Applied DATA_MAKE_NUM and MAKE_MESSID macros

This commit is contained in:
kabiskac 2024-08-09 01:37:36 +02:00
parent c1c506360c
commit a0ebc7588d
116 changed files with 38174 additions and 37156 deletions

View file

@ -5,6 +5,7 @@
#include "game/hsfex.h"
#include "game/hsfman.h"
#include "game/wipe.h"
#include "game/window.h"
#include "REL/present.h"
@ -502,13 +503,13 @@ static void ExecSelectRoom(omObjData *object)
PresentWinAnimIn(work->presentDescWindow);
PresentWinAnimIn(work->btnLegendWindow);
if (work->constellationSelF) {
mess = 0x320080;
mess = MAKE_MESSID(0x32, 0x80);
}
else if (work->room == ROOM_TROPHY) {
mess = 0x320085;
mess = MAKE_MESSID(0x32, 0x85);
}
else {
mess = 0x32007e;
mess = MAKE_MESSID(0x32, 0x7e);
}
PresentWinMesSet(work->btnLegendWindow, mess);
switch (work->room) {
@ -522,36 +523,36 @@ static void ExecSelectRoom(omObjData *object)
case ROOM_WALUIGI:
if (work->constellationSelF) {
if (PresentUnlocked(object, work->room, ROOM_TROPHY)) {
mess = 0x320005;
mess = MAKE_MESSID(0x32, 0x05);
}
else {
mess = 0x320082;
mess = MAKE_MESSID(0x32, 0x82);
}
}
else if (UnlockedPresents(object, work->room) > 0) {
mess = 0x320001;
mess = MAKE_MESSID(0x32, 0x01);
}
else {
mess = 0x320081;
mess = MAKE_MESSID(0x32, 0x81);
}
PresentWinMesSet(work->presentDescWindow, mess);
PresentWinInsertMesSet(work->presentDescWindow, roomMessTbl[work->room], 0);
break;
case ROOM_TROPHY:
if (PresentUnlocked(object, ROOM_TROPHY, 0)) {
mess = 0x320041;
mess = MAKE_MESSID(0x32, 0x41);
}
else {
mess = 0x320084;
mess = MAKE_MESSID(0x32, 0x84);
}
PresentWinMesSet(work->presentDescWindow, mess);
break;
case ROOM_MG:
if (UnlockedPresents(object, ROOM_MG) > 0) {
mess = 0x320083;
mess = MAKE_MESSID(0x32, 0x83);
}
else {
mess = 0x320081;
mess = MAKE_MESSID(0x32, 0x81);
}
PresentWinMesSet(work->presentDescWindow, mess);
break;
@ -718,13 +719,13 @@ static void ExecSelectPresent(omObjData *object)
}
PresentWinAnimIn(work->presentDescWindow);
PresentWinAnimIn(work->btnLegendWindow);
PresentWinMesSet(work->btnLegendWindow, 0x32007F);
PresentWinMesSet(work->btnLegendWindow, MAKE_MESSID(0x32, 0x7F));
if (work->roomNotEmptyF) {
PresentWinMesSet(work->presentDescWindow, roomTbl[room].presentData[idxInRoom].descMess);
}
else {
PresentWinMesSet(work->presentDescWindow, 0x320003);
PresentWinMesSet(work->presentDescWindow, MAKE_MESSID(0x32, 0x03));
}
work->cursorTime = 0.0f;
work->cursorSpeed = 1.0f / 6.0f;
@ -1099,7 +1100,7 @@ static void ExecPresentGet(omObjData *object)
case 3:
PresentWinAnimIn(work->presentDescWindow);
PresentWinInsertMesSet(work->presentDescWindow, roomTbl[work->room].presentData[work->idxInRoom].nameMess, 0);
PresentWinMesSet(work->presentDescWindow, 0x320004);
PresentWinMesSet(work->presentDescWindow, MAKE_MESSID(0x32, 0x04));
PresentWinMesWait(work->presentDescWindow);
object->unk10 = 4;
case 4: