Decompile rest of board/model.c

This commit is contained in:
gamemasterplc 2024-01-20 09:21:36 -06:00
parent 0c0397ac34
commit 99c38b8325
13 changed files with 732 additions and 79 deletions

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@ -863,7 +863,7 @@ PlayEffectSound = .text:0x8004C9D4; // type:function size:0x344 scope:local
CharMotionCreate = .text:0x8004CD18; // type:function size:0x1D0
CharMotionSet = .text:0x8004CEE8; // type:function size:0x88
CharMotionKill = .text:0x8004CF70; // type:function size:0x9C
CharMotionClose = .text:0x8004D00C; // type:function size:0x2B8
CharMotionDataClose = .text:0x8004D00C; // type:function size:0x2B8
CharModelDataClose = .text:0x8004D2C4; // type:function size:0x430
CharModelKill = .text:0x8004D6F4; // type:function size:0x244
CharModelMotionSet = .text:0x8004D938; // type:function size:0x7C
@ -895,7 +895,7 @@ fn_8004F578 = .text:0x8004F578; // type:function size:0xB0
fn_8004F628 = .text:0x8004F628; // type:function size:0x2CC
fn_8004F8F4 = .text:0x8004F8F4; // type:function size:0x2CC
fn_8004FBC0 = .text:0x8004FBC0; // type:function size:0xF80
CharModelSetStepType = .text:0x80050B40; // type:function size:0x30
CharModelStepTypeSet = .text:0x80050B40; // type:function size:0x30
PlayStepFX = .text:0x80050B70; // type:function size:0xEC scope:local
MapWall = .text:0x80050C5C; // type:function size:0x1B8
MapWallCheck = .text:0x80050E14; // type:function size:0x110
@ -1075,9 +1075,9 @@ BoardRandMod = .text:0x8005FB40; // type:function size:0x50
BoardRandFloat = .text:0x8005FB90; // type:function size:0x58
BoardVecDistXZCalc = .text:0x8005FBE8; // type:function size:0x134
BoardVecMaxDistXZCheck = .text:0x8005FD1C; // type:function size:0x15C
BoardVecDAngleCalcVec = .text:0x8005FE78; // type:function size:0x7C
BoardVecDAngleCalc = .text:0x8005FEF4; // type:function size:0x34
BoardVecDAngleCalcRange = .text:0x8005FF28; // type:function size:0x1C0
BoardDAngleCalcVec = .text:0x8005FE78; // type:function size:0x7C
BoardDAngleCalc = .text:0x8005FEF4; // type:function size:0x34
BoardDAngleCalcRange = .text:0x8005FF28; // type:function size:0x1C0
BoardVecMinDistCheck = .text:0x800600E8; // type:function size:0x6C
BoardFilterFadeOut = .text:0x80060154; // type:function size:0xD4
BoardFilterFadeInit = .text:0x80060228; // type:function size:0x174
@ -1241,7 +1241,7 @@ BoardModelExistDupe = .text:0x8006DDA0; // type:function size:0x48
fn_8006DDE8 = .text:0x8006DDE8; // type:function size:0x70
BoardModelMotionCreate = .text:0x8006DE58; // type:function size:0x140
BoardModelMotionKill = .text:0x8006DF98; // type:function size:0x118
BoardModelMotionTimeRangeSet = .text:0x8006E0B0; // type:function size:0xE8
BoardModelMotionStartEndSet = .text:0x8006E0B0; // type:function size:0xE8
BoardModelMotionUpdateSet = .text:0x8006E198; // type:function size:0x7C
BoardModelVoiceEnableSet = .text:0x8006E214; // type:function size:0xA4
BoardModelMotionStart = .text:0x8006E2B8; // type:function size:0x174
@ -1256,7 +1256,7 @@ BoardModelMotionSpeedGet = .text:0x8006E814; // type:function size:0x64
BoardModelMotionSpeedSet = .text:0x8006E878; // type:function size:0xA4
BoardModelMotionEndCheck = .text:0x8006E91C; // type:function size:0x80
BoardModelMotionShapeSet = .text:0x8006E99C; // type:function size:0x100
BoardModelMotionShapeTimeSet = .text:0x8006EA9C; // type:function size:0x7C
BoardModelMotionShapeTimeGet = .text:0x8006EA9C; // type:function size:0x7C
BoardModelMotionShapeMaxTimeGet = .text:0x8006EB18; // type:function size:0xBC
BoardModelMotionShapeSpeedSet = .text:0x8006EBD4; // type:function size:0x88
BoardModelMotionShapeSpeedGet = .text:0x8006EC5C; // type:function size:0x64