Merge pull request #104 from gamemasterplc/main

Improve decompiled space code
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gamemasterplc 2024-01-07 11:35:17 -06:00 committed by GitHub
commit a70d490dea
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 178 additions and 50 deletions

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@ -1404,8 +1404,8 @@ BoardSpaceStarGetCurr = .text:0x800759A4; // type:function size:0x3C
BoardSpaceStarCheck = .text:0x800759E0; // type:function size:0x110 BoardSpaceStarCheck = .text:0x800759E0; // type:function size:0x110
BoardSpaceLandExec = .text:0x80075AF0; // type:function size:0x474 BoardSpaceLandExec = .text:0x80075AF0; // type:function size:0x474
BoardSpaceWalkExec = .text:0x80075F64; // type:function size:0x2A4 BoardSpaceWalkExec = .text:0x80075F64; // type:function size:0x2A4
BoardSpaceHiddenBlockExec = .text:0x80076208; // type:function size:0x180 BoardSpaceBlockExec = .text:0x80076208; // type:function size:0x180
BoardSpacePipeJumpExec = .text:0x80076388; // type:function size:0x268 BoardSpacePipeExec = .text:0x80076388; // type:function size:0x268
BoardSpaceTypeForce = .text:0x800765F0; // type:function size:0x5C BoardSpaceTypeForce = .text:0x800765F0; // type:function size:0x5C
BoardSpaceHide = .text:0x8007664C; // type:function size:0x48 BoardSpaceHide = .text:0x8007664C; // type:function size:0x48
DrawSpaces = .text:0x80076694; // type:function size:0x9E8 scope:local DrawSpaces = .text:0x80076694; // type:function size:0x9E8 scope:local
@ -1418,7 +1418,7 @@ fn_80077AAC = .text:0x80077AAC; // type:function size:0x8
fn_80077AB4 = .text:0x80077AB4; // type:function size:0x8 fn_80077AB4 = .text:0x80077AB4; // type:function size:0x8
fn_80077ABC = .text:0x80077ABC; // type:function size:0xD4 fn_80077ABC = .text:0x80077ABC; // type:function size:0xD4
fn_80077B90 = .text:0x80077B90; // type:function size:0xA0 fn_80077B90 = .text:0x80077B90; // type:function size:0xA0
fn_80077C30 = .text:0x80077C30; // type:function size:0x9C BoardShopExec = .text:0x80077C30; // type:function size:0x9C
fn_80077CCC = .text:0x80077CCC; // type:function size:0x800 fn_80077CCC = .text:0x80077CCC; // type:function size:0x800
fn_800784CC = .text:0x800784CC; // type:function size:0xD4 fn_800784CC = .text:0x800784CC; // type:function size:0xD4
fn_800785A0 = .text:0x800785A0; // type:function size:0x1B4 fn_800785A0 = .text:0x800785A0; // type:function size:0x1B4
@ -1448,7 +1448,7 @@ fn_8007A330 = .text:0x8007A330; // type:function size:0x30
fn_8007A360 = .text:0x8007A360; // type:function size:0x4DC fn_8007A360 = .text:0x8007A360; // type:function size:0x4DC
fn_8007A83C = .text:0x8007A83C; // type:function size:0x8 fn_8007A83C = .text:0x8007A83C; // type:function size:0x8
fn_8007A844 = .text:0x8007A844; // type:function size:0x8 fn_8007A844 = .text:0x8007A844; // type:function size:0x8
fn_8007A84C = .text:0x8007A84C; // type:function size:0x8C BoardLotteryExec = .text:0x8007A84C; // type:function size:0x8C
fn_8007A8D8 = .text:0x8007A8D8; // type:function size:0x16C fn_8007A8D8 = .text:0x8007A8D8; // type:function size:0x16C
fn_8007AA44 = .text:0x8007AA44; // type:function size:0x3B4 fn_8007AA44 = .text:0x8007AA44; // type:function size:0x3B4
fn_8007ADF8 = .text:0x8007ADF8; // type:function size:0x1FC fn_8007ADF8 = .text:0x8007ADF8; // type:function size:0x1FC
@ -1520,7 +1520,7 @@ fn_80082888 = .text:0x80082888; // type:function size:0x224
fn_80082AAC = .text:0x80082AAC; // type:function size:0x10 fn_80082AAC = .text:0x80082AAC; // type:function size:0x10
fn_80082ABC = .text:0x80082ABC; // type:function size:0x148 fn_80082ABC = .text:0x80082ABC; // type:function size:0x148
fn_80082C04 = .text:0x80082C04; // type:function size:0x8C fn_80082C04 = .text:0x80082C04; // type:function size:0x8C
fn_80082C90 = .text:0x80082C90; // type:function size:0xA4 BoardMushroomExec = .text:0x80082C90; // type:function size:0xA4
fn_80082D34 = .text:0x80082D34; // type:function size:0x38C fn_80082D34 = .text:0x80082D34; // type:function size:0x38C
fn_800830C0 = .text:0x800830C0; // type:function size:0x58 fn_800830C0 = .text:0x800830C0; // type:function size:0x58
fn_80083118 = .text:0x80083118; // type:function size:0x118 fn_80083118 = .text:0x80083118; // type:function size:0x118
@ -1542,8 +1542,8 @@ fn_80083E14 = .text:0x80083E14; // type:function size:0x38
fn_80083E4C = .text:0x80083E4C; // type:function size:0x48 fn_80083E4C = .text:0x80083E4C; // type:function size:0x48
fn_80083E94 = .text:0x80083E94; // type:function size:0x48 fn_80083E94 = .text:0x80083E94; // type:function size:0x48
fn_80083EDC = .text:0x80083EDC; // type:function size:0xA8 fn_80083EDC = .text:0x80083EDC; // type:function size:0xA8
fn_80083F84 = .text:0x80083F84; // type:function size:0x8 BoardStarHostMdlGet = .text:0x80083F84; // type:function size:0x8
fn_80083F8C = .text:0x80083F8C; // type:function size:0xCC BoardStarExec = .text:0x80083F8C; // type:function size:0xCC
fn_80084058 = .text:0x80084058; // type:function size:0x8F4 fn_80084058 = .text:0x80084058; // type:function size:0x8F4
fn_8008494C = .text:0x8008494C; // type:function size:0x84 fn_8008494C = .text:0x8008494C; // type:function size:0x84
fn_800849D0 = .text:0x800849D0; // type:function size:0x160 fn_800849D0 = .text:0x800849D0; // type:function size:0x160
@ -1653,7 +1653,7 @@ SetItemWindowCurr = .text:0x8008D9E8; // type:function size:0xA4 scope:local
UpdateItemWindow = .text:0x8008DA8C; // type:function size:0x350 scope:local UpdateItemWindow = .text:0x8008DA8C; // type:function size:0x350 scope:local
CreatePickerWindow = .text:0x8008DDDC; // type:function size:0x148 scope:local CreatePickerWindow = .text:0x8008DDDC; // type:function size:0x148 scope:local
KillPickerWindow = .text:0x8008DF24; // type:function size:0x44 scope:local KillPickerWindow = .text:0x8008DF24; // type:function size:0x44 scope:local
fn_8008DF68 = .text:0x8008DF68; // type:function size:0x84 BoardBlockExec = .text:0x8008DF68; // type:function size:0x84
fn_8008DFEC = .text:0x8008DFEC; // type:function size:0x358 fn_8008DFEC = .text:0x8008DFEC; // type:function size:0x358
fn_8008E344 = .text:0x8008E344; // type:function size:0x54 fn_8008E344 = .text:0x8008E344; // type:function size:0x54
fn_8008E398 = .text:0x8008E398; // type:function size:0x1F4 fn_8008E398 = .text:0x8008E398; // type:function size:0x1F4
@ -1709,7 +1709,7 @@ fn_800972A4 = .text:0x800972A4; // type:function size:0x2C
fn_800972D0 = .text:0x800972D0; // type:function size:0x2C fn_800972D0 = .text:0x800972D0; // type:function size:0x2C
fn_800972FC = .text:0x800972FC; // type:function size:0x2C fn_800972FC = .text:0x800972FC; // type:function size:0x2C
fn_80097328 = .text:0x80097328; // type:function size:0x284 fn_80097328 = .text:0x80097328; // type:function size:0x284
fn_800975AC = .text:0x800975AC; // type:function size:0x144 BoardBowserExec = .text:0x800975AC; // type:function size:0x144
fn_800976F0 = .text:0x800976F0; // type:function size:0x28C fn_800976F0 = .text:0x800976F0; // type:function size:0x28C
fn_8009797C = .text:0x8009797C; // type:function size:0x208 fn_8009797C = .text:0x8009797C; // type:function size:0x208
fn_80097B84 = .text:0x80097B84; // type:function size:0x1DC fn_80097B84 = .text:0x80097B84; // type:function size:0x1DC
@ -1764,7 +1764,7 @@ fn_8009B2B0 = .text:0x8009B2B0; // type:function size:0x80
fn_8009B330 = .text:0x8009B330; // type:function size:0xD8 fn_8009B330 = .text:0x8009B330; // type:function size:0xD8
fn_8009B408 = .text:0x8009B408; // type:function size:0x6C fn_8009B408 = .text:0x8009B408; // type:function size:0x6C
fn_8009B474 = .text:0x8009B474; // type:function size:0x60 fn_8009B474 = .text:0x8009B474; // type:function size:0x60
fn_8009B4D4 = .text:0x8009B4D4; // type:function size:0x124 BoardBattleExec = .text:0x8009B4D4; // type:function size:0x124
fn_8009B5F8 = .text:0x8009B5F8; // type:function size:0x2C fn_8009B5F8 = .text:0x8009B5F8; // type:function size:0x2C
fn_8009B624 = .text:0x8009B624; // type:function size:0x708 fn_8009B624 = .text:0x8009B624; // type:function size:0x708
fn_8009BD2C = .text:0x8009BD2C; // type:function size:0x1D4 fn_8009BD2C = .text:0x8009BD2C; // type:function size:0x1D4
@ -1786,7 +1786,7 @@ fn_8009CF84 = .text:0x8009CF84; // type:function size:0x24
fn_8009CFA8 = .text:0x8009CFA8; // type:function size:0x10 fn_8009CFA8 = .text:0x8009CFA8; // type:function size:0x10
fn_8009CFB8 = .text:0x8009CFB8; // type:function size:0x34 fn_8009CFB8 = .text:0x8009CFB8; // type:function size:0x34
fn_8009CFEC = .text:0x8009CFEC; // type:function size:0x15C fn_8009CFEC = .text:0x8009CFEC; // type:function size:0x15C
fn_8009D148 = .text:0x8009D148; // type:function size:0x124 BoardFortuneExec = .text:0x8009D148; // type:function size:0x124
fn_8009D26C = .text:0x8009D26C; // type:function size:0x74 fn_8009D26C = .text:0x8009D26C; // type:function size:0x74
fn_8009D2E0 = .text:0x8009D2E0; // type:function size:0xC fn_8009D2E0 = .text:0x8009D2E0; // type:function size:0xC
fn_8009D2EC = .text:0x8009D2EC; // type:function size:0x340 fn_8009D2EC = .text:0x8009D2EC; // type:function size:0x340
@ -1873,7 +1873,7 @@ fn_800A4F6C = .text:0x800A4F6C; // type:function size:0x8
fn_800A4F74 = .text:0x800A4F74; // type:function size:0x8 fn_800A4F74 = .text:0x800A4F74; // type:function size:0x8
fn_800A4F7C = .text:0x800A4F7C; // type:function size:0xB4 fn_800A4F7C = .text:0x800A4F7C; // type:function size:0xB4
fn_800A5030 = .text:0x800A5030; // type:function size:0x50 fn_800A5030 = .text:0x800A5030; // type:function size:0x50
fn_800A5080 = .text:0x800A5080; // type:function size:0x94 BoardBooHouseExec = .text:0x800A5080; // type:function size:0x94
fn_800A5114 = .text:0x800A5114; // type:function size:0x538 fn_800A5114 = .text:0x800A5114; // type:function size:0x538
fn_800A564C = .text:0x800A564C; // type:function size:0xF0 fn_800A564C = .text:0x800A564C; // type:function size:0xF0
fn_800A573C = .text:0x800A573C; // type:function size:0xFC fn_800A573C = .text:0x800A573C; // type:function size:0xFC

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@ -9,7 +9,7 @@ void BoardCameraMotionWait(void);
void BoardSpacePosGet(s32, s32, Vec*); void BoardSpacePosGet(s32, s32, Vec*);
void fn_8007A360(s32); void fn_8007A360(s32);
void fn_8007F894(void); void fn_8007F894(void);
s16 fn_80083F84(void); s16 BoardStarHostMdlGet(void);
void BoardStatusShowSetAll(s32); void BoardStatusShowSetAll(s32);
void fn_800A4C88(void); void fn_800A4C88(void);
void fn_800A6B10(void); void fn_800A6B10(void);

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@ -2,9 +2,6 @@
#define _BOARD_BASIC_SPACE_H #define _BOARD_BASIC_SPACE_H
#include "dolphin.h" #include "dolphin.h"
#include "game/process.h"
extern Process *boardObjMan;
void BoardEventLandBlue(s32, s16); void BoardEventLandBlue(s32, s16);
void BoardEventLandRed(s32, s16); void BoardEventLandRed(s32, s16);

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@ -0,0 +1,52 @@
#ifndef _BOARD_SPACE_H
#define _BOARD_SPACE_H
#include "dolphin.h"
#define BOARD_SPACE_LINKMAX 4
typedef s32 (*BoardSpaceEventFunc)(void);
typedef struct board_space {
Vec pos;
u32 flag;
Vec scale;
Vec rot;
u16 type;
u16 link_cnt;
u16 link[BOARD_SPACE_LINKMAX+1];
} BoardSpace;
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
s32 BoardSpaceWalkEventExec(void);
s32 BoardSpaceWalkMiniEventExec(void);
s16 BoardSpaceCountGet(s32 layer);
s16 BoardSpaceCountGet(s32 layer);
BoardSpace *BoardSpaceGet(s32 layer, s32 index);
void BoardSpaceAttrSet(s32 layer, u32 attr);
void BoardSpaceAttrReset(s32 layer, u32 attr);
u32 BoardSpaceFlagGet(s32 layer, s32 index);
s32 BoardSpaceTypeGet(s32 layer, s32 index);
void BoardSpaceTypeSet(s32 layer, s32 index, s32 type);
s32 BoardSpacePosGet(s32 layer, s32 index, Vec *pos);
void BoardSpaceCornerPosGet(s32 index, s32 corner, Vec *pos);
s32 BoardSpaceFlagSearch(s32 layer, u32 flag);
s32 BoardSpaceFlagPosGet(s32 layer, u32 flag, Vec *pos);
s32 BoardSpaceLinkFlagSearch(s32 layer, s32 index, u32 flag);
s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, s32 type, s16 *list);
s32 BoardSpaceLinkTargetListGet(s32 layer, s32 target, s16 *list);
s32 BoardSpaceLinkTypeSearch(s32 layer, s32 target, u16 type);
s32 BoardSpaceLinkTransformGet(s32 flag, Vec *pos, Vec *rot, Vec *scale);
void BoardSpaceStarSet(s32 space);
void BoardSpaceStarSetIndex(s32 index);
s32 BoardSpaceStarGetNext(void);
s32 BoardSpaceStarGetRandom(s32 excl_pos);
void BoardSpaceStarMove(void);
s32 BoardSpaceStarGet(s32 index);
s32 BoardSpaceStarGetCurr(void);
s32 BoardSpaceStarCheck(s32 index);
void BoardSpaceLandExec(s32 player, s32 space);
#endif

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@ -83,14 +83,14 @@ typedef struct player_state {
/* 0x0E */ s16 space_prev; /* 0x0E */ s16 space_prev;
/* 0x10 */ s16 space_next; /* 0x10 */ s16 space_next;
/* 0x12 */ s16 space_shock; /* 0x12 */ s16 space_shock;
/* 0x14 */ u8 blue_count; /* 0x14 */ s8 blue_count;
/* 0x15 */ u8 red_count; /* 0x15 */ s8 red_count;
/* 0x16 */ u8 question_count; /* 0x16 */ s8 question_count;
/* 0x17 */ u8 fortune_count; /* 0x17 */ s8 fortune_count;
/* 0x18 */ u8 bowser_count; /* 0x18 */ s8 bowser_count;
/* 0x19 */ u8 battle_count; /* 0x19 */ s8 battle_count;
/* 0x1A */ u8 mushroom_count; /* 0x1A */ s8 mushroom_count;
/* 0x1B */ u8 warp_count; /* 0x1B */ s8 warp_count;
/* 0x1C */ s16 coins; /* 0x1C */ s16 coins;
/* 0x1E */ s16 coins_mg; /* 0x1E */ s16 coins_mg;
/* 0x20 */ s16 coins_total; /* 0x20 */ s16 coins_total;

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@ -210,7 +210,7 @@ void fn_1_13A4(void) {
BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, NULL, 3200.0f, -1.0f, 30); BoardCameraMotionStartEx(lbl_1_bss_0->unk8, &sp8, NULL, 3200.0f, -1.0f, 30);
BoardCameraMotionWait(); BoardCameraMotionWait();
fn_1_BA0(0x2E0032); fn_1_BA0(0x2E0032);
BoardCameraTargetModelSet(fn_80083F84()); BoardCameraTargetModelSet(BoardStarHostMdlGet());
BoardCameraMotionWait(); BoardCameraMotionWait();
fn_1_BA0(0x2E0033); fn_1_BA0(0x2E0033);
fn_1_BA0(0x2E0034); fn_1_BA0(0x2E0034);

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@ -1,4 +1,5 @@
#include "game/board/basic_space.h" #include "game/board/basic_space.h"
#include "game/board/main.h"
#include "game/data.h" #include "game/data.h"
#include "game/flag.h" #include "game/flag.h"
#include "game/object.h" #include "game/object.h"

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@ -1,23 +1,13 @@
#include "game/gamework_data.h" #include "game/gamework_data.h"
#include "game/flag.h" #include "game/flag.h"
#include "game/board/main.h" #include "game/board/main.h"
#include "game/board/space.h"
#include "math.h" #include "math.h"
extern s16 fn_80083F84(void); extern s16 BoardStarHostMdlGet(void);
extern void BoardModelPosSetV(s16 model, Vec *pos); extern void BoardModelPosSetV(s16 model, Vec *pos);
typedef s32 (*BoardSpaceEventFunc)(void);
typedef struct board_space {
Vec pos;
u32 flag;
Vec scale;
Vec rot;
u16 type;
u16 link_cnt;
u16 link[5];
} BoardSpace;
static GXTexObj spaceHiliteTex; static GXTexObj spaceHiliteTex;
static GXTexObj spaceTex; static GXTexObj spaceTex;
@ -112,7 +102,7 @@ u32 BoardSpaceFlagGet(s32 layer, s32 index)
} }
} }
int BoardSpaceTypeGet(s32 layer, s32 index) s32 BoardSpaceTypeGet(s32 layer, s32 index)
{ {
if(index <= 0 || index > spaceCnt[layer]) { if(index <= 0 || index > spaceCnt[layer]) {
return 0; return 0;
@ -121,7 +111,7 @@ int BoardSpaceTypeGet(s32 layer, s32 index)
} }
} }
void BoardSpaceTypeSet(s32 layer, s32 index, int type) void BoardSpaceTypeSet(s32 layer, s32 index, s32 type)
{ {
if(index <= 0 || index > spaceCnt[layer]) { if(index <= 0 || index > spaceCnt[layer]) {
return; return;
@ -213,7 +203,7 @@ s32 BoardSpaceLinkFlagSearch(s32 layer, s32 index, u32 flag)
return -1; return -1;
} }
s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, int type, s16 *list) s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, s32 type, s16 *list)
{ {
s32 count; s32 count;
BoardSpace *space = BoardSpaceGet(layer, index); BoardSpace *space = BoardSpaceGet(layer, index);
@ -223,7 +213,7 @@ s32 BoardSpaceLinkTypeListGet(s32 layer, s32 index, int type, s16 *list)
} }
for(count=i=0; i<space->link_cnt; i++) { for(count=i=0; i<space->link_cnt; i++) {
BoardSpace *link_space = BoardSpaceGet(layer, space->link[i]); BoardSpace *link_space = BoardSpaceGet(layer, space->link[i]);
if(link_space->type == type && count < 4) { if(link_space->type == type && count < BOARD_SPACE_LINKMAX) {
list[count] = link_space-&spaceData[layer][0]+1; list[count] = link_space-&spaceData[layer][0]+1;
count++; count++;
} }
@ -236,11 +226,11 @@ s32 BoardSpaceLinkTargetListGet(s32 layer, s32 target, s16 *list)
s32 i, j; s32 i, j;
s32 count; s32 count;
BoardSpace *space; BoardSpace *space;
memset(list, 0, 4*sizeof(s16)); memset(list, 0, BOARD_SPACE_LINKMAX*sizeof(s16));
space = &spaceData[layer][0]; space = &spaceData[layer][0];
for(count=i=0; i<spaceCnt[layer]; i++, space++) { for(count=i=0; i<spaceCnt[layer]; i++, space++) {
for(j=0; j<space->link_cnt; j++) { for(j=0; j<space->link_cnt; j++) {
if(space->link[j] == target && count < 4) { if(space->link[j] == target && count < BOARD_SPACE_LINKMAX) {
list[count++] = space-&spaceData[layer][0]+1; list[count++] = space-&spaceData[layer][0]+1;
} }
} }
@ -293,13 +283,13 @@ s32 BoardSpaceLinkTransformGet(s32 flag, Vec *pos, Vec *rot, Vec *scale)
void BoardSpaceStarSet(s32 space) void BoardSpaceStarSet(s32 space)
{ {
s16 space_platid; s16 host_space;
Vec pos; Vec pos;
BoardSpace *space_plat; BoardSpace *space_plat;
BoardSpaceTypeSet(0, space, 8); BoardSpaceTypeSet(0, space, 8);
space_platid = BoardSpaceLinkFlagSearch(0, space, 0x04000000); host_space = BoardSpaceLinkFlagSearch(0, space, 0x04000000);
BoardSpacePosGet(0, space_platid, &pos); BoardSpacePosGet(0, host_space, &pos);
BoardModelPosSetV(fn_80083F84(), &pos); BoardModelPosSetV(BoardStarHostMdlGet(), &pos);
} }
static inline s16 BoardStarMdlGet(void) static inline s16 BoardStarMdlGet(void)
@ -457,7 +447,6 @@ s32 BoardSpaceStarGetRandom(s32 excl_pos)
return new_pos; return new_pos;
} }
//Fix GWSystem.star_total truncation and double GWSystem load
void BoardSpaceStarMove(void) void BoardSpaceStarMove(void)
{ {
u8 star_total; u8 star_total;
@ -473,8 +462,7 @@ void BoardSpaceStarMove(void)
star_total = 99; star_total = 99;
GWSystem.star_total = star_total; GWSystem.star_total = star_total;
} else { } else {
star_total = GWSystem.star_total; star_total = GWSystem.star_total++;
GWSystem.star_total = (u8)(1+star_total);
} }
} }
star_next = BoardSpaceStarGetNext(); star_next = BoardSpaceStarGetNext();
@ -508,4 +496,94 @@ s32 BoardSpaceStarCheck(s32 index)
} }
end: end:
return ret; return ret;
}
void BoardSpaceLandExec(s32 player, s32 space)
{
BoardSpace *space_ptr = BoardSpaceGet(0, space);
switch(space_ptr->type) {
case 1:
GWPlayer[player].blue_count++;
if(GWPlayer[player].blue_count > 99) {
GWPlayer[player].blue_count = 99;
}
BoardLandBlueExec(player, space);
break;
case 2:
GWPlayer[player].red_count++;
if(GWPlayer[player].red_count > 99) {
GWPlayer[player].red_count = 99;
}
BoardLandRedExec(player, space);
break;
case 3:
GWPlayer[player].bowser_count++;
if(GWPlayer[player].bowser_count > 99) {
GWPlayer[player].bowser_count = 99;
}
BoardBowserExec(player, space);
break;
case 4:
GWPlayer[player].mushroom_count++;
if(GWPlayer[player].mushroom_count > 99) {
GWPlayer[player].mushroom_count = 99;
}
BoardMushroomExec(player, space);
break;
case 5:
GWPlayer[player].battle_count++;
if(GWPlayer[player].battle_count > 99) {
GWPlayer[player].battle_count = 99;
}
BoardBattleExec(player, space);
break;
case 6:
GWPlayer[player].question_count++;
if(GWPlayer[player].question_count > 99) {
GWPlayer[player].question_count = 99;
}
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
HuAudFXPlay(842);
BoardCameraViewSet(2);
BoardPlayerAnimBlendSet(player, 0, 15);
while(!BoardPlayerAnimBlendCheck(player)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
BoardTutorialHookExec(16, 0);
} else {
if(landEventFunc) {
HuAudFXPlay(842);
omVibrate(player, 12, 4, 2);
landEventFunc();
}
}
GWPlayer[player].color = 3;
break;
case 7:
GWPlayer[player].fortune_count++;
if(GWPlayer[player].fortune_count > 99) {
GWPlayer[player].fortune_count = 99;
}
BoardFortuneExec(player, space);
break;
case 9:
GWPlayer[player].warp_count++;
if(GWPlayer[player].warp_count > 99) {
GWPlayer[player].warp_count = 99;
}
BoardWarpExec(player, space);
break;
case 8:
BoardStarExec(player, space);
break;
}
} }