Matched REL/w01/mg_item + some data cleanup
This commit is contained in:
parent
fc06ca8f49
commit
9dcac2c156
18 changed files with 1142 additions and 197 deletions
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@ -1303,7 +1303,7 @@ static void ExecItemLight(void) {
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HuAudFXPlay(0x350);
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ItemShowProc(NULL, NULL);
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BoardWinCreateChoice(2, DATA_MAKE_NUM(DATADIR_EFFECT, 15), -1, 0);
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BoardWinCreateChoice(2, MAKE_MESSID(18, 15), -1, 0);
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BoardWinInsertMesSet(MAKE_MESSID(8, 8), 3);
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if (GWPlayer[currItemRestore].com) {
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BoardComKeySetRight();
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@ -1800,7 +1800,7 @@ static void ExecItemBooBall(void) {
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sp68.x = 0.0f;
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sp68.y = 0.0f;
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sp68.z = 0.0f;
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BoardCameraMotionStartEx(suitMdl, 0, &sp68, 325.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(suitMdl, NULL, &sp68, 325.0f, -1.0f, 21);
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BoardBooStealMain();
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BoardCameraViewSet(2);
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BoardCameraMotionWait();
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@ -1852,7 +1852,7 @@ static void ExecItemBooBall(void) {
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sp68.x = 0.0f;
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sp68.y = 0.0f;
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sp68.z = 0.0f;
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BoardCameraMotionStartEx(suitMdl, 0, &sp68, 325.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(suitMdl, NULL, &sp68, 325.0f, -1.0f, 21);
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BoardBooStealMain();
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var_r29 = BoardBooStealLightCheck();
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BoardCameraViewSet(2);
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@ -525,7 +525,7 @@ static void ExecLottery(void) {
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sp8.x = 0.0f;
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sp8.y = 200.0f;
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 0x1B);
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BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 27);
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if (BoardPlayerSizeGet(temp_r31) == 1) {
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BoardModelVisibilitySet(lotteryMdl[3], 1);
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}
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@ -890,7 +890,7 @@ static void ExecBallGame(void) {
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sp4C.x = 0.0f;
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sp4C.y = 210.0f;
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sp4C.z = 0.0f;
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BoardCameraMotionStartEx(lotteryMdl[0], NULL, &sp4C, 980.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(lotteryMdl[0], NULL, &sp4C, 980.0f, -1.0f, 21);
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LotteryInlineFunc00(0, 0);
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BoardCameraMotionWait();
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BoardWinCreate(2, lotteryMessBase + 1, BoardWinPortraitGet());
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@ -1836,7 +1836,7 @@ static void ExecPrize(void) {
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sp14.x = 0.0f;
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sp14.y = 200.0f;
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sp14.z = 0.0f;
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BoardCameraMotionStartEx(lotteryMdl[0], 0, &sp14, 1300.0f, -1.0f, 21);
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BoardCameraMotionStartEx(lotteryMdl[0], NULL, &sp14, 1300.0f, -1.0f, 21);
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temp_r30 = GWSystem.player_curr;
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BoardStatusShowSetForce(temp_r30);
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BoardStatusShowSet(temp_r30, 1);
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@ -2039,7 +2039,7 @@ void BoardLotteryTutorialExec(void) {
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sp8.x = 0.0f;
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sp8.y = 200.0f;
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(lotteryMdl[0], &sp14, &sp8, 1300.0f, -1.0f, 21);
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HuAudFXPlay(0x331);
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HuAudFXPlay(0x344);
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BoardModelMotionStart(lotteryMdl[0], 0, 0);
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@ -1059,7 +1059,7 @@ void BoardCameraNearFarGet(float *near, float *far)
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void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target)
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{
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BoardCameraMotionStartEx(model_target, rot_target, 0, zoom_target, fov_target, 21);
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BoardCameraMotionStartEx(model_target, rot_target, NULL, zoom_target, fov_target, 21);
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}
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void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time)
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@ -175,7 +175,7 @@ static void ExecMGSetup(void) {
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sp54.x = 0.0f;
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sp54.y = 150.0f;
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sp54.z = 0.0f;
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BoardCameraMotionStartEx(-1, NULL, &sp54, 1300.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(-1, NULL, &sp54, 1300.0f, -1.0f, 21);
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BoardCameraMotionWait();
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WipeCreate(1, 0, 0x15);
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@ -269,7 +269,7 @@ static void ExecShop(void) {
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sp8.x = 0.0f;
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sp8.y = 170.0f;
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(shopMdlPtr[0], &sp14, &sp8, 1360.0f, -1.0f, 0x1B);
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BoardCameraMotionStartEx(shopMdlPtr[0], &sp14, &sp8, 1360.0f, -1.0f, 27);
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HuAudFXPlay(0x330);
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HuAudFXPlay(0x32D);
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PopupShop();
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@ -1144,7 +1144,7 @@ void BoardShopTutorialExec(s32 arg0) {
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sp18.x = 0.0f;
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sp18.y = 170.0f;
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sp18.z = 0.0f;
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BoardCameraMotionStartEx(shopMdlPtr[0], &sp24, &sp18, 1360.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(shopMdlPtr[0], &sp24, &sp18, 1360.0f, -1.0f, 21);
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HuAudFXPlay(0x330);
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HuAudFXPlay(0x32D);
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PopupShop();
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@ -8,6 +8,7 @@
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#include "game/hsfman.h"
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#include "game/msm.h"
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#include "game/objsub.h"
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#include "game/window.h"
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#include "game/wipe.h"
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#include "game/board/audio.h"
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#include "game/board/com.h"
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@ -72,27 +73,27 @@ static s16 starParman = -1;
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static s16 hostMdl = -1;
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const s32 lbl_8011E040[9] = {
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0x000C0000,
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0x000C0009,
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0x000C0012,
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0x000C001B,
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0x000C0024,
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0x000C002D,
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0x000C0000,
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0x000C0000,
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0x000C0000
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MAKE_MESSID(12, 0),
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MAKE_MESSID(12, 9),
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MAKE_MESSID(12, 18),
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MAKE_MESSID(12, 27),
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MAKE_MESSID(12, 36),
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MAKE_MESSID(12, 45),
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MAKE_MESSID(12, 0),
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MAKE_MESSID(12, 0),
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MAKE_MESSID(12, 0)
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};
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const s32 lbl_8011E064[9][2] = {
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{ 0x00150022, 0x00150028 },
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{ 0x00150023, 0x00150029 },
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{ 0x00150024, 0x0015002A },
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{ 0x00150025, 0x0015002B },
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{ 0x00150026, 0x0015002C },
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{ 0x00150027, 0x0015002D },
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{ 0x00150022, 0x00150028 },
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{ 0x00150022, 0x00150028 },
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{ 0x00150022, 0x00150028 }
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{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) },
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{ MAKE_MESSID(21, 35), MAKE_MESSID(21, 41) },
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{ MAKE_MESSID(21, 36), MAKE_MESSID(21, 42) },
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{ MAKE_MESSID(21, 37), MAKE_MESSID(21, 43) },
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{ MAKE_MESSID(21, 38), MAKE_MESSID(21, 44) },
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{ MAKE_MESSID(21, 39), MAKE_MESSID(21, 45) },
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{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) },
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{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) },
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{ MAKE_MESSID(21, 34), MAKE_MESSID(21, 40) }
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};
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s32 boardStarSndTbl[] = {
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@ -106,16 +107,13 @@ s32 boardStarSndTbl[] = {
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0x000002E0
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};
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static s32 hostMotTbl[][2] = {
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{ 0x00750021, 0x0007009D },
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{ 0x00760007, 0x0007009E },
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{ 0x0077001F, 0x0007009F },
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{ 0x0078000B, 0x000700A0 },
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{ 0x00790009, 0x000700A1 },
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{ 0x007A0015, 0x000700A2 },
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{ 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000 },
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{ 0x00000000, 0x00000000 }
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static s32 hostMotTbl[9][2] = {
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{ DATA_MAKE_NUM(DATADIR_W01, 33), DATA_MAKE_NUM(DATADIR_BOARD, 157) },
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{ DATA_MAKE_NUM(DATADIR_W02, 7), DATA_MAKE_NUM(DATADIR_BOARD, 158) },
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{ DATA_MAKE_NUM(DATADIR_W03, 31), DATA_MAKE_NUM(DATADIR_BOARD, 159) },
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{ DATA_MAKE_NUM(DATADIR_W04, 11), DATA_MAKE_NUM(DATADIR_BOARD, 160) },
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{ DATA_MAKE_NUM(DATADIR_W05, 9), DATA_MAKE_NUM(DATADIR_BOARD, 161) },
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{ DATA_MAKE_NUM(DATADIR_W06, 21), DATA_MAKE_NUM(DATADIR_BOARD, 162) }
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};
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static HsfanimStruct00 starEffParam = {
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@ -219,9 +217,9 @@ static void ExecStar(void) {
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var_f28 = BoardDAngleCalc(temp_f30 - temp_f29);
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}
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if (var_f28 > 90.0f) {
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var_r25 = 0x1E;
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var_r25 = 30;
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} else {
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var_r25 = 0xF;
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var_r25 = 15;
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}
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BoardPlayerMotBlendSet(temp_r31, temp_f30, var_r25);
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temp_f27 = BoardModelRotYGet(temp_r30);
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@ -340,9 +338,9 @@ block_A:
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}
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_SetFlag(0x10017);
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BoardModelMotionShiftSet(temp_r30, hostMot[0], 0.0f, 10.0f, 0);
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HuPrcSleep(0x1E);
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HuPrcSleep(30);
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starDoneF = 1;
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BoardAudSeqFadeOut(0, 0x3E8);
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BoardAudSeqFadeOut(0, 1000);
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BoardModelPosGet(temp_r30, &sp24);
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sp24.y += 130.0f;
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BoardStarGive(temp_r31, &sp24);
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@ -438,7 +436,7 @@ static void UpdateStarAngle(GiveStarWork *arg0, omObjData *arg1) {
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if (arg0->unk02 < 16.0f) {
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arg0->unk02 += 2.0f;
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if (arg0->unk02 > 16.0f) {
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arg0->unk02 = 0x10;
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arg0->unk02 = 16;
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}
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}
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OSs8tof32(&arg0->unk02, &var_f31);
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@ -472,7 +470,7 @@ static void MoveGiveStar(GiveStarWork *arg0, omObjData *arg1) {
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BoardPlayerPosGet(arg0->unk00_field3, &sp8);
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if (arg0->unk00_field2 == 0) {
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if (BoardModelMotionTimeGet(arg0->unk0C) >= 50.0f) {
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BoardModelMotionStartEndSet(arg0->unk0C, 0x32, 0x96);
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BoardModelMotionStartEndSet(arg0->unk0C, 50, 150);
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arg0->unk00_field2 = 1;
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}
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}
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@ -520,7 +518,7 @@ static void ShrinkGiveStar(GiveStarWork *arg0, omObjData *arg1) {
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arg1->scale.y = arg1->scale.x;
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arg1->scale.z = arg1->scale.x;
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} else {
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omVibrate(arg0->unk00_field3, 0xC, 0xC, 0);
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omVibrate(arg0->unk00_field3, 12, 0xC, 0);
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arg0->unk00_field0 = 1;
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arg0->unk01 = 4;
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arg1->scale.x = arg1->scale.y = arg1->scale.z = 0.001f;
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@ -542,7 +540,7 @@ static void InitGiveStarEffect(void) {
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s16 temp_r3;
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void *var_r30;
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var_r30 = HuDataSelHeapReadNum(0x120001, MEMORY_DEFAULT_NUM, HEAP_DATA);
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var_r30 = HuDataSelHeapReadNum(DATA_MAKE_NUM(DATADIR_EFFECT, 1), MEMORY_DEFAULT_NUM, HEAP_DATA);
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starEffAnim = HuSprAnimRead(var_r30);
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starParman = Hu3DParManCreate(starEffAnim, 0x64, &starEffParam);
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Hu3DParManAttrSet(starParman, 0x64);
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@ -550,7 +548,7 @@ static void InitGiveStarEffect(void) {
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temp_r3 = Hu3DParManModelIDGet(starParman);
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Hu3DParticleBlendModeSet(temp_r3, 1);
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Hu3DModelLayerSet(temp_r3, 2);
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HuDataDirClose(0x120000);
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HuDataDirClose(DATADIR_EFFECT);
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}
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static void KillGiveStarEffect(void) {
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@ -579,7 +577,7 @@ static inline void StarInlineFunc02(void) {
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GiveStarWork *temp_r29 = OM_GET_WORK_PTR(giveStarObj, GiveStarWork);
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temp_r29->unk00_field1 = 1;
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temp_r29->unk04 = 0x2D;
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temp_r29->unk04 = 45;
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temp_r29->unk08 = 0;
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temp_r29->unk01 = 2;
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}
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@ -605,7 +603,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
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temp_r31->unk06 = 0;
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temp_r31->unk02 = 0;
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temp_r31->unk08 = 0;
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temp_r31->unk0C = BoardModelCreate(0x7000B, NULL, 0);
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temp_r31->unk0C = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 11), NULL, 0);
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BoardModelVisibilitySet(temp_r31->unk0C, 0);
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BoardModelPassSet(temp_r31->unk0C, 0);
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BoardModelMotionSpeedSet(temp_r31->unk0C, 0.0f);
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@ -628,7 +626,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
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HuAudFXPlay(boardStarSndTbl[GWPlayer[arg0].character]);
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BoardPlayerStarsAdd(arg0, 1);
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HuAudFXPlay(8);
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HuPrcSleep(0xA);
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HuPrcSleep(10);
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if (_CheckFlag(0x1000B)) {
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BoardPlayerMotionEndWait(arg0);
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} else {
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@ -665,12 +663,12 @@ void BoardStarShowNext(s32 arg0) {
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var_r26 = &wipeData;
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if (var_r26->mode == 0) {
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WipeColorSet(0, 0, 0);
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WipeCreate(2, 0, 0x15);
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WipeCreate(2, 0, 21);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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} else {
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HuPrcSleep(0x12);
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HuPrcSleep(18);
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}
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BoardStatusItemSet(0);
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if (GWBoardGet() == 5 && BoardRollTypeGet() != 9 && boardStarGiveHook) {
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@ -729,7 +727,7 @@ void BoardStarShowNext(s32 arg0) {
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BoardCameraMotionWait();
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BoardCameraMoveSet(1);
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HuPrcSleep(1);
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WipeCreate(1, 0, 0x15);
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WipeCreate(1, 0, 21);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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@ -744,7 +742,7 @@ void BoardStarShowNext(s32 arg0) {
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while (!BoardViewMoveCheck()) {
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HuPrcVSleep();
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}
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HuPrcSleep(0x1E);
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HuPrcSleep(30);
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BoardWinKill();
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HuPrcSleep(3);
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if (var_r28 == 0) {
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@ -758,9 +756,9 @@ void BoardStarShowNext(s32 arg0) {
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if (GWBoardGet() == 5 && BoardRollTypeGet() != 9 && boardStarShowNextHook) {
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boardStarShowNextHook();
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}
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BoardAudSeqFadeOut(1, 0x3E8);
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BoardAudSeqFadeOut(1, 1000);
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WipeColorSet(0, 0, 0);
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WipeCreate(2, 0, 0x15);
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WipeCreate(2, 0, 21);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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@ -776,7 +774,7 @@ void BoardStarShowNext(s32 arg0) {
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BoardCameraMotionWait();
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BoardCameraMoveSet(1);
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BoardStatusItemSet(1);
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WipeCreate(1, 0, 0x15);
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WipeCreate(1, 0, 21);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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@ -293,7 +293,7 @@ static void FocusStart(void) {
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sp8.x = -22.0f;
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sp8.y = 0.0f;
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(camFocus, &sp8, 0, 1500.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(camFocus, &sp8, NULL, 1500.0f, -1.0f, 21);
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}
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static void CreatePlayerStart(void) {
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@ -364,7 +364,7 @@ static void SetTargetView(void) {
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sp8.x = -45.0f;
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sp8.y = 0.0f;
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(focusMdl, &sp8, NULL, 3000.0f, -1.0f, 0x15);
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BoardCameraMotionStartEx(focusMdl, &sp8, NULL, 3000.0f, -1.0f, 21);
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BoardCameraMotionWait();
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} else {
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BoardModelPosSet(focusMdl, 0.0f, 0.0f, 0.0f);
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@ -74,7 +74,7 @@ s16 Hu3DAnimCreate(void *arg0, s16 arg1, char *arg2) {
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var_r29 = temp_r27->attribute;
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for (i = var_r25 = 0; i < temp_r27->attributeCnt; i++, var_r29++) {
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if (strcmp(arg2, var_r29->bitmap->name) == 0) {
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if (var_r29->unk04 == 0) {
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if (!var_r29->unk04) {
|
||||
var_r30 = HuMemDirectMallocNum(HEAP_DATA, sizeof(HsfanimStruct01), (u32) Hu3DData[arg1].unk_48);
|
||||
var_r29->unk04 = var_r30;
|
||||
var_r30->unk00 = 0;
|
||||
|
|
@ -92,7 +92,7 @@ s16 Hu3DAnimCreate(void *arg0, s16 arg1, char *arg2) {
|
|||
OSReport("Error: Not Found TexAnim Name\n");
|
||||
return -1;
|
||||
}
|
||||
if (arg0 == 0) {
|
||||
if (!arg0) {
|
||||
var_r31->unk10 = NULL;
|
||||
} else {
|
||||
var_r31->unk10 = HuSprAnimRead(arg0);
|
||||
|
|
@ -131,7 +131,7 @@ s16 Hu3DAnimLink(s16 arg0, s16 arg1, char *arg2) {
|
|||
var_r29 = temp_r27->attribute;
|
||||
for (i = var_r25 = 0; i < temp_r27->attributeCnt; i++, var_r29++) {
|
||||
if (strcmp(arg2, var_r29->bitmap->name) == 0) {
|
||||
if (var_r29->unk04 == 0) {
|
||||
if (!var_r29->unk04) {
|
||||
var_r30 = HuMemDirectMallocNum(HEAP_DATA, sizeof(HsfanimStruct01), (u32) Hu3DData[arg1].unk_48);
|
||||
var_r29->unk04 = var_r30;
|
||||
} else {
|
||||
|
|
@ -234,7 +234,7 @@ void Hu3DAnimBankSet(s16 arg0, s32 arg1) {
|
|||
temp_r31->unk04 = temp_r31->unk08 = 0.0f;
|
||||
}
|
||||
|
||||
void Hu3DAnmNoSet(s16 arg0, s32 arg1) {
|
||||
void Hu3DAnmNoSet(s16 arg0, u16 arg1) {
|
||||
Hu3DTexAnimDataStruct *temp_r31 = &Hu3DTexAnimData[arg0];
|
||||
|
||||
temp_r31->unk04 = arg1;
|
||||
|
|
@ -378,7 +378,7 @@ s16 Hu3DTexScrollCreate(s16 arg0, char *arg1) {
|
|||
var_r29 = temp_r27->attribute;
|
||||
for (i = var_r25 = 0; i < temp_r27->attributeCnt; i++, var_r29++) {
|
||||
if (strcmp(arg1, var_r29->bitmap->name) == 0) {
|
||||
if (var_r29->unk04 == 0) {
|
||||
if (!var_r29->unk04) {
|
||||
var_r30 = HuMemDirectMallocNum(HEAP_DATA, sizeof(HsfanimStruct01), (u32) Hu3DData[arg0].unk_48);
|
||||
var_r29->unk04 = var_r30;
|
||||
var_r30->unk00 = 0;
|
||||
|
|
@ -865,7 +865,7 @@ s16 Hu3DParManCreate(AnimData *arg0, s16 arg1, HsfanimStruct00 *arg2) {
|
|||
s16 var_r30;
|
||||
|
||||
for (var_r30 = 0; var_r30 < 64; var_r30++) {
|
||||
if (parManProc[var_r30] == 0) {
|
||||
if (!parManProc[var_r30]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -907,7 +907,7 @@ s16 Hu3DParManLink(s16 arg0, HsfanimStruct00 *arg1) {
|
|||
s16 var_r30;
|
||||
|
||||
for (var_r30 = 0; var_r30 < 64; var_r30++) {
|
||||
if (parManProc[var_r30] == 0) {
|
||||
if (!parManProc[var_r30]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue