Decompile rest of board/model.c
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0c0397ac34
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99c38b8325
13 changed files with 732 additions and 79 deletions
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@ -142,9 +142,9 @@ u32 BoardRandMod(u32 value);
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float BoardRandFloat(void);
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float BoardVecDistXZCalc(Vec *vec1, Vec *vec2);
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s32 BoardVecMaxDistXZCheck(Vec *vec1, Vec *vec2, float max_dist);
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void BoardVecDAngleCalcVec(Vec *vec1);
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float BoardVecDAngleCalc(float value);
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s32 BoardVecDAngleCalcRange(float *value, float min, float range);
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void BoardDAngleCalcVec(Vec *vec1);
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float BoardDAngleCalc(float value);
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s32 BoardDAngleCalcRange(float *value, float min, float range);
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s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
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void BoardFilterFadeOut(s16 len);
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void BoardFilterFadeInit(s16 len, u8 max_alpha);
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@ -36,13 +36,23 @@ s32 BoardModelExistDupe(s16 model, s32 arg1);
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s32 fn_8006DDE8(s16 model, float arg1);
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s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
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s32 BoardModelMotionSpeedSet(s16 model, float speed);
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void BoardModelPosSet(s16 model, float x, float y, float z);
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void BoardModelPosSetV(s16 model, Vec *pos);
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void BoardModelRotSet(s16 model, float x, float y, float z);
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void BoardModelRotSetV(s16 model, Vec *rot);
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void BoardModelScaleSet(s16 model, float x, float y, float z);
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void BoardModelScaleSetV(s16 model, Vec *scale);
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void BoardModelVisibilitySet(s16 model, s32 flag);
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s32 BoardModelPosSet(s16 model, float x, float y, float z);
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s32 BoardModelPosSetV(s16 model, Vec *pos);
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s32 BoardModelRotSet(s16 model, float x, float y, float z);
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s32 BoardModelRotSetV(s16 model, Vec *rot);
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s32 BoardModelScaleSet(s16 model, float x, float y, float z);
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s32 BoardModelScaleSetV(s16 model, Vec *scale);
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s32 BoardModelPosGet(s16 model, Vec *dst);
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s32 BoardModelRotGet(s16 model, Vec *dst);
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s32 BoardModelScaleGet(s16 model, Vec *dst);
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s32 BoardModelVisibilitySet(s16 model, s32 flag);
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s32 BoardModelVisibilityGet(s16 model);
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s32 BoardModelCameraSet(s16 model, u16 camera);
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s32 BoardModelLayerSet(s16 model, u8 layer);
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s32 BoardModelLayerGet(s16 model);
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void BoardModelLayerSetAll(s32 layer);
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s32 BoardModelHookSet(s16 model, char *name, s16 hook);
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s32 BoardModelHookReset(s16 model);
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s32 BoardModelHookObjReset(s16 model, char *name);
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#endif
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