Build all RELs

This commit is contained in:
dbalatoni13 2025-04-14 15:57:29 +02:00
parent 5917ea8509
commit 9bb5c8d50a
64 changed files with 1280 additions and 1017 deletions

View file

@ -13,6 +13,10 @@
#include "dolphin.h"
#include "math.h"
#ifndef __MWERKS__
#include <game/audio.h>
#endif
typedef struct {
/* 0x000 */ omObjData *object[26];
/* 0x068 */ OptionWindow *window[13];
@ -110,7 +114,7 @@ static void CreateNote(omObjData *object, s32 type, s32 side, s32 color);
static void CreateNoteSpawner(omObjData *object);
static void KillNoteSpawner(omObjData *object);
static void ExecNoteSpawner(void);
static void PlaySound(omObjData *object);
static void OptionPlaySound(omObjData *object);
static void FadeSound(omObjData *object);
omObjData *optionSound;
@ -920,7 +924,7 @@ static void ExecMusic(omObjData *object)
HuAudSeqFadeOut(work->bgMusicStat, 0x64);
work->bgMusicStat = -1;
}
PlaySound(object);
OptionPlaySound(object);
}
else if (OptionPadCheck(PAD_BUTTON_B)) {
HuAudFXPlay(3);
@ -1101,7 +1105,7 @@ static void ExecVoice(omObjData *object)
case 6:
if (work->window[0]->state == 0 && work->window[1]->state == 0) {
if (OptionPadCheck(PAD_BUTTON_A)) {
PlaySound(object);
OptionPlaySound(object);
}
else if (OptionPadCheck(PAD_BUTTON_B)) {
HuAudFXPlay(3);
@ -1665,7 +1669,7 @@ static void ExecNoteSpawner(void)
}
}
static void PlaySound(omObjData *object)
static void OptionPlaySound(omObjData *object)
{
SoundWork *work = object->data;
SndSelData *sndSelData;