Matched REL/w01/mg_item + some data cleanup
This commit is contained in:
parent
fc06ca8f49
commit
9dcac2c156
18 changed files with 1142 additions and 197 deletions
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@ -103,37 +103,37 @@ fn_1_D114 = .text:0x0000D114; // type:function size:0x62C scope:local
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fn_1_D740 = .text:0x0000D740; // type:function size:0x644
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fn_1_DD84 = .text:0x0000DD84; // type:function size:0x110
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fn_1_DE94 = .text:0x0000DE94; // type:function size:0x26C
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fn_1_E100 = .text:0x0000E100; // type:function size:0x54
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fn_1_E154 = .text:0x0000E154; // type:function size:0x164
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fn_1_E2B8 = .text:0x0000E2B8; // type:function size:0x194
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fn_1_E44C = .text:0x0000E44C; // type:function size:0x4C8
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fn_1_E914 = .text:0x0000E914; // type:function size:0x3C0
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fn_1_ECD4 = .text:0x0000ECD4; // type:function size:0x1CC
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fn_1_EEA0 = .text:0x0000EEA0; // type:function size:0x38
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fn_1_EED8 = .text:0x0000EED8; // type:function size:0x1C4
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fn_1_F09C = .text:0x0000F09C; // type:function size:0x2AC
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fn_1_F348 = .text:0x0000F348; // type:function size:0xB0
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fn_1_F3F8 = .text:0x0000F3F8; // type:function size:0x2F0
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fn_1_F6E8 = .text:0x0000F6E8; // type:function size:0x1A8
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fn_1_F890 = .text:0x0000F890; // type:function size:0x18C
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fn_1_FA1C = .text:0x0000FA1C; // type:function size:0xA0
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fn_1_FABC = .text:0x0000FABC; // type:function size:0x9C
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fn_1_FB58 = .text:0x0000FB58; // type:function size:0xE4
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fn_1_FC3C = .text:0x0000FC3C; // type:function size:0xB0
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fn_1_FCEC = .text:0x0000FCEC; // type:function size:0x50
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fn_1_FD3C = .text:0x0000FD3C; // type:function size:0x108
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fn_1_FE44 = .text:0x0000FE44; // type:function size:0x8C
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fn_1_FED0 = .text:0x0000FED0; // type:function size:0x14C
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fn_1_1001C = .text:0x0001001C; // type:function size:0x19C
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fn_1_101B8 = .text:0x000101B8; // type:function size:0x4AC
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fn_1_10664 = .text:0x00010664; // type:function size:0x1BC
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fn_1_10820 = .text:0x00010820; // type:function size:0x2C8
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fn_1_10AE8 = .text:0x00010AE8; // type:function size:0xC8
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fn_1_10BB0 = .text:0x00010BB0; // type:function size:0x140
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fn_1_10CF0 = .text:0x00010CF0; // type:function size:0x1C8
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fn_1_10EB8 = .text:0x00010EB8; // type:function size:0x1AC
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fn_1_11064 = .text:0x00011064; // type:function size:0x420
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fn_1_11484 = .text:0x00011484; // type:function size:0x56C
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fn_1_E100 = .text:0x0000E100; // type:function size:0x54 scope:local
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fn_1_E154 = .text:0x0000E154; // type:function size:0x164 scope:local
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fn_1_E2B8 = .text:0x0000E2B8; // type:function size:0x194 scope:local
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fn_1_E44C = .text:0x0000E44C; // type:function size:0x4C8 scope:local
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fn_1_E914 = .text:0x0000E914; // type:function size:0x3C0 scope:local
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fn_1_ECD4 = .text:0x0000ECD4; // type:function size:0x1CC scope:local
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fn_1_EEA0 = .text:0x0000EEA0; // type:function size:0x38 scope:local
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fn_1_EED8 = .text:0x0000EED8; // type:function size:0x1C4 scope:local
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fn_1_F09C = .text:0x0000F09C; // type:function size:0x2AC scope:local
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fn_1_F348 = .text:0x0000F348; // type:function size:0xB0 scope:local
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fn_1_F3F8 = .text:0x0000F3F8; // type:function size:0x2F0 scope:local
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fn_1_F6E8 = .text:0x0000F6E8; // type:function size:0x1A8 scope:local
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fn_1_F890 = .text:0x0000F890; // type:function size:0x18C scope:local
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fn_1_FA1C = .text:0x0000FA1C; // type:function size:0xA0 scope:local
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fn_1_FABC = .text:0x0000FABC; // type:function size:0x9C scope:local
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fn_1_FB58 = .text:0x0000FB58; // type:function size:0xE4 scope:local
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fn_1_FC3C = .text:0x0000FC3C; // type:function size:0xB0 scope:local
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fn_1_FCEC = .text:0x0000FCEC; // type:function size:0x50 scope:local
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fn_1_FD3C = .text:0x0000FD3C; // type:function size:0x108 scope:local
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fn_1_FE44 = .text:0x0000FE44; // type:function size:0x8C scope:local
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fn_1_FED0 = .text:0x0000FED0; // type:function size:0x14C scope:local
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fn_1_1001C = .text:0x0001001C; // type:function size:0x19C scope:local
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fn_1_101B8 = .text:0x000101B8; // type:function size:0x4AC scope:local
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fn_1_10664 = .text:0x00010664; // type:function size:0x1BC scope:local
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fn_1_10820 = .text:0x00010820; // type:function size:0x2C8 scope:local
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fn_1_10AE8 = .text:0x00010AE8; // type:function size:0xC8 scope:local
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fn_1_10BB0 = .text:0x00010BB0; // type:function size:0x140 scope:local
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fn_1_10CF0 = .text:0x00010CF0; // type:function size:0x1C8 scope:local
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fn_1_10EB8 = .text:0x00010EB8; // type:function size:0x1AC scope:local
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fn_1_11064 = .text:0x00011064; // type:function size:0x420 scope:local
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fn_1_11484 = .text:0x00011484; // type:function size:0x56C scope:local
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
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@ -281,59 +281,59 @@ lbl_1_rodata_2B8 = .rodata:0x000002B8; // type:object size:0x4 scope:local data:
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lbl_1_rodata_2BC = .rodata:0x000002BC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2C0 = .rodata:0x000002C0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2C4 = .rodata:0x000002C4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 data:float
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lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 data:float
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lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 data:float
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lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 data:float
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lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 data:float
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lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x8 data:double
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lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x4 data:float
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lbl_1_rodata_2EC = .rodata:0x000002EC; // type:object size:0x4 data:float
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lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 data:float
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lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 data:float
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lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x8 data:double
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lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x8 data:double
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lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 data:float
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lbl_1_rodata_30C = .rodata:0x0000030C; // type:object size:0x4 data:float
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lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x4 data:float
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lbl_1_rodata_314 = .rodata:0x00000314; // type:object size:0x4 data:float
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lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x4 data:float
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lbl_1_rodata_31C = .rodata:0x0000031C; // type:object size:0x4 data:float
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lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x4 data:float
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lbl_1_rodata_324 = .rodata:0x00000324; // type:object size:0x4 data:float
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lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 data:float
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lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 data:float
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lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 data:float
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lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 data:float
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lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 data:float
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lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 data:float
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lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 data:float
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lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 data:float
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lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 data:float
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lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 data:float
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lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 data:float
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lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 data:float
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lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 data:float
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lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x8 data:double
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lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x4 data:float
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lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x8 data:double
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lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x8 data:double
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lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x8 data:double
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lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x4 data:float
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lbl_1_rodata_38C = .rodata:0x0000038C; // type:object size:0x4 data:float
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lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 data:float
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lbl_1_rodata_394 = .rodata:0x00000394; // type:object size:0x4 data:float
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lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 data:float
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lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 data:float
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lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 data:float
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lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 data:float
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lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 data:float
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lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 data:float
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lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 data:float
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lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 data:float
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lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 data:float
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lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 data:float
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lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 data:float
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lbl_1_rodata_2C8 = .rodata:0x000002C8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2CC = .rodata:0x000002CC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2D0 = .rodata:0x000002D0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2D4 = .rodata:0x000002D4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2D8 = .rodata:0x000002D8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2E0 = .rodata:0x000002E0; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_2E8 = .rodata:0x000002E8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2EC = .rodata:0x000002EC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2F0 = .rodata:0x000002F0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2F4 = .rodata:0x000002F4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_2F8 = .rodata:0x000002F8; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_300 = .rodata:0x00000300; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_308 = .rodata:0x00000308; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_30C = .rodata:0x0000030C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_310 = .rodata:0x00000310; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_314 = .rodata:0x00000314; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_318 = .rodata:0x00000318; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_31C = .rodata:0x0000031C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_320 = .rodata:0x00000320; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_324 = .rodata:0x00000324; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_328 = .rodata:0x00000328; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_32C = .rodata:0x0000032C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_330 = .rodata:0x00000330; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_334 = .rodata:0x00000334; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_338 = .rodata:0x00000338; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_33C = .rodata:0x0000033C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_340 = .rodata:0x00000340; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_344 = .rodata:0x00000344; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_348 = .rodata:0x00000348; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_34C = .rodata:0x0000034C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_350 = .rodata:0x00000350; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_354 = .rodata:0x00000354; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_358 = .rodata:0x00000358; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_360 = .rodata:0x00000360; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_368 = .rodata:0x00000368; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_370 = .rodata:0x00000370; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_378 = .rodata:0x00000378; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_380 = .rodata:0x00000380; // type:object size:0x8 scope:local data:double
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lbl_1_rodata_388 = .rodata:0x00000388; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_38C = .rodata:0x0000038C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_390 = .rodata:0x00000390; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_394 = .rodata:0x00000394; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_398 = .rodata:0x00000398; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_39C = .rodata:0x0000039C; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3A0 = .rodata:0x000003A0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3A4 = .rodata:0x000003A4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3A8 = .rodata:0x000003A8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3AC = .rodata:0x000003AC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3B0 = .rodata:0x000003B0; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3B4 = .rodata:0x000003B4; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3B8 = .rodata:0x000003B8; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3BC = .rodata:0x000003BC; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_3C0 = .rodata:0x000003C0; // type:object size:0x4 scope:local data:float
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lbl_1_data_0 = .data:0x00000000; // type:object size:0x528 scope:local
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lbl_1_data_528 = .data:0x00000528; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_52A = .data:0x0000052A; // type:object size:0x2 scope:local data:2byte
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@ -368,15 +368,15 @@ lbl_1_data_690 = .data:0x00000690; // type:object size:0x2D0 scope:local
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lbl_1_data_960 = .data:0x00000960; // type:object size:0x2D0 scope:local
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lbl_1_data_C30 = .data:0x00000C30; // type:object size:0x2D0 scope:local
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lbl_1_data_F00 = .data:0x00000F00; // type:object size:0x3 scope:local data:string
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lbl_1_data_F08 = .data:0x00000F08; // type:object size:0x38
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lbl_1_data_F40 = .data:0x00000F40; // type:object size:0x20
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lbl_1_data_F60 = .data:0x00000F60; // type:object size:0x20
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lbl_1_data_F80 = .data:0x00000F80; // type:object size:0x7 data:string
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lbl_1_data_F87 = .data:0x00000F87; // type:object size:0x5 data:string
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lbl_1_data_F8C = .data:0x00000F8C; // type:object size:0x5 data:string
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lbl_1_data_F91 = .data:0x00000F91; // type:object size:0x5 data:string
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lbl_1_data_F96 = .data:0x00000F96; // type:object size:0x6
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lbl_1_data_F9C = .data:0x00000F9C; // type:object size:0x10 data:4byte
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lbl_1_data_F08 = .data:0x00000F08; // type:object size:0x38 scope:local
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lbl_1_data_F40 = .data:0x00000F40; // type:object size:0x20 scope:local
|
||||
lbl_1_data_F60 = .data:0x00000F60; // type:object size:0x20 scope:local
|
||||
lbl_1_data_F80 = .data:0x00000F80; // type:object size:0x7 scope:local data:string
|
||||
lbl_1_data_F87 = .data:0x00000F87; // type:object size:0x5 scope:local data:string
|
||||
lbl_1_data_F8C = .data:0x00000F8C; // type:object size:0x5 scope:local data:string
|
||||
lbl_1_data_F91 = .data:0x00000F91; // type:object size:0x5 scope:local data:string
|
||||
lbl_1_data_F96 = .data:0x00000F96; // type:object size:0x5 scope:local data:string
|
||||
lbl_1_data_F9C = .data:0x00000F9C; // type:object size:0x10 scope:local data:4byte
|
||||
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_8 = .bss:0x00000008; // type:object size:0x4 scope:local data:4byte
|
||||
|
|
@ -444,26 +444,26 @@ lbl_1_bss_790 = .bss:0x00000790; // type:object size:0x6 scope:local data:2byte
|
|||
lbl_1_bss_796 = .bss:0x00000796; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_798 = .bss:0x00000798; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_79C = .bss:0x0000079C; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7A0 = .bss:0x000007A0; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7A4 = .bss:0x000007A4; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7A8 = .bss:0x000007A8; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7AA = .bss:0x000007AA; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7AC = .bss:0x000007AC; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_7B4 = .bss:0x000007B4; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7B8 = .bss:0x000007B8; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7BC = .bss:0x000007BC; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_7C4 = .bss:0x000007C4; // type:object size:0xC data:float
|
||||
lbl_1_bss_7D0 = .bss:0x000007D0; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7D2 = .bss:0x000007D2; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7D4 = .bss:0x000007D4; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7D6 = .bss:0x000007D6; // type:object size:0x2 data:2byte
|
||||
lbl_1_bss_7D8 = .bss:0x000007D8; // type:object size:0xC data:4byte
|
||||
lbl_1_bss_7E4 = .bss:0x000007E4; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7E8 = .bss:0x000007E8; // type:object size:0x4 data:float
|
||||
lbl_1_bss_7EC = .bss:0x000007EC; // type:object size:0x4 data:float
|
||||
lbl_1_bss_7F0 = .bss:0x000007F0; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7F4 = .bss:0x000007F4; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7F8 = .bss:0x000007F8; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7FC = .bss:0x000007FC; // type:object size:0x10 data:4byte
|
||||
lbl_1_bss_80C = .bss:0x0000080C; // type:object size:0xC data:float
|
||||
lbl_1_bss_818 = .bss:0x00000818; // type:object size:0x4 data:4byte
|
||||
lbl_1_bss_7A0 = .bss:0x000007A0; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7A4 = .bss:0x000007A4; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7A8 = .bss:0x000007A8; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7AA = .bss:0x000007AA; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7AC = .bss:0x000007AC; // type:object size:0x8 scope:local data:4byte
|
||||
lbl_1_bss_7B4 = .bss:0x000007B4; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7B8 = .bss:0x000007B8; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7BC = .bss:0x000007BC; // type:object size:0x8 scope:local data:4byte
|
||||
lbl_1_bss_7C4 = .bss:0x000007C4; // type:object size:0xC scope:local data:float
|
||||
lbl_1_bss_7D0 = .bss:0x000007D0; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7D2 = .bss:0x000007D2; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7D4 = .bss:0x000007D4; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7D6 = .bss:0x000007D6; // type:object size:0x2 scope:local data:2byte
|
||||
lbl_1_bss_7D8 = .bss:0x000007D8; // type:object size:0xC scope:local data:4byte
|
||||
lbl_1_bss_7E4 = .bss:0x000007E4; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7E8 = .bss:0x000007E8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_bss_7EC = .bss:0x000007EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_bss_7F0 = .bss:0x000007F0; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7F4 = .bss:0x000007F4; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7F8 = .bss:0x000007F8; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_7FC = .bss:0x000007FC; // type:object size:0x10 scope:local data:4byte
|
||||
lbl_1_bss_80C = .bss:0x0000080C; // type:object size:0xC scope:local data:float
|
||||
lbl_1_bss_818 = .bss:0x00000818; // type:object size:0x4 scope:local data:4byte
|
||||
|
|
|
|||
|
|
@ -1086,7 +1086,7 @@ config.libs = [
|
|||
Object(Matching, "REL/board_executor.c"),
|
||||
Object(Matching, "REL/w01Dll/main.c"),
|
||||
Object(Matching, "REL/w01Dll/mg_coin.c"),
|
||||
Object(NonMatching, "REL/w01Dll/mg_item.c"),
|
||||
Object(Matching, "REL/w01Dll/mg_item.c"),
|
||||
}
|
||||
),
|
||||
Rel('w02Dll',
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ void Hu3DAnimAttrSet(s16 arg0, u16 arg1);
|
|||
void Hu3DAnimAttrReset(s16 arg0, s32 arg1);
|
||||
void Hu3DAnimSpeedSet(s16 arg0, float arg1);
|
||||
void Hu3DAnimBankSet(s16 arg0, s32 arg1);
|
||||
void Hu3DAnmNoSet(s16 arg0, s32 arg1);
|
||||
void Hu3DAnmNoSet(s16 arg0, u16 arg1);
|
||||
s32 Hu3DAnimSet(ModelData *arg0, HsfAttribute *arg1, s16 arg2);
|
||||
void Hu3DAnimExec(void);
|
||||
s16 Hu3DTexScrollCreate(s16 arg0, char *arg1);
|
||||
|
|
|
|||
|
|
@ -1097,7 +1097,7 @@ static void fn_1_3624(void) {
|
|||
sp30.x = -40.0f;
|
||||
sp30.z = 0.0f;
|
||||
sp30.y = -lbl_1_bss_63C;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C4[0], &sp30, 0, 150.0f, -1.0f, 2);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C4[0], &sp30, NULL, 150.0f, -1.0f, 2);
|
||||
BoardCameraMotionWait();
|
||||
BoardModelPosGet(lbl_1_bss_6C4[0], &lbl_1_bss_618);
|
||||
lbl_1_bss_630.x = lbl_1_bss_618.x + 1000.0 * (sin(sp30.y * M_PI / 180.0) * cos(sp30.x * M_PI / 180.0));
|
||||
|
|
@ -1980,7 +1980,7 @@ static void fn_1_7A64(void) {
|
|||
var_r20 = BoardSpaceFlagSearch(1, 0x2000);
|
||||
}
|
||||
lbl_1_bss_654 = sp34;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C4[0], 0, 0, 2400.0f, -1.0f, 2);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C4[0], NULL, NULL, 2400.0f, -1.0f, 2);
|
||||
PSMTXRotRad(lbl_1_bss_678, 'y', MTXDegToRad(lbl_1_bss_63C));
|
||||
BoardModelMtxSet(lbl_1_bss_6C4[0], &lbl_1_bss_678);
|
||||
BoardModelRotSet(lbl_1_bss_6C4[0], 0.0f, 0.0f, 0.0f);
|
||||
|
|
|
|||
947
src/REL/w01Dll/mg_item.c
Executable file
947
src/REL/w01Dll/mg_item.c
Executable file
|
|
@ -0,0 +1,947 @@
|
|||
#include "REL/w01Dll.h"
|
||||
#include "game/audio.h"
|
||||
#include "game/data.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/hsfanim.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/process.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/window.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/ui.h"
|
||||
#include "game/board/window.h"
|
||||
|
||||
#include "dolphin.h"
|
||||
#include "math.h"
|
||||
|
||||
static void fn_1_E100(void);
|
||||
static void fn_1_E154(void);
|
||||
static void fn_1_E2B8(omObjData *arg0);
|
||||
static void fn_1_E44C(omObjData *arg0);
|
||||
static void fn_1_E914(omObjData *arg0);
|
||||
static void fn_1_ECD4(omObjData *arg0);
|
||||
static void fn_1_EEA0(omObjData *arg0, u16 *arg1);
|
||||
static void fn_1_EED8(omObjData *arg0);
|
||||
static void fn_1_F09C(omObjData *arg0);
|
||||
static void fn_1_F348(omObjData *arg0);
|
||||
static void fn_1_F3F8(omObjData *arg0);
|
||||
static void fn_1_F6E8(omObjData *arg0);
|
||||
static void fn_1_F890(omObjData *arg0);
|
||||
static void fn_1_FA1C(omObjData *arg0);
|
||||
static void fn_1_FABC(omObjData *arg0);
|
||||
static void fn_1_FB58(void);
|
||||
static void fn_1_FC3C(omObjData *arg0);
|
||||
static void fn_1_FCEC(void);
|
||||
static void fn_1_FD3C(omObjData *arg0);
|
||||
static void fn_1_FE44(omObjData *arg0);
|
||||
static void fn_1_FED0(omObjData *arg0);
|
||||
static s16 fn_1_1001C(u32 arg0);
|
||||
static void fn_1_101B8(s16 arg0);
|
||||
static void fn_1_10664(omObjData *arg0);
|
||||
static void fn_1_10820(omObjData *arg0);
|
||||
static void fn_1_10AE8(omObjData *arg0);
|
||||
static float fn_1_10BB0(u32 arg0);
|
||||
static void fn_1_10CF0(u32 arg0);
|
||||
static float fn_1_10EB8(Vec *arg0);
|
||||
static void fn_1_11064(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||
static void fn_1_11484(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||
|
||||
static void *lbl_1_bss_818;
|
||||
static Vec lbl_1_bss_80C;
|
||||
static omObjData *lbl_1_bss_7FC[4];
|
||||
static omObjData *lbl_1_bss_7F8;
|
||||
static omObjData *lbl_1_bss_7F4;
|
||||
static omObjData *lbl_1_bss_7F0;
|
||||
static float lbl_1_bss_7EC;
|
||||
static float lbl_1_bss_7E8;
|
||||
static s32 lbl_1_bss_7E4;
|
||||
static Vec lbl_1_bss_7D8;
|
||||
static s16 lbl_1_bss_7D6;
|
||||
static s16 lbl_1_bss_7D4;
|
||||
static s16 lbl_1_bss_7D2;
|
||||
static s16 lbl_1_bss_7D0;
|
||||
static Vec lbl_1_bss_7C4;
|
||||
static s32 lbl_1_bss_7C0_pad;
|
||||
static s32 lbl_1_bss_7BC;
|
||||
static s32 lbl_1_bss_7B8;
|
||||
static s16 lbl_1_bss_7B4;
|
||||
static s32 lbl_1_bss_7B0_pad;
|
||||
static s32 lbl_1_bss_7AC;
|
||||
static s16 lbl_1_bss_7AA;
|
||||
static s16 lbl_1_bss_7A8;
|
||||
static s32 lbl_1_bss_7A4;
|
||||
static AnimData *lbl_1_bss_7A0;
|
||||
|
||||
static s32 lbl_1_data_F08[] = {
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 109),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 110),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 111),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 112),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 113),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 114),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 115),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 116),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 118),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 119),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 120),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 121),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 122),
|
||||
DATA_MAKE_NUM(DATADIR_BOARD, 123)
|
||||
};
|
||||
|
||||
static s32 lbl_1_data_F40[8] = {
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 23),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 23)
|
||||
};
|
||||
|
||||
static s32 lbl_1_data_F60[8] = {
|
||||
DATA_MAKE_NUM(DATADIR_MARIOMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_PEACHMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_WARIOMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 64),
|
||||
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 64)
|
||||
};
|
||||
|
||||
void fn_1_D740(s16 *arg0) {
|
||||
s16 sp10[14];
|
||||
s16 sp8[4];
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
float var_f31;
|
||||
s32 var_r28;
|
||||
s32 var_r30;
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
lbl_1_bss_818 = HuDataSelHeapReadNum(DATA_MAKE_NUM(DATADIR_W01, 28), MEMORY_DEFAULT_NUM, HEAP_DATA);
|
||||
BoardModelPosGet(lbl_1_bss_6C4[16], &lbl_1_bss_80C);
|
||||
sp8[0] = BoardModelIDGet(lbl_1_bss_6C4[19]);
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[19], 1);
|
||||
for (i = 1; i < 4; i++) {
|
||||
sp8[i] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_W01, 24));
|
||||
}
|
||||
var_r30 = 0;
|
||||
for (i = 0; i < 4; i++) {
|
||||
lbl_1_bss_7FC[i] = omAddObjEx(boardObjMan, 0x165, 2, 0, -1, NULL);
|
||||
if (arg0[i] != -1) {
|
||||
lbl_1_bss_7FC[var_r30++]->work[1] = arg0[i];
|
||||
}
|
||||
}
|
||||
while (var_r30 != 4) {
|
||||
var_r28 = 0;
|
||||
for (i = 0; i < 14; i++) {
|
||||
for (j = 0; j < var_r30; j++) {
|
||||
if (i == lbl_1_bss_7FC[j]->work[1]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j == var_r30) {
|
||||
sp10[var_r28++] = i;
|
||||
}
|
||||
}
|
||||
lbl_1_bss_7FC[var_r30++]->work[1] = sp10[rand8() % var_r28];
|
||||
}
|
||||
temp_f30 = BoardModelMotionTimeGet(lbl_1_bss_6C4[18]);
|
||||
temp_f29 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[18]);
|
||||
for (i = 0; i < 4; i++) {
|
||||
lbl_1_bss_7FC[i]->model[0] = sp8[i];
|
||||
lbl_1_bss_7FC[i]->model[1] = Hu3DModelCreateFile(lbl_1_data_F08[lbl_1_bss_7FC[i]->work[1]]);
|
||||
if (lbl_1_bss_7FC[i]->work[1] == 5) {
|
||||
Hu3DData[lbl_1_bss_7FC[i]->model[1]].unk_F0[1][3] = -50.0f;
|
||||
}
|
||||
if (lbl_1_bss_7FC[i]->work[1] == 11) {
|
||||
Hu3DModelAttrSet(lbl_1_bss_7FC[i]->model[1], 0x40000001);
|
||||
}
|
||||
if (lbl_1_bss_7FC[i]->work[1] == 4) {
|
||||
Hu3DMotionSpeedSet(lbl_1_bss_7FC[i]->model[1], 0.0f);
|
||||
}
|
||||
Hu3DModelAttrReset(sp8[i], 1);
|
||||
Hu3DModelAttrSet(lbl_1_bss_7FC[i]->model[1], 1);
|
||||
Hu3DModelAttrSet(lbl_1_bss_7FC[i]->model[1], 0x40000002);
|
||||
omSetTra(lbl_1_bss_7FC[i], lbl_1_bss_80C.x, lbl_1_bss_80C.y + 66.0f, lbl_1_bss_80C.z);
|
||||
var_f31 = 90.0f - 90.0f * i + 360.0f * (temp_f30 / temp_f29);
|
||||
if (var_f31 >= 360.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
omSetRot(lbl_1_bss_7FC[i], 0.0f, var_f31, 0.0f);
|
||||
lbl_1_bss_7FC[i]->work[0] = Hu3DAnimCreate(lbl_1_bss_818, lbl_1_bss_7FC[i]->model[0], "item01");
|
||||
Hu3DAnimAttrSet(lbl_1_bss_7FC[i]->work[0], 1);
|
||||
lbl_1_bss_7FC[i]->work[2] = i;
|
||||
}
|
||||
for (i = 0; i < 4; i++) {
|
||||
Hu3DAnmNoSet(lbl_1_bss_7FC[i]->work[0], lbl_1_bss_7FC[i]->work[1]);
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_DD84(void) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (i != 0) {
|
||||
Hu3DModelKill(lbl_1_bss_7FC[i]->model[0]);
|
||||
} else {
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[19], 0);
|
||||
Hu3DAnimKill(lbl_1_bss_7FC[i]->work[0]);
|
||||
}
|
||||
Hu3DModelKill(lbl_1_bss_7FC[i]->model[1]);
|
||||
omDelObjEx(boardObjMan, lbl_1_bss_7FC[i]);
|
||||
}
|
||||
if (lbl_1_bss_7A0) {
|
||||
HuSprAnimKill(lbl_1_bss_7A0);
|
||||
lbl_1_bss_7A0 = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_DE94(void) {
|
||||
s32 i;
|
||||
|
||||
BoardModelPosGet(lbl_1_bss_6C4[16], &lbl_1_bss_80C);
|
||||
for (i = 0; i < 4; i++) {
|
||||
lbl_1_bss_7FC[i]->func = fn_1_FED0;
|
||||
}
|
||||
lbl_1_bss_7F4 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_E2B8);
|
||||
lbl_1_bss_7F8 = omAddObjEx(boardObjMan, 0x133, 0, 0, -1, fn_1_E44C);
|
||||
lbl_1_bss_7F8->work[3] = rand8() % 200 + 10;
|
||||
lbl_1_bss_7E4 = GWSystem.player_curr;
|
||||
BoardPlayerPosGet(lbl_1_bss_7E4, &lbl_1_bss_7C4);
|
||||
lbl_1_bss_7EC = 1.0f;
|
||||
lbl_1_bss_7E8 = 1.0f;
|
||||
lbl_1_bss_7AA = 0;
|
||||
lbl_1_bss_7BC = BoardPlayerMotionCreate(lbl_1_bss_7E4, lbl_1_data_F40[GWPlayer[lbl_1_bss_7E4].character]);
|
||||
lbl_1_bss_7B8 = BoardPlayerMotionCreate(lbl_1_bss_7E4, lbl_1_data_F60[GWPlayer[lbl_1_bss_7E4].character]);
|
||||
lbl_1_bss_7A0 = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_EFFECT, 0));
|
||||
HuSprAnimLock(lbl_1_bss_7A0);
|
||||
lbl_1_bss_7B4 = 0;
|
||||
}
|
||||
|
||||
static void fn_1_E100(void) {
|
||||
lbl_1_bss_7AA = 1;
|
||||
BoardMGExit();
|
||||
HuAudFXPlay(0x40F);
|
||||
BoardModelMotionStart(lbl_1_bss_6C4[21], 0, 0x40000004);
|
||||
}
|
||||
|
||||
static void fn_1_E154(void) {
|
||||
fn_1_DD84();
|
||||
BoardPlayerMotionKill(lbl_1_bss_7E4, lbl_1_bss_7BC);
|
||||
BoardPlayerMotionKill(lbl_1_bss_7E4, lbl_1_bss_7B8);
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[20], 0);
|
||||
BoardMGDoneFlagSet(0);
|
||||
}
|
||||
|
||||
static void fn_1_E2B8(omObjData *arg0) {
|
||||
if (lbl_1_bss_7AA == 1 && BoardMGDoneFlagGet() == 1) {
|
||||
fn_1_E154();
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
}
|
||||
}
|
||||
|
||||
static char *lbl_1_data_F9C[] = {
|
||||
"uma1", "uma2", "uma3", "uma4"
|
||||
};
|
||||
|
||||
static void fn_1_E44C(omObjData *arg0) {
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
float temp_f27;
|
||||
float var_f29;
|
||||
float temp_f28;
|
||||
float var_f26;
|
||||
float var_f24;
|
||||
s32 i;
|
||||
|
||||
temp_f28 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[17]);
|
||||
var_f29 = BoardModelMotionTimeGet(lbl_1_bss_6C4[17]);
|
||||
if (var_f29 >= temp_f28) {
|
||||
var_f29 -= temp_f28;
|
||||
}
|
||||
var_f24 = fmod(var_f29, temp_f28 / 4);
|
||||
if (var_f24 >= temp_f28 / 4 - 30.0f && lbl_1_bss_7B4 == 0) {
|
||||
lbl_1_bss_7B4 = 1;
|
||||
lbl_1_bss_7A8 = 90;
|
||||
}
|
||||
if (lbl_1_bss_7B4 != 0) {
|
||||
lbl_1_bss_7EC *= 0.97f;
|
||||
lbl_1_bss_7A8--;
|
||||
}
|
||||
if (lbl_1_bss_7EC != 1.0f && lbl_1_bss_7A8 == 0) {
|
||||
lbl_1_bss_7EC = 0.0f;
|
||||
BoardAudSeqPause(0, 1, 1000);
|
||||
BoardPlayerPosGet(lbl_1_bss_7E4, &sp18);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_6C4[17]), lbl_1_data_F9C[0], &spC);
|
||||
var_f26 = PSVECSquareDistance(&sp18, &spC);
|
||||
arg0->work[2] = 0;
|
||||
for (i = 1; i < 4; i++) {
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_6C4[17]), lbl_1_data_F9C[i], &spC);
|
||||
temp_f27 = PSVECSquareDistance(&sp18, &spC);
|
||||
if (temp_f27 < var_f26) {
|
||||
var_f26 = temp_f27;
|
||||
arg0->work[2] = i;
|
||||
}
|
||||
}
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_6C4[17]), lbl_1_data_F9C[arg0->work[2]], &lbl_1_bss_7D8);
|
||||
PSVECSubtract(&lbl_1_bss_7D8, &sp18, &spC);
|
||||
PSVECNormalize(&spC, &spC);
|
||||
arg0->trans.x = spC.x;
|
||||
arg0->trans.y = spC.y;
|
||||
arg0->trans.z = spC.z;
|
||||
arg0->rot.x = sqrtf((lbl_1_bss_7D8.x - sp18.x) * (lbl_1_bss_7D8.x - sp18.x) + (lbl_1_bss_7D8.z - sp18.z) * (lbl_1_bss_7D8.z - sp18.z));
|
||||
arg0->rot.y = 10.0f;
|
||||
arg0->rot.z = sp18.y;
|
||||
arg0->scale.x = 0.0f;
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 4, 0.0f, 5.0f, 0);
|
||||
arg0->func = fn_1_E914;
|
||||
}
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
|
||||
}
|
||||
|
||||
static void fn_1_E914(omObjData *arg0) {
|
||||
Vec spC;
|
||||
s32 i;
|
||||
|
||||
BoardPlayerPosGet(lbl_1_bss_7E4, &spC);
|
||||
spC.x += arg0->trans.x * arg0->rot.x / 32.760002f;
|
||||
spC.z += arg0->trans.z * arg0->rot.x / 32.760002f;
|
||||
spC.y += arg0->rot.y - 0.016666668f * arg0->scale.x * arg0->scale.x;
|
||||
arg0->scale.x += 1.0f;
|
||||
if (sqrtf((lbl_1_bss_7D8.x - spC.x) * (lbl_1_bss_7D8.x - spC.x) + (lbl_1_bss_7D8.z - spC.z) * (lbl_1_bss_7D8.z - spC.z)) < 2.0f) {
|
||||
spC = lbl_1_bss_7D8;
|
||||
BoardPlayerRotSet(lbl_1_bss_7E4, 0.0f, fn_1_10BB0(arg0->work[2]), 0.0f);
|
||||
lbl_1_bss_7EC = 0.05f;
|
||||
lbl_1_bss_7E8 = 0.05f;
|
||||
BoardModelAttrReset(lbl_1_bss_6C4[18], 0x40000002);
|
||||
BoardModelAttrSet(lbl_1_bss_6C4[18], 0x40000001);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], 0.0f);
|
||||
for (i = 0; i < 4; i++) {
|
||||
lbl_1_bss_7FC[i]->func = fn_1_FED0;
|
||||
}
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001);
|
||||
lbl_1_bss_7D6 = MGSeqCreate(3, 0);
|
||||
BoardMusStart(1, 0xE, 0x7F, 0);
|
||||
arg0->func = fn_1_ECD4;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_7E4, &spC);
|
||||
}
|
||||
|
||||
static void fn_1_ECD4(omObjData *arg0) {
|
||||
lbl_1_bss_7EC *= 1.05f;
|
||||
lbl_1_bss_7E8 *= 1.05f;
|
||||
if (lbl_1_bss_7EC > 2.0f) {
|
||||
lbl_1_bss_7EC = 2.0f;
|
||||
}
|
||||
if (lbl_1_bss_7E8 > 4.0f) {
|
||||
lbl_1_bss_7E8 = 4.0f;
|
||||
}
|
||||
if (MGSeqStatGet(lbl_1_bss_7D6) == 0) {
|
||||
lbl_1_bss_7EC = 2.0f;
|
||||
lbl_1_bss_7E8 = 4.0f;
|
||||
arg0->func = fn_1_EED8;
|
||||
lbl_1_bss_7D2 = 5;
|
||||
lbl_1_bss_7D0 = 60;
|
||||
lbl_1_bss_7D4 = MGSeqCreate(1, lbl_1_bss_7D2, 0x120, 0x40);
|
||||
}
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8);
|
||||
fn_1_10CF0(arg0->work[2]);
|
||||
}
|
||||
|
||||
static void fn_1_EEA0(omObjData *arg0, u16 *arg1) {
|
||||
*arg1 = 0;
|
||||
if (arg0->work[3] != 0) {
|
||||
arg0->work[3]--;
|
||||
} else {
|
||||
*arg1 |= 0x100;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_EED8(omObjData *arg0) {
|
||||
s16 temp_r29;
|
||||
u16 var_r30;
|
||||
|
||||
fn_1_10CF0(arg0->work[2]);
|
||||
temp_r29 = GWPlayer[lbl_1_bss_7E4].port;
|
||||
if ((lbl_1_bss_7D0 -= 1) == 0) {
|
||||
if ((lbl_1_bss_7D2 -= 1) >= 0) {
|
||||
MGSeqParamSet(lbl_1_bss_7D4, 1, lbl_1_bss_7D2);
|
||||
}
|
||||
lbl_1_bss_7D0 = 60;
|
||||
}
|
||||
if (GWPlayerCfg[lbl_1_bss_7E4].iscom == 1) {
|
||||
fn_1_EEA0(arg0, &var_r30);
|
||||
} else {
|
||||
var_r30 = HuPadBtnDown[temp_r29];
|
||||
}
|
||||
if (lbl_1_bss_7D2 < 0 || (var_r30 & 0x100)) {
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], 0.0f);
|
||||
MGSeqParamSet(lbl_1_bss_7D4, 2, -1);
|
||||
arg0->scale.y = 0.0f;
|
||||
arg0->func = fn_1_F09C;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_F09C(omObjData *arg0) {
|
||||
float temp_f31;
|
||||
float var_f30;
|
||||
|
||||
temp_f31 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[18]);
|
||||
arg0->scale.y += lbl_1_bss_7E8;
|
||||
if (arg0->scale.y >= temp_f31 - 150.0f) {
|
||||
lbl_1_bss_7E8 *= 0.9745f;
|
||||
if (lbl_1_bss_7E8 < 0.08f) {
|
||||
lbl_1_bss_7E8 = 0.08f;
|
||||
}
|
||||
}
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8);
|
||||
if (arg0->scale.y >= temp_f31) {
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], 0.0f);
|
||||
var_f30 = arg0->scale.y - temp_f31 + BoardModelMotionTimeGet(lbl_1_bss_6C4[18]);
|
||||
if (var_f30 > temp_f31) {
|
||||
var_f30 -= temp_f31;
|
||||
}
|
||||
BoardModelMotionTimeSet(lbl_1_bss_6C4[18], var_f30);
|
||||
arg0->work[0] = fn_1_1001C(arg0->work[2]);
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[20], 1);
|
||||
BoardModelPosSet(lbl_1_bss_6C4[20], lbl_1_bss_7FC[arg0->work[0]]->trans.x, lbl_1_bss_7FC[arg0->work[0]]->trans.y + 1.0f, lbl_1_bss_7FC[arg0->work[0]]->trans.z);
|
||||
BoardModelRotSet(lbl_1_bss_6C4[20], lbl_1_bss_7FC[arg0->work[0]]->rot.x, lbl_1_bss_7FC[arg0->work[0]]->rot.y + 1.0f, lbl_1_bss_7FC[arg0->work[0]]->rot.z);
|
||||
arg0->work[1] = 60;
|
||||
BoardAudSeqFadeOut(1, 100);
|
||||
arg0->func = fn_1_F348;
|
||||
HuAudFXPlay(0x40A);
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_F348(omObjData *arg0) {
|
||||
if ((arg0->work[1] / 4) & 1) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[20], 0);
|
||||
} else {
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[20], 1);
|
||||
}
|
||||
if ((arg0->work[1] -= 1) == 0) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C4[20], 0);
|
||||
fn_1_101B8(arg0->work[0]);
|
||||
HuAudFXPlay(0x310);
|
||||
arg0->func = fn_1_F3F8;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_F3F8(omObjData *arg0) {
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
|
||||
if (lbl_1_bss_7F0->work[0] != 1) {
|
||||
return;
|
||||
}
|
||||
BoardPlayerPosGet(lbl_1_bss_7E4, &sp18);
|
||||
PSVECSubtract(&lbl_1_bss_7C4, &sp18, &spC);
|
||||
PSVECNormalize(&spC, &spC);
|
||||
arg0->trans.x = spC.x;
|
||||
arg0->trans.y = spC.y;
|
||||
arg0->trans.z = spC.z;
|
||||
arg0->rot.x = sqrtf((lbl_1_bss_7C4.x - sp18.x) * (lbl_1_bss_7C4.x - sp18.x) + (lbl_1_bss_7C4.z - sp18.z) * (lbl_1_bss_7C4.z - sp18.z));
|
||||
arg0->scale.y = 20.0f + 40.0f * (arg0->rot.x / 445.0f);
|
||||
arg0->rot.y = 0.016666668f * (arg0->scale.y / 2) * (arg0->scale.y / 2);
|
||||
arg0->rot.z = sp18.y;
|
||||
arg0->scale.x = 0.0f;
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 4, 0.0f, 5.0f, 0);
|
||||
PSVECSubtract(&lbl_1_bss_7C4, &sp18, &spC);
|
||||
PSVECNormalize(&spC, &spC);
|
||||
BoardPlayerRotSet(lbl_1_bss_7E4, 0.0f, fn_1_10EB8(&spC), 0.0f);
|
||||
arg0->func = fn_1_F6E8;
|
||||
}
|
||||
|
||||
static void fn_1_F6E8(omObjData *arg0) {
|
||||
Vec sp8;
|
||||
|
||||
BoardPlayerPosGet(lbl_1_bss_7E4, &sp8);
|
||||
sp8.x += arg0->trans.x * arg0->rot.x / arg0->scale.y;
|
||||
sp8.z += arg0->trans.z * arg0->rot.x / arg0->scale.y;
|
||||
sp8.y += arg0->rot.y - 0.016666668f * arg0->scale.x * arg0->scale.x;
|
||||
arg0->scale.x += 1.0f;
|
||||
if (sp8.y < lbl_1_bss_80C.y || arg0->scale.x >= arg0->scale.y) {
|
||||
sp8.y = lbl_1_bss_80C.y;
|
||||
BoardCameraMotionStart(BoardPlayerModelGet(lbl_1_bss_7E4), NULL, 700.0f, -1.0f);
|
||||
BoardPlayerMotionStart(lbl_1_bss_7E4, 2, 0x40000001);
|
||||
arg0->func = fn_1_F890;
|
||||
}
|
||||
BoardPlayerPosSetV(lbl_1_bss_7E4, &sp8);
|
||||
}
|
||||
|
||||
static void fn_1_F890(omObjData *arg0) {
|
||||
Vec sp8;
|
||||
|
||||
BoardPlayerRotGet(lbl_1_bss_7E4, &sp8);
|
||||
if (sp8.y == 0.0f) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 1, 0.0f, 10.0f, 0x40000001);
|
||||
lbl_1_bss_7F0->work[0] = 0;
|
||||
lbl_1_bss_7F0->func = fn_1_10820;
|
||||
arg0->func = fn_1_FA1C;
|
||||
} else if (sp8.y > 180.0f) {
|
||||
if (360.0f - sp8.y < 3.0f) {
|
||||
sp8.y = 0.0f;
|
||||
} else {
|
||||
sp8.y += 3.0f;
|
||||
}
|
||||
} else {
|
||||
if (sp8.y < 3.0f) {
|
||||
sp8.y = 0.0f;
|
||||
} else {
|
||||
sp8.y -= 3.0f;
|
||||
}
|
||||
}
|
||||
BoardPlayerRotSetV(lbl_1_bss_7E4, &sp8);
|
||||
}
|
||||
|
||||
static void fn_1_FA1C(omObjData *arg0) {
|
||||
if (lbl_1_bss_7F0->work[0] == 1) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7BC, 0.0f, 10.0f, 0);
|
||||
arg0->work[0] = 30;
|
||||
lbl_1_bss_7A4 = HuAudSStreamPlay(2);
|
||||
arg0->func = fn_1_FABC;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_FABC(omObjData *arg0) {
|
||||
Process *var_r30;
|
||||
|
||||
if (arg0->work[0] == 0) {
|
||||
if (HuAudSStreamStatGet(lbl_1_bss_7A4) == 0) {
|
||||
var_r30 = HuPrcCreate(fn_1_FB58, 0x2004, 0x1000, 0);
|
||||
var_r30->user_data = arg0;
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
arg0->func = NULL;
|
||||
}
|
||||
} else {
|
||||
arg0->work[0]--;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_FB58(void) {
|
||||
omObjData *temp_r31;
|
||||
|
||||
BoardWinCreate(2, MAKE_MESSID(10, 6), 0);
|
||||
BoardWinInsertMesSet(MAKE_MESSID(8, lbl_1_bss_7F0->work[1]), 0);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
temp_r31 = HuPrcCurrentGet()->user_data;
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 1, 0.0f, 10.0f, 0);
|
||||
lbl_1_bss_7F0->work[0] = 0;
|
||||
HuAudFXPlay(0x30D);
|
||||
HuAudFXFadeOut(lbl_1_bss_7AC, 1000);
|
||||
lbl_1_bss_7F0->func = fn_1_10AE8;
|
||||
temp_r31->func = fn_1_FC3C;
|
||||
HuPrcKill(NULL);
|
||||
while (TRUE) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_FC3C(omObjData *arg0) {
|
||||
Process *var_r31;
|
||||
|
||||
if (lbl_1_bss_7F0->work[0] == 1) {
|
||||
BoardPlayerItemAdd(lbl_1_bss_7E4, lbl_1_bss_7F0->work[1]);
|
||||
omVibrate(lbl_1_bss_7E4, 12, 6, 6);
|
||||
var_r31 = HuPrcCreate(fn_1_FCEC, 0x2004, 0x1000, 0);
|
||||
var_r31->user_data = arg0;
|
||||
arg0->func = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_FCEC(void) {
|
||||
omObjData *var_r31;
|
||||
|
||||
BoardWinCreate(2, MAKE_MESSID(10, 7), 0);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
var_r31 = HuPrcCurrentGet()->user_data;
|
||||
var_r31->func = fn_1_FD3C;
|
||||
HuPrcKill(NULL);
|
||||
while (TRUE) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_FD3C(omObjData *arg0) {
|
||||
BoardStatusShowSetAll(1);
|
||||
BoardCameraTargetModelSet(lbl_1_bss_6C4[21]);
|
||||
BoardCameraOffsetSet(0.0f, 0.0f, 0.0f);
|
||||
BoardCameraXRotZoomSet(1200.0f, -45.0f);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], 1.0f);
|
||||
Hu3DModelKill(lbl_1_bss_7F0->model[0]);
|
||||
Hu3DModelKill(lbl_1_bss_7F0->model[1]);
|
||||
Hu3DModelKill(lbl_1_bss_7F0->model[2]);
|
||||
omDelObjEx(HuPrcCurrentGet(), lbl_1_bss_7F0);
|
||||
arg0->func = fn_1_FE44;
|
||||
}
|
||||
|
||||
static void fn_1_FE44(omObjData *arg0) {
|
||||
if (BoardStatusStopCheck(lbl_1_bss_7E4) && BoardCameraMotionIsDone()) {
|
||||
lbl_1_bss_7AA = 1;
|
||||
BoardMGExit();
|
||||
HuAudFXPlay(0x40F);
|
||||
BoardModelMotionStart(lbl_1_bss_6C4[21], 0, 0x40000004);
|
||||
arg0->func = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_FED0(omObjData *arg0) {
|
||||
float temp_f30;
|
||||
float var_f31;
|
||||
float var_f29;
|
||||
|
||||
temp_f30 = BoardModelMotionTimeGet(lbl_1_bss_6C4[18]);
|
||||
var_f29 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[18]);
|
||||
var_f31 = 90.0f - 90.0f * arg0->work[2] + 360.0f * (temp_f30 / var_f29);
|
||||
if (var_f31 >= 360.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
omSetRot(arg0, 0.0f, var_f31, 0.0f);
|
||||
}
|
||||
|
||||
static s16 fn_1_1001C(u32 arg0) {
|
||||
float var_f29;
|
||||
float var_f28;
|
||||
float temp_f27;
|
||||
float temp_f26;
|
||||
float var_f31;
|
||||
float var_f30;
|
||||
|
||||
temp_f26 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[18]);
|
||||
temp_f27 = 360.0f - 360.0f * (BoardModelMotionTimeGet(lbl_1_bss_6C4[18]) / temp_f26);
|
||||
var_f30 = BoardModelMotionTimeGet(lbl_1_bss_6C4[17]);
|
||||
var_f29 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[17]);
|
||||
var_f30 = var_f30 - (var_f29 / 4) * arg0;
|
||||
if (var_f30 < 0.0f) {
|
||||
var_f30 += var_f29;
|
||||
}
|
||||
var_f28 = 360.0f * (var_f30 / var_f29);
|
||||
var_f31 = var_f28 - temp_f27;
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
var_f31 /= 90.0f;
|
||||
return var_f31;
|
||||
}
|
||||
|
||||
static void fn_1_101B8(s16 arg0) {
|
||||
omObjData *var_r31;
|
||||
float *var_r30;
|
||||
float var_f27;
|
||||
float temp_f26;
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
float temp_f28;
|
||||
float var_f31;
|
||||
|
||||
var_r31 = lbl_1_bss_7F0 = omAddObjEx(boardObjMan, 0x165, 3, 0, -1, fn_1_10664);
|
||||
var_r31->model[0] = lbl_1_bss_7FC[arg0]->model[1];
|
||||
Hu3DModelAttrReset(var_r31->model[0], 1);
|
||||
lbl_1_bss_7F0->work[1] = lbl_1_bss_7FC[arg0]->work[1];
|
||||
lbl_1_bss_7F0->data = HuMemDirectMallocNum(HEAP_SYSTEM, 3 * sizeof(float), MEMORY_DEFAULT_NUM);
|
||||
var_r30 = lbl_1_bss_7F0->data;
|
||||
omSetRot(var_r31, 0.0f, 0.0f, 0.0f);
|
||||
omSetSca(var_r31, 0.0f, 0.0f, 0.0f);
|
||||
temp_f26 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[18]);
|
||||
var_f27 = 360.0f - 360.0f * (BoardModelMotionTimeGet(lbl_1_bss_6C4[18]) / temp_f26);
|
||||
var_f31 = 45.0f + var_f27 + 90.0f * arg0;
|
||||
if (var_f31 >= 360.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
temp_f30 = lbl_1_bss_80C.x - 100.0 * cos(var_f31 * M_PI / 180.0);
|
||||
temp_f28 = lbl_1_bss_80C.z - 100.0 * sin(var_f31 * M_PI / 180.0);
|
||||
temp_f29 = lbl_1_bss_80C.y + 66.0f + 1.0f;
|
||||
omSetTra(var_r31, temp_f30, temp_f29, temp_f28);
|
||||
var_r31->work[0] = 0;
|
||||
var_r30[0] = 0.1f;
|
||||
var_r30[2] = 20.0f;
|
||||
var_r30[1] = 0.0f;
|
||||
var_r31->model[1] = Hu3DParticleCreate(lbl_1_bss_7A0, 200);
|
||||
var_r31->model[2] = Hu3DParticleCreate(lbl_1_bss_7A0, 100);
|
||||
Hu3DParticleHookSet(var_r31->model[1], fn_1_11064);
|
||||
Hu3DParticleHookSet(var_r31->model[2], fn_1_11484);
|
||||
Hu3DParticleColSet(var_r31->model[1], 0xFF, 0xFF, 0);
|
||||
Hu3DParticleColSet(var_r31->model[2], 0xFF, 0xFF, 0);
|
||||
Hu3DModelPosSet(var_r31->model[1], 0.0f, 0.0f, 0.0f);
|
||||
Hu3DModelPosSet(var_r31->model[2], temp_f30, temp_f29, temp_f28);
|
||||
Hu3DParticleBlendModeSet(var_r31->model[1], 1);
|
||||
Hu3DParticleBlendModeSet(var_r31->model[2], 1);
|
||||
Hu3DModelLayerSet(var_r31->model[1], 3);
|
||||
Hu3DModelLayerSet(var_r31->model[2], 3);
|
||||
lbl_1_bss_7AC = HuAudFXPlay(0x35F);
|
||||
}
|
||||
|
||||
static void fn_1_10664(omObjData *arg0) {
|
||||
float *temp_r31;
|
||||
float var_f31;
|
||||
|
||||
temp_r31 = arg0->data;
|
||||
var_f31 = temp_r31[0];
|
||||
if (arg0->work[0] == 0) {
|
||||
if (var_f31 > 1.0f) {
|
||||
var_f31 = 1.0f;
|
||||
} else {
|
||||
temp_r31[0] += 0.025f;
|
||||
}
|
||||
arg0->trans.y += temp_r31[2];
|
||||
temp_r31[2] -= 1.0f;
|
||||
if (temp_r31[2] < 0.0f && arg0->trans.y < lbl_1_bss_80C.y + 66.0f + 1.0f + 90.0f) {
|
||||
arg0->work[0] = 1;
|
||||
}
|
||||
omSetSca(arg0, var_f31, var_f31, var_f31);
|
||||
} else {
|
||||
arg0->trans.y += sin(temp_r31[1] * M_PI / 180.0);
|
||||
temp_r31[1] += 4.0f;
|
||||
if (temp_r31[1] >= 360.0f) {
|
||||
temp_r31[1] -= 360.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_10820(omObjData *arg0) {
|
||||
Vec sp24;
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
float var_f28;
|
||||
float *temp_r30;
|
||||
|
||||
temp_r30 = arg0->data;
|
||||
if (arg0->work[0] == 0) {
|
||||
BoardPlayerPosGet(lbl_1_bss_7E4, &sp24);
|
||||
sp18.x = arg0->trans.x;
|
||||
sp18.y = 0.0f;
|
||||
sp18.z = arg0->trans.z;
|
||||
sp24.y = 0.0f;
|
||||
PSVECSubtract(&sp24, &sp18, &spC);
|
||||
PSVECNormalize(&spC, &spC);
|
||||
var_f28 = sqrtf((sp24.x - sp18.x) * (sp24.x - sp18.x) + (sp24.z - sp18.z) * (sp24.z - sp18.z));
|
||||
if (var_f28 < 8.0f) {
|
||||
arg0->trans.x = sp24.x;
|
||||
arg0->trans.z = sp24.z;
|
||||
arg0->work[0] = 1;
|
||||
} else {
|
||||
arg0->trans.x += 8.0f * spC.x;
|
||||
arg0->trans.z += 8.0f * spC.z;
|
||||
}
|
||||
}
|
||||
arg0->trans.y += sin(temp_r30[1] * M_PI / 180.0);
|
||||
temp_r30[1] += 4.0f;
|
||||
if (temp_r30[1] >= 360.0f) {
|
||||
temp_r30[1] -= 360.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_10AE8(omObjData *arg0) {
|
||||
float *temp_r31;
|
||||
|
||||
temp_r31 = arg0->data;
|
||||
if (arg0->work[0] == 0) {
|
||||
temp_r31[0] -= 0.016666668f;
|
||||
if (temp_r31[0] <= 0.0f) {
|
||||
temp_r31[0] = 0.0f;
|
||||
arg0->work[0] = 1;
|
||||
HuAudFXStop(lbl_1_bss_7AC);
|
||||
}
|
||||
arg0->trans.y -= 2.1666667f;
|
||||
}
|
||||
omSetSca(arg0, temp_r31[0], temp_r31[0], temp_r31[0]);
|
||||
}
|
||||
|
||||
static float fn_1_10BB0(u32 arg0) {
|
||||
float var_f30;
|
||||
float temp_f29;
|
||||
float var_f31;
|
||||
|
||||
var_f30 = BoardModelMotionTimeGet(lbl_1_bss_6C4[17]);
|
||||
temp_f29 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[17]);
|
||||
var_f30 = var_f30 - (temp_f29 / 4) * arg0;
|
||||
if (var_f30 < 0.0f) {
|
||||
var_f30 += temp_f29;
|
||||
}
|
||||
var_f31 = 180.0f + -360.0f * (var_f30 / temp_f29);
|
||||
if (var_f31 >= 360.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
return var_f31;
|
||||
}
|
||||
|
||||
static void fn_1_10CF0(u32 arg0) {
|
||||
float var_f30;
|
||||
float temp_f29;
|
||||
float var_f31;
|
||||
float var_f28;
|
||||
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_6C4[17]), lbl_1_data_F9C[arg0], &lbl_1_bss_7D8);
|
||||
BoardPlayerPosSetV(lbl_1_bss_7E4, &lbl_1_bss_7D8);
|
||||
var_f30 = BoardModelMotionTimeGet(lbl_1_bss_6C4[17]);
|
||||
temp_f29 = BoardModelMotionMaxTimeGet(lbl_1_bss_6C4[17]);
|
||||
var_f30 = var_f30 - (temp_f29 / 4) * arg0;
|
||||
if (var_f30 < 0.0f) {
|
||||
var_f30 += temp_f29;
|
||||
}
|
||||
var_f31 = 180.0f + -360.0f * (var_f30 / temp_f29);
|
||||
if (var_f31 >= 360.0f) {
|
||||
var_f31 -= 360.0f;
|
||||
}
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
var_f28 = var_f31;
|
||||
BoardPlayerRotSet(lbl_1_bss_7E4, 0.0f, var_f28, 0.0f);
|
||||
}
|
||||
|
||||
static float fn_1_10EB8(Vec *arg0) {
|
||||
float var_f31;
|
||||
|
||||
if (arg0->x || arg0->z) {
|
||||
if (arg0->x == 0.0f) {
|
||||
if (arg0->z > 0.0f) {
|
||||
return 0.0f;
|
||||
} else {
|
||||
return 180.0f;
|
||||
}
|
||||
}
|
||||
if (arg0->z == 0.0f) {
|
||||
if (arg0->x > 0.0f) {
|
||||
return 90.0f;
|
||||
} else {
|
||||
return 270.0f;
|
||||
}
|
||||
}
|
||||
var_f31 = 180.0 * (atan2(arg0->z, arg0->x) / M_PI);
|
||||
if (arg0->z < 0.0f) {
|
||||
var_f31 = 90.0f - var_f31;
|
||||
} else {
|
||||
var_f31 = 90.0f - var_f31;
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
}
|
||||
}
|
||||
return var_f31;
|
||||
}
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
static void fn_1_11064(ModelData *model, ParticleData *particle, Mtx matrix) {
|
||||
HsfanimStruct01 *var_r31;
|
||||
float temp_f30;
|
||||
float temp_f29;
|
||||
float temp_f31;
|
||||
s32 var_r28;
|
||||
s32 i;
|
||||
|
||||
if (particle->unk_34 == 0) {
|
||||
var_r31 = particle->unk_48;
|
||||
for (i = 0; i < particle->unk_30; i++, var_r31++) {
|
||||
var_r31->unk40.a = 0;
|
||||
var_r31->unk2C = 0.0f;
|
||||
}
|
||||
particle->unk_00 = 0;
|
||||
}
|
||||
temp_f31 = lbl_1_bss_7F0->scale.x;
|
||||
for (i = 0; i < 30; i++) {
|
||||
var_r31 = particle->unk_48;
|
||||
for (var_r28 = 0; var_r28 < particle->unk_30; var_r28++, var_r31++) {
|
||||
if (var_r31->unk2C == 0.0f) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (var_r28 != particle->unk_30) {
|
||||
temp_f30 = 0.003921569f * (frand() & 0xFF) * 360.0f;
|
||||
temp_f29 = 0.003921569f * (frand() & 0xFF) * 70.0f * temp_f31;
|
||||
var_r31->unk34.x = lbl_1_bss_7F0->trans.x + temp_f29 * sin(temp_f30 * M_PI / 180.0);
|
||||
var_r31->unk34.z = lbl_1_bss_7F0->trans.z + temp_f29 * cos(temp_f30 * M_PI / 180.0);
|
||||
var_r31->unk34.y = lbl_1_bss_7F0->trans.y + temp_f31 * (-30.0f + 0.003921569f * (frand() & 0xFF) * 60.0f);
|
||||
var_r31->unk08.x = 0.5f + 0.003921569f * (frand() & 0xFF) * 3.0f;
|
||||
var_r31->unk08.y = 0.3f + 0.003921569f * (frand() & 0xFF) * 2.0f;
|
||||
var_r31->unk40.a = 0xB4;
|
||||
var_r31->unk2C = 15.0f * temp_f31;
|
||||
}
|
||||
}
|
||||
var_r31 = particle->unk_48;
|
||||
for (i = 0; i < particle->unk_30; i++, var_r31++) {
|
||||
if (var_r31->unk2C != 0.0f) {
|
||||
var_r31->unk34.y -= var_r31->unk08.x;
|
||||
var_r31->unk2C -= var_r31->unk08.y;
|
||||
if (var_r31->unk2C <= 0.0f) {
|
||||
var_r31->unk2C = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void fn_1_11484(ModelData *model, ParticleData *particle, Mtx matrix) {
|
||||
HsfanimStruct01 *var_r31;
|
||||
float temp_f29;
|
||||
float temp_f30;
|
||||
float temp_f31;
|
||||
s32 var_r28;
|
||||
s32 var_r29;
|
||||
|
||||
if (particle->unk_34 == 0) {
|
||||
var_r31 = particle->unk_48;
|
||||
for (var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) {
|
||||
var_r31->unk40.a = 0;
|
||||
var_r31->unk2C = 0.0f;
|
||||
}
|
||||
particle->unk_00 = 0;
|
||||
}
|
||||
if (particle->unk_00 == 0) {
|
||||
var_r31 = particle->unk_48;
|
||||
for (var_r28 = 0; var_r28 < particle->unk_30; var_r28++, var_r31++) {
|
||||
temp_f30 = 0.003921569f * (frand() & 0xFF) * 360.0f;
|
||||
temp_f31 = 0.003921569f * (frand() & 0xFF) * 50.0f;
|
||||
var_r31->unk08.x = temp_f31 * cos(temp_f30 * M_PI / 180.0);
|
||||
var_r31->unk08.y = 2.0f + 0.003921569f * (frand() & 0xFF) * 4.0f;
|
||||
var_r31->unk08.z = temp_f31 * sin(temp_f30 * M_PI / 180.0);
|
||||
temp_f29 = 60.0f + 20.0f * (frand() & 0xFF) * 0.003921569f;
|
||||
temp_f31 = 4.0f + 5.0f * (frand() & 0xFF) * 0.003921569f;
|
||||
var_r31->unk14.x = temp_f31 * sin(temp_f30 * M_PI / 180.0) * cos(temp_f29 * M_PI / 180.0);
|
||||
var_r31->unk14.y = temp_f31 * sin(temp_f29 * M_PI / 180.0);
|
||||
var_r31->unk14.z = temp_f31 * cos(temp_f30 * M_PI / 180.0) * cos(temp_f29 * M_PI / 180.0);
|
||||
var_r31->unk20 = 1.0f;
|
||||
var_r31->unk40.a = 0xB4;
|
||||
var_r31->unk2C = 9.0f + 0.003921569f * (frand() & 0xFF) * 4.0f;
|
||||
}
|
||||
particle->unk_00 = 1;
|
||||
}
|
||||
var_r31 = particle->unk_48;
|
||||
for (var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) {
|
||||
if (var_r31->unk2C != 0.0f) {
|
||||
var_r31->unk34.x = var_r31->unk08.x + var_r31->unk14.x * var_r31->unk20;
|
||||
var_r31->unk34.z = var_r31->unk08.z + var_r31->unk14.z * var_r31->unk20;
|
||||
var_r31->unk34.y = var_r31->unk08.y + var_r31->unk14.y * var_r31->unk20 - 0.2f * var_r31->unk20 * var_r31->unk20;
|
||||
var_r31->unk2C -= 0.25f;
|
||||
var_r31->unk20 += 1.0f;
|
||||
if (var_r31->unk2C <= 0.0f) {
|
||||
var_r31->unk2C = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -206,7 +206,7 @@ s32 fn_1_3478(s32 arg0) {
|
|||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_data_310, &sp8, &sp14, 1900.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lbl_1_data_310, &sp8, &sp14, 1900.0f, -1.0f, 21);
|
||||
temp_r28 = GWPlayer[arg0].space_curr;
|
||||
BoardPlayerPosGet(arg0, &sp2C);
|
||||
temp = BoardSpaceLinkFlagSearch(0, temp_r28, 0x02000000);
|
||||
|
|
@ -392,7 +392,7 @@ void fn_1_3968(s32 arg0) {
|
|||
sp18.y = 180.0f;
|
||||
sp18.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_data_310, &sp18, 0, 4000.0f, -1.0f, 0x150);
|
||||
BoardCameraMotionStartEx(lbl_1_data_310, &sp18, NULL, 4000.0f, -1.0f, 336);
|
||||
|
||||
for (var_r28 = 0, sp8 = 0; ; sp8++) {
|
||||
if (var_r28 == 0) {
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ s32 fn_1_7D18(s32 arg0) {
|
|||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[7], &sp8, &sp14, 1500.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[7], &sp8, &sp14, 1500.0f, -1.0f, 21);
|
||||
space = GWPlayer[arg0].space_curr;
|
||||
temp_r28 = BoardSpaceLinkFlagSearch(0, space, 0x02000000);
|
||||
BoardPlayerPosGet(arg0, &sp2C);
|
||||
|
|
@ -400,7 +400,7 @@ void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
|||
arg0->rot.y = 16.666666f * arg0->rot.x;
|
||||
arg0->scale.x = BoardModelMotionMaxTimeGet(lbl_1_bss_C[7]);
|
||||
HuWinDispOff(lbl_1_data_454);
|
||||
BoardCameraMotionStartEx(-1, 0, 0, 1900.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(-1, NULL, NULL, 1900.0f, -1.0f, 21);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -241,7 +241,7 @@ s32 fn_1_9CF4(s32 arg0) {
|
|||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[8], &sp8, &sp14, 1500.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[8], &sp8, &sp14, 1500.0f, -1.0f, 21);
|
||||
spaceCur = GWPlayer[arg0].space_curr;
|
||||
temp_r29 = BoardSpaceLinkFlagSearch(0, spaceCur, 0x02000000);
|
||||
BoardPlayerPosGet(arg0, &sp2C);
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
sp8.x = -20.0f;
|
||||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C, &sp8, &sp14, 1360.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C, &sp8, &sp14, 1360.0f, -1.0f, 21);
|
||||
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x28);
|
||||
|
||||
while (GWPlayer[arg0].moving) {
|
||||
|
|
@ -471,9 +471,9 @@ void fn_1_20E0(s32 arg0) {
|
|||
fn_1_2AC0();
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
BoardCameraMotionStartEx(-1, NULL, 0, 680.0f, -1.0f, 13);
|
||||
BoardCameraMotionStartEx(-1, NULL, NULL, 680.0f, -1.0f, 13);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMotionStartEx(-1, NULL, 0, 1360.0f, -1.0f, 13);
|
||||
BoardCameraMotionStartEx(-1, NULL, NULL, 1360.0f, -1.0f, 13);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
|
||||
|
|
@ -498,7 +498,7 @@ void fn_1_20E0(s32 arg0) {
|
|||
sp18.x = -20.0f;
|
||||
sp18.y = 0.0f;
|
||||
sp18.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[1], &sp18, &sp24, 3000.0f, -1.0f, 0x3C);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[1], &sp18, &sp24, 3000.0f, -1.0f, 60);
|
||||
BoardCameraMotionWait();
|
||||
omVibrate(arg0, 0x1E, 6, 6);
|
||||
HuPrcSleep(0x1E);
|
||||
|
|
@ -526,7 +526,7 @@ void fn_1_20E0(s32 arg0) {
|
|||
sp18.x = -20.0f;
|
||||
sp18.y = 0.0f;
|
||||
sp18.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C, &sp18, &sp24, 1360.0f, -1.0f, 0x3C);
|
||||
BoardCameraMotionStartEx(lbl_1_bss_6C, &sp18, &sp24, 1360.0f, -1.0f, 60);
|
||||
BoardCameraMotionWait();
|
||||
HuPrcSleep(0x3C);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1303,7 +1303,7 @@ static void ExecItemLight(void) {
|
|||
|
||||
HuAudFXPlay(0x350);
|
||||
ItemShowProc(NULL, NULL);
|
||||
BoardWinCreateChoice(2, DATA_MAKE_NUM(DATADIR_EFFECT, 15), -1, 0);
|
||||
BoardWinCreateChoice(2, MAKE_MESSID(18, 15), -1, 0);
|
||||
BoardWinInsertMesSet(MAKE_MESSID(8, 8), 3);
|
||||
if (GWPlayer[currItemRestore].com) {
|
||||
BoardComKeySetRight();
|
||||
|
|
@ -1800,7 +1800,7 @@ static void ExecItemBooBall(void) {
|
|||
sp68.x = 0.0f;
|
||||
sp68.y = 0.0f;
|
||||
sp68.z = 0.0f;
|
||||
BoardCameraMotionStartEx(suitMdl, 0, &sp68, 325.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(suitMdl, NULL, &sp68, 325.0f, -1.0f, 21);
|
||||
BoardBooStealMain();
|
||||
BoardCameraViewSet(2);
|
||||
BoardCameraMotionWait();
|
||||
|
|
@ -1852,7 +1852,7 @@ static void ExecItemBooBall(void) {
|
|||
sp68.x = 0.0f;
|
||||
sp68.y = 0.0f;
|
||||
sp68.z = 0.0f;
|
||||
BoardCameraMotionStartEx(suitMdl, 0, &sp68, 325.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(suitMdl, NULL, &sp68, 325.0f, -1.0f, 21);
|
||||
BoardBooStealMain();
|
||||
var_r29 = BoardBooStealLightCheck();
|
||||
BoardCameraViewSet(2);
|
||||
|
|
|
|||
|
|
@ -525,7 +525,7 @@ static void ExecLottery(void) {
|
|||
sp8.x = 0.0f;
|
||||
sp8.y = 200.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 0x1B);
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 27);
|
||||
if (BoardPlayerSizeGet(temp_r31) == 1) {
|
||||
BoardModelVisibilitySet(lotteryMdl[3], 1);
|
||||
}
|
||||
|
|
@ -890,7 +890,7 @@ static void ExecBallGame(void) {
|
|||
sp4C.x = 0.0f;
|
||||
sp4C.y = 210.0f;
|
||||
sp4C.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], NULL, &sp4C, 980.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], NULL, &sp4C, 980.0f, -1.0f, 21);
|
||||
LotteryInlineFunc00(0, 0);
|
||||
BoardCameraMotionWait();
|
||||
BoardWinCreate(2, lotteryMessBase + 1, BoardWinPortraitGet());
|
||||
|
|
@ -1836,7 +1836,7 @@ static void ExecPrize(void) {
|
|||
sp14.x = 0.0f;
|
||||
sp14.y = 200.0f;
|
||||
sp14.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], 0, &sp14, 1300.0f, -1.0f, 21);
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], NULL, &sp14, 1300.0f, -1.0f, 21);
|
||||
temp_r30 = GWSystem.player_curr;
|
||||
BoardStatusShowSetForce(temp_r30);
|
||||
BoardStatusShowSet(temp_r30, 1);
|
||||
|
|
@ -2039,7 +2039,7 @@ void BoardLotteryTutorialExec(void) {
|
|||
sp8.x = 0.0f;
|
||||
sp8.y = 200.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 21);
|
||||
HuAudFXPlay(0x331);
|
||||
HuAudFXPlay(0x344);
|
||||
BoardModelMotionStart(lotteryMdl[0], 0, 0);
|
||||
|
|
|
|||
|
|
@ -1059,7 +1059,7 @@ void BoardCameraNearFarGet(float *near, float *far)
|
|||
|
||||
void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target)
|
||||
{
|
||||
BoardCameraMotionStartEx(model_target, rot_target, 0, zoom_target, fov_target, 21);
|
||||
BoardCameraMotionStartEx(model_target, rot_target, NULL, zoom_target, fov_target, 21);
|
||||
}
|
||||
|
||||
void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time)
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ static void ExecMGSetup(void) {
|
|||
sp54.x = 0.0f;
|
||||
sp54.y = 150.0f;
|
||||
sp54.z = 0.0f;
|
||||
BoardCameraMotionStartEx(-1, NULL, &sp54, 1300.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(-1, NULL, &sp54, 1300.0f, -1.0f, 21);
|
||||
BoardCameraMotionWait();
|
||||
WipeCreate(1, 0, 0x15);
|
||||
|
||||
|
|
|
|||
|
|
@ -269,7 +269,7 @@ static void ExecShop(void) {
|
|||
sp8.x = 0.0f;
|
||||
sp8.y = 170.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardCameraMotionStartEx(shopMdlPtr[0], &sp14, &sp8, 1360.0f, -1.0f, 0x1B);
|
||||
BoardCameraMotionStartEx(shopMdlPtr[0], &sp14, &sp8, 1360.0f, -1.0f, 27);
|
||||
HuAudFXPlay(0x330);
|
||||
HuAudFXPlay(0x32D);
|
||||
PopupShop();
|
||||
|
|
@ -1144,7 +1144,7 @@ void BoardShopTutorialExec(s32 arg0) {
|
|||
sp18.x = 0.0f;
|
||||
sp18.y = 170.0f;
|
||||
sp18.z = 0.0f;
|
||||
BoardCameraMotionStartEx(shopMdlPtr[0], &sp24, &sp18, 1360.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(shopMdlPtr[0], &sp24, &sp18, 1360.0f, -1.0f, 21);
|
||||
HuAudFXPlay(0x330);
|
||||
HuAudFXPlay(0x32D);
|
||||
PopupShop();
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#include "game/hsfman.h"
|
||||
#include "game/msm.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/window.h"
|
||||
#include "game/wipe.h"
|
||||
#include "game/board/audio.h"
|
||||
#include "game/board/com.h"
|
||||
|
|
@ -72,27 +73,27 @@ static s16 starParman = -1;
|
|||
static s16 hostMdl = -1;
|
||||
|
||||
const s32 lbl_8011E040[9] = {
|
||||
0x000C0000,
|
||||
0x000C0009,
|
||||
0x000C0012,
|
||||
0x000C001B,
|
||||
0x000C0024,
|
||||
0x000C002D,
|
||||
0x000C0000,
|
||||
0x000C0000,
|
||||
0x000C0000
|
||||
MAKE_MESSID(12, 0),
|
||||
MAKE_MESSID(12, 9),
|
||||
MAKE_MESSID(12, 18),
|
||||
MAKE_MESSID(12, 27),
|
||||
MAKE_MESSID(12, 36),
|
||||
MAKE_MESSID(12, 45),
|
||||
MAKE_MESSID(12, 0),
|
||||
MAKE_MESSID(12, 0),
|
||||
MAKE_MESSID(12, 0)
|
||||
};
|
||||
|
||||
const s32 lbl_8011E064[9][2] = {
|
||||
{ 0x00150022, 0x00150028 },
|
||||
{ 0x00150023, 0x00150029 },
|
||||
{ 0x00150024, 0x0015002A },
|
||||
{ 0x00150025, 0x0015002B },
|
||||
{ 0x00150026, 0x0015002C },
|
||||
{ 0x00150027, 0x0015002D },
|
||||
{ 0x00150022, 0x00150028 },
|
||||
{ 0x00150022, 0x00150028 },
|
||||
{ 0x00150022, 0x00150028 }
|
||||
{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) },
|
||||
{ MAKE_MESSID(21, 35), MAKE_MESSID(21, 41) },
|
||||
{ MAKE_MESSID(21, 36), MAKE_MESSID(21, 42) },
|
||||
{ MAKE_MESSID(21, 37), MAKE_MESSID(21, 43) },
|
||||
{ MAKE_MESSID(21, 38), MAKE_MESSID(21, 44) },
|
||||
{ MAKE_MESSID(21, 39), MAKE_MESSID(21, 45) },
|
||||
{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) },
|
||||
{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) },
|
||||
{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) }
|
||||
};
|
||||
|
||||
s32 boardStarSndTbl[] = {
|
||||
|
|
@ -106,16 +107,13 @@ s32 boardStarSndTbl[] = {
|
|||
0x000002E0
|
||||
};
|
||||
|
||||
static s32 hostMotTbl[][2] = {
|
||||
{ 0x00750021, 0x0007009D },
|
||||
{ 0x00760007, 0x0007009E },
|
||||
{ 0x0077001F, 0x0007009F },
|
||||
{ 0x0078000B, 0x000700A0 },
|
||||
{ 0x00790009, 0x000700A1 },
|
||||
{ 0x007A0015, 0x000700A2 },
|
||||
{ 0x00000000, 0x00000000 },
|
||||
{ 0x00000000, 0x00000000 },
|
||||
{ 0x00000000, 0x00000000 }
|
||||
static s32 hostMotTbl[9][2] = {
|
||||
{ DATA_MAKE_NUM(DATADIR_W01, 33), DATA_MAKE_NUM(DATADIR_BOARD, 157) },
|
||||
{ DATA_MAKE_NUM(DATADIR_W02, 7), DATA_MAKE_NUM(DATADIR_BOARD, 158) },
|
||||
{ DATA_MAKE_NUM(DATADIR_W03, 31), DATA_MAKE_NUM(DATADIR_BOARD, 159) },
|
||||
{ DATA_MAKE_NUM(DATADIR_W04, 11), DATA_MAKE_NUM(DATADIR_BOARD, 160) },
|
||||
{ DATA_MAKE_NUM(DATADIR_W05, 9), DATA_MAKE_NUM(DATADIR_BOARD, 161) },
|
||||
{ DATA_MAKE_NUM(DATADIR_W06, 21), DATA_MAKE_NUM(DATADIR_BOARD, 162) }
|
||||
};
|
||||
|
||||
static HsfanimStruct00 starEffParam = {
|
||||
|
|
@ -219,9 +217,9 @@ static void ExecStar(void) {
|
|||
var_f28 = BoardDAngleCalc(temp_f30 - temp_f29);
|
||||
}
|
||||
if (var_f28 > 90.0f) {
|
||||
var_r25 = 0x1E;
|
||||
var_r25 = 30;
|
||||
} else {
|
||||
var_r25 = 0xF;
|
||||
var_r25 = 15;
|
||||
}
|
||||
BoardPlayerMotBlendSet(temp_r31, temp_f30, var_r25);
|
||||
temp_f27 = BoardModelRotYGet(temp_r30);
|
||||
|
|
@ -340,9 +338,9 @@ block_A:
|
|||
}
|
||||
_SetFlag(0x10017);
|
||||
BoardModelMotionShiftSet(temp_r30, hostMot[0], 0.0f, 10.0f, 0);
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(30);
|
||||
starDoneF = 1;
|
||||
BoardAudSeqFadeOut(0, 0x3E8);
|
||||
BoardAudSeqFadeOut(0, 1000);
|
||||
BoardModelPosGet(temp_r30, &sp24);
|
||||
sp24.y += 130.0f;
|
||||
BoardStarGive(temp_r31, &sp24);
|
||||
|
|
@ -438,7 +436,7 @@ static void UpdateStarAngle(GiveStarWork *arg0, omObjData *arg1) {
|
|||
if (arg0->unk02 < 16.0f) {
|
||||
arg0->unk02 += 2.0f;
|
||||
if (arg0->unk02 > 16.0f) {
|
||||
arg0->unk02 = 0x10;
|
||||
arg0->unk02 = 16;
|
||||
}
|
||||
}
|
||||
OSs8tof32(&arg0->unk02, &var_f31);
|
||||
|
|
@ -472,7 +470,7 @@ static void MoveGiveStar(GiveStarWork *arg0, omObjData *arg1) {
|
|||
BoardPlayerPosGet(arg0->unk00_field3, &sp8);
|
||||
if (arg0->unk00_field2 == 0) {
|
||||
if (BoardModelMotionTimeGet(arg0->unk0C) >= 50.0f) {
|
||||
BoardModelMotionStartEndSet(arg0->unk0C, 0x32, 0x96);
|
||||
BoardModelMotionStartEndSet(arg0->unk0C, 50, 150);
|
||||
arg0->unk00_field2 = 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -520,7 +518,7 @@ static void ShrinkGiveStar(GiveStarWork *arg0, omObjData *arg1) {
|
|||
arg1->scale.y = arg1->scale.x;
|
||||
arg1->scale.z = arg1->scale.x;
|
||||
} else {
|
||||
omVibrate(arg0->unk00_field3, 0xC, 0xC, 0);
|
||||
omVibrate(arg0->unk00_field3, 12, 0xC, 0);
|
||||
arg0->unk00_field0 = 1;
|
||||
arg0->unk01 = 4;
|
||||
arg1->scale.x = arg1->scale.y = arg1->scale.z = 0.001f;
|
||||
|
|
@ -542,7 +540,7 @@ static void InitGiveStarEffect(void) {
|
|||
s16 temp_r3;
|
||||
void *var_r30;
|
||||
|
||||
var_r30 = HuDataSelHeapReadNum(0x120001, MEMORY_DEFAULT_NUM, HEAP_DATA);
|
||||
var_r30 = HuDataSelHeapReadNum(DATA_MAKE_NUM(DATADIR_EFFECT, 1), MEMORY_DEFAULT_NUM, HEAP_DATA);
|
||||
starEffAnim = HuSprAnimRead(var_r30);
|
||||
starParman = Hu3DParManCreate(starEffAnim, 0x64, &starEffParam);
|
||||
Hu3DParManAttrSet(starParman, 0x64);
|
||||
|
|
@ -550,7 +548,7 @@ static void InitGiveStarEffect(void) {
|
|||
temp_r3 = Hu3DParManModelIDGet(starParman);
|
||||
Hu3DParticleBlendModeSet(temp_r3, 1);
|
||||
Hu3DModelLayerSet(temp_r3, 2);
|
||||
HuDataDirClose(0x120000);
|
||||
HuDataDirClose(DATADIR_EFFECT);
|
||||
}
|
||||
|
||||
static void KillGiveStarEffect(void) {
|
||||
|
|
@ -579,7 +577,7 @@ static inline void StarInlineFunc02(void) {
|
|||
GiveStarWork *temp_r29 = OM_GET_WORK_PTR(giveStarObj, GiveStarWork);
|
||||
|
||||
temp_r29->unk00_field1 = 1;
|
||||
temp_r29->unk04 = 0x2D;
|
||||
temp_r29->unk04 = 45;
|
||||
temp_r29->unk08 = 0;
|
||||
temp_r29->unk01 = 2;
|
||||
}
|
||||
|
|
@ -605,7 +603,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
|
|||
temp_r31->unk06 = 0;
|
||||
temp_r31->unk02 = 0;
|
||||
temp_r31->unk08 = 0;
|
||||
temp_r31->unk0C = BoardModelCreate(0x7000B, NULL, 0);
|
||||
temp_r31->unk0C = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 11), NULL, 0);
|
||||
BoardModelVisibilitySet(temp_r31->unk0C, 0);
|
||||
BoardModelPassSet(temp_r31->unk0C, 0);
|
||||
BoardModelMotionSpeedSet(temp_r31->unk0C, 0.0f);
|
||||
|
|
@ -628,7 +626,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
|
|||
HuAudFXPlay(boardStarSndTbl[GWPlayer[arg0].character]);
|
||||
BoardPlayerStarsAdd(arg0, 1);
|
||||
HuAudFXPlay(8);
|
||||
HuPrcSleep(0xA);
|
||||
HuPrcSleep(10);
|
||||
if (_CheckFlag(0x1000B)) {
|
||||
BoardPlayerMotionEndWait(arg0);
|
||||
} else {
|
||||
|
|
@ -665,12 +663,12 @@ void BoardStarShowNext(s32 arg0) {
|
|||
var_r26 = &wipeData;
|
||||
if (var_r26->mode == 0) {
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(2, 0, 0x15);
|
||||
WipeCreate(2, 0, 21);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
} else {
|
||||
HuPrcSleep(0x12);
|
||||
HuPrcSleep(18);
|
||||
}
|
||||
BoardStatusItemSet(0);
|
||||
if (GWBoardGet() == 5 && BoardRollTypeGet() != 9 && boardStarGiveHook) {
|
||||
|
|
@ -729,7 +727,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
HuPrcSleep(1);
|
||||
WipeCreate(1, 0, 0x15);
|
||||
WipeCreate(1, 0, 21);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -744,7 +742,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
while (!BoardViewMoveCheck()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcSleep(0x1E);
|
||||
HuPrcSleep(30);
|
||||
BoardWinKill();
|
||||
HuPrcSleep(3);
|
||||
if (var_r28 == 0) {
|
||||
|
|
@ -758,9 +756,9 @@ void BoardStarShowNext(s32 arg0) {
|
|||
if (GWBoardGet() == 5 && BoardRollTypeGet() != 9 && boardStarShowNextHook) {
|
||||
boardStarShowNextHook();
|
||||
}
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
BoardAudSeqFadeOut(1, 1000);
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(2, 0, 0x15);
|
||||
WipeCreate(2, 0, 21);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -776,7 +774,7 @@ void BoardStarShowNext(s32 arg0) {
|
|||
BoardCameraMotionWait();
|
||||
BoardCameraMoveSet(1);
|
||||
BoardStatusItemSet(1);
|
||||
WipeCreate(1, 0, 0x15);
|
||||
WipeCreate(1, 0, 21);
|
||||
while (WipeStatGet() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -293,7 +293,7 @@ static void FocusStart(void) {
|
|||
sp8.x = -22.0f;
|
||||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardCameraMotionStartEx(camFocus, &sp8, 0, 1500.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(camFocus, &sp8, NULL, 1500.0f, -1.0f, 21);
|
||||
}
|
||||
|
||||
static void CreatePlayerStart(void) {
|
||||
|
|
|
|||
|
|
@ -364,7 +364,7 @@ static void SetTargetView(void) {
|
|||
sp8.x = -45.0f;
|
||||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardCameraMotionStartEx(focusMdl, &sp8, NULL, 3000.0f, -1.0f, 0x15);
|
||||
BoardCameraMotionStartEx(focusMdl, &sp8, NULL, 3000.0f, -1.0f, 21);
|
||||
BoardCameraMotionWait();
|
||||
} else {
|
||||
BoardModelPosSet(focusMdl, 0.0f, 0.0f, 0.0f);
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ s16 Hu3DAnimCreate(void *arg0, s16 arg1, char *arg2) {
|
|||
var_r29 = temp_r27->attribute;
|
||||
for (i = var_r25 = 0; i < temp_r27->attributeCnt; i++, var_r29++) {
|
||||
if (strcmp(arg2, var_r29->bitmap->name) == 0) {
|
||||
if (var_r29->unk04 == 0) {
|
||||
if (!var_r29->unk04) {
|
||||
var_r30 = HuMemDirectMallocNum(HEAP_DATA, sizeof(HsfanimStruct01), (u32) Hu3DData[arg1].unk_48);
|
||||
var_r29->unk04 = var_r30;
|
||||
var_r30->unk00 = 0;
|
||||
|
|
@ -92,7 +92,7 @@ s16 Hu3DAnimCreate(void *arg0, s16 arg1, char *arg2) {
|
|||
OSReport("Error: Not Found TexAnim Name\n");
|
||||
return -1;
|
||||
}
|
||||
if (arg0 == 0) {
|
||||
if (!arg0) {
|
||||
var_r31->unk10 = NULL;
|
||||
} else {
|
||||
var_r31->unk10 = HuSprAnimRead(arg0);
|
||||
|
|
@ -131,7 +131,7 @@ s16 Hu3DAnimLink(s16 arg0, s16 arg1, char *arg2) {
|
|||
var_r29 = temp_r27->attribute;
|
||||
for (i = var_r25 = 0; i < temp_r27->attributeCnt; i++, var_r29++) {
|
||||
if (strcmp(arg2, var_r29->bitmap->name) == 0) {
|
||||
if (var_r29->unk04 == 0) {
|
||||
if (!var_r29->unk04) {
|
||||
var_r30 = HuMemDirectMallocNum(HEAP_DATA, sizeof(HsfanimStruct01), (u32) Hu3DData[arg1].unk_48);
|
||||
var_r29->unk04 = var_r30;
|
||||
} else {
|
||||
|
|
@ -234,7 +234,7 @@ void Hu3DAnimBankSet(s16 arg0, s32 arg1) {
|
|||
temp_r31->unk04 = temp_r31->unk08 = 0.0f;
|
||||
}
|
||||
|
||||
void Hu3DAnmNoSet(s16 arg0, s32 arg1) {
|
||||
void Hu3DAnmNoSet(s16 arg0, u16 arg1) {
|
||||
Hu3DTexAnimDataStruct *temp_r31 = &Hu3DTexAnimData[arg0];
|
||||
|
||||
temp_r31->unk04 = arg1;
|
||||
|
|
@ -378,7 +378,7 @@ s16 Hu3DTexScrollCreate(s16 arg0, char *arg1) {
|
|||
var_r29 = temp_r27->attribute;
|
||||
for (i = var_r25 = 0; i < temp_r27->attributeCnt; i++, var_r29++) {
|
||||
if (strcmp(arg1, var_r29->bitmap->name) == 0) {
|
||||
if (var_r29->unk04 == 0) {
|
||||
if (!var_r29->unk04) {
|
||||
var_r30 = HuMemDirectMallocNum(HEAP_DATA, sizeof(HsfanimStruct01), (u32) Hu3DData[arg0].unk_48);
|
||||
var_r29->unk04 = var_r30;
|
||||
var_r30->unk00 = 0;
|
||||
|
|
@ -865,7 +865,7 @@ s16 Hu3DParManCreate(AnimData *arg0, s16 arg1, HsfanimStruct00 *arg2) {
|
|||
s16 var_r30;
|
||||
|
||||
for (var_r30 = 0; var_r30 < 64; var_r30++) {
|
||||
if (parManProc[var_r30] == 0) {
|
||||
if (!parManProc[var_r30]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -907,7 +907,7 @@ s16 Hu3DParManLink(s16 arg0, HsfanimStruct00 *arg1) {
|
|||
s16 var_r30;
|
||||
|
||||
for (var_r30 = 0; var_r30 < 64; var_r30++) {
|
||||
if (parManProc[var_r30] == 0) {
|
||||
if (!parManProc[var_r30]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue