Renamed VERSION_JPN to VERSION_JP
Added the new game versions to the readme
This commit is contained in:
parent
0c3008d2e3
commit
9f21fff0bd
10 changed files with 47 additions and 44 deletions
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@ -1988,7 +1988,7 @@ void BoardLast5GfxInit(void)
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} else {
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prio = 1400;
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}
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#if !VERSION_JPN
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#if !VERSION_JP
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spr_file = last5GfxSprTbl[i];
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if(i == 2 && work->is_last && GWLanguageGet() != 0) {
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spr_file = DATA_MAKE_NUM(DATADIR_BOARD, 98);
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@ -137,7 +137,7 @@ static s32 bowserSuitCharMdlTbl[] = {
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static s32 bowserSuitMotTbl[] = { DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x19), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1A),
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DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1B), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1E), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1F) };
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#if VERSION_JPN
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#if VERSION_JP
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static s32 sparkMotTbl[] = {
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DATA_MAKE_NUM(DATADIR_BOARD, 0x94),
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DATA_MAKE_NUM(DATADIR_BOARD, 0x95),
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@ -2512,7 +2512,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
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BoardCameraMotionWait();
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BoardCameraTargetPlayerSet(player);
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BoardPlayerIdleSet(player);
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temp_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JPN ? 0x73 : 0x74), NULL, 0);
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temp_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JP ? 0x73 : 0x74), NULL, 0);
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BoardModelMotionStart(temp_r28, 0, 0x40000002);
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BoardModelMotionTimeSet(temp_r28, 30.0f);
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BoardModelAttrSet(temp_r28, 0x40000002);
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@ -2520,7 +2520,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
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BoardModelScaleSet(temp_r28, 2.0f, 2.0f, 2.0f);
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BoardModelVisibilitySet(temp_r28, 0);
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BoardModelLayerSet(temp_r28, 1);
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sp2E = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JPN ? 0x66 : 0x67), NULL, 0);
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sp2E = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JP ? 0x66 : 0x67), NULL, 0);
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BoardModelLayerSet(sp2E, 1);
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BoardModelMotionStart(sp2E, 0, 0);
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HuAudFXPlay(796);
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@ -54,7 +54,7 @@ void GWInit(void)
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_InitFlag();
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GWErase();
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InitPlayerConfig();
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#if VERSION_JPN
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#if VERSION_JP
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GWGameStat.language = 0;
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#elif VERSION_ENG
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GWGameStat.language = 1;
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@ -131,7 +131,7 @@ void GWGameStatReset(void)
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GameStat *game_stat = &GWGameStatDefault;
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memset(game_stat, 0, sizeof(GameStat));
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game_stat->unk_00 = 0;
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#if VERSION_JPN
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#if VERSION_JP
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game_stat->language = 0;
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#elif VERSION_ENG
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game_stat->language = 1;
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@ -808,7 +808,7 @@ static s32 SeqMakeWord(SeqWork *work, char *str, s16 flags)
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s16 x;
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s16 i;
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s16 grp_idx;
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#if VERSION_JPN
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#if VERSION_JP
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char *str_ptr;
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AnimData **char_anim;
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s16 *char_pos;
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@ -832,7 +832,7 @@ static s32 SeqMakeWord(SeqWork *work, char *str, s16 flags)
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x = 0;
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len = 0;
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while (*str_ptr != '\0') {
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#if VERSION_JPN
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#if VERSION_JP
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if (*str_ptr == ' ') {
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x += 56;
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}
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@ -876,26 +876,26 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
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if (c == 222 || c == 223) {
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return NULL;
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}
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#if !VERSION_JPN
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#if !VERSION_JP
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if (c == 32) {
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return HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 10)));
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}
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#endif
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for (id = 0, list = seqFontAlphaTbl; *list != 0; id++, list++) {
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if (*list == c) {
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 20 : 21));
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 20 : 21));
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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}
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for (id = 0, list = seqFontNumTbl; *list != 0; id++, list++) {
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if (*list == c) {
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 10 : 11));
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 10 : 11));
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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}
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for (id = 0, list = seqPunctTbl; *list != 0; id++, list++) {
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if (*list == c) {
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 153 : 154));
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 153 : 154));
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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}
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@ -916,10 +916,10 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
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while (*list != 0) {
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if (*list == c) {
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if (flags & 0x1) {
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 155 : 156));
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 155 : 156));
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}
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else {
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 72 : 73));
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 72 : 73));
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}
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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@ -2685,7 +2685,7 @@ static char *winCharNameTbl[] = {
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"ワリオ",
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"WARIO",
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"ドンキー",
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VERSION_JPN ? "DK" : " DK ",
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VERSION_JP ? "DK" : " DK ",
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"デイジー",
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"DAISY",
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"ワルイージ",
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@ -2695,21 +2695,21 @@ static char *winCharNameTbl[] = {
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"キノピオ",
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"TOAD",
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"ヘイホー",
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VERSION_JPN ? "HEHOH" : "SHY GUY",
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VERSION_JP ? "HEHOH" : "SHY GUY",
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"テレサ",
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VERSION_JPN ? "TERETHA" : "BOO",
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VERSION_JP ? "TERETHA" : "BOO",
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"ノコノコ",
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VERSION_JPN ? "NOKONOKO" : "KOOPA",
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VERSION_JP ? "NOKONOKO" : "KOOPA",
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"ミニクッパ",
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VERSION_NTSC ? (VERSION_ENG ? "KOOPA KID" : "BABYBOWSER") : "MINI BOWSER",
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"クリボー",
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VERSION_JPN ? "KURIBO" : "GOOMBA",
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VERSION_JP ? "KURIBO" : "GOOMBA",
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};
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static char *winWordTbl[] = { "カチ", "WON!", "ハイボク", "LOSE", "ユウショウ!", "CHAMPION!" };
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static s16 winPosOfs[][5][2] = {
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{ { VERSION_JPN ? 144 : 114, 0 }, { -144, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
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{ { VERSION_JP ? 144 : 114, 0 }, { -144, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
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{ { 0, 35 }, { -144, -35 }, { 144, -35 }, { 0, 0 }, { 0, 0 } },
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{ { 0, 105 }, { 0, -105 }, { -144, 0 }, { 144, 0 }, { 0, 0 } },
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{ { 0, 105 }, { -144, -105 }, { 144, -105 }, { -144, 0 }, { 144, 0 } },
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@ -2745,15 +2745,15 @@ s32 MGSeqInitWin(SeqWork *work, va_list params)
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}
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}
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word_grp = SeqMakeWord(work, winWordTbl[word_idx], GET_WIN_KANAF());
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winnerNameW[0] = work->word_len * (VERSION_JPN ? 56 : 50);
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#if !VERSION_JPN
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winnerNameW[0] = work->word_len * (VERSION_JP ? 56 : 50);
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#if !VERSION_JP
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for (i = 0; i < work->word_len; i++) {
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HuSprPosSet(work->spr_grp[word_grp], i, 25.0f + ((i * 50) - (0.5f * (work->word_len * 50))), 0.0f);
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HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
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}
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#endif
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num_winners = 0;
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#if !VERSION_JPN
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#if !VERSION_JP
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work->win_scale = 1.0f;
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#endif
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for (j = 0; j < 4; j++) {
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@ -2855,7 +2855,7 @@ s32 MGSeqInitWin(SeqWork *work, va_list params)
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work->type = 0;
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for (j = 0; j < num_winners + 1; j++) {
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if (num_winners == 1) {
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#if VERSION_JPN
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#if VERSION_JP
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word_x = 32 + (winnerNameW[1] + winnerNameW[0]);
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#else
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word_x = 32.0f + ((float)winnerNameW[0] + (winnerNameW[1] * work->win_scale));
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@ -35,7 +35,7 @@ s32 saveExecF;
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u8 curBoxNo;
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s16 curSlotNo;
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#if VERSION_JPN
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#if VERSION_JP
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static u8 commentTbl[2][32] = { "マリオパーティ4", "??月??日 データ?です。" };
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static u8 sjisNumTbl[20] = "0123456789";
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#else
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@ -48,7 +48,7 @@ s32 SaveEnableF = 1;
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static char *SlotNameTbl[] = { "A", "B" };
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#if VERSION_JPN
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#if VERSION_JP
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static char *slotIconMesTbl[] = { "\x0E\x16", "\x0E\x17" };
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static u8 sjisSpace[] = " ";
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#endif
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@ -498,7 +498,7 @@ s32 SLSave(void)
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#define SAVEWIN_POS 120
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#endif
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#if VERSION_JPN
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#if VERSION_JP
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#define SAVEWIN_MESS slotIconMesTbl
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#else
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#define SAVEWIN_MESS SlotNameTbl
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@ -22,7 +22,7 @@ extern s32 HuDvdErrWait;
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static s32 SR_PreRstChk[4] = {};
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#if VERSION_JPN
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#if VERSION_JP
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static s32 padding[4] = {};
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#endif
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@ -91,7 +91,7 @@ u8 charWETbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0
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17, 13, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 };
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#elif VERSION_JPN
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#elif VERSION_JP
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u8 charWETbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 13, 8, 11, 12, 13, 12, 11, 11, 12, 11, 18, 20, 12, 12, 11, 14, 8, 13, 12, 12, 12, 12, 12, 12, 12, 9, 11, 12, 11, 15, 12, 13, 12,
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13, 12, 12, 11, 12, 11, 15, 12, 13, 11, 12, 6, 8, 8, 12, 20, 12, 11, 12, 11, 11, 9, 12, 11, 4, 8, 11, 4, 14, 11, 12, 11, 12, 9, 11, 9, 11, 11, 15,
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@ -257,7 +257,7 @@ s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame)
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sprite_ptr->work[0] = window_id;
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HuSprGrpMemberSet(group, 1, sprite);
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window->num_chars = 0;
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#if VERSION_JPN
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#if VERSION_JP
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window->max_chars = (w / 20) * (h / 24) * 3;
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#else
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window->max_chars = (w / 8) * (h / 24) * 4;
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@ -290,7 +290,7 @@ s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame)
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window->scissor_h = 0x1E0;
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window->tab_w = 24;
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window->push_key = 0x300;
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#if !VERSION_JPN
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#if !VERSION_JP
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window->key_auto = 0;
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#endif
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if (frame == 0 || frame == 2) {
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@ -425,12 +425,12 @@ static void MesDispFunc(HuSprite *sprite)
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MTXConcat(*sprite->group_mtx, modelview, modelview);
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GXLoadPosMtxImm(modelview, 0);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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HuSprTexLoad(fontAnim, 0, 0, GX_CLAMP, GX_CLAMP, VERSION_JPN ? GX_NEAR : GX_LINEAR);
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HuSprTexLoad(fontAnim, 0, 0, GX_CLAMP, GX_CLAMP, VERSION_JP ? GX_NEAR : GX_LINEAR);
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GXBegin(GX_QUADS, GX_VTXFMT0, window->num_chars * 4);
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char_uv_h = (LanguageNo == 0) ? (24.0f / 408.0f) : (24.0f / 312.0f);
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for (i = 0; i < window->num_chars; i++) {
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char_w = fontWidthP[window->char_data[i].character + 48];
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#if VERSION_JPN
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#if VERSION_JP
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uv_minx = 0.003125 + (20.0f / 320.0f) * (window->char_data[i].character % 16);
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#else
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uv_minx = (20.0f / 320.0f) * (window->char_data[i].character % 16);
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@ -605,9 +605,9 @@ static void HuWinDrawMes(s16 window)
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s16 color;
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s16 mess_w;
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window_ptr->mess_time += VERSION_JPN ? 1 : 3;
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window_ptr->mess_time += VERSION_JP ? 1 : 3;
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while (window_ptr->mess_time >= window_ptr->speed || (window_ptr->attr & 0x2000)) {
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#if VERSION_JPN
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#if VERSION_JP
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window_ptr->mess_time = 0;
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#else
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window_ptr->mess_time -= window_ptr->speed;
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@ -634,7 +634,7 @@ static void HuWinDrawMes(s16 window)
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}
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window_ptr->mess_stackptr--;
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window_ptr->mess = window_ptr->mess_stack[window_ptr->mess_stackptr];
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#if !VERSION_JPN
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#if !VERSION_JP
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window_ptr->mess_time = 0;
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#endif
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break;
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@ -1108,14 +1108,14 @@ static void HuWinChoice(WindowData *window)
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window->choice = choice_next;
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HuAudFXPlay(0);
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}
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else if (key & (VERSION_JPN ? PAD_BUTTON_A : (window->key_auto | PAD_BUTTON_A))) {
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else if (key & (VERSION_JP ? PAD_BUTTON_A : (window->key_auto | PAD_BUTTON_A))) {
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HuAudFXPlay(2);
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window->key_down = key;
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window->stat = 0;
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}
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else if ((key & PAD_BUTTON_B) && !(window->attr & 0x10)) {
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HuAudFXPlay(3);
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#if !VERSION_JPN
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#if !VERSION_JP
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window->key_down = key;
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#else
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(void)key; // hack to match Japanese version
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@ -1324,7 +1324,7 @@ void HuWinMesSet(s16 window, u32 mess)
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window_ptr->mess = MessData_MesPtrGet(messDataPtr, mess);
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if (window_ptr->mess == 0) {
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OSReport("Error: No Message data\n");
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#if !VERSION_JPN
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#if !VERSION_JP
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HuWinMesSet(window, 0);
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return;
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#endif
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@ -1335,7 +1335,7 @@ void HuWinMesSet(s16 window, u32 mess)
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}
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if (!(window_ptr->attr & 0x80)) {
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window_ptr->mess_color = 7;
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#if !VERSION_JPN
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#if !VERSION_JP
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window_ptr->mess_time = 0;
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#endif
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}
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