Split several minigame rels

M408, M409, M410, M411, and M450 are all split. I labeled chrman.c more as well.
This commit is contained in:
gamemasterplc 2024-02-10 13:42:14 -06:00
parent 0c003afbaa
commit a276a37302
16 changed files with 171 additions and 45 deletions

View file

@ -8,19 +8,19 @@ void MGSeqKillAll(void);
void MGSeqPracticeInit(void);
void CharMotionClose(s16 character);
void CharModelClose(s16 character);
void CharMotionDataClose(s16 character);
void CharModelMotionDataClose(s16 character);
void CharModelKill(s16 character);
s16 CharModelCreate(s16 character, s16 lod);
s16 CharMotionCreate(s16 character, s32 data_num);
s16 CharModelMotionCreate(s16 character, s32 data_num);
void CharModelMotionSet(s16 character, s16 motion);
float CharModelMotionMaxTimeGet(s16 character);
float CharModelMotionTimeGet(s16 character);
void CharModelMotionShiftSet(s16 model, s16 motion, float time, float shift_time, u32 attr);
void CharModelMotionTimeSet(s16 character, float time);
void CharModelMotionSpeedSet(s16 character, float speed);
void CharMotionKill(s16 character, s32 motion);
void CharModelMotionKill(s16 character, s32 motion);
void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag);
void CharModelCreateCoinParticle(s16, Vec *);
void CharModelCoinEffectCreate(s16, Vec *);
s32 CharModelMotionEndCheck(s16 character);