Matched board/tutorial
This commit is contained in:
parent
7d2a6cdac8
commit
a6ab530d81
15 changed files with 175 additions and 28 deletions
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@ -388,7 +388,7 @@ config.libs = [
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Object(NonMatching, "game/board/last5.c"),
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Object(NonMatching, "game/board/last5.c"),
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Object(NonMatching, "game/board/pause.c"),
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Object(NonMatching, "game/board/pause.c"),
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Object(Matching, "game/board/com_path.c"),
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Object(Matching, "game/board/com_path.c"),
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Object(NonMatching, "game/board/tutorial.c"),
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Object(Matching, "game/board/tutorial.c"),
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Object(NonMatching, "game/kerent.c"),
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Object(NonMatching, "game/kerent.c"),
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],
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],
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},
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},
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@ -45,7 +45,7 @@ typedef struct w10DllUnk04 {
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extern s16 lbl_1_bss_20;
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extern s16 lbl_1_bss_20;
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extern s16 lbl_1_bss_22[];
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extern s16 lbl_1_bss_22[];
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extern s16 lbl_1_bss_20;
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extern s16 lbl_1_bss_20;
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extern s32 boardTutorialData;
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extern s32 boardTutorialData[4];
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void fn_1_C10(s16);
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void fn_1_C10(s16);
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void fn_1_1FB0(void);
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void fn_1_1FB0(void);
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@ -23,9 +23,9 @@ void BoardStatusShowSetAll(s32);
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void BoardMGSetupTutorialExec(void);
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void BoardMGSetupTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardStatusItemSet(s32);
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void BoardStatusItemSet(s32);
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void BoardTutorialItemSet(s32);
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void BoardTutorialItemSet(s8);
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void BoardCharWheelSetTarget(s32);
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void BoardCharWheelSetTarget(s32);
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void BoardTutorialDirInputSet(s32, s32, s32);
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void BoardTutorialDirInputSet(s8, s8, s16);
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void BoardSpaceStarSetIndex(s32);
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void BoardSpaceStarSetIndex(s32);
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s32 BoardModelRotYSet(s16, f32);
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s32 BoardModelRotYSet(s16, f32);
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f32 BoardModelRotYGet(s16);
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f32 BoardModelRotYGet(s16);
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@ -54,7 +54,7 @@ void BoardLotteryHostSet(s16);
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void BoardStarHostSet(s16);
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void BoardStarHostSet(s16);
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void BoardBooHouseHostSet(s16);
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void BoardBooHouseHostSet(s16);
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void BoardTutorialHookSet(void*);
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void BoardTutorialHookSet(void*);
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void BoardTutorialBlockSetPos(s32, s32);
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void BoardTutorialBlockSetPos(s32, s8);
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s32 BoardCameraRotGet(Vec*);
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s32 BoardCameraRotGet(Vec*);
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s32 BoardModelScaleSet(s16, f32, f32, f32);
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s32 BoardModelScaleSet(s16, f32, f32, f32);
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s32 BoardIsKill(void);
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s32 BoardIsKill(void);
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@ -10,6 +10,7 @@ void BoardComKeySetDown(void);
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s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
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s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
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s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
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s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
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s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
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s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
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s32 BoardComTutorialItemGet(s32 arg0);
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s32 BoardComUseItemSet(s32 arg0, s32 arg1);
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s32 BoardComUseItemSet(s32 arg0, s32 arg1);
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BOOL BoardComUseItemCheck(s32 arg0);
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BOOL BoardComUseItemCheck(s32 arg0);
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s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
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s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
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@ -3,6 +3,27 @@
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#include "dolphin/types.h"
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#include "dolphin/types.h"
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void BoardTutorialInit(void);
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void BoardTutorialKill(void);
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void BoardTutorialHookSet(void *arg0);
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void BoardTutorialHookExec(s16 arg0, s32 arg1);
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void BoardTutorialPlayerInit(void);
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void BoardTutorialWorkSave(void);
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void BoardTutorialWorkRestore(void);
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void BoardTutorialDirInputSet(s8 arg0, s8 arg1, s16 arg2);
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void BoardTutorialBlockSetPos(s32 arg0, s8 arg1);
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void BoardTutorialItemSet(s8 arg0);
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void BoardTutorialHostSet(s16 arg0);
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void BoardTutorialHostHide(s8 arg0);
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extern s32 boardTutorialData[4];
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extern s8 boardTutorialDirInputX;
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extern s8 boardTutorialDirInputY;
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extern s16 boardTutorialDirInputTime;
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extern s32 boardTutorialBlockPos;
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extern s8 boardTutorialBlockItem;
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extern s8 boardTutorialBlockF;
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extern s8 boardTutorialUseItem;
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extern s8 boardTutorialUseItem;
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extern s8 boardTutorialF;
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#endif
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#endif
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@ -108,7 +108,7 @@ void fn_1_1834(void) {
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void fn_1_18BC(void) {
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void fn_1_18BC(void) {
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fn_1_BA0(0x2E0028);
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fn_1_BA0(0x2E0028);
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fn_1_BA0(0x2E0029);
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fn_1_BA0(0x2E0029);
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boardTutorialData = 0;
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boardTutorialData[0] = 0;
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BoardStatusItemSet(0);
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BoardStatusItemSet(0);
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}
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}
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@ -1,6 +1,7 @@
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#include "game/board/basic_space.h"
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#include "game/board/basic_space.h"
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#include "game/board/main.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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#include "game/board/player.h"
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#include "game/board/tutorial.h"
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#include "game/data.h"
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#include "game/data.h"
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#include "game/flag.h"
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#include "game/flag.h"
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#include "game/object.h"
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#include "game/object.h"
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@ -34,7 +35,6 @@ static void CoinChgSeparate(omObjData*, coinChg*);
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static void CoinChgShow(omObjData*, coinChg*);
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static void CoinChgShow(omObjData*, coinChg*);
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static void CoinChgDisappear(omObjData*, coinChg*);
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static void CoinChgDisappear(omObjData*, coinChg*);
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extern void BoardTutorialHookExec(s16, s32);
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extern void BoardCameraViewSet(s32);
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extern void BoardCameraViewSet(s32);
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extern void BoardPlayerPosGet(s32, Vec*);
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extern void BoardPlayerPosGet(s32, Vec*);
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extern void BoardModelPosGet(s16, Vec*);
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extern void BoardModelPosGet(s16, Vec*);
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@ -10,6 +10,7 @@
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#include "game/hsfdraw.h"
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#include "game/hsfdraw.h"
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#include "game/board/main.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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#include "game/board/player.h"
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#include "game/board/tutorial.h"
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#include "game/pad.h"
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#include "game/pad.h"
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#include "game/msm.h"
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#include "game/msm.h"
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@ -61,8 +62,6 @@ extern s32 BoardSpacePosGet(s32 layer, s32 space, Vec *pos);
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extern void BoardMGSetupPlayClear(void);
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extern void BoardMGSetupPlayClear(void);
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extern void BoardStartExec(void);
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extern void BoardStartExec(void);
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extern s8 boardTutorialF;
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static void InitBoardFunc(omObjData *object);
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static void InitBoardFunc(omObjData *object);
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static void ExecBoardFunc(omObjData *object);
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static void ExecBoardFunc(omObjData *object);
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static void KillBoardFunc(omObjData *object);
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static void KillBoardFunc(omObjData *object);
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@ -2,6 +2,7 @@
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#include "game/objsub.h"
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#include "game/objsub.h"
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#include "game/board/com.h"
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#include "game/board/com.h"
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#include "game/board/roll.h"
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#include "game/board/roll.h"
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#include "game/board/tutorial.h"
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#include "game/board/view.h"
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#include "game/board/view.h"
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//// #include "game/board/ui.h"
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//// #include "game/board/ui.h"
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@ -32,8 +33,6 @@ extern f32 BoardModelMotionMaxTimeGet(s16);
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extern void BoardModelMotionTimeRangeSet(s16, s32, s32);
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extern void BoardModelMotionTimeRangeSet(s16, s32, s32);
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extern void BoardModelAttrSet(s16, s32);
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extern void BoardModelAttrSet(s16, s32);
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extern void BoardModelAttrReset(s16, s32);
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extern void BoardModelAttrReset(s16, s32);
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//// #include "game/board/tutorial.h"
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extern BoardTutorialHookExec(s16, s32);
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//// #include "game/board/com.h"
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//// #include "game/board/com.h"
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//// #include "game/board/overhead.h"
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//// #include "game/board/overhead.h"
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//// #include "game/chrman.h"
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//// #include "game/chrman.h"
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@ -44,9 +43,6 @@ extern s8 HuPadStkX[4];
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extern s8 HuPadStkY[4];
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extern s8 HuPadStkY[4];
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extern u16 HuPadBtnDown[4];
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extern u16 HuPadBtnDown[4];
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extern u8 HuPadDStk[4];
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extern u8 HuPadDStk[4];
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extern s16 boardTutorialDirInputTime;
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extern s8 boardTutorialDirInputX;
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extern s8 boardTutorialDirInputY;
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//// #include "game/board/view.h"
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//// #include "game/board/view.h"
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////
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////
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@ -40,7 +40,6 @@ typedef struct {
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s32 BoardRollResizeCheck(void);
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s32 BoardRollResizeCheck(void);
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s32 BoardPauseActiveCheck(void);
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s32 BoardPauseActiveCheck(void);
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void BoardTutorialHookExec(s16, s32);
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static void RollMain(void);
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static void RollMain(void);
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static void DiceCreate(s32 arg0);
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static void DiceCreate(s32 arg0);
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@ -3,6 +3,7 @@
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#include "game/board/main.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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#include "game/board/player.h"
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#include "game/board/space.h"
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#include "game/board/space.h"
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#include "game/board/tutorial.h"
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#include "game/hsfman.h"
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#include "game/hsfman.h"
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#include "game/data.h"
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#include "game/data.h"
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#include "game/sprite.h"
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#include "game/sprite.h"
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@ -51,9 +52,6 @@ static s16 starPlatMdl = -1;
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static s32 ExecPipeSpace(s32 player, s32 space);
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static s32 ExecPipeSpace(s32 player, s32 space);
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extern s8 boardTutorialBlockF;
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extern s32 boardTutorialBlockPos;
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void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func)
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void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func)
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{
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{
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138
src/game/board/tutorial.c
Executable file
138
src/game/board/tutorial.c
Executable file
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@ -0,0 +1,138 @@
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#include "game/board/tutorial.h"
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#include "game/flag.h"
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#include "game/gamework_data.h"
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#include "game/process.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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s32 boardTutorialData[4]; // maybe a single s32 + padding?
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static void (*tutorialHook)(s16, s32);
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s8 boardTutorialDirInputX;
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s8 boardTutorialDirInputY;
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s16 boardTutorialDirInputTime;
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s32 boardTutorialBlockPos;
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s8 boardTutorialBlockItem;
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s8 boardTutorialBlockF;
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s8 boardTutorialUseItem;
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static s16 hostMdl;
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s8 boardTutorialF;
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static Process *tutorialProcess;
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static void *playerCfgCopy;
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static void *playerCopy;
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static void *systemCopy;
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static void *gameStatCopy;
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static void TutorialProcFunc(void) {
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while (1) {
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if (_CheckFlag(0x10010)) {
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BoardTutorialHookExec(0x1E, 0);
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}
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HuPrcVSleep();
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}
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}
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void BoardTutorialInit(void) {
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boardTutorialDirInputTime = -1;
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boardTutorialBlockF = 0;
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boardTutorialUseItem = -1;
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tutorialHook = NULL;
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tutorialProcess = NULL;
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boardTutorialF = 0;
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if (_CheckFlag(0x1000B)) {
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tutorialProcess = HuPrcChildCreate(TutorialProcFunc, 0x2002, 0x2000, 0, boardMainProc);
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}
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}
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void BoardTutorialKill(void) {
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if (_CheckFlag(0x1000B)) {
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if (tutorialProcess) {
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HuPrcKill(tutorialProcess);
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}
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boardTutorialF = 0;
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}
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}
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void BoardTutorialHookSet(void *arg0) {
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tutorialHook = arg0;
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}
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void BoardTutorialHookExec(s16 arg0, s32 arg1) {
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if (tutorialHook) {
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tutorialHook(arg0, arg1);
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}
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}
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void BoardTutorialPlayerInit(void) {
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s32 i;
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for (i = 0; i < 4; i++) {
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GWPlayer[i].com = 1;
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GWPlayerCfg[i].iscom = 1;
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}
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GWSystem.board = 6;
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}
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void BoardTutorialWorkSave(void) {
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OSReport("-O-O-O-O-O-O-O Tutorial Save Work\n");
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if (gameStatCopy) {
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HuMemDirectFree(gameStatCopy);
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}
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if (systemCopy) {
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HuMemDirectFree(systemCopy);
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}
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if (playerCopy) {
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HuMemDirectFree(playerCopy);
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}
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if (playerCfgCopy) {
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HuMemDirectFree(playerCfgCopy);
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}
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gameStatCopy = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(GWGameStat));
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systemCopy = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(GWSystem));
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playerCopy = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(GWPlayer));
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playerCfgCopy = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(GWPlayerCfg));
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memcpy(gameStatCopy, &GWGameStat, sizeof(GWGameStat));
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memcpy(systemCopy, &GWSystem, sizeof(GWSystem));
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memcpy(playerCopy, GWPlayer, sizeof(GWPlayer));
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memcpy(playerCfgCopy, GWPlayerCfg, sizeof(GWPlayerCfg));
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}
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void BoardTutorialWorkRestore(void) {
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OSReport("-O-O-O-O-O-O-O Tutorial Load Work\n");
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memcpy(&GWGameStat, gameStatCopy, sizeof(GWGameStat));
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memcpy(&GWSystem, systemCopy, sizeof(GWSystem));
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memcpy(GWPlayer, playerCopy, sizeof(GWPlayer));
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memcpy(GWPlayerCfg, playerCfgCopy, sizeof(GWPlayerCfg));
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HuMemDirectFree(gameStatCopy);
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HuMemDirectFree(systemCopy);
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HuMemDirectFree(playerCopy);
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HuMemDirectFree(playerCfgCopy);
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gameStatCopy = NULL;
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systemCopy = NULL;
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playerCopy = NULL;
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playerCfgCopy = NULL;
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}
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void BoardTutorialDirInputSet(s8 arg0, s8 arg1, s16 arg2) {
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boardTutorialDirInputX = arg0;
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boardTutorialDirInputY = arg1;
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boardTutorialDirInputTime = arg2;
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}
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void BoardTutorialBlockSetPos(s32 arg0, s8 arg1) {
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boardTutorialBlockF = 1;
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boardTutorialBlockPos = arg0;
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boardTutorialBlockItem = arg1;
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BoardSpaceBlockPosSet();
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}
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void BoardTutorialItemSet(s8 arg0) {
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boardTutorialUseItem = arg0;
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}
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void BoardTutorialHostSet(s16 arg0) {
|
||||||
|
hostMdl = arg0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void BoardTutorialHostHide(s8 arg0) {
|
||||||
|
BoardModelVisibilitySet(hostMdl, arg0);
|
||||||
|
}
|
||||||
|
|
@ -9,10 +9,12 @@
|
||||||
#include "game/pad.h"
|
#include "game/pad.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
#include "game/window.h"
|
#include "game/window.h"
|
||||||
|
#include "game/board/com.h"
|
||||||
#include "game/board/item.h"
|
#include "game/board/item.h"
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/model.h"
|
#include "game/board/model.h"
|
||||||
#include "game/board/player.h"
|
#include "game/board/player.h"
|
||||||
|
#include "game/board/tutorial.h"
|
||||||
#include "board_unsplit.h"
|
#include "board_unsplit.h"
|
||||||
|
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
|
|
@ -93,12 +95,9 @@ typedef struct {
|
||||||
} UnkUiWork04;
|
} UnkUiWork04;
|
||||||
|
|
||||||
void BoardPlayerSparkSet(s32);
|
void BoardPlayerSparkSet(s32);
|
||||||
void BoardTutorialHookExec(s16, s32);
|
|
||||||
void BoardBowserSuitMotionCreate(void);
|
void BoardBowserSuitMotionCreate(void);
|
||||||
s16 BoardBowserSuitPlayerModelGet(void);
|
s16 BoardBowserSuitPlayerModelGet(void);
|
||||||
void CharModelLayerSetAll(s32);
|
void CharModelLayerSetAll(s32);
|
||||||
s32 BoardComTutorialItemGet(s32);
|
|
||||||
void BoardTutorialHostHide(s32);
|
|
||||||
|
|
||||||
static void KillAllBoardStatus(void);
|
static void KillAllBoardStatus(void);
|
||||||
static void CreateBoardStatusSprite(s32 arg0, UnkUiStatusStruct *arg1);
|
static void CreateBoardStatusSprite(s32 arg0, UnkUiStatusStruct *arg1);
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,10 @@
|
||||||
#include "game/board/warp.h"
|
#include "game/board/warp.h"
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/player.h"
|
#include "game/board/player.h"
|
||||||
|
#include "game/board/tutorial.h"
|
||||||
#include "game/wipe.h"
|
#include "game/wipe.h"
|
||||||
#include "game/gamework_data.h"
|
#include "game/gamework_data.h"
|
||||||
|
#include "game/hsfdraw.h"
|
||||||
#include "game/hsfex.h"
|
#include "game/hsfex.h"
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "board_unsplit.h"
|
#include "board_unsplit.h"
|
||||||
|
|
@ -22,13 +24,8 @@ extern s32 BoardCharWheelResultGet(void);
|
||||||
extern f32 BoardModelMotionTimeGet(s16);
|
extern f32 BoardModelMotionTimeGet(s16);
|
||||||
extern void BoardModelHookReset(s16);
|
extern void BoardModelHookReset(s16);
|
||||||
extern s32 BoardModelHookSet(s16, char*, s16);
|
extern s32 BoardModelHookSet(s16, char*, s16);
|
||||||
extern void BoardPlayerPosSet(s32, f32, f32, f32);
|
|
||||||
extern void BoardPlayerRotYSet(s32, f32);
|
|
||||||
extern void Hu3DModelObjPosGet(s16, char*, Vec*);
|
|
||||||
extern s32 BoardModelMotionEndCheck(s16);
|
extern s32 BoardModelMotionEndCheck(s16);
|
||||||
|
|
||||||
extern s32 boardTutorialData[4];
|
|
||||||
|
|
||||||
static Vec warpPos;
|
static Vec warpPos;
|
||||||
|
|
||||||
static s8 warpState;
|
static s8 warpState;
|
||||||
|
|
|
||||||
|
|
@ -2,8 +2,7 @@
|
||||||
#include "game/wipe.h"
|
#include "game/wipe.h"
|
||||||
#include "game/memory.h"
|
#include "game/memory.h"
|
||||||
#include "game/flag.h"
|
#include "game/flag.h"
|
||||||
|
#include "game/board/tutorial.h"
|
||||||
extern s8 boardTutorialF;
|
|
||||||
|
|
||||||
s16 HuSysVWaitGet(s16 old);
|
s16 HuSysVWaitGet(s16 old);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue