Applied DATA_MAKE_NUM and MAKE_MESSID macros

This commit is contained in:
kabiskac 2024-08-09 01:37:36 +02:00
parent c1c506360c
commit a0ebc7588d
116 changed files with 38174 additions and 37156 deletions

View file

@ -1,51 +1,47 @@
#include "game/process.h"
#include "game/object.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/object.h"
#include "game/process.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
//function signatures
void fn_1_162C(omObjData*);
void fn_1_1A8C(omObjData*);
// function signatures
void fn_1_162C(omObjData *);
void fn_1_1A8C(omObjData *);
//bss
Process* lbl_1_bss_2C;
omObjData* lbl_1_bss_28;
// bss
Process *lbl_1_bss_2C;
omObjData *lbl_1_bss_28;
s16 lbl_1_bss_24;
s32 lbl_1_bss_20;
//data
// data
s32 lbl_1_data_198[] = {
0x00260000,
0x00260002,
0x00260003,
0x00260001,
0x00260005,
0x00260006,
0x00260007,
0x00260008,
0x00260009,
0x0026000A,
0x0026000B,
0x0026000C,
0x00260004,
DATA_MAKE_NUM(DATADIR_M407, 0x00),
DATA_MAKE_NUM(DATADIR_M407, 0x02),
DATA_MAKE_NUM(DATADIR_M407, 0x03),
DATA_MAKE_NUM(DATADIR_M407, 0x01),
DATA_MAKE_NUM(DATADIR_M407, 0x05),
DATA_MAKE_NUM(DATADIR_M407, 0x06),
DATA_MAKE_NUM(DATADIR_M407, 0x07),
DATA_MAKE_NUM(DATADIR_M407, 0x08),
DATA_MAKE_NUM(DATADIR_M407, 0x09),
DATA_MAKE_NUM(DATADIR_M407, 0x0A),
DATA_MAKE_NUM(DATADIR_M407, 0x0B),
DATA_MAKE_NUM(DATADIR_M407, 0x0C),
DATA_MAKE_NUM(DATADIR_M407, 0x04),
};
Vec lbl_1_data_1CC[] = {
{600.0f, 3.0f, -300.0f},
{200.0f, 3.0f, -300.0f},
{-200.0f, 3.0f, -300.0f},
{-600.0f, 3.0f, -300.0f}
};
Vec lbl_1_data_1CC[] = { { 600.0f, 3.0f, -300.0f }, { 200.0f, 3.0f, -300.0f }, { -200.0f, 3.0f, -300.0f }, { -600.0f, 3.0f, -300.0f } };
Point3d lbl_1_data_1FC = {2000.0f, 3000.0f, 2000.0f};
Point3d lbl_1_data_208 = {-0.5f, -0.5f, -0.5f};
GXColor lbl_1_data_214 = {255, 255, 255, 255};
Point3d lbl_1_data_218 = {0.0f, 1.0f, 0.0f};
Point3d lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
Point3d lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
GXColor lbl_1_data_214 = { 255, 255, 255, 255 };
Point3d lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
void fn_1_14F0(Process* arg0, s32 arg1) {
LightData* sp10;
void fn_1_14F0(Process *arg0, s32 arg1)
{
LightData *sp10;
lbl_1_bss_2C = arg0;
lbl_1_bss_20 = arg1;
@ -57,7 +53,8 @@ void fn_1_14F0(Process* arg0, s32 arg1) {
sp10 = &Hu3DGlobalLight[lbl_1_bss_24];
}
void fn_1_15D8(void) {
void fn_1_15D8(void)
{
s32 i;
for (i = 0; i < 13; i++) {
@ -65,7 +62,8 @@ void fn_1_15D8(void) {
}
}
void fn_1_162C(omObjData* arg0) {
void fn_1_162C(omObjData *arg0)
{
s32 var_r30;
s32 var_r30_2;
s32 var_r30_3;
@ -73,50 +71,52 @@ void fn_1_162C(omObjData* arg0) {
s32 i;
arg0->func = fn_1_1A8C;
arg0->model[0] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[2], MEMORY_DEFAULT_NUM, HEAP_DATA));
arg0->model[0] = Hu3DModelCreateFile(lbl_1_data_198[2]);
Hu3DModelShadowMapSet(arg0->model[0]);
Hu3DModelAmbSet(arg0->model[0], 1.0f, 1.0f, 1.0f);
arg0->model[1] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[3], MEMORY_DEFAULT_NUM, HEAP_DATA));
arg0->model[1] = Hu3DModelCreateFile(lbl_1_data_198[3]);
Hu3DModelAmbSet(arg0->model[1], 1.0f, 1.0f, 1.0f);
Hu3DModelAttrSet(arg0->model[1], 1);
for (i = 0; i < ARRAY_COUNT(GWPlayerCfg); i++) {
arg0->model[i+2] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[GWPlayerCfg[i].character + 4], MEMORY_DEFAULT_NUM, HEAP_DATA));
arg0->model[i + 2] = Hu3DModelCreateFile(lbl_1_data_198[GWPlayerCfg[i].character + 4]);
Hu3DModelAmbSet(arg0->model[i + 2], 1.0f, 1.0f, 1.0f);
Hu3DModelShadowMapSet(arg0->model[i + 2]);
}
for (i = 0; i < 5; i++) {
if (i == 0) {
arg0->model[i + 6] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[0], MEMORY_DEFAULT_NUM, HEAP_DATA));
} else {
arg0->model[i + 6] = Hu3DModelCreateFile(lbl_1_data_198[0]);
}
else {
arg0->model[i + 6] = Hu3DModelLink(arg0->model[6]);
}
Hu3DModelAmbSet(arg0->model[i + 6], 1.0f, 1.0f, 1.0f);
Hu3DModelShadowMapSet(arg0->model[i + 6]);
}
arg0->model[11] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[12], MEMORY_DEFAULT_NUM, HEAP_DATA));
arg0->model[12] = Hu3DModelCreate(HuDataSelHeapReadNum(lbl_1_data_198[1], MEMORY_DEFAULT_NUM, HEAP_DATA));
arg0->model[11] = Hu3DModelCreateFile(lbl_1_data_198[12]);
arg0->model[12] = Hu3DModelCreateFile(lbl_1_data_198[1]);
for (i = 0; i < 4; i++) {
Hu3DModelPosSetV(arg0->model[i + 2], &lbl_1_data_1CC[i]);
}
for (i = 0; i < 5; i++) {
Hu3DModelPosSet(arg0->model[i + 6], 0.0f, 0.0f, -2000.0f + (8000.0f * (f32) i));
Hu3DModelPosSet(arg0->model[i + 6], 0.0f, 0.0f, -2000.0f + (8000.0f * (f32)i));
}
Hu3DModelPosSet(arg0->model[11], 0.0f, 0.0f, -3900.0f);
Hu3DModelPosSet(arg0->model[12], 0.0f, 0.0f, 0.0f);
Hu3DModelAttrSet(arg0->model[12], 0x40000001);
if (lbl_1_bss_20 > 0) {
Hu3DModelPosSet(arg0->model[1], 0.0f, 0.0f, 200.0f * (f32) lbl_1_bss_20);
Hu3DModelPosSet(arg0->model[1], 0.0f, 0.0f, 200.0f * (f32)lbl_1_bss_20);
Hu3DModelAttrReset(arg0->model[1], 1);
}
}
void fn_1_1A8C(omObjData* arg0) {
void fn_1_1A8C(omObjData *arg0)
{
Point3d sp8;
sp8.x = lbl_1_data_1FC.x;
@ -124,4 +124,4 @@ void fn_1_1A8C(omObjData* arg0) {
sp8.z = lbl_1_data_1FC.z + Center.z;
Hu3DGLightPosSetV(lbl_1_bss_24, &sp8, &lbl_1_data_208);
Hu3DShadowPosSet(&sp8, &lbl_1_data_218, &Center);
}
}