Matched game/board/battle
This commit is contained in:
parent
71a8dcf814
commit
9c5b9da592
8 changed files with 891 additions and 81 deletions
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@ -387,7 +387,7 @@ config.libs = [
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Object(Matching, "game/board/block.c"),
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Object(Matching, "game/board/item.c"),
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Object(NonMatching, "game/board/bowser.c"),
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Object(NonMatching, "game/board/battle.c"),
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Object(Matching, "game/board/battle.c"),
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Object(NonMatching, "game/board/fortune.c"),
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Object(Matching, "game/board/boo.c"),
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Object(NonMatching, "game/board/mg_setup.c"),
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@ -32,7 +32,6 @@ s32 BoardCameraRotGet(Vec*);
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s32 BoardIsKill(void);
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void BoardBowserExec(s32 player, s32 space);
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void BoardBattleExec(s32 player, s32 space);
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void BoardFortuneExec(s32 player, s32 space);
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#endif
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8
include/game/board/battle.h
Executable file
8
include/game/board/battle.h
Executable file
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@ -0,0 +1,8 @@
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#ifndef _BOARD_BATTLE_H
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#define _BOARD_BATTLE_H
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#include "dolphin/types.h"
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void BoardBattleExec(s32 player, s32 space);
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#endif
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832
src/game/board/battle.c
Executable file
832
src/game/board/battle.c
Executable file
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@ -0,0 +1,832 @@
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#include "game/board/battle.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "game/data.h"
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#include "game/gamework.h"
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#include "game/object.h"
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#include "game/objsub.h"
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#include "game/process.h"
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#include "game/wipe.h"
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#include "game/board/audio.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "game/board/tutorial.h"
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#include "game/board/ui.h"
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#include "game/board/window.h"
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#define ABS(x) ((x) < 0 ? -(x) : (x))
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 2;
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};
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s8 unk01;
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s16 unk02;
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s16 unk04[4];
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} ExplodeWork;
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 4;
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u8 unk00_field2 : 1;
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u8 unk00_field3 : 1;
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};
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u8 unk01;
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s8 unk02;
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s8 unk03;
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s8 unk04;
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char unk05[3];
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s16 unk08;
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} BattleWork;
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extern s32 BoardMGSetupPlayPush(s32, s16);
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extern void BoardMGSetupPlayPop(s32, s16);
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static void DestroyBattle(void);
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static void ExecBattle(void);
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static void TakeCoins(void);
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static void InitExplode(void);
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static s32 CheckExplode(void);
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static void UpdateExplode(omObjData *arg0);
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static void CreateBattleMain(void);
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static void UpdateBattleMain(omObjData *arg0);
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static void DescendBattleBomb(BattleWork *arg0, omObjData *arg1);
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static void EndBattle(BattleWork *arg0, omObjData *arg1);
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static void ShowBattleGame(BattleWork *arg0, omObjData *arg1);
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static void RaiseBattleGame(BattleWork *arg0, omObjData *arg1);
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static void UpdateBattleCoin(BattleWork *arg0, omObjData *arg1);
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static void ShowBattleCoin(BattleWork *arg0, omObjData *arg1);
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static void InitBattleGameSpr(BattleWork *arg0, omObjData *arg1);
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static void HideBattleSpr(void);
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static void VibratePad(BattleWork *arg0, omObjData *arg1);
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static void StopBattleBomb(void);
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static s32 GetBattleBombState(void);
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static void SetBattleBombState(s32 arg0);
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static void SetBattleCoinValue(void);
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static s16 battleMGList[8];
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static s8 currPlayer;
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static s8 coinTakeMax;
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static u8 mgChoice;
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static s16 currSpace;
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static s8 battleCoinIdx;
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static s8 battleMGIdx[2];
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static char totalCoinStr[8];
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static float battleCoinSpeed;
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static float battleCoinPosF;
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static omObjData *explodeObj;
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static omObjData *battleObj;
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static Process *battleProc;
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static const s8 battleCoinTbl[] = {
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0x05, 0x0A, 0x14, 0x1E, 0x32
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};
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static float battleCursorPosTbl[] = {
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144.0f, 330.0f, 0.0f,
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432.0f, 330.0f, 0.0f
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};
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static s32 bombFXTbl[] = {
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0x00000123,
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0x00000163,
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0x000001A3,
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0x000001E3,
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0x00000223,
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0x00000263,
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0x000002A3,
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0x000002E3
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};
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static s16 battleSprPrioTbl[] = {
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1000, 990, 1000, 980,
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980, 970, 970, 970,
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970, 970, 970
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};
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void BoardBattleExec(s32 player, s32 space) {
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if (_CheckFlag(0x1000B)) {
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HuAudFXPlay(0x34A);
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BoardCameraViewSet(2);
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BoardPlayerMotBlendSet(player, 0, 0xF);
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while (!BoardPlayerMotBlendCheck(player)) {
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HuPrcVSleep();
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}
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BoardCameraMotionWait();
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BoardTutorialHookExec(0xF, 0);
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GWPlayer[player].color = 3;
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return;
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}
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currPlayer = player;
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currSpace = space;
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battleProc = HuPrcChildCreate(ExecBattle, 0x2004, 0x3800, 0, boardMainProc);
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HuPrcDestructorSet2(battleProc, DestroyBattle);
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while (battleProc) {
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HuPrcVSleep();
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}
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GWPlayer[player].color = 3;
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}
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static void DestroyBattle(void) {
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HuDataDirClose(0x10000);
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battleProc = NULL;
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}
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static void ExecBattle(void) {
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s16 temp_r28;
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s16 var_r26;
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s32 temp_r22;
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s32 var_r21;
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s32 var_r30;
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s32 var_r31;
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s32 var_r25;
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s32 var_r24;
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s32 var_r23;
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MgInfo *var_r29;
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s32 var_r27 = 0;
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s32 sp8[] = {
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0x00750000,
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0x00760000,
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0x00770000,
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0x00780000,
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0x00790000,
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0x007A0000,
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0x007B0000,
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0x007C0000,
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0x007D0000
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};
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var_r29 = mgInfoTbl;
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for (var_r31 = var_r30 = 0; var_r29->ovl != (u16) OVL_INVALID; var_r29++, var_r31++) {
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if (var_r29->type == 4) {
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battleMGList[var_r30] = var_r31 + 401;
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var_r30++;
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}
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}
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for (var_r30 = 0; var_r30 < 2; var_r30++) {
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while (1) {
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var_r31 = BoardRandMod(6);
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temp_r28 = battleMGList[var_r31];
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if (GWMGListGet() == 2) {
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if (GWMGCustomGet(temp_r28) == 0) {
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continue;
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}
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} else {
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if (GWMGListGet() == 1) {
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var_r29 = &mgInfoTbl[temp_r28 - 401];
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if (!(var_r29->flag & 1)) {
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continue;
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}
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} else if (BoardMGSetupPlayPush(4, temp_r28) != 0) {
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continue;
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}
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}
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if (var_r30 == 1 && var_r31 == battleMGIdx[var_r30 - 1]) {
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continue;
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}
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break;
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}
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battleMGIdx[var_r30] = var_r31;
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BoardMGSetupPlayPop(4, temp_r28);
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}
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if (_CheckFlag(0x10004)) {
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BoardStatusItemSet(1);
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WipeCreate(1, 0, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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_ClearFlag(0x1001C);
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HuPrcSleep(0x3C);
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HuPrcEnd();
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}
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HuAudFXPlay(0x34A);
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omVibrate(GWSystem.player_curr, 0xC, 6, 6);
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BoardAudSeqPause(0, 1, 0x1F4);
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temp_r22 = BoardDataDirReadAsync(0x10000);
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BoardCameraViewSet(3);
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BoardCameraMotionWait();
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BoardPlayerMotBlendSet(currPlayer, 0, 0xF);
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while (!BoardPlayerMotBlendCheck(currPlayer)) {
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HuPrcVSleep();
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}
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BoardDataAsyncWait(temp_r22);
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SetBattleCoinValue();
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BoardMusStart(1, 4, 0x7F, 0);
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omVibrate(GWSystem.player_curr, 0xC, 6, 6);
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InitExplode();
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while (CheckExplode() == 0) {
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HuPrcVSleep();
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}
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HuPrcSleep(30);
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CreateBattleMain();
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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var_r26 = 0;
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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if (BoardPlayerCoinsGet(var_r31) >= 10) {
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var_r26 = 1;
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break;
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}
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}
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if (var_r26 == 0) {
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BoardWinCreate(2, 0x20001, 1);
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BoardWinWait();
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BoardWinKill();
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var_r27 = 1;
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} else {
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HuAudFXPlay(0x4F);
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BoardWinCreate(2, 0x20000, 1);
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BoardWinWait();
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BoardWinKill();
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SetBattleBombState(3);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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SetBattleBombState(4);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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TakeCoins();
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if (GWPlayer[currPlayer].com) {
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if (BoardRandFloat() < 0.5f) {
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var_r23 = 0;
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} else {
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var_r23 = 1;
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}
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var_r25 = var_r23;
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HuPrcSleep(0x3C);
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} else {
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var_r25 = -1;
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}
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SetBattleBombState(5);
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BoardPickerCreate(currPlayer, 2, battleCursorPosTbl, var_r25);
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BoardPickerBackFlagSet(0);
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while (!BoardPickerDoneCheck()) {
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HuPrcVSleep();
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}
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mgChoice = BoardPickerChoiceGet();
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SetBattleBombState(6);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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BoardAudSeqFadeOut(1, 1000);
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BoardMusVolPanSet(0, 0, 1);
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BoardAudSeqPause(0, 0, 1);
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if (var_r27 == 0) {
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HuDataDirClose(0x70000);
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HuDataDirClose(0x20000);
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HuDataDirClose(sp8[GWBoardGet()]);
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HuPrcSleep(2);
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temp_r28 = battleMGList[battleMGIdx[mgChoice]];
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GWMGAvailSet(temp_r28);
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GWSystem.mg_next = temp_r28 - 401;
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if (_CheckFlag(0xB)) {
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var_r24 = 0x140000;
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} else {
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var_r24 = mgInfoTbl[temp_r28 - 401].data_dir;
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}
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var_r21 = BoardDataDirReadAsync(var_r24);
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}
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_SetFlag(0x1000E);
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WipeColorSet(0xFF, 0xFF, 0xFF);
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WipeCreate(2, 0, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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HuAudFXAllStop();
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_SetFlag(0x1001C);
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HideBattleSpr();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionStart(var_r31, 1, 0x40000001);
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}
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BoardDataAsyncWait(var_r21);
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if (var_r27 == 0) {
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_SetFlag(0x10004);
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BoardNextOvlSet(OVL_INST);
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BoardFilterFadeOut(30);
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StopBattleBomb();
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HuPrcEnd();
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}
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}
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BoardAudSeqFadeOut(1, 1000);
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SetBattleBombState(1);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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StopBattleBomb();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardRotateDiceNumbers(var_r31);
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BoardPlayerVoiceEnableSet(var_r31, 6, 1);
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}
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BoardAudSeqPause(0, 0, 1000);
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HuPrcEnd();
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}
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static void TakeCoins(void) {
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u16 var_r30;
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s32 temp_r26;
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s32 var_r25;
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s32 var_r24;
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s32 var_r29;
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s32 var_r28;
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s32 var_r27;
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s32 i;
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for (var_r30 = i = 0; i < 4; i++) {
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temp_r26 = BoardPlayerCoinsGet(i);
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if (temp_r26 >= coinTakeMax) {
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var_r30 += coinTakeMax;
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} else {
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var_r30 += temp_r26;
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}
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}
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if (coinTakeMax >= 50) {
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var_r27 = 1;
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} else if (coinTakeMax >= 20) {
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var_r27 = 3;
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} else {
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var_r27 = 6;
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}
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for (i = 0; i < 4; i++) {
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if (BoardPlayerCoinsGet(i) < coinTakeMax) {
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var_r25 = BoardPlayerCoinsGet(i);
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} else {
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var_r25 = coinTakeMax;
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}
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GWPlayer[i].coins_battle = var_r25;
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}
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for (var_r29 = 0; var_r29 < coinTakeMax; var_r29++) {
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for (var_r28 = i = 0; i < 4; i++) {
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BoardPlayerCoinsAdd(i, -1);
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var_r28 += BoardPlayerCoinsGet(i);
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}
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if (var_r28 <= 0) {
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break;
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}
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HuAudFXPlay(0xE);
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HuPrcSleep(var_r27);
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}
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HuAudFXPlay(0xF);
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sprintf(totalCoinStr, "%d", var_r30);
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if (var_r30 != coinTakeMax * 4) {
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var_r24 = 0x20003;
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} else {
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var_r24 = 0x20002;
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}
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BoardWinCreate(2, var_r24, 1);
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BoardWinInsertMesSet((u32) totalCoinStr, 0);
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BoardWinWait();
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BoardWinKill();
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}
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static void InitExplode(void) {
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Vec sp14;
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Vec sp8;
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s32 i;
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ExplodeWork *temp_r31;
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float sp20[4][2] = {
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{ -50.0f, -50.0f },
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{ 50.0f, -50.0f },
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{ -50.0f, 50.0f },
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{ 50.0f, 50.0f }
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};
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BoardPlayerPosGet(currPlayer, &sp14);
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explodeObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, UpdateExplode);
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temp_r31 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
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temp_r31->unk00_field0 = 0;
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temp_r31->unk00_field1 = 0;
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temp_r31->unk01 = 0x10;
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temp_r31->unk02 = BoardModelCreate(0x20026, NULL, 0);
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BoardModelLayerSet(temp_r31->unk02, 2);
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explodeObj->trans.x = sp14.x;
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explodeObj->trans.y = sp14.y - 100.0f;
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explodeObj->trans.z = sp14.z;
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BoardModelPosSet(temp_r31->unk02, explodeObj->trans.x, explodeObj->trans.y, explodeObj->trans.z);
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BoardModelMotionStart(temp_r31->unk02, 0, 0x40000001);
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for (i = 0; i < 4; i++) {
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temp_r31->unk04[i] = BoardModelCreate(0x70066, NULL, 0);
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sp8.x = sp14.x + sp20[i][0];
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sp8.y = sp14.y;
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sp8.z = sp14.z + sp20[i][1];
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BoardModelPosSetV(temp_r31->unk04[i], &sp8);
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BoardModelLayerSet(temp_r31->unk04[i], 2);
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}
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HuAudFXPlay(0x33C);
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}
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static s32 CheckExplode(void) {
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ExplodeWork *temp_r31 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
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return temp_r31->unk00_field1;
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}
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static void UpdateExplode(omObjData *arg0) {
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
float temp_f31;
|
||||
ExplodeWork *temp_r30;
|
||||
Mtx sp20;
|
||||
s32 i;
|
||||
|
||||
(void) 1000.0f; // TODO: 1000.0f needs to appear right before 20.0f in sdata2 to match.
|
||||
temp_r30 = OM_GET_WORK_PTR(arg0, ExplodeWork);
|
||||
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
|
||||
BoardModelKill(temp_r30->unk02);
|
||||
for (i = 0; i < 4; i++) {
|
||||
BoardModelKill(temp_r30->unk04[i]);
|
||||
}
|
||||
explodeObj = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
switch (temp_r30->unk00_field1) {
|
||||
case 0:
|
||||
if (temp_r30->unk01 == 0) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (currSpace == GWPlayer[i].space_curr) {
|
||||
temp_f31 = 20.0f * BoardRandFloat();
|
||||
HuAudFXPlay(bombFXTbl[GWPlayer[i].character]);
|
||||
BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, 0x40000001);
|
||||
}
|
||||
}
|
||||
CharModelLayerSetAll(2);
|
||||
}
|
||||
if (temp_r30->unk01-- <= 0) {
|
||||
arg0->trans.y += 50.0f;
|
||||
if (arg0->trans.y >= 800.0f) {
|
||||
arg0->scale.x = 288.0f;
|
||||
arg0->scale.y = -128.0f;
|
||||
arg0->scale.z = 1000.0f;
|
||||
for (i = 0; i < 4; i++) {
|
||||
BoardModelVisibilitySet(temp_r30->unk04[i], 0);
|
||||
}
|
||||
temp_r30->unk00_field1 = 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
BoardModelVisibilitySet(temp_r30->unk02, 0);
|
||||
temp_r30->unk00_field0 = 1;
|
||||
break;
|
||||
case 2:
|
||||
BoardCameraRotGet(&sp8);
|
||||
PSMTXRotRad(sp20, 'x', MTXDegToRad(sp8.x + 10.0f));
|
||||
BoardModelMtxSet(temp_r30->unk02, &sp20);
|
||||
BoardModelRotSet(temp_r30->unk02, 0.0f, 0.0f, 0.0f);
|
||||
sp14.x = arg0->scale.x;
|
||||
sp14.y = arg0->scale.y;
|
||||
sp14.z = arg0->scale.z;
|
||||
Hu3D2Dto3D(&sp14, 1, &sp14);
|
||||
arg0->trans.x = sp14.x;
|
||||
arg0->trans.y = sp14.y;
|
||||
arg0->trans.z = sp14.z;
|
||||
break;
|
||||
}
|
||||
BoardModelPosSet(temp_r30->unk02, arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
||||
}
|
||||
|
||||
static void CreateBattleMain(void) {
|
||||
s16 sp8;
|
||||
s32 var_r29;
|
||||
s32 i;
|
||||
BattleWork *temp_r31;
|
||||
s32 spC[] = {
|
||||
0x00010000,
|
||||
0x00010001,
|
||||
0x00010002,
|
||||
0x00010003,
|
||||
0x00010003,
|
||||
0x00010004,
|
||||
0x00010005,
|
||||
0x00010006,
|
||||
0x00010007,
|
||||
0x00010008,
|
||||
0x00010009
|
||||
};
|
||||
|
||||
battleObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, UpdateBattleMain);
|
||||
temp_r31 = OM_GET_WORK_PTR(battleObj, BattleWork);
|
||||
temp_r31->unk00_field0 = 0;
|
||||
temp_r31->unk00_field2 = 0;
|
||||
temp_r31->unk01 = 0;
|
||||
temp_r31->unk02 = 2;
|
||||
temp_r31->unk03 = 2;
|
||||
temp_r31->unk04 = 0;
|
||||
temp_r31->unk00_field3 = 0;
|
||||
temp_r31->unk00_field1 = 0;
|
||||
battleCoinSpeed = 1.0f;
|
||||
battleCoinPosF = 5.0f * BoardRandFloat();
|
||||
coinTakeMax = 0;
|
||||
temp_r31->unk08 = HuSprGrpCreate(11);
|
||||
for (i = 0; i < 11; i++) {
|
||||
var_r29 = spC[i];
|
||||
BoardSpriteCreate(var_r29, battleSprPrioTbl[i], 0, &sp8);
|
||||
HuSprGrpMemberSet(temp_r31->unk08, i, sp8);
|
||||
HuSprAttrSet(temp_r31->unk08, i, 9);
|
||||
HuSprAttrSet(temp_r31->unk08, i, 4);
|
||||
}
|
||||
HuSprGrpPosSet(temp_r31->unk08, 288.0f, 240.0f);
|
||||
battleObj->trans.x = -308.0f;
|
||||
BoardFilterFadeInit(0x1E, 0xA0);
|
||||
}
|
||||
|
||||
static void UpdateBattleMain(omObjData *arg0) {
|
||||
BattleWork *temp_r30;
|
||||
ExplodeWork *temp_r29;
|
||||
float var_f31;
|
||||
|
||||
temp_r30 = OM_GET_WORK_PTR(arg0, BattleWork);
|
||||
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
|
||||
HuSprGrpKill(temp_r30->unk08);
|
||||
battleObj = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
switch (temp_r30->unk00_field1) {
|
||||
case 0:
|
||||
DescendBattleBomb(temp_r30, arg0);
|
||||
break;
|
||||
case 1:
|
||||
EndBattle(temp_r30, arg0);
|
||||
break;
|
||||
case 2:
|
||||
ShowBattleGame(temp_r30, arg0);
|
||||
break;
|
||||
case 3:
|
||||
RaiseBattleGame(temp_r30, arg0);
|
||||
break;
|
||||
case 4:
|
||||
UpdateBattleCoin(temp_r30, arg0);
|
||||
break;
|
||||
case 5:
|
||||
InitBattleGameSpr(temp_r30, arg0);
|
||||
break;
|
||||
case 6:
|
||||
VibratePad(temp_r30, arg0);
|
||||
break;
|
||||
case 7:
|
||||
ShowBattleCoin(temp_r30, arg0);
|
||||
break;
|
||||
case 8:
|
||||
break;
|
||||
}
|
||||
var_f31 = arg0->trans.x + 240.0f;
|
||||
temp_r29 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
|
||||
if (temp_r29->unk00_field1 == 2) {
|
||||
explodeObj->scale.x = 288.0f;
|
||||
explodeObj->scale.y = var_f31;
|
||||
explodeObj->scale.z = 1000.0f;
|
||||
}
|
||||
HuSprPosSet(temp_r30->unk08, 0, 0.0f, arg0->trans.y);
|
||||
HuSprScaleSet(temp_r30->unk08, 0, arg0->trans.z, arg0->trans.z);
|
||||
}
|
||||
|
||||
static void DescendBattleBomb(BattleWork *arg0, omObjData *arg1) {
|
||||
float temp_f31 = -132.0f - arg1->trans.x;
|
||||
|
||||
if (temp_f31 < 0.1f) {
|
||||
arg1->trans.x = -132.0f;
|
||||
arg0->unk00_field1 = 2;
|
||||
} else {
|
||||
arg1->trans.x += 0.3f * temp_f31;
|
||||
}
|
||||
}
|
||||
|
||||
static void EndBattle(BattleWork *arg0, omObjData *arg1) {
|
||||
float temp_f31 = 548.0f - arg1->trans.x;
|
||||
|
||||
if (temp_f31 < 0.1f) {
|
||||
BoardFilterFadeOut(30);
|
||||
arg0->unk00_field1 = 8;
|
||||
} else {
|
||||
arg1->trans.x += 0.3f * temp_f31;
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowBattleGame(BattleWork *arg0, omObjData *arg1) {
|
||||
float var_r29;
|
||||
|
||||
if (arg0->unk01 == 0) {
|
||||
if (BoardFilterFadePauseCheck() != 0) {
|
||||
arg0->unk01 = 1;
|
||||
arg1->trans.z = 0.01f;
|
||||
arg1->trans.y = 0.0f;
|
||||
HuSprAttrReset(arg0->unk08, 0, 4);
|
||||
HuSprPosSet(arg0->unk08, 0, 0.0f, 0.0f);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (arg0->unk01 >= 90) {
|
||||
arg0->unk00_field1 = 8;
|
||||
arg0->unk01 = 90;
|
||||
}
|
||||
OSs8tof32((s8*) &arg0->unk01, &var_r29);
|
||||
arg1->trans.z = sin(var_r29 * M_PI / 180.0);
|
||||
arg0->unk01 += 4;
|
||||
}
|
||||
|
||||
static void RaiseBattleGame(BattleWork *arg0, omObjData *arg1) {
|
||||
float temp_f31 = -60.0f - arg1->trans.y;
|
||||
|
||||
if (ABS(temp_f31) < 0.1f) {
|
||||
arg1->trans.y = -60.0f;
|
||||
arg0->unk00_field1 = 8;
|
||||
} else {
|
||||
arg1->trans.y += 0.2f * temp_f31;
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateBattleCoin(BattleWork *arg0, omObjData *arg1) {
|
||||
s8 temp_r28;
|
||||
|
||||
if (arg0->unk00_field2 != 0) {
|
||||
if (arg0->unk03++ < arg0->unk02) {
|
||||
arg0->unk04++;
|
||||
if (arg0->unk04 > 20) {
|
||||
arg0->unk04 = 20;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (arg0->unk00_field3 == 0 && arg0->unk04 >= 20 && BoardRandMod(100) > 50) {
|
||||
arg0->unk00_field3 = 1;
|
||||
}
|
||||
arg0->unk03 = 0;
|
||||
if (arg0->unk00_field3 != 0) {
|
||||
arg0->unk02 += 4;
|
||||
if (arg0->unk02 > 30) {
|
||||
arg0->unk02 = 30;
|
||||
}
|
||||
}
|
||||
OSf32tos8(&battleCoinPosF, &temp_r28);
|
||||
if (arg0->unk02 >= 30 && temp_r28 == battleCoinIdx) {
|
||||
arg0->unk00_field1 = 7;
|
||||
arg0->unk01 = 0;
|
||||
coinTakeMax = battleCoinTbl[temp_r28];
|
||||
HuAudFXPlay(0x305);
|
||||
} else {
|
||||
battleCoinPosF += 1.0f;
|
||||
HuAudFXPlay(0x304);
|
||||
if (battleCoinPosF >= 5.0f) {
|
||||
battleCoinPosF = 0.0f;
|
||||
}
|
||||
}
|
||||
HuSprBankSet(arg0->unk08, 1, temp_r28);
|
||||
return;
|
||||
}
|
||||
HuSprAttrReset(arg0->unk08, 2, 4);
|
||||
HuSprAttrReset(arg0->unk08, 1, 5);
|
||||
HuSprPosSet(arg0->unk08, 2, 0.0f, 40.0f);
|
||||
HuSprPosSet(arg0->unk08, 1, 34.0f, 40.0f);
|
||||
HuSprScaleSet(arg0->unk08, 1, 0.9f, 0.9f);
|
||||
arg0->unk00_field2 = 1;
|
||||
arg0->unk01 = 0;
|
||||
arg1->rot.x = 50.0f;
|
||||
}
|
||||
|
||||
static void ShowBattleCoin(BattleWork *arg0, omObjData *arg1) {
|
||||
float temp_f29;
|
||||
float var_f30;
|
||||
|
||||
if (arg0->unk01 >= 90) {
|
||||
arg0->unk01 = 0;
|
||||
arg0->unk00_field1 = 8;
|
||||
var_f30 = 90.0f;
|
||||
} else {
|
||||
arg0->unk01++;
|
||||
OSu8tof32(&arg0->unk01, &var_f30);
|
||||
}
|
||||
if (coinTakeMax != 50) {
|
||||
var_f30 *= 6.0f;
|
||||
} else {
|
||||
var_f30 *= 10.0f;
|
||||
}
|
||||
while (var_f30 > 180.0f) {
|
||||
var_f30 -= 180.0f;
|
||||
}
|
||||
temp_f29 = 0.8999999761581421 + sin(var_f30 * M_PI / 180.0);
|
||||
HuSprScaleSet(arg0->unk08, 1, temp_f29, temp_f29);
|
||||
}
|
||||
|
||||
static void InitBattleGameSpr(BattleWork *arg0, omObjData *arg1) {
|
||||
s8 temp_r30;
|
||||
s8 temp_r29;
|
||||
float sp8[2][2] = {
|
||||
{ -130.0f, 30.0f },
|
||||
{ 130.0f, 30.0f }
|
||||
};
|
||||
|
||||
temp_r30 = battleMGIdx[0];
|
||||
temp_r29 = battleMGIdx[1];
|
||||
HuSprAttrReset(arg0->unk08, 3, 4);
|
||||
HuSprAttrReset(arg0->unk08, 4, 4);
|
||||
HuSprAttrReset(arg0->unk08, temp_r30 + 5, 4);
|
||||
HuSprAttrReset(arg0->unk08, temp_r29 + 5, 4);
|
||||
HuSprPosSet(arg0->unk08, 3, sp8[0][0], sp8[0][1]);
|
||||
HuSprPosSet(arg0->unk08, 4, sp8[1][0], sp8[1][1]);
|
||||
HuSprPosSet(arg0->unk08, temp_r30 + 5, sp8[0][0], sp8[0][1]);
|
||||
HuSprPosSet(arg0->unk08, temp_r29 + 5, sp8[1][0], sp8[1][1]);
|
||||
arg0->unk00_field1 = 8;
|
||||
}
|
||||
|
||||
static void HideBattleSpr(void) {
|
||||
BattleWork *temp_r30 = OM_GET_WORK_PTR(battleObj, BattleWork);
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 11; i++) {
|
||||
HuSprAttrSet(temp_r30->unk08, i, 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void VibratePad(BattleWork *arg0, omObjData *arg1) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
omVibrate(i, 0xC, 0xC, 0);
|
||||
}
|
||||
arg0->unk00_field1 = 8;
|
||||
}
|
||||
|
||||
static void StopBattleBomb(void) {
|
||||
if (battleObj) {
|
||||
OM_GET_WORK_PTR(battleObj, BattleWork)->unk00_field0 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
static s32 GetBattleBombState(void) {
|
||||
return OM_GET_WORK_PTR(battleObj, BattleWork)->unk00_field1;
|
||||
}
|
||||
|
||||
static void SetBattleBombState(s32 arg0) {
|
||||
BattleWork *var_r31 = OM_GET_WORK_PTR(battleObj, BattleWork);
|
||||
|
||||
var_r31->unk00_field1 = arg0;
|
||||
var_r31->unk01 = 0;
|
||||
}
|
||||
|
||||
static s8 battleChanceTbl[][3][5] = {
|
||||
{
|
||||
{ 0x0A, 0x55, 0x05, 0x00, 0x00 },
|
||||
{ 0x0A, 0x4B, 0x0F, 0x00, 0x00 },
|
||||
{ 0x0A, 0x41, 0x19, 0x00, 0x00 },
|
||||
},
|
||||
{
|
||||
{ 0x05, 0x46, 0x14, 0x05, 0x00 },
|
||||
{ 0x05, 0x3C, 0x19, 0x0A, 0x00 },
|
||||
{ 0x05, 0x32, 0x1E, 0x0A, 0x00 },
|
||||
},
|
||||
{
|
||||
{ 0x05, 0x3C, 0x14, 0x0A, 0x05 },
|
||||
{ 0x05, 0x2D, 0x1E, 0x0F, 0x05 },
|
||||
{ 0x05, 0x23, 0x1E, 0x14, 0x0A },
|
||||
},
|
||||
{
|
||||
{ 0x05, 0x2D, 0x1E, 0x0F, 0x05 },
|
||||
{ 0x05, 0x1E, 0x23, 0x14, 0x0A },
|
||||
{ 0x05, 0x14, 0x23, 0x19, 0x0F }
|
||||
}
|
||||
};
|
||||
|
||||
static void SetBattleCoinValue(void) {
|
||||
s32 temp_r26;
|
||||
s32 temp_r25;
|
||||
s32 var_r28;
|
||||
s32 var_r29;
|
||||
s32 var_r30;
|
||||
s32 var_r27;
|
||||
s32 i;
|
||||
|
||||
var_r30 = -1;
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (BoardPlayerCoinsGet(i) > var_r30) {
|
||||
var_r30 = BoardPlayerCoinsGet(i);
|
||||
}
|
||||
}
|
||||
if (var_r30 >= 50) {
|
||||
var_r29 = 3;
|
||||
} else if (var_r30 >= 30) {
|
||||
var_r29 = 2;
|
||||
} else if (var_r30 >= 20) {
|
||||
var_r29 = 1;
|
||||
} else {
|
||||
var_r29 = 0;
|
||||
}
|
||||
temp_r25 = 3.0f * ((float) GWSystem.turn / GWSystem.max_turn);
|
||||
temp_r26 = BoardRandMod(100);
|
||||
var_r27 = var_r28 = 0;
|
||||
for (i = 4; i >= 0; i--) {
|
||||
var_r28 += battleChanceTbl[var_r29][temp_r25][i];
|
||||
if (temp_r26 < var_r28) {
|
||||
var_r27 = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
battleCoinIdx = var_r27;
|
||||
}
|
||||
|
|
@ -510,7 +510,7 @@ static BOOL CheckSwapUse(s32 player, s32 item) {
|
|||
character = GWPlayer[player].character;
|
||||
switch (diff) {
|
||||
case 0:
|
||||
chance = 0x32;
|
||||
chance = 0x32;
|
||||
break;
|
||||
case 1:
|
||||
chance = 0x19;
|
||||
|
|
|
|||
|
|
@ -11,20 +11,17 @@
|
|||
#include "game/window.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/board/boo.h"
|
||||
#include "game/board/com.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/star.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/board/window.h"
|
||||
#include "game/board/view.h"
|
||||
|
||||
#include "game/board/star.h"
|
||||
#include "game/board/boo.h"
|
||||
|
||||
void BoardCharWheelWait(void);
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 unk00;
|
||||
/* 0x02 */ s16 unk02;
|
||||
|
|
@ -52,9 +49,10 @@ typedef struct {
|
|||
/* 0x04 */ Vec unk10;
|
||||
} UnkGenieCameraStruct; // Size 0x1C
|
||||
|
||||
u32 frandmod(u32);
|
||||
void BoardBowserSuitInit(s32);
|
||||
s16 BoardBowserSuitPlayerModelGet(void);
|
||||
extern u32 frandmod(u32);
|
||||
extern void BoardBowserSuitInit(s32);
|
||||
extern s16 BoardBowserSuitPlayerModelGet(void);
|
||||
extern void BoardCharWheelWait(void);
|
||||
|
||||
static void ItemProcess(void);
|
||||
static void RestoreProcess(void);
|
||||
|
|
@ -93,14 +91,12 @@ static void RestoreItemMiniSuper(void);
|
|||
static void RestoreItemMegaSuper(void);
|
||||
static void RestoreItemBowser(void);
|
||||
|
||||
// BSS
|
||||
static Vec booBallScale;
|
||||
static Vec booBallPos;
|
||||
static Vec booCamUp;
|
||||
static Vec booCamTarget;
|
||||
static Vec booCamPos;
|
||||
|
||||
// SBSS
|
||||
static s16 itemBagItems[3];
|
||||
static s8 currItemRestore;
|
||||
static s8 currItem;
|
||||
|
|
@ -110,16 +106,13 @@ static s32 suitCommonMot[2];
|
|||
static s16 booBallMdl;
|
||||
static float booBallAlpha;
|
||||
static char booCoinStr[8];
|
||||
// ...
|
||||
static float genieFov;
|
||||
static AnimData *genieParticleAnim;
|
||||
static s16 geniePlayerMot[3];
|
||||
static Process *itemProc;
|
||||
|
||||
// SDATA
|
||||
s32 lbl_801D37A0[2] = { 0x00070075, -1 };
|
||||
|
||||
// DATA
|
||||
static void (*itemFuncTbl[])(void) = {
|
||||
ExecItemMini,
|
||||
ExecItemMega,
|
||||
|
|
@ -137,7 +130,6 @@ static void (*itemFuncTbl[])(void) = {
|
|||
ExecItemBag
|
||||
};
|
||||
|
||||
// DATA + 0x38
|
||||
static void (*itemRestoreFuncTbl[])(void) = {
|
||||
RestoreItemMini,
|
||||
RestoreItemMega,
|
||||
|
|
@ -155,7 +147,6 @@ static void (*itemRestoreFuncTbl[])(void) = {
|
|||
RestoreItemNull
|
||||
};
|
||||
|
||||
// DATA + 0x70
|
||||
static s32 itemMdlTbl[] = {
|
||||
0x0007006D,
|
||||
0x0007006E,
|
||||
|
|
@ -173,12 +164,10 @@ static s32 itemMdlTbl[] = {
|
|||
0x0007007B
|
||||
};
|
||||
|
||||
// DATA + 0xA8
|
||||
static s32 forceMoveSfxTbl[] = {
|
||||
0x38, 0x45, 0x42, 0x4D, 0x48, 0x3F
|
||||
};
|
||||
|
||||
// DATA + 0xC0
|
||||
static s32 callMotTbl[] = {
|
||||
0x005F0052,
|
||||
0x001A0052,
|
||||
|
|
@ -190,10 +179,6 @@ static s32 callMotTbl[] = {
|
|||
0x00810052
|
||||
};
|
||||
|
||||
// DATA + 0xE0
|
||||
// callHookTbl items
|
||||
|
||||
// DATA + 0x178
|
||||
static char *callHookTbl[] = {
|
||||
"c000m01-itemhook-r",
|
||||
"c001m01-itemhook-r",
|
||||
|
|
@ -205,7 +190,6 @@ static char *callHookTbl[] = {
|
|||
"c007m01-itemhook-r"
|
||||
};
|
||||
|
||||
// DATA + 0x198
|
||||
static s32 callAttackMotTbl[] = {
|
||||
0x0075001F,
|
||||
0x00760005,
|
||||
|
|
@ -215,7 +199,6 @@ static s32 callAttackMotTbl[] = {
|
|||
0x007A0013
|
||||
};
|
||||
|
||||
// DATA + 0x1B0
|
||||
static s32 callAttackMotTbl2[] = {
|
||||
0x00750020,
|
||||
0x00760006,
|
||||
|
|
@ -225,7 +208,6 @@ static s32 callAttackMotTbl2[] = {
|
|||
0x007A0014
|
||||
};
|
||||
|
||||
// DATA + 0x1C8
|
||||
static s32 suitMotTbl[][2] = {
|
||||
{ 0x00040001, 0x00040002 },
|
||||
{ 0x00040004, 0x00040005 },
|
||||
|
|
@ -301,7 +283,7 @@ static void ItemSizeShowAnim(void) {
|
|||
BoardModelRotSetV(suitMdl, &spC);
|
||||
BoardModelPosSetV(suitMdl, &sp24);
|
||||
for (i = 0; i < 120; i++) {
|
||||
sp24.y += 3.0 * sin(M_PI * var_f31 / 180.0);
|
||||
sp24.y += 3.0 * sin(var_f31 * M_PI / 180.0);
|
||||
BoardModelPosSetV(suitMdl, &sp24);
|
||||
var_f31 += 9.0f;
|
||||
if (var_f31 >= 360.0f) {
|
||||
|
|
@ -334,7 +316,7 @@ static void ItemRotProc(void) {
|
|||
while (1) {
|
||||
if (temp_r31->unk00 == 0) {
|
||||
sp14 = sp20;
|
||||
sp14.y += temp_r31->unk04 * sin(M_PI * temp_r31->unk0C / 180.0);
|
||||
sp14.y += temp_r31->unk04 * sin(temp_r31->unk0C * M_PI / 180.0);
|
||||
BoardModelPosSetV(temp_r31->unk02, &sp14);
|
||||
temp_r31->unk0C += temp_r31->unk08;
|
||||
if (temp_r31->unk0C >= 360.0f) {
|
||||
|
|
@ -446,8 +428,8 @@ static void BoardUiInlineFunc02(void) {
|
|||
static inline void BoardUiInlineFunc03(s32 arg0) {
|
||||
Vec sp8;
|
||||
Vec sp14;
|
||||
s32 space = GWPlayer[arg0].space_curr;
|
||||
|
||||
s32 space = GWPlayer[arg0].space_curr;
|
||||
|
||||
BoardSpacePosGet(0, space, &sp14);
|
||||
BoardPlayerPosGet(arg0, &sp8);
|
||||
BoardPlayerPosLerpStart(arg0, &sp8, &sp14, 0x14);
|
||||
|
|
@ -774,7 +756,7 @@ static void ExecItemHammer(void) {
|
|||
}
|
||||
|
||||
static void ExecItemPipe(void) {
|
||||
Vec spE4[2];
|
||||
Vec spE4[2];
|
||||
Vec spCC[2];
|
||||
Vec spB4[2];
|
||||
Vec spA8;
|
||||
|
|
@ -987,10 +969,10 @@ static void ExecItemPipe(void) {
|
|||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
BoardModelKill(sp30[var_r31]);
|
||||
}
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
static void ExecItemSwap(void) {
|
||||
|
|
@ -1140,12 +1122,12 @@ static void ExecItemSwap(void) {
|
|||
for (var_r31 = 0; var_r31 < 0x3C; var_r31++) {
|
||||
for (var_r30 = 0; var_r30 < var_r28 / 2; var_r30++) {
|
||||
sp6C = sp1A4[var_r30];
|
||||
sp6C.x += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
|
||||
sp6C.y += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
|
||||
sp6C.x += 3.0 * sin((frand() % 360) * M_PI / 180.0);
|
||||
sp6C.y += 3.0 * sin((frand() % 360) * M_PI / 180.0);
|
||||
BoardModelPosSetV(sp54[var_r30], &sp6C);
|
||||
sp6C = sp180[var_r30];
|
||||
sp6C.x += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
|
||||
sp6C.y += 3.0 * sin((M_PI * (frand() % 360)) / 180.0);
|
||||
sp6C.x += 3.0 * sin((frand() % 360) * M_PI / 180.0);
|
||||
sp6C.y += 3.0 * sin((frand() % 360) * M_PI / 180.0);
|
||||
BoardModelPosSetV(sp54[var_r30 + 3], &sp6C);
|
||||
}
|
||||
HuPrcSleep(2);
|
||||
|
|
@ -1227,8 +1209,8 @@ static void ExecItemSpark(void) {
|
|||
s32 temp_r28;
|
||||
s16 temp_r30;
|
||||
s32 i;
|
||||
|
||||
(void)106.0;
|
||||
|
||||
(void)106.0;
|
||||
temp_r30 = BoardModelCreate(0x70067, NULL, 0);
|
||||
BoardModelLayerSet(temp_r30, 3);
|
||||
BoardModelVisibilitySet(temp_r30, 0);
|
||||
|
|
@ -1279,8 +1261,8 @@ static void ExecItemSpark(void) {
|
|||
BoardSpaceRotGet(0, GWPlayer[currItemRestore].space_curr, &sp20);
|
||||
BoardModelRotSetV(suitMdl, &sp20);
|
||||
BoardModelPosGet(suitMdl, &sp2C);
|
||||
sp2C.z += 106.0 * sin(M_PI * sp20.x / 180.0);
|
||||
sp2C.x -= 106.0 * sin(M_PI * sp20.z / 180.0);
|
||||
sp2C.z += 106.0 * sin(sp20.x * M_PI / 180.0);
|
||||
sp2C.x -= 106.0 * sin(sp20.z * M_PI / 180.0);
|
||||
BoardModelPosSetV(suitMdl, &sp2C);
|
||||
HuAudFXPlay(0x31B);
|
||||
BoardModelMotionStart(suitMdl, 1, 0);
|
||||
|
|
@ -1335,7 +1317,6 @@ static void ExecItemLight(void) {
|
|||
}
|
||||
}
|
||||
|
||||
// https://decomp.me/scratch/gbgTk
|
||||
static void ExecItemWhistle(void) {
|
||||
Vec spF0[4];
|
||||
Vec spC0[4];
|
||||
|
|
@ -1354,22 +1335,21 @@ static void ExecItemWhistle(void) {
|
|||
s16 sp8;
|
||||
float var_f30;
|
||||
float var_f31;
|
||||
s32 temp_r23;
|
||||
char *temp_r22;
|
||||
s32 temp_r23;
|
||||
char *temp_r22;
|
||||
s32 temp_r18;
|
||||
s16 temp_r17;
|
||||
s16 temp_r17;
|
||||
s16 temp_r21;
|
||||
s16 temp_r20;
|
||||
s32 temp_r31;
|
||||
s16 temp_r28;
|
||||
s16 temp_r19;
|
||||
s32 var_r26;
|
||||
s16 temp_r19;
|
||||
s32 var_r26;
|
||||
s16 var_r25;
|
||||
s16 var_r27;
|
||||
s32 var_r29;
|
||||
s32 var_r31;
|
||||
|
||||
|
||||
|
||||
var_r31 = GWPlayerCfg[currItemRestore].character;
|
||||
temp_r23 = BoardPlayerMotionCreate(currItemRestore, callMotTbl[var_r31]);
|
||||
temp_r22 = callHookTbl[var_r31];
|
||||
|
|
@ -1379,7 +1359,7 @@ static void ExecItemWhistle(void) {
|
|||
temp_r19 = GWBoardGet();
|
||||
temp_r21 = BoardModelMotionCreate(temp_r28, callAttackMotTbl[temp_r19]);
|
||||
temp_r20 = BoardModelMotionCreate(temp_r28, callAttackMotTbl2[temp_r19]);
|
||||
var_f31 = 360.0f * (0.003921569f * (s32)((u8) frand()));
|
||||
var_f31 = 0.003921569f * (frand() & 0xFF) * 360.0f;
|
||||
spA8.x = spA8.y = spA8.z = 0.5f;
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
sp20[var_r31] = BoardModelCreate(0x20027, NULL, 1);
|
||||
|
|
@ -1387,9 +1367,9 @@ static void ExecItemWhistle(void) {
|
|||
temp_r17 = BoardModelMotionCreate(sp20[var_r31], 0x20028);
|
||||
BoardModelMotionStart(sp20[var_r31], temp_r17, 0x40000001);
|
||||
sp28[var_r31] = 120.0f;
|
||||
spF0[var_r31].x = spB4.x + 120.0 * sin(M_PI * var_f31 / 180.0);
|
||||
spF0[var_r31].x = spB4.x + 120.0 * sin(var_f31 * M_PI / 180.0);
|
||||
spF0[var_r31].y = 1000.0f + spB4.y + 100.0f * var_r31;
|
||||
spF0[var_r31].z = spB4.z + 120.0 * cos(M_PI * var_f31 / 180.0);
|
||||
spF0[var_r31].z = spB4.z + 120.0 * cos(var_f31 * M_PI / 180.0);
|
||||
spC0[var_r31].x = spC0[var_r31].z = 0.0f;
|
||||
spC0[var_r31].y = var_f31 + 90.0f;
|
||||
if (spC0[var_r31].y >= 360.0f) {
|
||||
|
|
@ -1508,8 +1488,8 @@ static void ExecItemWhistle(void) {
|
|||
if (spC0[var_r31].y >= 360.0f) {
|
||||
spC0[var_r31].y -= 360.0f;
|
||||
}
|
||||
spF0[var_r31].x = spB4.x + 120.0 * sin(M_PI * sp38[var_r31] / 180.0);
|
||||
spF0[var_r31].z = spB4.z + 120.0 * cos(M_PI * sp38[var_r31] / 180.0);
|
||||
spF0[var_r31].x = spB4.x + 120.0 * sin(sp38[var_r31] * M_PI / 180.0);
|
||||
spF0[var_r31].z = spB4.z + 120.0 * cos(sp38[var_r31] * M_PI / 180.0);
|
||||
BoardModelPosSetV(sp20[var_r31], &spF0[var_r31]);
|
||||
BoardModelRotSetV(sp20[var_r31], &spC0[var_r31]);
|
||||
}
|
||||
|
|
@ -1541,8 +1521,8 @@ static void ExecItemWhistle(void) {
|
|||
spF0[var_r31].y = spB4.y;
|
||||
sp48[var_r31] = -1.0f;
|
||||
}
|
||||
spF0[var_r31].x = spB4.x + sp28[var_r31] * sin(M_PI * sp38[var_r31] / 180.0);
|
||||
spF0[var_r31].z = spB4.z + sp28[var_r31] * cos(M_PI * sp38[var_r31] / 180.0);
|
||||
spF0[var_r31].x = spB4.x + sp28[var_r31] * sin(sp38[var_r31] * M_PI / 180.0);
|
||||
spF0[var_r31].z = spB4.z + sp28[var_r31] * cos(sp38[var_r31] * M_PI / 180.0);
|
||||
BoardModelPosSetV(sp20[var_r31], &spF0[var_r31]);
|
||||
}
|
||||
}
|
||||
|
|
@ -1571,7 +1551,7 @@ static void ExecItemWhistle(void) {
|
|||
BoardModelKill(sp20[var_r31]);
|
||||
}
|
||||
BoardModelMotionKill(temp_r28, temp_r21);
|
||||
BoardModelMotionKill(temp_r28, temp_r20);
|
||||
BoardModelMotionKill(temp_r28, temp_r20);
|
||||
BoardStarShowNext(currItemRestore);
|
||||
HuPrcKill(NULL);
|
||||
while (1) {
|
||||
|
|
@ -1654,9 +1634,9 @@ static void ExecItemBowser(void) {
|
|||
}
|
||||
|
||||
static s32 booMotTbl[3] = {
|
||||
0x00020018,
|
||||
0x00020016,
|
||||
-1
|
||||
0x00020018,
|
||||
0x00020016,
|
||||
-1
|
||||
};
|
||||
|
||||
static inline void ExecItemBooBallInlineFunc01(s32 speed) {
|
||||
|
|
@ -1715,7 +1695,7 @@ static inline void ExecItemBooBallInlineFunc02(s32 speed) {
|
|||
BoardModelPosSetV(booBallMdl, &booBallPos);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
booBallPos.y = sp20.y + 20.0f;
|
||||
booBallPos.y = sp20.y + 20.0f;
|
||||
booBallScale.x = booBallScale.y = booBallScale.z = 1.0f;
|
||||
booBallAlpha = 255.0f;
|
||||
BoardModelPosSetV(booBallMdl, &booBallPos);
|
||||
|
|
@ -1723,7 +1703,6 @@ static inline void ExecItemBooBallInlineFunc02(s32 speed) {
|
|||
BoardModelAlphaSet(booBallMdl, booBallAlpha);
|
||||
}
|
||||
|
||||
// https://decomp.me/scratch/0M6lm
|
||||
static void ExecItemBooBall(void) {
|
||||
UnkItemShowProcStruct spA0;
|
||||
UnkItemShowProcStruct sp80;
|
||||
|
|
@ -1747,7 +1726,6 @@ static void ExecItemBooBall(void) {
|
|||
BoardModelLayerSet(booBallMdl, 2);
|
||||
BoardModelAttrSet(booBallMdl, 2);
|
||||
BoardModelVisibilitySet(booBallMdl, 0);
|
||||
// Inline? (same pattern in ExecItemGenie)
|
||||
spA0.unk02 = suitMdl;
|
||||
spA0.unk04 = 4.0f;
|
||||
spA0.unk08 = 3.0f;
|
||||
|
|
@ -1755,17 +1733,14 @@ static void ExecItemBooBall(void) {
|
|||
spA0.unk1C = 1;
|
||||
HuAudFXPlay(0x350);
|
||||
temp_r17 = ItemShowProc(&spA0, NULL);
|
||||
// ======================================
|
||||
BoardModelPosGet(suitMdl, &booBallPos);
|
||||
ExecItemBooBallInlineFunc02(60);
|
||||
// Inline? =================================
|
||||
sp80.unk02 = booBallMdl;
|
||||
sp80.unk04 = 4.0f;
|
||||
sp80.unk08 = 4.0f;
|
||||
sp80.unk10 = sp80.unk14 = sp80.unk18 = 0.0f;
|
||||
sp80.unk1C = 1;
|
||||
sp1C = BoardUiInlineFunc05(&sp80);
|
||||
// ======================================
|
||||
BoardMusStart(1, 1, 0x7F, 0);
|
||||
HuAudFXPlay(0x4C);
|
||||
BoardWinCreate(2, 0x120015, 3);
|
||||
|
|
@ -1791,14 +1766,14 @@ static void ExecItemBooBall(void) {
|
|||
do {
|
||||
BoardWinCreateChoice(4, 0x120018, 3, 0);
|
||||
BoardWinAttrSet(0x10);
|
||||
if (BoardPlayerCoinsGet(currItemRestore) < 0x32 || var_r28 == 0) {
|
||||
if (BoardPlayerCoinsGet(currItemRestore) < 50 || var_r28 == 0) {
|
||||
BoardWinChoiceDisable(1);
|
||||
}
|
||||
if (var_r26 == 0) {
|
||||
BoardWinChoiceDisable(0);
|
||||
}
|
||||
if (GWPlayer[currItemRestore].com) {
|
||||
if (var_r28 != 0 && BoardPlayerCoinsGet(currItemRestore) >= 0x32) {
|
||||
if (var_r28 != 0 && BoardPlayerCoinsGet(currItemRestore) >= 50) {
|
||||
BoardComKeySetDown();
|
||||
} else {
|
||||
BoardComKeySetUp();
|
||||
|
|
@ -1944,9 +1919,9 @@ static void ExecItemBooBall(void) {
|
|||
|
||||
static void ForceConsts(void)
|
||||
{
|
||||
(void)-0.5f;
|
||||
(void)40.0f;
|
||||
(void)125.0f;
|
||||
(void)-0.5f;
|
||||
(void)40.0f;
|
||||
(void)125.0f;
|
||||
}
|
||||
|
||||
static void LampParticleUpdate(s32 arg0, ParticleData *arg1) {
|
||||
|
|
@ -2071,7 +2046,6 @@ static void GenieParticleUpdate(s32 arg0, ParticleData *arg1) {
|
|||
}
|
||||
}
|
||||
|
||||
// DATA + 0x224
|
||||
static Vec shadowPos = { 0.0f, 4500.0f, 500.0f };
|
||||
static Vec shadowTarget = { 0.0f, 0.9f, -0.1f };
|
||||
static Vec shadowUp = { 0.0f, 0.0f, 500.0f };
|
||||
|
|
@ -2136,7 +2110,6 @@ static void GenieCameraCalc(UnkGenieCameraStruct *arg0, s32 arg1, float arg2, Ve
|
|||
}
|
||||
}
|
||||
|
||||
// DATA + 0x248
|
||||
static s32 armUpMotTbl[] = {
|
||||
0x005F005C,
|
||||
0x001A005C,
|
||||
|
|
@ -2148,7 +2121,6 @@ static s32 armUpMotTbl[] = {
|
|||
0x0081005C
|
||||
};
|
||||
|
||||
// DATA + 0x268
|
||||
static s32 scareMotTbl[] = {
|
||||
0x005F001C,
|
||||
0x001A001C,
|
||||
|
|
@ -2160,7 +2132,6 @@ static s32 scareMotTbl[] = {
|
|||
0x0081001C
|
||||
};
|
||||
|
||||
// DATA + 0x288
|
||||
static s32 impactMotTbl[] = {
|
||||
0x005F005E,
|
||||
0x001A005E,
|
||||
|
|
@ -2172,7 +2143,6 @@ static s32 impactMotTbl[] = {
|
|||
0x0081005E
|
||||
};
|
||||
|
||||
// DATA + 0x2A8
|
||||
static UnkGenieCameraStruct cameraDataTbl[] = {
|
||||
60.0f, { 0.0f, 100.0f, 950.0f }, { 0.0f, 100.0f, 600.0f },
|
||||
60.0f, { -353.0f, 100.0f, 662.5f }, { 0.0f, 100.0f, 600.0f },
|
||||
|
|
@ -2187,7 +2157,6 @@ static UnkGenieCameraStruct cameraDataTbl[] = {
|
|||
5.0f, { 0.0f, 100.0f, -200.0f }, { 0.0f, 500.0f, 600.0f }
|
||||
};
|
||||
|
||||
// DATA + 0x3DC
|
||||
static s32 genieMotTbl[] = {
|
||||
0x0007007D,
|
||||
0x0007007E,
|
||||
|
|
@ -2594,7 +2563,7 @@ static void ExecItemBagShow(void) {
|
|||
break;
|
||||
}
|
||||
sp8 = sp14;
|
||||
sp8.y += 15.0 * sin(M_PI * var_f31 / 180.0);
|
||||
sp8.y += 15.0 * sin(var_f31 * M_PI / 180.0);
|
||||
BoardModelPosSetV(suitMdl, &sp8);
|
||||
var_f31 += 36.0f;
|
||||
HuPrcVSleep();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#include "string.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/board/battle.h"
|
||||
#include "game/board/lottery.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "game/gamework_data.h"
|
||||
#include "game/flag.h"
|
||||
#include "game/board/battle.h"
|
||||
#include "game/board/lottery.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue