work[1] = obj->work[2] = 0;
}
}
}
}
void fn_1_11418(int arg0)
{
int i;
int order[4];
order[0] = 0;
for(i=1; i<4; i++) {
order[i] = order[i-1]+1;
if(order[i] >= 4) {
order[i] = 0;
}
if(arg0 == order[i]) {
lbl_1_bss_688.unk00 = i;
}
}
for(i=0; i<4; i++) {
fn_1_357C(&lbl_1_bss_688.unk30[i], order[i]);
}
for(i=0; i<4; i++) {
lbl_1_bss_688.unk30[i].unk18 = GWPlayer[order[i]].rank+1;
}
}
Vec lbl_1_data_81C[4] = {
{ -300, 0, 460 },
{ -100, -30, 460 },
{ 100, -60, 460 },
{ 300, -90, 460 },
};
void fn_1_1154C(omObjData *object, int player)
{
int playerNo = player;
int charNo = lbl_1_bss_688.unk30[playerNo].unk10;
object->model[1] = CharModelCreate(charNo, 4);
object->motion[1] = CharModelMotionCreate(charNo, 0x5F0000);
object->motion[2] = CharModelMotionCreate(charNo, 0x5F0003);
object->motion[3] = CharModelMotionCreate(charNo, 0x5F0005);
object->motion[4] = CharModelMotionCreate(charNo, 0x5F001A);
object->motion[5] = CharModelMotionCreate(charNo, 0x5F006D);
object->motion[6] = Hu3DJointMotionFile(object->model[1], 0x660018+charNo);
CharModelMotionDataClose(charNo);
Hu3DModelPosSet(object->model[1], lbl_1_data_81C[playerNo].x, lbl_1_data_81C[lbl_1_bss_688.unk30[playerNo].unk18-1].y+90, lbl_1_data_81C[playerNo].z);
Hu3DModelRotSet(object->model[1], 0, 0, 0);
Hu3DModelScaleSet(object->model[1], 1, 1, 1);
Hu3DModelShadowSet(object->model[1]);
fn_1_1DFC(object, 1, 1, 0, 1);
object->model[2] = Hu3DModelCreateFile(0x660056);
Hu3DModelPosSet(object->model[2], lbl_1_data_81C[playerNo].x, lbl_1_data_81C[lbl_1_bss_688.unk30[playerNo].unk18-1].y, lbl_1_data_81C[playerNo].z);
if(lbl_1_bss_688.unk30[playerNo].unk18 == 4) {
Hu3DModelAttrSet(object->model[2], 1);
}
Hu3DModelScaleSet(object->model[2], 1.5, 1, 1.5);
Hu3DModelShadowMapSet(object->model[2]);
}
void fn_1_11838(int arg0, int arg1, int arg2, int arg3, int arg4)
{
fn_1_1DFC(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00, 1, arg0, arg2, arg3);
if(arg3 == 1) {
arg4 = 0;
}
lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->work[0] = arg4;
lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->work[1] = arg1;
lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->work[2] = arg2+1;
}
void fn_1_11934(omObjData* arg0, StructBss16C* arg1)
{
float posY = Hu3DData[arg0->model[1]].pos.y;
int i;
for(i=0; i<60; i++) {
fn_1_BC8();
Hu3DData[arg0->model[1]].pos.y = fn_1_984(posY, 0, i, 60);
Hu3DData[arg0->model[2]].pos.y = fn_1_984(posY-90, -90, i, 60);
}
Hu3DModelAttrSet(arg0->model[2], 1);
arg1->unk04 = NULL;
}
void fn_1_11A98(omObjData* arg0, StructBss16C* arg1)
{
Vec pos = { 120, 0, 800 };
lbl_1_bss_5E8.unk04 = (void *)fn_1_11048;
fn_1_1DFC(lbl_1_bss_638.unk00, 2, 2, 0, 0);
fn_1_1DFC(arg0, 1, 2, 15, 1);
fn_1_2D00(arg0, 1, pos, -60, 30, 10);
fn_1_1DFC(arg0, 1, 1, 15, 1);
arg1->unk04 = NULL;
}
void fn_1_11BB0(void)
{
omObjData *obj;
int playerNo = lbl_1_bss_688.unk10++;
lbl_1_bss_548[playerNo].unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL);
lbl_1_bss_548[playerNo].unk04 = NULL;
lbl_1_bss_548[playerNo].unk00->data = &lbl_1_bss_548[0];
fn_1_1154C(obj, playerNo);
while(1) {
fn_1_BC8();
if(lbl_1_bss_548[playerNo].unk04 != NULL) {
lbl_1_bss_548[playerNo].unk04(obj, &lbl_1_bss_548[playerNo]);
}
if(obj->work[0]) {
if(obj->work[2]) {
obj->work[2]--;
} else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) {
fn_1_1DFC(obj, 1, obj->work[1], 15, 1);
obj->work[0] = obj->work[1] = obj->work[2] = 0;
}
}
}
}
void fn_1_11FD0(void)
{
StructBss24 *work = &lbl_1_bss_24;
work->unk08.x = 0;
work->unk08.y = 170;
work->unk08.z = 0;
work->unk20.x = -5;
work->unk20.y = 0;
work->unk20.z = 0;
work->unk38 = 1700;
}
void fn_1_1205C(void)
{
StructBss24 *work = &lbl_1_bss_24;
StructBss24 temp;
temp.unk08.x = 0;
temp.unk08.y = 125;
temp.unk08.z = 0;
temp.unk20.x = -5;
temp.unk20.y = 0;
temp.unk20.z = 0;
temp.unk38 = 1750;
fn_1_4FEC(work, &temp, work->unk40++, 60, 30);
if(0.0f != lbl_1_bss_688.unk100) {
work->unk08.y = lbl_1_bss_688.unk100+125;
}
}
void fn_1_1218C(void)
{
StructBss24 *work = &lbl_1_bss_24;
StructBss24 temp;
if(work->unk40 == 50) {
fn_1_1DFC(lbl_1_bss_638.unk00, 5, 5, 0, 0);
fn_1_1DFC(lbl_1_bss_638.unk00, 6, 6, 0, 0);
HuAudFXPlay(161);
}
temp.unk08.x = 0;
temp.unk08.y = 100;
temp.unk08.z = 460;
temp.unk20.x = 0;
temp.unk20.y = 0;
temp.unk20.z = 0;
temp.unk38 = 125;
fn_1_4FEC(work, &temp, work->unk40, 180, 10);
if(work->unk40++ >= 90) {
if(work->unk40 == 91) {
lbl_1_bss_88[0] = HuAudFXPlay(32);
}
work->unk20.x = fn_1_864(work->unk20.x, -45, work->unk40-90, 90);
Hu3DData[lbl_1_bss_638.unk00->model[5]].rot.x = fn_1_864(0, 45, work->unk40-90, 90);
}
}