Split PAL to sprput
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parent
25bbc3359c
commit
a01f68b8be
8 changed files with 682 additions and 578 deletions
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@ -506,3 +506,8 @@ modules:
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symbols: config/GMPP01_00/rels/m401Dll/symbols.txt
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splits: config/GMPP01_00/rels/m401Dll/splits.txt
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links: [_minigameDll]
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extract:
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- symbol: ank8x8_4b
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binary: ank8x8_4b.bin
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header: ank8x8_4b.inc
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@ -12,3 +12,87 @@ Sections:
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.sbss type:bss align:32
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.sdata2 type:rodata align:32
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.sbss2 type:bss align:32
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game/main.c:
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.text start:0x800057C0 end:0x80005A64
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.data start:0x8011EC00 end:0x8011EC10
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.sdata start:0x801F07C0 end:0x801F07D0
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.sbss start:0x801F0DC0 end:0x801F0E18
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.sdata2 start:0x801F1D20 end:0x801F1D28
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game/pad.c:
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.text start:0x80005A64 end:0x80006480
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.data start:0x8011EC10 end:0x8011EC20
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.bss start:0x8015FBA0 end:0x8015FBE0
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.sbss start:0x801F0E18 end:0x801F0EA0
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game/dvd.c:
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.text start:0x80006480 end:0x80006E40
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.data start:0x8011EC20 end:0x8011ED78
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.sdata start:0x801F07D0 end:0x801F07D8
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.sbss start:0x801F0EA0 end:0x801F0EA8
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game/data.c:
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.text start:0x80006E40 end:0x80009408
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.data start:0x8011ED78 end:0x8011FC00
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.bss start:0x8015FBE0 end:0x801629E0
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.sdata start:0x801F07D8 end:0x801F07E8
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.sbss start:0x801F0EA8 end:0x801F0EB8
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game/decode.c:
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.text start:0x80009408 end:0x80009B04
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.data start:0x8011FC00 end:0x8011FC20
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.bss start:0x801629E0 end:0x80162DE0
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game/font.c:
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.data start:0x8011FC20 end:0x80121C20
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game/init.c:
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.text start:0x80009B04 end:0x8000A46C
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.data start:0x80121C20 end:0x80121D70
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.bss start:0x80162DE0 end:0x80162E20
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.sdata start:0x801F07E8 end:0x801F0800
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.sbss start:0x801F0EB8 end:0x801F0EE8
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.sdata2 start:0x801F1D28 end:0x801F1D38
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game/jmp.c:
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.text start:0x8000A46C end:0x8000A560
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game/malloc.c:
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.text start:0x8000A560 end:0x8000A940
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.data start:0x80121D70 end:0x80121DE8
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.bss start:0x80162E20 end:0x80162E38
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game/memory.c:
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.text start:0x8000A940 end:0x8000AEF8
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.data start:0x80121DE8 end:0x80121F60
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game/printfunc.c:
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.text start:0x8000AEF8 end:0x8000C4AC
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.data start:0x80121F60 end:0x80121FA0
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.bss start:0x80162E38 end:0x80169738
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.sbss start:0x801F0EE8 end:0x801F0EF8
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.sdata2 start:0x801F1D38 end:0x801F1D88
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game/process.c:
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.text start:0x8000C4AC end:0x8000D350
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.data start:0x80121FA0 end:0x80121FF0
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.bss start:0x80169738 end:0x80169830
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.sbss start:0x801F0EF8 end:0x801F0F08
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game/sprman.c:
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.text start:0x8000D350 end:0x8000F6A8
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.rodata start:0x8011DB20 end:0x8011DB30
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.data start:0x80121FF0 end:0x80122110
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.bss start:0x80169830 end:0x80179A30
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.sdata start:0x801F0800 end:0x801F0810
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.sbss start:0x801F0F08 end:0x801F0F10
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.sdata2 start:0x801F1D88 end:0x801F1DB0
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game/sprput.c:
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.text start:0x8000F6A8 end:0x80010B38
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.rodata start:0x8011DB30 end:0x8011DB40
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.data start:0x80122110 end:0x80122140
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.bss start:0x80179A30 end:0x80179A60
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.sbss start:0x801F0F10 end:0x801F0F18
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.sdata2 start:0x801F1DB0 end:0x801F1DE8
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