Fix mg_item build in NTSC

This commit is contained in:
gamemasterplc 2024-11-18 09:05:32 -06:00
parent 19c4fb7157
commit 9e2c4f7e4a

View file

@ -454,7 +454,7 @@ void fn_1_6EA8(void)
temp_f29 = -0.04f; temp_f29 = -0.04f;
temp_f30 = (sp20.y - sp2C.y) / (REFRESH_RATE/2); temp_f30 = (sp20.y - sp2C.y) / (REFRESH_RATE/2);
temp_r29 = 0; temp_r29 = 0;
HuAudFXFadeOut(lbl_1_bss_D8, (VERSION_PAL) ? 416 : 500); HuAudFXFadeOut(lbl_1_bss_D8, (((REFRESH_RATE*500)+30)/60)-1);
while (!temp_r29) { while (!temp_r29) {
sp2C.y += temp_f30; sp2C.y += temp_f30;
temp_f31 += temp_f29; temp_f31 += temp_f29;