player.c data
fix modified functions in warp.c edit player_state struct begin player.c functions (vars close to completion)
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4 changed files with 248 additions and 12 deletions
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@ -58,7 +58,7 @@ typedef struct player_state {
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u16 com : 1;
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u16 character : 4;
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u16 auto_size : 2;
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u16 field00_bit9 : 1;
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u16 field01_bit9 : 1;
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};
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/* 0x02 */ struct {
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u8 team : 1;
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@ -69,14 +69,14 @@ typedef struct player_state {
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/* 0x04 */ s8 port;
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/* 0x05 */ s8 items[3];
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/* 0x08 */ struct {
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u16 color : 2;
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u16 moving : 1;
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u16 field08_bit3 : 1;
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u16 show_next : 1;
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u16 size : 2;
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u16 field08_bit7 : 2;
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u16 rank : 2;
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u16 bowser_suit : 1;
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u8 color : 2;
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u8 moving : 1;
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u8 field08_bit3 : 1;
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u8 show_next : 1;
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u8 size : 2;
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u8 field08_bit7 : 3;
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u8 rank : 1;
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u8 bowser_suit : 1;
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};
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/* 0x0A */ s8 roll;
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/* 0x0C */ s16 space_curr;
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@ -62,7 +62,7 @@ void BoardTutorialDirInputSet(s32, s32, s32);
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void BoardSpaceStarSetIndex(s32);
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void BoardModelRotYSet(s32, f32);
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f32 BoardModelRotYGet(s32);
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void BoardModelLayerSet(s16, s32);
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void BoardModelLayerSet(s16, u8);
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void BoardTutorialHostSet(s16);
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s16 BoardModelIDGet(s16);
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void BoardCommonInit(void*, void*);
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236
src/game/board/player.c
Normal file
236
src/game/board/player.c
Normal file
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@ -0,0 +1,236 @@
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#include "common.h"
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//// #include "game/board/main.h"
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extern s32 BoardIsStarted(void);
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//// #include "game/board/space.h"
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extern s32 BoardSpaceFlagPosGet(s32, s32, u32);
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//// #include "game/board/ui.h"
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extern void BoardStatusHammerShowSet(s32, s32);
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//// #include "game/board/model.h"
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extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
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extern void BoardModelExistCheck(s16, s32);
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extern void BoardModelExistDupe(s16, s32);
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extern void BoardModelCameraSet(s16, u16);
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//// #include "game/chrman.h"
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extern void CharModelKillIndex(s16);
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////
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s32 BoardRollTypeGet(void);
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void BoardRollTypeSet(s32 type);
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s32 BoardPlayerGetCharMess(s32 player);
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char* BoardPlayerGetCharName(s32 player);
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s32 BoardPlayerIsAllCom(void);
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void BoardPlayerInit(void);
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void BoardPlayerModelInit(void);
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void BoardPlayerModelKill(void);
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void BoardPlayerLayerSet(s32, s32);
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//...
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerSizeSet(s32, s32);
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void fn_80062D90(s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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static void (*playerMatCopy[4])();
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static void (*postTurnHook[4])();
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static void (*preTurnHook[4])();
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static s32 diceJumpObj[4] = {0, 0, 0, 0};
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static s32 animDoneF[4] = {0, 0, 0, 0};
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static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
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s16 boardPlayerMdl[4];
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static s16 playerMot[4];
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static s8 rollType;
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static s16 suitMdl = -1;
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static s16 suitPlayerMdl = -1;
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static s16 suitCurrMot = -1;
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s32 BoardRollTypeGet(void) {
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return rollType;
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}
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void BoardRollTypeSet(s32 type) {
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rollType = type;
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}
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s32 BoardPlayerGetCharMess(s32 player) {
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s32 charMess[8] = {0, 1, 2, 3, 4, 5, 6, 7};
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return charMess[GWPlayer[player].character];
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}
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char* BoardPlayerGetCharName(s32 player) {
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char* charNames[8] = {"Mario", "Luigi", "Peach", "Yoshi", "Wario", "Donky", "Daisy", "Waluigi"};
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return charNames[GWPlayer[player].character];
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}
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s32 BoardPlayerIsAllCom(void) {
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if ((GWPlayer[0].com != 0) && (GWPlayer[1].com != 0) && (GWPlayer[2].com != 0) && (GWPlayer[3].com != 0)) {
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return 1;
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}
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return 0;
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}
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void BoardPlayerInit(void) {
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s32 temp_r30;
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s32 var_r31;
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if (BoardIsStarted() == 0) {
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GWSystem.player_curr = 0;
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temp_r30 = BoardSpaceFlagPosGet(0, 0x80000000, 0);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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GWPlayer[var_r31].space_curr = temp_r30;
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fn_80062D90(var_r31);
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BoardPlayerSizeSet(var_r31, 0);
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GWPlayer[var_r31].color = 0;
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GWPlayer[var_r31].rank = 0;
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GWPlayer[var_r31].field01_bit9 = 0;
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GWPlayer[var_r31].field08_bit3 = 0;
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}
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return;
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}
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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fn_80062D90(var_r31);
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if (BoardPlayerAutoSizeGet(var_r31) != 0) {
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BoardPlayerAutoSizeSet(var_r31, BoardPlayerAutoSizeGet(var_r31));
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BoardStatusHammerShowSet(var_r31, 0);
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}
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}
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}
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void BoardPlayerModelInit(void) {
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s32 sp64[0x10];
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s32 var_r31;
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s32 var_r30;
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s32 temp_r29;
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s32 temp_r25;
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s32 temp_r24;
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s16 temp_r3;
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s32 temp_r4;
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PlayerState* temp_r22;
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PlayerState* temp_r27;
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s32 ro0[8] = { 0x5E0000, 0x190000, 0x6C0000, 0x890000, 0x840000, 0x100000, 0xC0000, 0x800000 };
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s32 ro1[8] = { 0x5F0000, 0x1A0000, 0x6D0000, 0x8A0000, 0x850000, 0x110000, 0xD0000, 0x810000 };
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u16 ro2[13] = { 0, 2, 3, 5, 6, 22, 23, 24, 27, 31, 47, 72, 73 };
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memset(&boardPlayerMdl, 0, 8);
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suitMdl = -1;
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suitPlayerMdl = -1;
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if ((_CheckFlag(0x10005U) != 0) || ((_CheckFlag(0x10006U) != 0) && (temp_r4 = GWSystem.board, temp_r4 == 5))) {
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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temp_r25 = GWPlayer[var_r31].bowser_suit;
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GWPlayer[var_r31].team = temp_r25;
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GWPlayerCfg[var_r31].group = temp_r25;
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}
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}
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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preTurnHook[var_r31] = 0;
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postTurnHook[var_r31] = 0;
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animDoneF[var_r31] = 0;
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diceJumpObj[var_r31] = 0;
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temp_r22 = &GWPlayer[var_r31];
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temp_r27 = temp_r22;
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temp_r29 = GWPlayerCfg[var_r31].character;
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temp_r27->player_idx = var_r31;
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GWPlayer[var_r31].character = temp_r29;
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GWPlayerCfg[var_r31].character = temp_r29;
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for (var_r30 = 0; var_r30 < 0xD; var_r30++) {
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sp64[var_r30] = ro1[temp_r29] | ro2[var_r30];
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}
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sp64[var_r30] = -1;
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temp_r3 = BoardModelCreateCharacter(temp_r29, ro0[temp_r29], sp64, 0);
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boardPlayerMdl[var_r31] = temp_r3;
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BoardPlayerCopyMat(var_r31);
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playerMot[var_r31] = 1;
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BoardModelMotionStart(temp_r3, playerMot[var_r31], 0x40000001);
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if (BoardIsStarted() == 0) {
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for (var_r30 = 0; var_r30 < 3; var_r30++) {
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temp_r27->items[var_r30] = -1;
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}
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temp_r24 = GWPlayerCfg[var_r31].group;
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GWPlayer[var_r31].team = temp_r24;
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GWPlayerCfg[var_r31].group = temp_r24;
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}
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GWPlayer[var_r31].show_next = 1;
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GWPlayer[var_r31].rank = 0;
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BoardModelExistDupe(temp_r3, 1);
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BoardModelExistCheck(temp_r3, 1);
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fn_8006DDE8(temp_r3, -1.0f);
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GWPlayer[var_r31].com = GWPlayerCfg[var_r31].iscom;
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GWPlayerCfg[var_r31].iscom = GWPlayerCfg[var_r31].iscom;
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GWPlayer[var_r31].port = GWPlayerCfg[var_r31].pad_idx;
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GWPlayerCfg[var_r31].pad_idx = GWPlayerCfg[var_r31].pad_idx;
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GWPlayer[var_r31].diff = GWPlayerCfg[var_r31].diff;
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GWPlayerCfg[var_r31].diff = GWPlayerCfg[var_r31].diff;
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temp_r27->space_prev = -1;
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CharModelKillIndex(GWPlayer[var_r31].character);
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}
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CharModelLayerSetAll(2);
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}
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void BoardPlayerModelKill(void) {
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s32 var_r31;
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PlayerState* temp_r30;
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PlayerState* temp_r29;
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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temp_r29 = &GWPlayer[var_r31];
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temp_r30 = temp_r29;
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if (boardPlayerMdl[temp_r30->player_idx] != -1) {
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BoardModelKill(boardPlayerMdl[temp_r30->player_idx]);
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boardPlayerMdl[temp_r30->player_idx] = -1;
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}
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if (playerMatCopy[var_r31] != 0) {
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HuMemDirectFree(playerMatCopy[var_r31]);
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playerMatCopy[var_r31] = 0;
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}
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BoardBowserSuitKill(var_r31);
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}
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}
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void BoardPlayerLayerSet(s32 arg0, s32 arg1) {
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PlayerState* playerCopy;
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PlayerState* player;
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s16 boardPlayerModel;
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s16 boardPlayerModelCopy;
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player = &GWPlayer[arg0];
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playerCopy = player;
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boardPlayerModel = boardPlayerMdl[playerCopy->player_idx];
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boardPlayerModelCopy = boardPlayerModel;
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BoardModelLayerSet(boardPlayerModelCopy, arg1);
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}
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void BoardPlayerCameraSet(s32 arg0, u16 arg1) {
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PlayerState* playerCopy;
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PlayerState* player;
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s16 boardPlayerModel;
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s16 boardPlayerModelCopy;
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player = &GWPlayer[arg0];
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playerCopy = player;
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boardPlayerModel = boardPlayerMdl[playerCopy->player_idx];
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boardPlayerModelCopy = boardPlayerModel;
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BoardModelCameraSet(boardPlayerModelCopy, arg1);
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}
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void fn_80062A40(s32 arg0, f32 arg8) {
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PlayerState* playerCopy;
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PlayerState* player;
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s16 boardPlayerModel;
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s16 boardPlayerModelCopy;
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player = &GWPlayer[arg0];
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playerCopy = player;
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boardPlayerModel = boardPlayerMdl[playerCopy->player_idx];
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boardPlayerModelCopy = boardPlayerModel;
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fn_8006DDE8(boardPlayerModelCopy, arg8);
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}
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@ -146,7 +146,7 @@ void fn_800810A4(s32 arg0) {
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BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp8);
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lbl_801D4030 = 1500.0f + sp8.y;
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BoardModelLayerSet(lbl_801D3748, 2);
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BoardCameraTargetSetModel(lbl_801D3748);
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BoardCameraTargetModelSet(lbl_801D3748);
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BoardModelMotionStart(lbl_801D3748, 0, 0);
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BoardModelHookSet(lbl_801D3748, lbl_801D3750, temp_r30);
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BoardModelPosSetV(lbl_801D3748, &sp8);
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@ -196,7 +196,7 @@ void fn_80081278(s32 arg0) {
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BoardModelVisibilitySet(lbl_801D374A, 0);
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BoardModelMotionSpeedSet(lbl_801D374A, 0.0f);
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BoardCameraVisibleSet(0);
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BoardCameraSTargetetSpace(lbl_801D4034);
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BoardCameraTargetSpaceSet(lbl_801D4034);
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HuPrcSleep(1);
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WipeCreate(1, 0, 0x15);
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while (WipeStatGet() != 0) {
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