Split several minigame rels

M408, M409, M410, M411, and M450 are all split. I labeled chrman.c more as well.
This commit is contained in:
gamemasterplc 2024-02-10 13:42:14 -06:00
parent 0c003afbaa
commit a276a37302
16 changed files with 171 additions and 45 deletions

View file

@ -836,6 +836,43 @@ config.libs = [
Object(NonMatching, "REL/m407dll/score.c"),
}
),
Rel('m408Dll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m408Dll/main.c"),
Object(NonMatching, "REL/m408Dll/camera.c"),
Object(NonMatching, "REL/m408Dll/stage.c"),
Object(NonMatching, "REL/m408Dll/object.c"),
}
),
Rel('m409Dll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m409Dll/main.c"),
Object(NonMatching, "REL/m409Dll/player.c"),
Object(NonMatching, "REL/m409Dll/cursor.c"),
}
),
Rel('m410Dll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m410Dll/main.c"),
Object(NonMatching, "REL/m410Dll/stage.c"),
Object(NonMatching, "REL/m410Dll/game.c"),
Object(NonMatching, "REL/m410Dll/player.c"),
}
),
Rel('m411Dll',
objects = {
Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m411Dll/main.c"),
}
),
Rel('m450Dll',
objects = {
Object(NonMatching, "REL/m450Dll/main.c"),
}
),
Rel('mentDll',
objects = {
Object(NonMatching, "REL/mentDll/common.c"),