match _minigameDLL rel
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parent
2b5aa27571
commit
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5 changed files with 34 additions and 1 deletions
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@ -4,3 +4,10 @@ Sections:
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.dtors type:rodata align:4
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.dtors type:rodata align:4
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.rodata type:rodata align:8
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.rodata type:rodata align:8
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.data type:data align:8
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.data type:data align:8
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REL/executor.c:
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.text start:0x00000000 end:0x000000A0
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REL/_minigameDLL/_minigameDLL.c:
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.text start:0x000000A0 end:0x000000F0
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.data start:0x00000000 end:0x00000014
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@ -1,6 +1,6 @@
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_prolog = .text:0x00000000; // type:function size:0x54 scope:global
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_prolog = .text:0x00000000; // type:function size:0x54 scope:global
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_epilog = .text:0x00000054; // type:function size:0x4C scope:global
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_epilog = .text:0x00000054; // type:function size:0x4C scope:global
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fn_1_A0 = .text:0x000000A0; // type:function size:0x2C
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ModuleProlog = .text:0x000000A0; // type:function size:0x2C
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fn_1_CC = .text:0x000000CC; // type:function size:0x24
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fn_1_CC = .text:0x000000CC; // type:function size:0x24
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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10
configure.py
Normal file → Executable file
10
configure.py
Normal file → Executable file
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@ -230,6 +230,16 @@ config.libs = [
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Object(Matching, "REL/empty.c"), # Must be marked as matching
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Object(Matching, "REL/empty.c"), # Must be marked as matching
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],
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],
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},
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},
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{
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"lib": "_minigameDLL",
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"mw_version": config.linker_version,
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"cflags": cflags_rel,
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"host": False,
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"objects": [
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Object(Matching, "REL/executor.c"),
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Object(Matching, "REL/_minigameDLL/_minigameDLL.c"),
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],
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},
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]
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]
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if args.mode == "configure":
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if args.mode == "configure":
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6
include/common.h
Normal file
6
include/common.h
Normal file
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@ -0,0 +1,6 @@
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#ifndef _COMMON_H_
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#define _COMMON_H_
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void OSReport(const char * format, ...);
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#endif
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10
src/REL/_minigameDLL/_minigameDLL.c
Normal file
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src/REL/_minigameDLL/_minigameDLL.c
Normal file
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@ -0,0 +1,10 @@
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#include "REL/executor.h"
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#include "common.h"
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void ModuleProlog(void) {
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OSReport("minigame dll setup\n");
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}
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unsigned char fn_1_CC(void) {
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return fn_80005A30();
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}
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