Renamed VERSION_JPN to VERSION_JP
Added the new game versions to the readme
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10 changed files with 47 additions and 44 deletions
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@ -71,7 +71,7 @@ OVL_DEFINE(OVL_M461, "dll/m461dll.rel")
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OVL_DEFINE(OVL_M462, "dll/m462dll.rel")
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OVL_DEFINE(OVL_M463, "dll/m463dll.rel")
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OVL_DEFINE(OVL_MENT, "dll/mentdll.rel")
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#if VERSION_JPN
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#if VERSION_JP
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OVL_DEFINE(OVL_MGMODE, "dll/mgmodedll.rel")
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OVL_DEFINE(OVL_MODELTEST, "dll/modeltestdll.rel")
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OVL_DEFINE(OVL_MODESEL, "dll/modeseldll.rel")
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@ -5,14 +5,14 @@
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#define VERSION_NO_ENG1 1
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#define VERSION_NO_PAL0 2
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#define VERSION_NO_PAL2 3
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#define VERSION_NO_JAP 4
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#define VERSION_NO_JP 4
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#define VERSION_ENG (VERSION == VERSION_NO_ENG0 || VERSION == VERSION_NO_ENG1)
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#define VERSION_PAL (VERSION == VERSION_NO_PAL0 || VERSION == VERSION_NO_PAL2)
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#define VERSION_JPN (VERSION == VERSION_NO_JAP)
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#define VERSION_JP (VERSION == VERSION_NO_JP)
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#define VERSION_NTSC (!VERSION_PAL)
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#define VERSION_REV0 (VERSION == VERSION_NO_ENG0 || VERSION == VERSION_NO_PAL0 || VERSION == VERSION_NO_JAP)
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#define VERSION_REV0 (VERSION == VERSION_NO_ENG0 || VERSION == VERSION_NO_PAL0 || VERSION == VERSION_NO_JP)
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#define VERSION_REV1 (!VERSION_REV0)
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#if VERSION_PAL
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