Split several minigame rels

M408, M409, M410, M411, and M450 are all split. I labeled chrman.c more as well.
This commit is contained in:
gamemasterplc 2024-02-10 13:42:14 -06:00
parent 0c003afbaa
commit a276a37302
16 changed files with 171 additions and 45 deletions

View file

@ -381,8 +381,8 @@ s32 BoardModelMotionCreate(s16 model, s32 data_num)
}
model = Hu3DJointMotion(model_ptr->id, model_ptr->mot_data[i]);
} else {
model = CharMotionCreate(model_ptr->character, data_num);
CharMotionDataClose(model_ptr->character);
model = CharModelMotionCreate(model_ptr->character, data_num);
CharModelMotionDataClose(model_ptr->character);
}
model_ptr->mot_id[i] = model;
model_ptr->mot_count++;
@ -406,7 +406,7 @@ s32 BoardModelMotionKill(s16 model, s32 motion)
if(model_ptr->character == -1) {
Hu3DMotionKill(model_ptr->mot_id[motion]);
} else {
CharMotionKill(model_ptr->character, model_ptr->mot_id[motion]);
CharModelMotionKill(model_ptr->character, model_ptr->mot_id[motion]);
}
model_ptr->mot_id[motion] = -1;
}
@ -1170,7 +1170,7 @@ static s32 CreateBoardModelMotion(BoardModel *model, s32 count, s32 *data_num)
}
index = Hu3DJointMotion(model->id, data);
} else {
index = CharMotionCreate(model->character, data_num[i]);
index = CharModelMotionCreate(model->character, data_num[i]);
}
if(index < 0) {
return -1;