Decompile rest of board/model.c

This commit is contained in:
gamemasterplc 2024-01-20 09:21:36 -06:00
parent 0c0397ac34
commit 99c38b8325
13 changed files with 732 additions and 79 deletions

View file

@ -38,7 +38,9 @@ typedef struct model_data {
u32 motion_attr;
Point3d unk_58;
f32 unk_64;
Point3d unk_68;
f32 unk_68;
f32 unk_6C;
f32 unk_70;
f32 unk_74;
f32 unk_78;
f32 unk_7C;
@ -135,11 +137,11 @@ s16 Hu3DModelLink(s16);
s16 Hu3DHookFuncCreate(ModelHookFunc);
void Hu3DModelAllKill(void);
void Hu3DModelPosSet(s16, f32, f32, f32);
void Hu3DModelPosSetV(s16, Vec);
void Hu3DModelPosSetV(s16, Vec *);
void Hu3DModelRotSet(s16, f32, f32, f32);
void Hu3DModelRotSetV(s16, Vec);
void Hu3DModelRotSetV(s16, Vec *);
void Hu3DModelScaleSet(s16, f32, f32, f32);
void Hu3DModelScaleSetV(s16, Vec);
void Hu3DModelScaleSetV(s16, Vec *);
void Hu3DModelAttrSet(s16, u32);
void Hu3DModelAttrReset(s16, u32);
u32 Hu3DModelAttrGet(s16);