w05Dll/dolphin.c matches
This commit is contained in:
parent
b3e7bfcc07
commit
9c6559eeb5
7 changed files with 1175 additions and 78 deletions
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@ -114,63 +114,63 @@ lbl_1_rodata_80 = .rodata:0x00000080; // type:object size:0x4 scope:local data:f
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lbl_1_rodata_84 = .rodata:0x00000084; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x4 data:float
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lbl_1_rodata_94 = .rodata:0x00000094; // type:object size:0x4 data:float
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lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float
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lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 data:float
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lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float
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lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 data:float
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lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 data:float
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lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 data:float
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lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 data:float
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lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 data:float
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lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 data:double
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lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 data:float
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lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 data:float
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lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 data:float
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lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 data:float
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lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 data:float
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lbl_1_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 data:float
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lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 data:float
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lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 data:float
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lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 data:double
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lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 data:float
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lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 data:float
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lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x8 data:float
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lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 data:float
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lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 data:float
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lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x4 data:float
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lbl_1_rodata_104 = .rodata:0x00000104; // type:object size:0x4 data:float
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lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x4 data:float
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lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x8 data:double
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lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x8 data:double
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lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 data:float
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lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 data:float
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lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 data:double
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lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x8 data:double
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lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 data:float
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lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 data:float
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lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 data:float
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lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 data:float
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lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 data:float
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lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 data:float
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lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
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lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 data:float
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lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 data:float
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lbl_1_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 data:float
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lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
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lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x8 data:double
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lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 data:float
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lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 data:float
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lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x8 data:double
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lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x4 data:float
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lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0x4 data:float
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lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 data:float
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lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 data:float
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lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 data:double
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lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 data:4byte
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lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
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lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float
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lbl_1_rodata_90 = .rodata:0x00000090; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_94 = .rodata:0x00000094; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_98 = .rodata:0x00000098; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x8 scope:local data:float
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lbl_1_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_100 = .rodata:0x00000100; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_104 = .rodata:0x00000104; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_108 = .rodata:0x00000108; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_110 = .rodata:0x00000110; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_118 = .rodata:0x00000118; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_124 = .rodata:0x00000124; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_128 = .rodata:0x00000128; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_130 = .rodata:0x00000130; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_138 = .rodata:0x00000138; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_140 = .rodata:0x00000140; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_144 = .rodata:0x00000144; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_148 = .rodata:0x00000148; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_14C = .rodata:0x0000014C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_150 = .rodata:0x00000150; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_154 = .rodata:0x00000154; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_158 = .rodata:0x00000158; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_160 = .rodata:0x00000160; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_168 = .rodata:0x00000168; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_170 = .rodata:0x00000170; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_174 = .rodata:0x00000174; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_178 = .rodata:0x00000178; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_180 = .rodata:0x00000180; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_184 = .rodata:0x00000184; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_188 = .rodata:0x00000188; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_18C = .rodata:0x0000018C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 scope:local data:4byte
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lbl_1_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 data:float
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lbl_1_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 data:float
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lbl_1_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 data:float
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@ -264,20 +264,20 @@ lbl_1_data_188 = .data:0x00000188; // type:object size:0x10
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lbl_1_data_198 = .data:0x00000198; // type:object size:0x8
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lbl_1_data_1A0 = .data:0x000001A0; // type:object size:0x8 scope:local data:float
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lbl_1_data_1A8 = .data:0x000001A8; // type:object size:0xC
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x7 data:string
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lbl_1_data_1BB = .data:0x000001BB; // type:object size:0x9
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lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x7 scope:local data:string
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lbl_1_data_1BB = .data:0x000001BB; // type:object size:0x9 scope:local
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lbl_1_data_1C4 = .data:0x000001C4; // type:object size:0x8 data:4byte
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lbl_1_data_1CC = .data:0x000001CC; // type:object size:0xC
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lbl_1_data_1D8 = .data:0x000001D8; // type:object size:0x8 data:string
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lbl_1_data_1E0 = .data:0x000001E0; // type:object size:0x8 data:string
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lbl_1_data_1E8 = .data:0x000001E8; // type:object size:0xA data:string
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lbl_1_data_1F2 = .data:0x000001F2; // type:object size:0xB data:string
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lbl_1_data_200 = .data:0x00000200; // type:object size:0x8 data:string
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lbl_1_data_208 = .data:0x00000208; // type:object size:0x8 data:string
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lbl_1_data_210 = .data:0x00000210; // type:object size:0x6 data:string
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lbl_1_data_216 = .data:0x00000216; // type:object size:0x6 data:string
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lbl_1_data_21C = .data:0x0000021C; // type:object size:0x7 data:string
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lbl_1_data_223 = .data:0x00000223; // type:object size:0x7 data:string
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lbl_1_data_1D8 = .data:0x000001D8; // type:object size:0x8 scope:local data:string
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lbl_1_data_1E0 = .data:0x000001E0; // type:object size:0x8 scope:local data:string
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lbl_1_data_1E8 = .data:0x000001E8; // type:object size:0xA scope:local data:string
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lbl_1_data_1F2 = .data:0x000001F2; // type:object size:0xB scope:local data:string
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lbl_1_data_200 = .data:0x00000200; // type:object size:0x8 scope:local data:string
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lbl_1_data_208 = .data:0x00000208; // type:object size:0x8 scope:local data:string
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lbl_1_data_210 = .data:0x00000210; // type:object size:0x6 scope:local data:string
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lbl_1_data_216 = .data:0x00000216; // type:object size:0x6 scope:local data:string
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lbl_1_data_21C = .data:0x0000021C; // type:object size:0x7 scope:local data:string
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lbl_1_data_223 = .data:0x00000223; // type:object size:0x7 scope:local data:string
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lbl_1_data_22C = .data:0x0000022C; // type:object size:0x18
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lbl_1_data_244 = .data:0x00000244; // type:object size:0x18
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lbl_1_data_25C = .data:0x0000025C; // type:object size:0x48
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@ -317,7 +317,7 @@ lbl_1_bss_14 = .bss:0x00000014; // type:object size:0xE data:2byte
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lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x2 data:2byte
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lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x8 data:2byte
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lbl_1_bss_38 = .bss:0x00000038; // type:object size:0xC data:float
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lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x2 data:2byte
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lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:2byte
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lbl_1_bss_48 = .bss:0x00000048; // type:object size:0x2 data:2byte
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lbl_1_bss_4A = .bss:0x0000004A; // type:object size:0x2 data:2byte
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lbl_1_bss_4C = .bss:0x0000004C; // type:object size:0x2 data:2byte
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@ -1283,8 +1283,8 @@ config.libs = [
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Object(Matching, "REL/board_executor.c"),
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Object(Matching, "REL/w05Dll/main.c"),
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Object(Matching, "REL/w05Dll/hotel.c"),
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Object(NonMatching, "REL/w05Dll/monkey.c"),
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Object(NonMatching, "REL/w05Dll/dolphin.c"),
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Object(Matching, "REL/w05Dll/monkey.c"),
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Object(Matching, "REL/w05Dll/dolphin.c"),
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Object(NonMatching, "REL/w05Dll/mg_item.c"),
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Object(NonMatching, "REL/w05Dll/mg_coin.c"),
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}
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@ -26,6 +26,38 @@ s16 fn_1_14FC(void);
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void fn_1_155C(void);
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void fn_1_1E44(void);
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void fn_1_2B40(void);
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void fn_1_2C7C(s32);
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void fn_1_3044(void);
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void fn_1_3430(void);
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void fn_1_3514(void);
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void fn_1_3D88(void);
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void fn_1_3E8C(void);
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void fn_1_3F74(void);
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void fn_1_3FD8(void);
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void fn_1_4034(s32);
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void fn_1_4EB4(s32, s32, Vec*);
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void fn_1_5648(void);
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void fn_1_5794(s32, s32, Vec*);
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void fn_1_6670(void);
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omObjData* fn_1_66C0(u32, Vec*);
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void fn_1_6914(omObjData*);
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void fn_1_62AC(s32, Vec*);
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void fn_1_64BC(void);
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void fn_1_65E8(void);
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void fn_1_6670(void);
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omObjData* fn_1_66C0(u32, Vec*);
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void fn_1_6914(omObjData*);
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// unknown
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void fn_1_62AC(s32, Vec*);
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void fn_1_64BC();
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void fn_1_65E8();
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void fn_1_6670();
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omObjData* fn_1_66C0(u32, Vec*);
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void fn_1_6914(omObjData*);
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// structs
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typedef struct bitcopy {
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u32 unk_00;
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@ -42,6 +74,7 @@ extern s16 lbl_1_data_120;
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extern s32 lbl_1_data_124[8];
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extern s32 lbl_1_data_144[2];
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extern s32 lbl_1_data_14C;
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extern s32 lbl_1_data_150[5];
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extern s16 lbl_1_data_164;
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extern u32 lbl_1_data_170[4];
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@ -50,7 +83,32 @@ extern s16 lbl_1_data_184;
|
|||
extern s32 lbl_1_data_188[4];
|
||||
extern s32 lbl_1_data_198[2];
|
||||
|
||||
extern s32 lbl_1_data_1A8[3];
|
||||
extern char *lbl_1_data_1C4[2];
|
||||
extern s32 lbl_1_data_1CC[3];
|
||||
|
||||
extern char *lbl_1_data_22C[6];
|
||||
extern s32 lbl_1_data_244[6];
|
||||
extern Vec lbl_1_data_25C[6];
|
||||
extern Vec lbl_1_data_2A4[6];
|
||||
extern s32 lbl_1_data_2EC[2];
|
||||
extern s32 lbl_1_data_2F4[6];
|
||||
|
||||
// bss
|
||||
extern s16 lbl_1_bss_72[2];
|
||||
extern s16 lbl_1_bss_6C[3];
|
||||
extern s32 lbl_1_bss_68;
|
||||
extern s16 lbl_1_bss_64;
|
||||
extern s16 lbl_1_bss_58[6];
|
||||
|
||||
extern s16 lbl_1_bss_4E[2];
|
||||
extern s16 lbl_1_bss_4C;
|
||||
extern s16 lbl_1_bss_4A;
|
||||
extern s16 lbl_1_bss_48;
|
||||
extern s16 lbl_1_bss_44[2];
|
||||
extern Vec lbl_1_bss_38;
|
||||
extern s16 lbl_1_bss_30[4];
|
||||
|
||||
extern s16 lbl_1_bss_28;
|
||||
|
||||
extern s16 lbl_1_bss_14[7];
|
||||
|
|
|
|||
|
|
@ -115,7 +115,6 @@ void BoardPlayerVoiceEnableSet(s32, s32, s32);
|
|||
|
||||
|
||||
void BoardPlayerMoveTo(s32, s32);
|
||||
void BoardPlayerMoveBetween(s32, s32, s32);
|
||||
void BoardPlayerMoveToAsync(s32, s32);
|
||||
void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
|
||||
void BoardPlayerDiceJumpStart(s32);
|
||||
|
|
|
|||
710
src/REL/w05Dll/dolphin.c
Normal file
710
src/REL/w05Dll/dolphin.c
Normal file
|
|
@ -0,0 +1,710 @@
|
|||
#include "REL/w05Dll.h"
|
||||
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/chrman.h"
|
||||
#include "game/frand.h"
|
||||
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/window.h"
|
||||
#include "game/board/audio.h"
|
||||
|
||||
// bss
|
||||
s16 lbl_1_bss_72[2];
|
||||
s16 lbl_1_bss_6C[3];
|
||||
s32 lbl_1_bss_68;
|
||||
s16 lbl_1_bss_64;
|
||||
s16 lbl_1_bss_58[6];
|
||||
|
||||
// data
|
||||
char *lbl_1_data_22C[6] = { "orange1", "orange2", "pine2", "pine1", "suika1", "suika2" };
|
||||
s32 lbl_1_data_244[6] = { 0x00790027, 0x00790028, 0x00790029, 0x0079002A, 0x0079002B, 0xFFFFFFFF };
|
||||
Vec lbl_1_data_25C[6] = {
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 90.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 180.0f, 0.0f },
|
||||
{ 0.0f, 270.0f, 0.0f },
|
||||
{ 0.0f, 90.0f, 0.0f },
|
||||
};
|
||||
Vec lbl_1_data_2A4[6] = {
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 300.0f, 0.0f },
|
||||
{ 0.0f, 450.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
};
|
||||
s32 lbl_1_data_2EC[2] = { 0x76, 0x77 };
|
||||
s32 lbl_1_data_2F4[6] = { 0x0079002C, 0x0079002D, 0x0079002E, 0x0079002C, 0x0079002F, 0x00790030 };
|
||||
|
||||
void fn_1_3F74(void) {
|
||||
s32 var_r31;
|
||||
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
|
||||
for (var_r31 = 0x3C; var_r31 != 0; var_r31--) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardMusStart(1, 0x24, 0x7F, 0);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_3FD8(void) {
|
||||
s32 var_r31;
|
||||
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
|
||||
for (var_r31 = 0x3C; var_r31 != 0; var_r31--) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_4034(s32 arg0) {
|
||||
Vec sp40;
|
||||
Vec sp34;
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
s16 sp14[4];
|
||||
s32 sp10;
|
||||
f32 temp_f22;
|
||||
f32 temp_f25;
|
||||
f32 var_f26;
|
||||
f32 var_f27;
|
||||
s16 var_r30;
|
||||
s32 var_r27;
|
||||
BoardSpace *var_r25;
|
||||
omObjData* temp_r24;
|
||||
BoardSpace *var_r28;
|
||||
s32 var_r31;
|
||||
s32 temp_r26;
|
||||
|
||||
lbl_1_bss_68 = GWSystem.player_curr;
|
||||
sp10 = GWPlayer[lbl_1_bss_68].character;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
lbl_1_bss_72[var_r31] = BoardPlayerMotionCreate(lbl_1_bss_68, lbl_1_data_2EC[var_r31] | lbl_1_data_124[GWPlayer[lbl_1_bss_68].character]);
|
||||
}
|
||||
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
lbl_1_bss_6C[var_r31] = BoardModelCreate(0x7000A, NULL, 1);
|
||||
BoardModelAttrSet(lbl_1_bss_6C[var_r31], 0x40000001);
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C[var_r31], 0);
|
||||
}
|
||||
fn_1_65E8();
|
||||
var_r27 = BoardSpaceLinkFlagSearch(0, GWPlayer[lbl_1_bss_68].space_curr, 0x02000000);
|
||||
BoardPlayerMoveBetween(lbl_1_bss_68, GWPlayer[lbl_1_bss_68].space_curr, var_r27);
|
||||
var_r28 = BoardSpaceGet(0, var_r27);
|
||||
|
||||
var_r31 = 0;
|
||||
while (var_r31 < var_r28->link_cnt) {
|
||||
var_r25 = BoardSpaceGet(0, var_r28->link[var_r31]);
|
||||
if ((var_r25->flag & 0x02000000) == 0) {
|
||||
var_r31++;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
temp_r26 = var_r28->link[var_r31];
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_68, lbl_1_data_25C[arg0].y - 180.0f, 5);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerIdleSet(lbl_1_bss_68);
|
||||
HuPrcSleep(8);
|
||||
lbl_1_bss_64 = BoardModelCreate(0x790026, lbl_1_data_244, 0);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), lbl_1_data_22C[arg0], &sp40);
|
||||
PSVECAdd(&sp40, &lbl_1_data_2A4[arg0], &sp40);
|
||||
BoardModelMotionStart(lbl_1_bss_64, 4, 0);
|
||||
sp40.y = -50.0f;
|
||||
BoardModelPosSetV(lbl_1_bss_64, &sp40);
|
||||
BoardModelRotSetV(lbl_1_bss_64, &lbl_1_data_25C[arg0]);
|
||||
fn_1_66C0(0, &sp40);
|
||||
|
||||
var_r30 = 0;
|
||||
while (BoardModelMotionTimeGet(lbl_1_bss_64) < BoardModelMotionMaxTimeGet(lbl_1_bss_64)) {
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_64) > 50.0f && var_r30 == 0) {
|
||||
var_r30++;
|
||||
HuAudFXPlay(0x47D);
|
||||
HuAudFXPlay(0x48E);
|
||||
}
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_64) > 70.0f && var_r30 == 1) {
|
||||
var_r30++;
|
||||
HuAudFXPlay(0x47E);
|
||||
}
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_64) > 105.0f && var_r30 == 2) {
|
||||
var_r30++;
|
||||
HuAudFXPlay(0x481);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardModelMotionStart(lbl_1_bss_64, 1, 0x40000001);
|
||||
temp_r24 = fn_1_66C0(2, &sp40);
|
||||
BoardCameraViewSet(2);
|
||||
BoardCameraMotionWait();
|
||||
HuAudFXPlay(0x480);
|
||||
BoardWinCreate(2, 0x270007, 0xA);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
if (arg0 >= 4) {
|
||||
HuPrcChildCreate(fn_1_3F74, 0x2001, 0x800, 0, boardMainProc);
|
||||
}
|
||||
if ((arg0 & 1) != 0) {
|
||||
var_r27 = arg0 - 1;
|
||||
} else {
|
||||
var_r27 = arg0 + 1;
|
||||
}
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), lbl_1_data_22C[var_r27], &sp34);
|
||||
temp_f25 = (180.0 * (atan2((sp34.x - sp40.x), (sp34.z - sp40.z)) / M_PI));
|
||||
BoardModelMotionShiftSet(lbl_1_bss_64, 2, 0.0f, 10.0f, 0x40000001);
|
||||
|
||||
while (fn_1_1208(lbl_1_bss_64, temp_f25, 10.0f) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerPosGet(lbl_1_bss_68, &sp28);
|
||||
var_f27 = sqrtf(((sp40.x - sp28.x) * (sp40.x - sp28.x)) + ((sp40.z - sp28.z) * (sp40.z - sp28.z)));
|
||||
PSVECSubtract(&sp40, &sp28, &sp1C);
|
||||
PSVECNormalize(&sp1C, &sp1C);
|
||||
PSVECScale(&sp1C, &sp1C, var_f27 / 50.0f);
|
||||
BoardPlayerMotionStart(lbl_1_bss_68, 4, 0);
|
||||
var_f26 = 0.0f;
|
||||
temp_f22 = 15.0f;
|
||||
|
||||
loop_37:
|
||||
sp1C.y = temp_f22 - (0.075f * (0.25f * (var_f26 * var_f26)));
|
||||
var_f26++;
|
||||
PSVECAdd(&sp28, &sp1C, &sp28);
|
||||
var_f27 = sqrtf(((sp40.x - sp28.x) * (sp40.x - sp28.x)) + ((sp40.z - sp28.z) * (sp40.z - sp28.z)));
|
||||
if (var_f27 < 5.0f) {
|
||||
sp1C.x = sp1C.z = 0.0f;
|
||||
sp28.x = sp40.x;
|
||||
sp28.z = sp40.z;
|
||||
}
|
||||
|
||||
if (sp28.y <= 20.0f + sp40.y) {
|
||||
sp28.y = 20.0f + sp40.y;
|
||||
} else {
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp28);
|
||||
HuPrcVSleep();
|
||||
goto loop_37;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp28);
|
||||
BoardPlayerMotionStart(lbl_1_bss_68, lbl_1_bss_72[0], 0);
|
||||
|
||||
while (fn_1_1208(BoardPlayerModelGet(lbl_1_bss_68), temp_f25, 10.0f) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
while (BoardPlayerMotionEndCheck(lbl_1_bss_68) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerMotionStart(lbl_1_bss_68, lbl_1_bss_72[1], 0x40000001);
|
||||
HuPrcSleep(0x12);
|
||||
temp_r24->work[1] = 1;
|
||||
if (arg0 < 4) {
|
||||
fn_1_4EB4(arg0, temp_r26, &sp34);
|
||||
} else {
|
||||
fn_1_5794(arg0, temp_r26, &sp34);
|
||||
}
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp40);
|
||||
BoardPlayerPosGet(lbl_1_bss_68, &sp28);
|
||||
var_f27 = 180.0 * (atan2((sp40.x - sp28.x), (sp40.z - sp28.z)) / M_PI);
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_68, var_f27, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
fn_1_66C0(1, &sp40);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_64, 5, 0.0f, 5.0f, 0);
|
||||
var_r30 = 0;
|
||||
var_r31 = 0;
|
||||
|
||||
while (var_r31 < 0x5AU) {
|
||||
if ((BoardModelMotionTimeGet(lbl_1_bss_64) > 15.0f) && (var_r30 == 0)) {
|
||||
var_r30++;
|
||||
HuAudFXPlay(0x47D);
|
||||
if (arg0 >= 4) {
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
HuPrcChildCreate(fn_1_3FD8, 0x2001, 0x800, 0, boardMainProc);
|
||||
}
|
||||
}
|
||||
if ((BoardModelMotionTimeGet(lbl_1_bss_64) > 30.0f) && (var_r30 == 1)) {
|
||||
var_r30++;
|
||||
HuAudFXPlay(0x47E);
|
||||
}
|
||||
if ((BoardModelMotionTimeGet(lbl_1_bss_64) > 65.0f) && (var_r30 == 2)) {
|
||||
var_r30++;
|
||||
HuAudFXPlay(0x481);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
var_r31++;
|
||||
}
|
||||
BoardCameraMoveSet(0);
|
||||
GWPlayer[lbl_1_bss_68].space_curr = temp_r26;
|
||||
var_r27 = BoardSpaceLinkTargetListGet(0, temp_r26, sp14);
|
||||
|
||||
for (var_r31 = 0; (s32)var_r31 < var_r27;) {
|
||||
var_r28 = BoardSpaceGet(0, sp14[var_r31]);
|
||||
if ((var_r28->flag & 0x80) == 0) {
|
||||
var_r31++;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
BoardPlayerMoveBetween(lbl_1_bss_68, temp_r26, sp14[var_r31]);
|
||||
GWPlayer[lbl_1_bss_68].space_curr = sp14[var_r31];
|
||||
BoardPlayerIdleSet(lbl_1_bss_68);
|
||||
HuPrcSleep(8);
|
||||
if (arg0 >= 4) {
|
||||
BoardStatusShowSetAll(1);
|
||||
}
|
||||
BoardModelKill(lbl_1_bss_64);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
BoardPlayerMotionKill(lbl_1_bss_68, lbl_1_bss_72[var_r31]);
|
||||
}
|
||||
|
||||
fn_1_6670();
|
||||
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
BoardModelKill(lbl_1_bss_6C[var_r31]);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_4EB4(s32 arg1, s32 arg2, Vec* arg3) {
|
||||
Vec sp3C;
|
||||
Vec sp30;
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
f32 temp_f19;
|
||||
f32 temp_f23;
|
||||
f32 var_f20;
|
||||
f32 var_f22;
|
||||
f32 var_f24;
|
||||
f32 var_f28;
|
||||
omObjData* temp_r30;
|
||||
omObjData* temp_r29;
|
||||
s32 temp_r28;
|
||||
|
||||
temp_f23 = 10.0f;
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp3C);
|
||||
arg3->y = sp3C.y;
|
||||
PSVECSubtract(arg3, &sp3C, &sp24);
|
||||
PSVECNormalize(&sp24, &sp24);
|
||||
PSVECScale(&sp24, &sp24, temp_f23);
|
||||
temp_r28 = HuAudFXPlay(0x47F);
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp18);
|
||||
temp_r30 = fn_1_66C0(4, &sp18);
|
||||
temp_r29 = fn_1_66C0(5, &sp18);
|
||||
loop_1:
|
||||
var_f28 = sqrtf((arg3->x - sp3C.x) * (arg3->x - sp3C.x) + (arg3->z - sp3C.z) * (arg3->z - sp3C.z));
|
||||
if (var_f28 <= temp_f23) {
|
||||
sp3C.x = arg3->x;
|
||||
sp3C.z = arg3->z;
|
||||
BoardModelPosSetV(lbl_1_bss_64, &sp3C);
|
||||
sp30 = sp3C;
|
||||
sp30.y += 20.0f;
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
|
||||
} else {
|
||||
PSVECAdd(&sp3C, &sp24, &sp3C);
|
||||
BoardModelPosSetV(lbl_1_bss_64, &sp3C);
|
||||
sp30 = sp3C;
|
||||
sp30.y += 20.0f;
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
|
||||
HuPrcVSleep();
|
||||
goto loop_1;
|
||||
}
|
||||
HuAudFXStop(temp_r28);
|
||||
temp_r30->work[1] = 1;
|
||||
temp_r29->work[1] = 1;
|
||||
BoardPlayerIdleSet(lbl_1_bss_68);
|
||||
HuPrcSleep(8);
|
||||
BoardSpacePosGet(0, arg2, &sp3C);
|
||||
var_f28 = 180.0 * (atan2((sp3C.x - sp30.x), (sp3C.z - sp30.z)) / M_PI);
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_68, var_f28, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerPosGet(lbl_1_bss_68, &sp30);
|
||||
var_f28 = sqrtf(((sp3C.x - sp30.x) * (sp3C.x - sp30.x)) + ((sp3C.z - sp30.z) * (sp3C.z - sp30.z)));
|
||||
PSVECSubtract(&sp3C, &sp30, &sp24);
|
||||
PSVECNormalize(&sp24, &sp24);
|
||||
PSVECScale(&sp24, &sp24, var_f28 / 45.0f);
|
||||
BoardPlayerMotionStart(lbl_1_bss_68, 4, 0);
|
||||
|
||||
var_f24 = 0.0f;
|
||||
temp_f19 = 15.0f;
|
||||
|
||||
loop_14:
|
||||
sp24.y = temp_f19 - (0.075f * (0.25f * (var_f24 * var_f24)));
|
||||
var_f24++;
|
||||
PSVECAdd(&sp30, &sp24, &sp30);
|
||||
var_f28 = sqrtf(((sp3C.x - sp30.x) * (sp3C.x - sp30.x)) + ((sp3C.z - sp30.z) * (sp3C.z - sp30.z)));
|
||||
if (var_f28 < 5.0f) {
|
||||
sp24.x = sp24.z = 0.0f;
|
||||
sp30.x = sp3C.x;
|
||||
sp30.z = sp3C.z;
|
||||
}
|
||||
if (sp30.y <= sp3C.y && sp24.y < 0.0f) {
|
||||
sp30.y = sp3C.y;
|
||||
} else {
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
|
||||
HuPrcVSleep();
|
||||
goto loop_14;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
|
||||
}
|
||||
|
||||
void fn_1_5648(void) {
|
||||
Vec sp8;
|
||||
s32 var_r31;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
BoardModelRotGet(lbl_1_bss_6C[var_r31], &sp8);
|
||||
sp8.y = 0.003921569f * (360.0f * (int)(frand() & 0xFF));
|
||||
BoardModelRotSetV(lbl_1_bss_6C[var_r31], &sp8);
|
||||
}
|
||||
loop_3:
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
BoardModelRotGet(lbl_1_bss_6C[var_r31], &sp8);
|
||||
sp8.y += 10.0f;
|
||||
if (sp8.y >= 360.0f) {
|
||||
sp8.y -= 360.0f;
|
||||
}
|
||||
BoardModelRotSetV(lbl_1_bss_6C[var_r31], &sp8);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
goto loop_3;
|
||||
}
|
||||
|
||||
void fn_1_5794(s32 arg0, s32 arg1, Vec* arg2) {
|
||||
Vec sp64;
|
||||
Vec sp58;
|
||||
Vec sp4C;
|
||||
Vec sp40;
|
||||
Vec sp34;
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
f32 sp18;
|
||||
Process* temp_r23;
|
||||
f32 temp_f18;
|
||||
f32 temp_f22;
|
||||
f32 var_f27;
|
||||
f32 var_f23;
|
||||
f32 var_f28;
|
||||
omObjData* temp_r27;
|
||||
omObjData* var_r26;
|
||||
omObjData* temp_r25;
|
||||
omObjData* var_r24;
|
||||
s32 var_r28;
|
||||
s32 var_r29;
|
||||
s32 var_r30;
|
||||
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp58);
|
||||
temp_r23 = HuPrcChildCreate(fn_1_5648, 0x2001, 0x800, 0, boardMainProc);
|
||||
BoardCameraMoveSet(0);
|
||||
BoardCameraTargetPlayerSet(lbl_1_bss_68);
|
||||
BoardCameraRotSet(-15.0f, 180.0f + BoardModelRotYGet(lbl_1_bss_64));
|
||||
BoardCameraZoomSet(1400.0f);
|
||||
BoardStatusShowSetAll(0);
|
||||
fn_1_62AC(arg0, arg2);
|
||||
temp_f22 = 10.0f;
|
||||
arg2->y = sp58.y;
|
||||
PSVECSubtract(arg2, &sp58, &sp40);
|
||||
PSVECNormalize(&sp40, &sp40);
|
||||
PSVECScale(&sp40, &sp40, temp_f22);
|
||||
if (arg0 == 5) {
|
||||
var_r29 = 0x96;
|
||||
} else {
|
||||
var_r29 = 0x5A;
|
||||
}
|
||||
var_f28 = 0.0f;
|
||||
sp64 = sp58;
|
||||
BoardModelRotGet(lbl_1_bss_64, &sp34);
|
||||
BoardPlayerRotGet(lbl_1_bss_68, &sp28);
|
||||
BoardCameraTargetModelSet(-1);
|
||||
var_r30 = 0;
|
||||
var_r28 = HuAudFXPlay(0x47F);
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp1C);
|
||||
temp_r27 = fn_1_66C0(4, &sp1C);
|
||||
temp_r25 = fn_1_66C0(5, &sp1C);
|
||||
|
||||
loop_4:
|
||||
sp18 = BoardModelRotYGet(lbl_1_bss_64);
|
||||
sp58 = sp64;
|
||||
var_f27 = sqrtf(((arg2->x - sp58.x) * (arg2->x - sp58.x)) + ((arg2->z - sp58.z) * (arg2->z - sp58.z)));
|
||||
if (var_f27 <= temp_f22) {
|
||||
sp58.x = arg2->x;
|
||||
sp58.z = arg2->z;
|
||||
BoardModelPosSetV(lbl_1_bss_64, &sp58);
|
||||
sp4C = sp58;
|
||||
sp4C.y += 20.0f;
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
|
||||
} else {
|
||||
PSVECAdd(&sp58, &sp40, &sp58);
|
||||
sp64 = sp58;
|
||||
if (var_r29 == 0) {
|
||||
sp58.y += 250.0 * sin((M_PI * var_f28) / 180.0);
|
||||
var_f28 -= 2.5f;
|
||||
if (var_f28 < -540.0f) {
|
||||
var_f28 = -540.0f;
|
||||
}
|
||||
|
||||
if (var_r30 == 0) {
|
||||
temp_r27->work[1] = 1;
|
||||
temp_r25->work[1] = 1;
|
||||
var_r30++;
|
||||
} else if (var_r30 == 1 && var_f28 < -180.0f) {
|
||||
HuAudFXStop(var_r28);
|
||||
HuAudFXPlay(0x47D);
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_68, 0x125);
|
||||
fn_1_66C0(3, &sp58);
|
||||
var_r30++;
|
||||
} else if ((var_r30 == 2) && (var_f28 < -360.0f)) {
|
||||
var_r28 = HuAudFXPlay(0x47F);
|
||||
HuAudFXPlay(0x481);
|
||||
fn_1_66C0(3, &sp58);
|
||||
var_r30++;
|
||||
} else if ((var_r30 == 3) && (-540.0f == var_f28)) {
|
||||
var_r30++;
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp1C);
|
||||
var_r26 = fn_1_66C0(4, &sp1C);
|
||||
var_r24 = fn_1_66C0(5, &sp1C);
|
||||
}
|
||||
} else {
|
||||
var_r29--;
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_64, &sp58);
|
||||
sp28.x = sp34.x = (45.0 * -sin((M_PI * var_f28) / 180.0));
|
||||
BoardModelRotSetV(lbl_1_bss_64, &sp34);
|
||||
BoardPlayerRotSetV(lbl_1_bss_68, &sp28);
|
||||
sp4C = sp58;
|
||||
sp4C.y += 20.0f;
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
|
||||
fn_1_64BC();
|
||||
BoardCameraTargetSet(sp58.x, -50.0f, sp58.z);
|
||||
HuPrcVSleep();
|
||||
goto loop_4;
|
||||
}
|
||||
HuAudFXStop(var_r28);
|
||||
var_r26->work[1] = 1;
|
||||
var_r24->work[1] = 1;
|
||||
BoardCameraMoveSet(1);
|
||||
BoardCameraTargetPlayerSet(lbl_1_bss_68);
|
||||
BoardPlayerIdleSet(lbl_1_bss_68);
|
||||
HuPrcSleep(8);
|
||||
BoardSpacePosGet(0, arg1, &sp58);
|
||||
var_f27 = (180.0 * (atan2((sp58.x - sp4C.x), (sp58.z - sp4C.z)) / M_PI));
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_68, var_f27, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerPosGet(lbl_1_bss_68, &sp4C);
|
||||
var_f27 = sqrtf(((sp58.x - sp4C.x) * (sp58.x - sp4C.x)) + ((sp58.z - sp4C.z) * (sp58.z - sp4C.z)));
|
||||
PSVECSubtract(&sp58, &sp4C, &sp40);
|
||||
PSVECNormalize(&sp40, &sp40);
|
||||
PSVECScale(&sp40, &sp40, var_f27 / 45.0f);
|
||||
BoardPlayerMotionStart(lbl_1_bss_68, 4, 0);
|
||||
var_f23 = 0.0f;
|
||||
temp_f18 = 15.0f;
|
||||
loop_32:
|
||||
sp40.y = temp_f18 - (0.075f * (0.25f * (var_f23 * var_f23)));
|
||||
var_f23++;
|
||||
PSVECAdd(&sp4C, &sp40, &sp4C);
|
||||
var_f27 = sqrtf(((sp58.x - sp4C.x) * (sp58.x - sp4C.x)) + ((sp58.z - sp4C.z) * (sp58.z - sp4C.z)));
|
||||
if (var_f27 < 5.0f) {
|
||||
sp40.x = sp40.z = 0.0f;
|
||||
sp4C.x = sp58.x;
|
||||
sp4C.z = sp58.z;
|
||||
}
|
||||
if (sp4C.y <= sp58.y && sp40.y < 0.0f) {
|
||||
sp4C.y = sp58.y;
|
||||
} else {
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
|
||||
HuPrcVSleep();
|
||||
goto loop_32;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
|
||||
HuPrcKill(temp_r23);
|
||||
}
|
||||
|
||||
void fn_1_62AC(s32 arg0, Vec* arg1) {
|
||||
Vec sp34;
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
Vec sp10;
|
||||
f32 sp8[2] = { 1950.0f, 2550.0f };
|
||||
f32 var_f30;
|
||||
f32 var_f31;
|
||||
s32 var_r31;
|
||||
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp34);
|
||||
arg0 -= 4;
|
||||
arg1->y = sp34.y;
|
||||
PSVECSubtract(arg1, &sp34, &sp28);
|
||||
PSVECNormalize(&sp28, &sp28);
|
||||
var_f31 = 45.0f;
|
||||
var_r31 = 0;
|
||||
while (var_r31 < 3) {
|
||||
sp1C = sp28;
|
||||
sp10 = sp28;
|
||||
PSVECScale(&sp1C, &sp1C, sp8[arg0]);
|
||||
sp1C.y += (250.0 * sin((M_PI * var_f31) / 180.0));
|
||||
var_f30 = (250.0 * -cos((M_PI * var_f31) / 180.0));
|
||||
PSVECScale(&sp10, &sp10, var_f30);
|
||||
PSVECAdd(&sp10, &sp1C, &sp1C);
|
||||
PSVECAdd(&sp1C, &sp34, &sp1C);
|
||||
BoardModelPosSetV(lbl_1_bss_6C[var_r31], &sp1C);
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C[var_r31], 1);
|
||||
var_f31 += 45.0f;
|
||||
var_r31++;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_64BC(void) {
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
s32 var_r31;
|
||||
f32 var_f31;
|
||||
|
||||
BoardPlayerPosGet(lbl_1_bss_68, &sp20);
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
if (BoardModelVisibilityGet(lbl_1_bss_6C[var_r31]) != 0) {
|
||||
BoardModelPosGet(lbl_1_bss_6C[var_r31], &sp14);
|
||||
PSVECSubtract(&sp14, &sp20, &sp8);
|
||||
var_f31 = PSVECMag(&sp8);
|
||||
if (var_f31 < 60.0f) {
|
||||
CharModelCoinEffectCreate(1, &sp14);
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C[var_r31], 0);
|
||||
BoardPlayerCoinsAdd(lbl_1_bss_68, 1);
|
||||
HuAudFXPlay(7);
|
||||
omVibrate(lbl_1_bss_68, 0xC, 6, 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_65E8(void) {
|
||||
s32 var_r31;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 6; var_r31++) {
|
||||
lbl_1_bss_58[var_r31] = BoardModelCreate(lbl_1_data_2F4[var_r31], NULL, 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_58[var_r31], 0);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_6670(void) {
|
||||
s32 var_r31;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 6; var_r31++) {
|
||||
BoardModelKill(lbl_1_bss_58[var_r31]);
|
||||
}
|
||||
}
|
||||
|
||||
omObjData* fn_1_66C0(u32 arg0, Vec* arg1) {
|
||||
Vec sp8;
|
||||
omObjData* temp_r31;
|
||||
f32 temp_f31;
|
||||
|
||||
temp_r31 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_6914);
|
||||
temp_r31->trans.x = arg1->x;
|
||||
temp_r31->trans.y = arg1->y;
|
||||
temp_r31->trans.z = arg1->z;
|
||||
temp_r31->work[0] = BoardModelCreate(lbl_1_data_2F4[arg0], NULL, 1);
|
||||
temp_r31->work[2] = arg0;
|
||||
BoardModelPosSetV(temp_r31->work[0], arg1);
|
||||
BoardModelMotionTimeSet(temp_r31->work[0], 0.0f);
|
||||
switch (arg0) {
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
BoardModelAttrSet(temp_r31->work[0], 0x40000001);
|
||||
break;
|
||||
case 3:
|
||||
BoardModelMotionTimeSet(temp_r31->work[0], 110.0f);
|
||||
break;
|
||||
case 4:
|
||||
temp_f31 = BoardModelRotYGet(lbl_1_bss_64);
|
||||
BoardModelRotYSet(temp_r31->work[0], temp_f31);
|
||||
BoardModelAttrSet(temp_r31->work[0], 0x40000001);
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp8);
|
||||
temp_r31->rot.x = arg1->x - sp8.x;
|
||||
temp_r31->rot.y = arg1->y - sp8.y;
|
||||
temp_r31->rot.z = arg1->z - sp8.z;
|
||||
BoardModelLayerSet(temp_r31->work[0], 2);
|
||||
break;
|
||||
case 5:
|
||||
temp_f31 = BoardModelRotYGet(lbl_1_bss_64);
|
||||
BoardModelRotYSet(temp_r31->work[0], temp_f31);
|
||||
BoardModelAttrSet(temp_r31->work[0], 0x40000001);
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp8);
|
||||
temp_r31->rot.x = arg1->x - sp8.x;
|
||||
temp_r31->rot.y = arg1->y - sp8.y;
|
||||
temp_r31->rot.z = arg1->z - sp8.z;
|
||||
break;
|
||||
}
|
||||
return temp_r31;
|
||||
}
|
||||
|
||||
void fn_1_6914(omObjData* arg0) {
|
||||
Vec sp8;
|
||||
|
||||
if (arg0->work[1] != 0) {
|
||||
if (arg0->work[2] != 4) {
|
||||
BoardModelKill(arg0->work[0]);
|
||||
omDelObjEx(boardObjMan, arg0);
|
||||
return;
|
||||
}
|
||||
BoardModelAttrReset(arg0->work[0], 0x40000001);
|
||||
BoardModelMotionStartEndSet(arg0->work[0], 0x14, 0x50);
|
||||
if (BoardModelMotionEndCheck(arg0->work[0]) != 0) {
|
||||
BoardModelKill(arg0->work[0]);
|
||||
omDelObjEx(boardObjMan, arg0);
|
||||
}
|
||||
} else {
|
||||
switch (arg0->work[2]) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 3:
|
||||
if (BoardModelMotionEndCheck(arg0->work[0]) != 0) {
|
||||
BoardModelKill(arg0->work[0]);
|
||||
omDelObjEx(boardObjMan, arg0);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (BoardModelMotionTimeGet(arg0->work[0]) >= 20.0f) {
|
||||
BoardModelMotionStartEndSet(arg0->work[0], 0x14, 0x3C);
|
||||
}
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp8);
|
||||
sp8.x += arg0->rot.x;
|
||||
sp8.y += arg0->rot.y;
|
||||
sp8.z += arg0->rot.z;
|
||||
BoardModelPosSetV(arg0->work[0], &sp8);
|
||||
break;
|
||||
case 5:
|
||||
BoardModelPosGet(lbl_1_bss_64, &sp8);
|
||||
sp8.x += arg0->rot.x;
|
||||
sp8.y += arg0->rot.y;
|
||||
sp8.z += arg0->rot.z;
|
||||
BoardModelPosSetV(arg0->work[0], &sp8);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16,11 +16,6 @@
|
|||
|
||||
// frand.h
|
||||
extern u32 frandmod(u32);
|
||||
// #include "REL/w05Dll/monkey.h"
|
||||
extern void fn_1_2B40(void);
|
||||
extern void fn_1_2C7C(s32);
|
||||
// #include "REL/w05Dll/dolphin.h"
|
||||
extern void fn_1_4034(u32);
|
||||
// #include "REL/w05Dll/mg_item.h"
|
||||
extern void fn_1_6B28(void);
|
||||
extern void fn_1_6B7C(void);
|
||||
|
|
|
|||
335
src/REL/w05Dll/monkey.c
Normal file
335
src/REL/w05Dll/monkey.c
Normal file
|
|
@ -0,0 +1,335 @@
|
|||
#include "REL/w05Dll.h"
|
||||
|
||||
#include "game/hsfdraw.h"
|
||||
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
|
||||
// data
|
||||
s32 lbl_1_data_1A8[3] = { 0x0079001F, 0x00790020, 0xFFFFFFFF };
|
||||
char *lbl_1_data_1C4[2] = { "monkyA", "monkyB"};
|
||||
s32 lbl_1_data_1CC[3] = { 0x78, 0x6F, 0x70 };
|
||||
|
||||
// bss
|
||||
s16 lbl_1_bss_4E[2];
|
||||
s16 lbl_1_bss_4C;
|
||||
s16 lbl_1_bss_4A;
|
||||
s16 lbl_1_bss_48;
|
||||
s16 lbl_1_bss_44[2];
|
||||
Vec lbl_1_bss_38;
|
||||
s16 lbl_1_bss_30[4];
|
||||
|
||||
void fn_1_2B40(void) {
|
||||
s32 var_r31;
|
||||
|
||||
BoardModelAttrSet(lbl_1_bss_14[2], 0x40000002);
|
||||
BoardModelAttrSet(lbl_1_bss_14[3], 0x40000002);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_14[2], 0.0f);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_14[3], 0.0f);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
lbl_1_bss_4E[var_r31] = BoardModelCreate(0x79001E, lbl_1_data_1A8, 0);
|
||||
BoardModelAttrSet(lbl_1_bss_4E[var_r31], 0x40000001);
|
||||
}
|
||||
BoardModelHookSet(lbl_1_bss_14[2], lbl_1_data_1C4[0], lbl_1_bss_4E[0]);
|
||||
BoardModelHookSet(lbl_1_bss_14[3], lbl_1_data_1C4[1], lbl_1_bss_4E[1]);
|
||||
}
|
||||
|
||||
void fn_1_2C7C(s32 arg0) {
|
||||
Vec spC;
|
||||
s32 var_r31;
|
||||
|
||||
lbl_1_bss_4C = GWSystem.player_curr;
|
||||
lbl_1_bss_48 = arg0;
|
||||
if (lbl_1_bss_48 == 0) {
|
||||
lbl_1_bss_4A = lbl_1_bss_14[2];
|
||||
spC.x = 150.0f;
|
||||
BoardModelPosGet(lbl_1_bss_4A, &lbl_1_bss_38);
|
||||
lbl_1_bss_38.x += 140.0f;
|
||||
} else {
|
||||
lbl_1_bss_4A = lbl_1_bss_14[3];
|
||||
spC.x = -150.0f;
|
||||
BoardModelPosGet(lbl_1_bss_4A, &lbl_1_bss_38);
|
||||
lbl_1_bss_38.x -= 140.0f;
|
||||
}
|
||||
lbl_1_bss_44[0] = BoardModelCreate(0x79001C, NULL, 0);
|
||||
lbl_1_bss_44[1] = BoardModelCreate(0x79001D, NULL, 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_44[0], 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_44[1], 0);
|
||||
BoardModelAttrSet(lbl_1_bss_44[0], 0x40000001);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
lbl_1_bss_30[var_r31] = BoardPlayerMotionCreate(lbl_1_bss_4C, lbl_1_data_1CC[var_r31] | lbl_1_data_124[GWPlayer[lbl_1_bss_4C].character]);
|
||||
}
|
||||
BoardDiceDigit2DShowSet(0);
|
||||
BoardPlayerIdleSet(lbl_1_bss_4C);
|
||||
spC.y = 100.0f;
|
||||
spC.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_4A, NULL, &spC, 2300.0f, -1.0f, 0x1E);
|
||||
BoardCameraRotSet(-33.0f, 0.0f);
|
||||
BoardCameraMotionWait();
|
||||
HuAudFXPlay(0x48A);
|
||||
BoardWinCreate(0, 0x270018, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
fn_1_3044();
|
||||
fn_1_3430();
|
||||
if (GWPlayer[lbl_1_bss_4C].bowser_suit != 0) {
|
||||
fn_1_3D88();
|
||||
} else {
|
||||
fn_1_3514();
|
||||
}
|
||||
BoardPlayerIdleSet(lbl_1_bss_4C);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 2; var_r31++) {
|
||||
BoardModelKill(lbl_1_bss_44[var_r31]);
|
||||
}
|
||||
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
BoardPlayerMotionKill(lbl_1_bss_4C, lbl_1_bss_30[var_r31]);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_3044(void) {
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 temp_f30;
|
||||
f32 var_f29;
|
||||
f32 temp_f28;
|
||||
f32 var_f31;
|
||||
|
||||
HuPrcSleep(0x1E);
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 1, 0);
|
||||
BoardModelAttrReset(lbl_1_bss_4A, 0x40000002);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_4A, 0.0f);
|
||||
HuPrcSleep(0x88);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_4A), lbl_1_data_1C4[lbl_1_bss_48], &sp20);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_4E[lbl_1_bss_48]), "bakawa1", &sp14);
|
||||
PSVECAdd(&sp20, &sp14, &sp14);
|
||||
BoardModelPosSetV(lbl_1_bss_44[0], &sp14);
|
||||
BoardModelVisibilitySet(lbl_1_bss_44[0], 1);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_44[0], 0.0f);
|
||||
HuAudFXPlay(0x48C);
|
||||
PSVECSubtract(&lbl_1_bss_38, &sp14, &sp8);
|
||||
sp8.y = 0.0f;
|
||||
PSVECNormalize(&sp8, &sp8);
|
||||
PSVECScale(&sp8, &sp8, 8.0f);
|
||||
temp_f30 = 11.0f;
|
||||
var_f31 = 0.0f;
|
||||
|
||||
while (1) {
|
||||
sp8.y = (temp_f30 - (0.075 * (0.25f * (var_f31 * var_f31))));
|
||||
var_f31 += 1.0f;
|
||||
PSVECAdd(&sp14, &sp8, &sp14);
|
||||
PSVECSubtract(&lbl_1_bss_38, &sp14, &sp20);
|
||||
sp20.y = 0.0f;
|
||||
var_f29 = PSVECMag(&sp20);
|
||||
if (var_f29 <= 8.0f) {
|
||||
sp14.x = lbl_1_bss_38.x;
|
||||
sp14.z = lbl_1_bss_38.z;
|
||||
sp8.x = sp8.z = 0.0f;
|
||||
}
|
||||
if (sp14.y <= lbl_1_bss_38.y) {
|
||||
sp14.y = lbl_1_bss_38.y;
|
||||
BoardModelVisibilitySet(lbl_1_bss_44[0], 0);
|
||||
BoardModelVisibilitySet(lbl_1_bss_44[1], 1);
|
||||
BoardModelPosSetV(lbl_1_bss_44[1], &sp14);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_44[1], 0.0f);
|
||||
break;
|
||||
} else {
|
||||
BoardModelPosSetV(lbl_1_bss_44[0], &sp14);
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_4E[lbl_1_bss_48]) >= BoardModelMotionMaxTimeGet(lbl_1_bss_4E[lbl_1_bss_48])) {
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 0, 0x40000001);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_3430(void) {
|
||||
if (GWPlayer[lbl_1_bss_4C].bowser_suit == 0) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_4C, lbl_1_bss_30[2], 0.0f, 8.0f, 0);
|
||||
HuPrcSleep(8);
|
||||
|
||||
while (BoardPlayerMotionEndCheck(lbl_1_bss_4C) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerMotionStart(lbl_1_bss_4C, lbl_1_bss_30[1], 0x40000001);
|
||||
HuPrcSleep(0x5A);
|
||||
return;
|
||||
}
|
||||
HuPrcSleep(0x2D);
|
||||
}
|
||||
|
||||
void fn_1_3514(void) {
|
||||
Vec sp2C; /* compiler-managed */
|
||||
Vec sp20; /* compiler-managed */
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 var_f29;
|
||||
f32 var_f30;
|
||||
f32 var_f31;
|
||||
s32 var_r30;
|
||||
s32 var_r31;
|
||||
|
||||
BoardPlayerPosGet(lbl_1_bss_4C, &sp2C);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_4C, 4, 0.0f, 5.0f, 0);
|
||||
PSVECSubtract(&lbl_1_bss_38, &sp2C, &sp20);
|
||||
sp20.y = 0.0f;
|
||||
PSVECNormalize(&sp20, &sp20);
|
||||
PSVECScale(&sp20, &sp20, 7.2f);
|
||||
var_f30 = 10.0f;
|
||||
var_f31 = 0.0f;
|
||||
while (1) {
|
||||
sp20.y = (var_f30 - (0.075f * (0.25f * (var_f31 * var_f31))));
|
||||
var_f31 += 1.0f;
|
||||
PSVECAdd(&sp2C, &sp20, &sp2C);
|
||||
PSVECSubtract(&lbl_1_bss_38, &sp2C, &sp14);
|
||||
sp14.y = 0.0f;
|
||||
var_f29 = PSVECMag(&sp14);
|
||||
if (var_f29 <= 7.2f) {
|
||||
sp2C.x = lbl_1_bss_38.x;
|
||||
sp2C.z = lbl_1_bss_38.z;
|
||||
sp20.x = sp20.z = 0.0f;
|
||||
}
|
||||
if (sp2C.y <= lbl_1_bss_38.y) {
|
||||
sp2C.y = lbl_1_bss_38.y;
|
||||
BoardPlayerMotionStart(lbl_1_bss_4C, lbl_1_bss_30[0], 0);
|
||||
break;
|
||||
} else {
|
||||
BoardPlayerPosSetV(lbl_1_bss_4C, &sp2C);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
HuAudFXPlay(0x48B);
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_4C, 0x123);
|
||||
HuPrcChildCreate(fn_1_3E8C, 0x2001, 0x1000, 0, boardMainProc);
|
||||
HuAudFXPlay(0x48A);
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 2, 0);
|
||||
var_r31 = BoardSpaceLinkFlagSearch(0, GWPlayer[lbl_1_bss_4C].space_curr, 0x100);
|
||||
if ((frand() & 1) != 0) {
|
||||
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x200);
|
||||
} else {
|
||||
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x400);
|
||||
}
|
||||
BoardSpacePosGet(0, var_r31, &sp8);
|
||||
PSVECSubtract(&sp8, &sp2C, &sp20);
|
||||
sp20.y = 0.0f;
|
||||
PSVECNormalize(&sp20, &sp20);
|
||||
PSVECScale(&sp20, &sp20, 10.0f);
|
||||
var_f30 = 9.0f;
|
||||
var_f31 = 0.0f;
|
||||
while (1) {
|
||||
sp20.y = var_f30 - (0.075f * (0.25f * (var_f31 * var_f31)));
|
||||
var_f31 += 1.0f;
|
||||
PSVECAdd(&sp2C, &sp20, &sp2C);
|
||||
PSVECSubtract(&sp8, &sp2C, &sp14);
|
||||
sp14.y = 0.0f;
|
||||
var_f29 = PSVECMag(&sp14);
|
||||
if (var_f29 <= 10.0f) {
|
||||
sp2C.x = sp8.x;
|
||||
sp2C.z = sp8.z;
|
||||
sp20.x = sp20.z = 0.0f;
|
||||
}
|
||||
if (sp2C.y <= sp8.y) {
|
||||
sp2C.y = sp8.y;
|
||||
omVibrate(lbl_1_bss_4C, 0xC, 4, 2);
|
||||
break;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_4C, &sp2C);
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_4E[lbl_1_bss_48]) >= BoardModelMotionMaxTimeGet(lbl_1_bss_4E[lbl_1_bss_48])) {
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 0, 0x40000001);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
var_f30 = 10.0f;
|
||||
var_f31 = 0.0f;
|
||||
if (BoardPlayerSizeGet(lbl_1_bss_4C) == 2) {
|
||||
HuAudFXPlay(0x490);
|
||||
} else if (BoardPlayerSizeGet(lbl_1_bss_4C) == 1) {
|
||||
HuAudFXPlay(0x48F);
|
||||
} else {
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_4C, 0x119);
|
||||
}
|
||||
while (1) {
|
||||
sp20.y = var_f30 - (0.18333334f * (0.25f * (var_f31 * var_f31)));
|
||||
var_f31 += 1.0f;
|
||||
sp2C.y += sp20.y;
|
||||
if (sp2C.y <= sp8.y) {
|
||||
var_f30 = 0.25f * -sp20.y;
|
||||
var_f31 = 0.0f;
|
||||
sp2C.y = sp8.y;
|
||||
if (BoardPlayerSizeGet(lbl_1_bss_4C) == 2) {
|
||||
OSReport("big se\n");
|
||||
HuAudFXPlay(0x490);
|
||||
} else {
|
||||
if (BoardPlayerSizeGet(lbl_1_bss_4C) == 1) {
|
||||
OSReport("small se\n");
|
||||
HuAudFXPlay(0x48F);
|
||||
} else {
|
||||
OSReport("normal se\n");
|
||||
HuAudPlayerVoicePlay(lbl_1_bss_4C, 0x119);
|
||||
}
|
||||
}
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_4C, &sp2C);
|
||||
if (!(fabs(var_f30) < 5.0)) {
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_4E[lbl_1_bss_48]) >= BoardModelMotionMaxTimeGet(lbl_1_bss_4E[lbl_1_bss_48])) {
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 0, 0x40000001U);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
} else {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_4C, 6, 0.0f, 8.0f, 0x40000001U);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var_r30 = 0x44;
|
||||
while (var_r30--, var_r30 != 0) {
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_4E[lbl_1_bss_48]) >= BoardModelMotionMaxTimeGet(lbl_1_bss_4E[lbl_1_bss_48])) {
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 0, 0x40000001U);
|
||||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
GWPlayer[lbl_1_bss_4C].space_curr = var_r31;
|
||||
}
|
||||
|
||||
void fn_1_3D88(void) {
|
||||
s32 temp_r3;
|
||||
|
||||
temp_r3 = BoardSpaceLinkFlagSearch(0, GWPlayer[lbl_1_bss_4C].space_curr, 0x100U);
|
||||
BoardPlayerMoveBetween(lbl_1_bss_4C, GWPlayer[lbl_1_bss_4C].space_curr, temp_r3);
|
||||
GWPlayer[lbl_1_bss_4C].space_curr = temp_r3;
|
||||
HuAudFXPlay(0x48B);
|
||||
HuPrcChildCreate(fn_1_3E8C, 0x2001U, 0x1000U, 0, boardMainProc);
|
||||
BoardPlayerIdleSet(lbl_1_bss_4C);
|
||||
BoardWinCreate(0, 0x270019, -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
}
|
||||
|
||||
void fn_1_3E8C(void) {
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
s32 i;
|
||||
|
||||
BoardModelPosGet(lbl_1_bss_44[1], &sp14);
|
||||
sp8.z = 0.0f;
|
||||
sp8.y = 10.0f;
|
||||
if (lbl_1_bss_48 == 0) {
|
||||
sp8.x = -25.0f;
|
||||
} else {
|
||||
sp8.x = 25.0f;
|
||||
}
|
||||
for (i = 0; i < 60; i++) {
|
||||
PSVECAdd(&sp14, &sp8, &sp14);
|
||||
sp8.y -= 0.625f;
|
||||
BoardModelPosSetV(lbl_1_bss_44[1], &sp14);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcEnd();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue