Use inlines for coin gain and collect amounts
This commit is contained in:
parent
1ff18808ea
commit
a75efa7882
5 changed files with 32 additions and 12 deletions
|
|
@ -467,8 +467,7 @@ static void DoMGReturnEffect(void)
|
|||
s32 mess;
|
||||
s32 mess_char;
|
||||
for(player=0; player<4; player++) {
|
||||
s16 gain = GWPlayer[player].coin_gain;
|
||||
if(gain == 1) {
|
||||
if(GWPlayerCoinWinGet(player) == 1) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -322,8 +322,8 @@ void BoardSaveInit(s32 board)
|
|||
GWPlayer[i].coins_max = 0;
|
||||
GWPlayer[i].stars_max = 0;
|
||||
GWPlayer[i].coins_battle = 0;
|
||||
GWPlayer[i].unk_26 = 0;
|
||||
GWPlayer[i].coin_gain = 0;
|
||||
GWPlayer[i].coin_collect = 0;
|
||||
GWPlayer[i].coin_win = 0;
|
||||
GWPlayer[i].items[0] = -1;
|
||||
GWPlayer[i].items[1] = -1;
|
||||
GWPlayer[i].items[2] = -1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue