Renamed VERSION_JPN to VERSION_JP

Added the new game versions to the readme
This commit is contained in:
dbalatoni13 2024-12-11 01:50:31 +01:00
parent 0c3008d2e3
commit 9f21fff0bd
10 changed files with 47 additions and 44 deletions

View file

@ -1988,7 +1988,7 @@ void BoardLast5GfxInit(void)
} else {
prio = 1400;
}
#if !VERSION_JPN
#if !VERSION_JP
spr_file = last5GfxSprTbl[i];
if(i == 2 && work->is_last && GWLanguageGet() != 0) {
spr_file = DATA_MAKE_NUM(DATADIR_BOARD, 98);

View file

@ -137,7 +137,7 @@ static s32 bowserSuitCharMdlTbl[] = {
static s32 bowserSuitMotTbl[] = { DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x19), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1A),
DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1B), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1E), DATA_MAKE_NUM(DATADIR_BKOOPASUIT, 0x1F) };
#if VERSION_JPN
#if VERSION_JP
static s32 sparkMotTbl[] = {
DATA_MAKE_NUM(DATADIR_BOARD, 0x94),
DATA_MAKE_NUM(DATADIR_BOARD, 0x95),
@ -2512,7 +2512,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
BoardCameraMotionWait();
BoardCameraTargetPlayerSet(player);
BoardPlayerIdleSet(player);
temp_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JPN ? 0x73 : 0x74), NULL, 0);
temp_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JP ? 0x73 : 0x74), NULL, 0);
BoardModelMotionStart(temp_r28, 0, 0x40000002);
BoardModelMotionTimeSet(temp_r28, 30.0f);
BoardModelAttrSet(temp_r28, 0x40000002);
@ -2520,7 +2520,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
BoardModelScaleSet(temp_r28, 2.0f, 2.0f, 2.0f);
BoardModelVisibilitySet(temp_r28, 0);
BoardModelLayerSet(temp_r28, 1);
sp2E = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JPN ? 0x66 : 0x67), NULL, 0);
sp2E = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, VERSION_JP ? 0x66 : 0x67), NULL, 0);
BoardModelLayerSet(sp2E, 1);
BoardModelMotionStart(sp2E, 0, 0);
HuAudFXPlay(796);

View file

@ -54,7 +54,7 @@ void GWInit(void)
_InitFlag();
GWErase();
InitPlayerConfig();
#if VERSION_JPN
#if VERSION_JP
GWGameStat.language = 0;
#elif VERSION_ENG
GWGameStat.language = 1;
@ -131,7 +131,7 @@ void GWGameStatReset(void)
GameStat *game_stat = &GWGameStatDefault;
memset(game_stat, 0, sizeof(GameStat));
game_stat->unk_00 = 0;
#if VERSION_JPN
#if VERSION_JP
game_stat->language = 0;
#elif VERSION_ENG
game_stat->language = 1;

View file

@ -808,7 +808,7 @@ static s32 SeqMakeWord(SeqWork *work, char *str, s16 flags)
s16 x;
s16 i;
s16 grp_idx;
#if VERSION_JPN
#if VERSION_JP
char *str_ptr;
AnimData **char_anim;
s16 *char_pos;
@ -832,7 +832,7 @@ static s32 SeqMakeWord(SeqWork *work, char *str, s16 flags)
x = 0;
len = 0;
while (*str_ptr != '\0') {
#if VERSION_JPN
#if VERSION_JP
if (*str_ptr == ' ') {
x += 56;
}
@ -876,26 +876,26 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
if (c == 222 || c == 223) {
return NULL;
}
#if !VERSION_JPN
#if !VERSION_JP
if (c == 32) {
return HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 10)));
}
#endif
for (id = 0, list = seqFontAlphaTbl; *list != 0; id++, list++) {
if (*list == c) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 20 : 21));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 20 : 21));
return HuSprAnimRead(SeqReadFile(data_num));
}
}
for (id = 0, list = seqFontNumTbl; *list != 0; id++, list++) {
if (*list == c) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 10 : 11));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 10 : 11));
return HuSprAnimRead(SeqReadFile(data_num));
}
}
for (id = 0, list = seqPunctTbl; *list != 0; id++, list++) {
if (*list == c) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 153 : 154));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 153 : 154));
return HuSprAnimRead(SeqReadFile(data_num));
}
}
@ -916,10 +916,10 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
while (*list != 0) {
if (*list == c) {
if (flags & 0x1) {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 155 : 156));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 155 : 156));
}
else {
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JPN ? 72 : 73));
data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id + (VERSION_JP ? 72 : 73));
}
return HuSprAnimRead(SeqReadFile(data_num));
}
@ -2685,7 +2685,7 @@ static char *winCharNameTbl[] = {
"ワリオ",
"WARIO",
"ドンキー",
VERSION_JPN ? "DK" : " DK ",
VERSION_JP ? "DK" : " DK ",
"デイジー",
"DAISY",
"ワルイージ",
@ -2695,21 +2695,21 @@ static char *winCharNameTbl[] = {
"キノピオ",
"TOAD",
"ヘイホー",
VERSION_JPN ? "HEHOH" : "SHY GUY",
VERSION_JP ? "HEHOH" : "SHY GUY",
"テレサ",
VERSION_JPN ? "TERETHA" : "BOO",
VERSION_JP ? "TERETHA" : "BOO",
"ノコノコ",
VERSION_JPN ? "NOKONOKO" : "KOOPA",
VERSION_JP ? "NOKONOKO" : "KOOPA",
"ミニクッパ",
VERSION_NTSC ? (VERSION_ENG ? "KOOPA KID" : "BABYBOWSER") : "MINI BOWSER",
"クリボー",
VERSION_JPN ? "KURIBO" : "GOOMBA",
VERSION_JP ? "KURIBO" : "GOOMBA",
};
static char *winWordTbl[] = { "カチ", "WON!", "ハイボク", "LOSE", "ユウショウ!", "CHAMPION!" };
static s16 winPosOfs[][5][2] = {
{ { VERSION_JPN ? 144 : 114, 0 }, { -144, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ { VERSION_JP ? 144 : 114, 0 }, { -144, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } },
{ { 0, 35 }, { -144, -35 }, { 144, -35 }, { 0, 0 }, { 0, 0 } },
{ { 0, 105 }, { 0, -105 }, { -144, 0 }, { 144, 0 }, { 0, 0 } },
{ { 0, 105 }, { -144, -105 }, { 144, -105 }, { -144, 0 }, { 144, 0 } },
@ -2745,15 +2745,15 @@ s32 MGSeqInitWin(SeqWork *work, va_list params)
}
}
word_grp = SeqMakeWord(work, winWordTbl[word_idx], GET_WIN_KANAF());
winnerNameW[0] = work->word_len * (VERSION_JPN ? 56 : 50);
#if !VERSION_JPN
winnerNameW[0] = work->word_len * (VERSION_JP ? 56 : 50);
#if !VERSION_JP
for (i = 0; i < work->word_len; i++) {
HuSprPosSet(work->spr_grp[word_grp], i, 25.0f + ((i * 50) - (0.5f * (work->word_len * 50))), 0.0f);
HuSprAttrSet(work->spr_grp[word_grp], i, HUSPR_ATTR_LINEAR);
}
#endif
num_winners = 0;
#if !VERSION_JPN
#if !VERSION_JP
work->win_scale = 1.0f;
#endif
for (j = 0; j < 4; j++) {
@ -2855,7 +2855,7 @@ s32 MGSeqInitWin(SeqWork *work, va_list params)
work->type = 0;
for (j = 0; j < num_winners + 1; j++) {
if (num_winners == 1) {
#if VERSION_JPN
#if VERSION_JP
word_x = 32 + (winnerNameW[1] + winnerNameW[0]);
#else
word_x = 32.0f + ((float)winnerNameW[0] + (winnerNameW[1] * work->win_scale));

View file

@ -35,7 +35,7 @@ s32 saveExecF;
u8 curBoxNo;
s16 curSlotNo;
#if VERSION_JPN
#if VERSION_JP
static u8 commentTbl[2][32] = { "マリオパーティ4", "??月??日 データ?です。" };
static u8 sjisNumTbl[20] = "";
#else
@ -48,7 +48,7 @@ s32 SaveEnableF = 1;
static char *SlotNameTbl[] = { "A", "B" };
#if VERSION_JPN
#if VERSION_JP
static char *slotIconMesTbl[] = { "\x0E\x16", "\x0E\x17" };
static u8 sjisSpace[] = " ";
#endif
@ -498,7 +498,7 @@ s32 SLSave(void)
#define SAVEWIN_POS 120
#endif
#if VERSION_JPN
#if VERSION_JP
#define SAVEWIN_MESS slotIconMesTbl
#else
#define SAVEWIN_MESS SlotNameTbl

View file

@ -22,7 +22,7 @@ extern s32 HuDvdErrWait;
static s32 SR_PreRstChk[4] = {};
#if VERSION_JPN
#if VERSION_JP
static s32 padding[4] = {};
#endif

View file

@ -91,7 +91,7 @@ u8 charWETbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0
17, 13, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 16, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 };
#elif VERSION_JPN
#elif VERSION_JP
u8 charWETbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 13, 8, 11, 12, 13, 12, 11, 11, 12, 11, 18, 20, 12, 12, 11, 14, 8, 13, 12, 12, 12, 12, 12, 12, 12, 9, 11, 12, 11, 15, 12, 13, 12,
13, 12, 12, 11, 12, 11, 15, 12, 13, 11, 12, 6, 8, 8, 12, 20, 12, 11, 12, 11, 11, 9, 12, 11, 4, 8, 11, 4, 14, 11, 12, 11, 12, 9, 11, 9, 11, 11, 15,
@ -257,7 +257,7 @@ s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame)
sprite_ptr->work[0] = window_id;
HuSprGrpMemberSet(group, 1, sprite);
window->num_chars = 0;
#if VERSION_JPN
#if VERSION_JP
window->max_chars = (w / 20) * (h / 24) * 3;
#else
window->max_chars = (w / 8) * (h / 24) * 4;
@ -290,7 +290,7 @@ s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame)
window->scissor_h = 0x1E0;
window->tab_w = 24;
window->push_key = 0x300;
#if !VERSION_JPN
#if !VERSION_JP
window->key_auto = 0;
#endif
if (frame == 0 || frame == 2) {
@ -425,12 +425,12 @@ static void MesDispFunc(HuSprite *sprite)
MTXConcat(*sprite->group_mtx, modelview, modelview);
GXLoadPosMtxImm(modelview, 0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
HuSprTexLoad(fontAnim, 0, 0, GX_CLAMP, GX_CLAMP, VERSION_JPN ? GX_NEAR : GX_LINEAR);
HuSprTexLoad(fontAnim, 0, 0, GX_CLAMP, GX_CLAMP, VERSION_JP ? GX_NEAR : GX_LINEAR);
GXBegin(GX_QUADS, GX_VTXFMT0, window->num_chars * 4);
char_uv_h = (LanguageNo == 0) ? (24.0f / 408.0f) : (24.0f / 312.0f);
for (i = 0; i < window->num_chars; i++) {
char_w = fontWidthP[window->char_data[i].character + 48];
#if VERSION_JPN
#if VERSION_JP
uv_minx = 0.003125 + (20.0f / 320.0f) * (window->char_data[i].character % 16);
#else
uv_minx = (20.0f / 320.0f) * (window->char_data[i].character % 16);
@ -605,9 +605,9 @@ static void HuWinDrawMes(s16 window)
s16 color;
s16 mess_w;
window_ptr->mess_time += VERSION_JPN ? 1 : 3;
window_ptr->mess_time += VERSION_JP ? 1 : 3;
while (window_ptr->mess_time >= window_ptr->speed || (window_ptr->attr & 0x2000)) {
#if VERSION_JPN
#if VERSION_JP
window_ptr->mess_time = 0;
#else
window_ptr->mess_time -= window_ptr->speed;
@ -634,7 +634,7 @@ static void HuWinDrawMes(s16 window)
}
window_ptr->mess_stackptr--;
window_ptr->mess = window_ptr->mess_stack[window_ptr->mess_stackptr];
#if !VERSION_JPN
#if !VERSION_JP
window_ptr->mess_time = 0;
#endif
break;
@ -1108,14 +1108,14 @@ static void HuWinChoice(WindowData *window)
window->choice = choice_next;
HuAudFXPlay(0);
}
else if (key & (VERSION_JPN ? PAD_BUTTON_A : (window->key_auto | PAD_BUTTON_A))) {
else if (key & (VERSION_JP ? PAD_BUTTON_A : (window->key_auto | PAD_BUTTON_A))) {
HuAudFXPlay(2);
window->key_down = key;
window->stat = 0;
}
else if ((key & PAD_BUTTON_B) && !(window->attr & 0x10)) {
HuAudFXPlay(3);
#if !VERSION_JPN
#if !VERSION_JP
window->key_down = key;
#else
(void)key; // hack to match Japanese version
@ -1324,7 +1324,7 @@ void HuWinMesSet(s16 window, u32 mess)
window_ptr->mess = MessData_MesPtrGet(messDataPtr, mess);
if (window_ptr->mess == 0) {
OSReport("Error: No Message data\n");
#if !VERSION_JPN
#if !VERSION_JP
HuWinMesSet(window, 0);
return;
#endif
@ -1335,7 +1335,7 @@ void HuWinMesSet(s16 window, u32 mess)
}
if (!(window_ptr->attr & 0x80)) {
window_ptr->mess_color = 7;
#if !VERSION_JPN
#if !VERSION_JP
window_ptr->mess_time = 0;
#endif
}