Use inlines for coin gain and collect amounts

This commit is contained in:
gamemasterplc 2024-04-02 13:31:26 -05:00
parent 1ff18808ea
commit a75efa7882
5 changed files with 32 additions and 12 deletions

View file

@ -467,8 +467,7 @@ static void DoMGReturnEffect(void)
s32 mess;
s32 mess_char;
for(player=0; player<4; player++) {
s16 gain = GWPlayer[player].coin_gain;
if(gain == 1) {
if(GWPlayerCoinWinGet(player) == 1) {
break;
}
}

View file

@ -322,8 +322,8 @@ void BoardSaveInit(s32 board)
GWPlayer[i].coins_max = 0;
GWPlayer[i].stars_max = 0;
GWPlayer[i].coins_battle = 0;
GWPlayer[i].unk_26 = 0;
GWPlayer[i].coin_gain = 0;
GWPlayer[i].coin_collect = 0;
GWPlayer[i].coin_win = 0;
GWPlayer[i].items[0] = -1;
GWPlayer[i].items[1] = -1;
GWPlayer[i].items[2] = -1;