Split a lot more code in PAL
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fccdd5e14d
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a4a2b38cd0
8 changed files with 1102 additions and 893 deletions
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@ -9,7 +9,7 @@ static int HuSePlay(int seId, MSM_SEPARAM *param);
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extern s16 omSysExitReq;
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static s32 charVoiceGroupStat[8];
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s32 charVoiceGroupStat[8];
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static s32 sndFXBuf[64][2];
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static s16 Hu3DAudVol;
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@ -24,7 +24,7 @@ typedef struct {
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/* 0x3C */ HsfanimStruct00 *unk3C;
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} ParManProcUserData; // Size 0x40
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static void _Hu3DParticleAttrReset(ModelData *arg0, Mtx arg1);
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static void particleFunc(ModelData *arg0, Mtx arg1);
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static void ParManFunc(void);
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static void ParManHook(ModelData *arg0, ParticleData *arg1, Mtx matrix);
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@ -493,7 +493,7 @@ s16 Hu3DParticleCreate(AnimData *arg0, s16 arg1) {
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s16 i;
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void *temp_r24;
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temp_r25 = Hu3DHookFuncCreate((void*) &_Hu3DParticleAttrReset);
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temp_r25 = Hu3DHookFuncCreate((void*) &particleFunc);
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temp_r28 = &Hu3DData[temp_r25];
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Hu3DModelAttrSet(temp_r25, HU3D_ATTR_PARTICLE_KILL);
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temp_r31 = HuMemDirectMallocNum(HEAP_DATA, sizeof(ParticleData), temp_r28->unk_48);
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@ -658,7 +658,7 @@ static float baseST[] = {
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1.0f, 1.0f, 0.0f, 1.0f
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};
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static void _Hu3DParticleAttrReset(ModelData *arg0, Mtx arg1) {
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static void particleFunc(ModelData *arg0, Mtx arg1) {
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Vec *var_r30;
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float temp_f31;
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float temp_f29;
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