Split several minigame rels

M408, M409, M410, M411, and M450 are all split. I labeled chrman.c more as well.
This commit is contained in:
gamemasterplc 2024-02-10 13:42:14 -06:00
parent 0c003afbaa
commit a276a37302
16 changed files with 171 additions and 45 deletions

View file

@ -231,19 +231,19 @@ void fn_1_29C(omObjData * arg0)
Hu3DModelLayerSet(lbl_1_bss_98A[var_r31], 1);
}
lbl_1_bss_88A[var_r31][0] = CharMotionCreate(chrIdx, lbl_1_data_0[0]);
lbl_1_bss_88A[var_r31][1] = CharMotionCreate(chrIdx, lbl_1_data_0[1]);
lbl_1_bss_88A[var_r31][2] = CharMotionCreate(chrIdx, lbl_1_data_0[2]);
lbl_1_bss_88A[var_r31][3] = CharMotionCreate(chrIdx, lbl_1_data_0[3]);
lbl_1_bss_88A[var_r31][4] = CharMotionCreate(chrIdx, lbl_1_data_0[4]);
lbl_1_bss_88A[var_r31][5] = CharMotionCreate(chrIdx, lbl_1_data_0[5]);
lbl_1_bss_88A[var_r31][6] = CharMotionCreate(chrIdx, lbl_1_data_0[6]);
lbl_1_bss_88A[var_r31][7] = CharMotionCreate(chrIdx, lbl_1_data_0[7]);
lbl_1_bss_88A[var_r31][0] = CharMotionCreate(chrIdx, 0x5F004D);
lbl_1_bss_88A[var_r31][0] = CharModelMotionCreate(chrIdx, lbl_1_data_0[0]);
lbl_1_bss_88A[var_r31][1] = CharModelMotionCreate(chrIdx, lbl_1_data_0[1]);
lbl_1_bss_88A[var_r31][2] = CharModelMotionCreate(chrIdx, lbl_1_data_0[2]);
lbl_1_bss_88A[var_r31][3] = CharModelMotionCreate(chrIdx, lbl_1_data_0[3]);
lbl_1_bss_88A[var_r31][4] = CharModelMotionCreate(chrIdx, lbl_1_data_0[4]);
lbl_1_bss_88A[var_r31][5] = CharModelMotionCreate(chrIdx, lbl_1_data_0[5]);
lbl_1_bss_88A[var_r31][6] = CharModelMotionCreate(chrIdx, lbl_1_data_0[6]);
lbl_1_bss_88A[var_r31][7] = CharModelMotionCreate(chrIdx, lbl_1_data_0[7]);
lbl_1_bss_88A[var_r31][0] = CharModelMotionCreate(chrIdx, 0x5F004D);
CharModelMotionSet(chrIdx, lbl_1_bss_88A[var_r31][0]);
Hu3DModelAttrSet(lbl_1_bss_98A[var_r31], 0x40000001U);
Hu3DModelPosSet(lbl_1_bss_98A[var_r31], (var_r31 / 4 * 0xC8) - 100, 0.0f, -(var_r31 % 4) * 0x96);
CharMotionDataClose(chrIdx);
CharModelMotionDataClose(chrIdx);
}
temp_r26 = OSGetTick();