GXSETARRAY macro and used that at some places

This commit is contained in:
dbalatoni13 2025-04-04 01:31:35 +02:00
parent 4438f7d9c8
commit a443a0a7c7
5 changed files with 15 additions and 12 deletions

View file

@ -1,4 +1,5 @@
#include "game/hsfanim.h"
#include "dolphin/gx/GXStruct.h"
#include "game/hsfdraw.h"
#include "game/init.h"
#include "game/memory.h"
@ -824,13 +825,13 @@ static void particleFunc(ModelData *arg0, Mtx arg1) {
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_INDEX16);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_RGBA6, 0);
GXSetArray(GX_VA_POS, temp_r31->unk_4C, 0xC);
GXSETARRAY(GX_VA_POS, temp_r31->unk_4C, temp_r31->unk_30 * 4, 0xC);
GXSetVtxDesc(GX_VA_CLR0, GX_INDEX16);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetArray(GX_VA_CLR0, &temp_r31->unk_48->unk40, 0x44);
GXSETARRAY(GX_VA_CLR0, &temp_r31->unk_48->unk40, temp_r31->unk_30, 0x44);
GXSetVtxDesc(GX_VA_TEX0, GX_INDEX16);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_RGBA6, 0);
GXSetArray(GX_VA_TEX0, baseST, 8);
GXSETARRAY(GX_VA_TEX0, baseST, sizeof(baseST), 8);
GXCallDisplayList(temp_r31->unk_50, temp_r31->unk_40);
}
if (shadowModelDrawF == 0) {