Merge branch 'main' of https://github.com/abnormalhare/marioparty4
This commit is contained in:
commit
a674e7c916
298 changed files with 49092 additions and 4634 deletions
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@ -3,113 +3,116 @@
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#include "game/object.h"
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#define rand16() ((rand8() << 8)|(rand8()))
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#define rand16() ((rand8() << 8) | (rand8()))
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typedef struct bss_12C_inner {
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Vec unk0;
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float unkC;
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s8 unk10;
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Vec unk0;
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float unkC;
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s8 unk10;
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} Bss12CInner;
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typedef struct bss_12c_struct {
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s16 unk0[2];
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s16 unk4;
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s16 unk6;
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s16 unk8;
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Vec unkC;
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float unk18;
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Bss12CInner unk1C[10];
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float unkE4[10][2];
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s16 unk134[2];
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s16 unk138[2];
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s16 unk0[2];
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s16 unk4;
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s16 unk6;
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s16 unk8;
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Vec unkC;
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float unk18;
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Bss12CInner unk1C[10];
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float unkE4[10][2];
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s16 unk134[2];
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s16 unk138[2];
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} Bss12CStruct;
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typedef struct bss_61C_work {
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u32 unk0;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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s16 unkA;
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s16 unkC;
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float unk10;
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struct bss_61C_work *unk14;
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Vec unk18;
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Vec unk24;
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float unk30;
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omObjFunc unk34;
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s16 unk38;
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s16 unk3A;
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u32 unk3C;
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s16 unk40;
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s16 unk42;
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Vec unk44;
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s16 unk50;
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s8 unk52;
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u32 unk54;
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s16 unk58;
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s16 unk5A;
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s16 unk5C;
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s16 unk5E[8];
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s16 unk6E;
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s16 unk70;
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s16 unk72;
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u32 unk74;
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s16 unk78;
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s16 unk7A;
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s16 unk7C;
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s16 unk7E;
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s16 unk80;
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s16 unk82;
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s16 unk84;
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s16 unk86;
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float unk88;
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Vec unk8C;
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float unk98;
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Vec unk9C;
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float unkA8;
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s32 unkAC;
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s16 unkB0;
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s16 unkB2;
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s8 unkB4;
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s8 unkB5;
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u32 unk0;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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s16 unkA;
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s16 unkC;
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float unk10;
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struct bss_61C_work *unk14;
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Vec unk18;
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Vec unk24;
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float unk30;
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omObjFunc unk34;
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s16 unk38;
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s16 unk3A;
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#if VERSION_PAL
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s16 unk3C_pal;
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s16 unk3E_pal;
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#endif
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u32 unk3C;
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s16 unk40;
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s16 unk42;
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Vec unk44;
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s16 unk50;
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s8 unk52;
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u32 unk54;
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s16 unk58;
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s16 unk5A;
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s16 unk5C;
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s16 unk5E[8];
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s16 unk6E;
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s16 unk70;
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s16 unk72;
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u32 unk74;
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s16 unk78;
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s16 unk7A;
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s16 unk7C;
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s16 unk7E;
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s16 unk80;
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s16 unk82;
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s16 unk84;
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s16 unk86;
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float unk88;
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Vec unk8C;
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float unk98;
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Vec unk9C;
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float unkA8;
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s32 unkAC;
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s16 unkB0;
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s16 unkB2;
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s8 unkB4;
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s8 unkB5;
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} Bss61CWork;
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typedef void (*unkHook72B4Data18)(struct unk_72B4_data_18 *);
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typedef void (*unkHook72B4)(ModelData *, struct work_72B4 *, Mtx);
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typedef struct unk_72B4_data_18 {
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Vec unk0;
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Vec unkC;
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char unk18[16];
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s16 unk28;
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s16 unk2A;
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s16 unk2C;
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unkHook72B4Data18 unk30;
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s16 unk34;
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float unk38;
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Vec unk3C;
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Vec unk48;
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s16 unk54;
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s8 unk56;
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Vec unk0;
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Vec unkC;
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char unk18[16];
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s16 unk28;
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s16 unk2A;
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s16 unk2C;
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unkHook72B4Data18 unk30;
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s16 unk34;
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float unk38;
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Vec unk3C;
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Vec unk48;
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s16 unk54;
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s8 unk56;
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} Unk72B4Data18;
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typedef struct work_72B4 {
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s16 unk0;
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u32 unk4;
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u8 unk8;
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unkHook72B4 unkC;
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AnimData *unk10;
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s16 unk14;
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Unk72B4Data18 *unk18;
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Vec *unk1C;
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HsfVector2f *unk20;
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GXColor *unk24;
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void *unk28;
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Vec unk2C[4];
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HsfVector2f *unk5C;
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float unk60;
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float unk64;
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s16 unk0;
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u32 unk4;
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u8 unk8;
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unkHook72B4 unkC;
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AnimData *unk10;
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s16 unk14;
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Unk72B4Data18 *unk18;
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Vec *unk1C;
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HsfVector2f *unk20;
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GXColor *unk24;
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void *unk28;
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Vec unk2C[4];
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HsfVector2f *unk5C;
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float unk60;
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float unk64;
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} Work72B4;
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extern s32 lbl_1_bss_4;
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@ -4,6 +4,7 @@
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#include "datadir_enum.h"
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#include "dolphin.h"
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#include "game/hsfanim.h"
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#include "version.h"
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typedef struct UnkM432DllBss0SubStruct {
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char *unk_00;
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@ -1202,10 +1203,10 @@ UnkM432DllBss0SubStruct lbl_1_data_EDC[0x1F] = {
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},
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};
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UnkM432DllData1794Struct lbl_1_data_1794 = { 6300.0f, 0.7f, 10.0f, 0.4f, 1.0f, 0, 2, 6 };
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UnkM432DllData1794Struct lbl_1_data_17B4 = { 5700.0f, 0.8f, 8.0f, 0.6f, 1.0f, 0, 4, 5 };
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UnkM432DllData1794Struct lbl_1_data_17D4 = { 5100.0f, 0.9f, 6.0f, 0.8f, 1.0f, 0, 6, 4 };
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UnkM432DllData1794Struct lbl_1_data_17F4 = { 4500.0f, 1.0f, 4.0f, 1.0f, 1.0f, 0, 8, 3 };
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UnkM432DllData1794Struct lbl_1_data_1794 = { 105.0f * REFRESH_RATE, 0.7f, 10.0f, 0.4f, 1.0f, 0, 2, 6 };
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UnkM432DllData1794Struct lbl_1_data_17B4 = { 95.0f * REFRESH_RATE, 0.8f, 8.0f, 0.6f, 1.0f, 0, 4, 5 };
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UnkM432DllData1794Struct lbl_1_data_17D4 = { 85.0f * REFRESH_RATE, 0.9f, 6.0f, 0.8f, 1.0f, 0, 6, 4 };
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UnkM432DllData1794Struct lbl_1_data_17F4 = { 75.0f * REFRESH_RATE, 1.0f, 4.0f, 1.0f, 1.0f, 0, 8, 3 };
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HsfanimStruct00 lbl_1_data_1814 = {
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0x1E,
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{ 0, 0 },
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@ -4,6 +4,8 @@
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#include "dolphin/types.h"
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#include "game/hsfman.h"
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#include "version.h"
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#include "game/object.h"
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extern s32 rand8(void);
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@ -240,6 +242,11 @@ typedef struct _unkObjStruct {
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f32 unk70;
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} unkObjStruct;
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#if VERSION_NTSC
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#define REFRESH_RATE_F 60.0f
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#else
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#define REFRESH_RATE_F 49.998f
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#endif
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////// BSS //////
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extern omObjData* lbl_1_bss_C0[4];
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64
include/REL/m460Dll.h
Normal file
64
include/REL/m460Dll.h
Normal file
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@ -0,0 +1,64 @@
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#ifndef M460DLL_H
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#define M460DLL_H
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#include "game/object.h"
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typedef struct UnkM460DllStruct {
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float unk_00;
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float unk_04;
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float unk_08;
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float unk_0C;
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} UnkM460DllStruct;
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typedef struct M460DllCameraStruct {
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s32 unk_00;
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s32 unk_04;
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s32 unk_08;
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u32 unk_0C;
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float unk_10;
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float unk_14;
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float unk_18;
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Vec unk_1C;
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Vec unk_28;
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float unk_34;
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s32 unk_38;
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s32 unk_3C;
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float unk_40;
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UnkM460DllStruct unk_44;
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char unk54[0x30];
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float unk_84;
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char unk88[0x4];
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float unk_8C;
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float unk_90;
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s32 unk_94;
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char unk98[0xC];
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} M460DllCameraStruct; /* size = 0xA4 */ // same as M443DllCameraStruct // TODO does this have to be here?
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void fn_1_3E68(u32 arg0);
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M460DllCameraStruct *fn_1_3E90(s32 arg0);
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M460DllCameraStruct *fn_1_3F2C(s32 arg0);
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u32 fn_1_414C(void);
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u32 fn_1_4164(void);
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s32 fn_1_419C(void);
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void fn_1_41B4(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_41F4(s32 arg0);
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void fn_1_4224(s32 arg0);
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void fn_1_42BC(u32 arg0);
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s32 fn_1_42F0(void);
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void fn_1_4308(void);
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s32 fn_1_4324(void);
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void fn_1_433C(void);
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s32 fn_1_4358(void);
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u32 fn_1_4370(void);
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float fn_1_47D0(float arg8, float arg9, float argA);
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void fn_1_49A0(Process *process);
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void fn_1_4BE4(void);
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void fn_1_67B4(Process *process);
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void fn_1_6814(void);
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void fn_1_8BA0(float arg8);
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void fn_1_8CAC(Process *process, s16 arg1);
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void fn_1_8F38(void);
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void fn_1_8FAC(s32 arg0);
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#endif
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