Split several minigame rels
M408, M409, M410, M411, and M450 are all split. I labeled chrman.c more as well.
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16 changed files with 171 additions and 45 deletions
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@ -231,19 +231,19 @@ void fn_1_29C(omObjData * arg0)
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Hu3DModelLayerSet(lbl_1_bss_98A[var_r31], 1);
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}
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lbl_1_bss_88A[var_r31][0] = CharMotionCreate(chrIdx, lbl_1_data_0[0]);
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lbl_1_bss_88A[var_r31][1] = CharMotionCreate(chrIdx, lbl_1_data_0[1]);
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lbl_1_bss_88A[var_r31][2] = CharMotionCreate(chrIdx, lbl_1_data_0[2]);
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lbl_1_bss_88A[var_r31][3] = CharMotionCreate(chrIdx, lbl_1_data_0[3]);
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lbl_1_bss_88A[var_r31][4] = CharMotionCreate(chrIdx, lbl_1_data_0[4]);
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lbl_1_bss_88A[var_r31][5] = CharMotionCreate(chrIdx, lbl_1_data_0[5]);
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lbl_1_bss_88A[var_r31][6] = CharMotionCreate(chrIdx, lbl_1_data_0[6]);
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lbl_1_bss_88A[var_r31][7] = CharMotionCreate(chrIdx, lbl_1_data_0[7]);
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lbl_1_bss_88A[var_r31][0] = CharMotionCreate(chrIdx, 0x5F004D);
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lbl_1_bss_88A[var_r31][0] = CharModelMotionCreate(chrIdx, lbl_1_data_0[0]);
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lbl_1_bss_88A[var_r31][1] = CharModelMotionCreate(chrIdx, lbl_1_data_0[1]);
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lbl_1_bss_88A[var_r31][2] = CharModelMotionCreate(chrIdx, lbl_1_data_0[2]);
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lbl_1_bss_88A[var_r31][3] = CharModelMotionCreate(chrIdx, lbl_1_data_0[3]);
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lbl_1_bss_88A[var_r31][4] = CharModelMotionCreate(chrIdx, lbl_1_data_0[4]);
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lbl_1_bss_88A[var_r31][5] = CharModelMotionCreate(chrIdx, lbl_1_data_0[5]);
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lbl_1_bss_88A[var_r31][6] = CharModelMotionCreate(chrIdx, lbl_1_data_0[6]);
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lbl_1_bss_88A[var_r31][7] = CharModelMotionCreate(chrIdx, lbl_1_data_0[7]);
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lbl_1_bss_88A[var_r31][0] = CharModelMotionCreate(chrIdx, 0x5F004D);
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CharModelMotionSet(chrIdx, lbl_1_bss_88A[var_r31][0]);
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Hu3DModelAttrSet(lbl_1_bss_98A[var_r31], 0x40000001U);
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Hu3DModelPosSet(lbl_1_bss_98A[var_r31], (var_r31 / 4 * 0xC8) - 100, 0.0f, -(var_r31 % 4) * 0x96);
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CharMotionDataClose(chrIdx);
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CharModelMotionDataClose(chrIdx);
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}
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temp_r26 = OSGetTick();
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