Finish Decompiling sprman.c
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fbe16f2995
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4 changed files with 583 additions and 87 deletions
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@ -170,6 +170,7 @@ typedef struct anim_time_data {
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typedef struct anim_bank_data {
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s16 timeNum;
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s16 unk;
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AnimFrameData *frame;
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} AnimBankData;
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@ -217,9 +218,9 @@ typedef struct anim_data {
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} AnimData;
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typedef struct sprite_data {
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char r;
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char g;
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char b;
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u8 r;
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u8 g;
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u8 b;
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char draw_no;
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short frame;
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short bank;
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@ -229,11 +230,11 @@ typedef struct sprite_data {
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float time;
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float x;
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float y;
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float rot;
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float z_rot;
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float scale_x;
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float scale_y;
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float speed;
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float alpha;
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float a;
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GXTexWrapMode wrap_s;
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GXTexWrapMode wrap_t;
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short tex_scale_x;
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@ -247,7 +248,7 @@ typedef struct sprite_data {
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AnimFrameData *frame_data;
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short work[4];
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AnimData *bg;
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short bg_bank;
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unsigned short bg_bank;
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short scissor_x;
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short scissor_y;
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short scissor_w;
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@ -255,23 +256,23 @@ typedef struct sprite_data {
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} SpriteData;
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typedef struct sprite_group_data {
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short num_members;
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short capacity;
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float x;
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float y;
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float rot;
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float z_rot;
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float scale_x;
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float scale_y;
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float center_x;
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float center_y;
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s16 *members;
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short *members;
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Mtx mtx;
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} SpriteGroupData;
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typedef struct sprite_order_data {
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u16 group;
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u16 sprite;
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u16 prio;
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u16 next;
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unsigned short group;
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unsigned short sprite;
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unsigned short prio;
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unsigned short next;
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} SpriteOrderData;
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#endif
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@ -159,7 +159,47 @@ void espKill(s16);
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void espDispOn(s16);
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void espPosSet(s16, f32, f32);
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void HuSprInit(void);
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void HuSprClose(void);
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void HuSprExec(short draw_no);
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void HuSprBegin(void);
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SpriteData *HuSprCall(void);
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void HuSprFinish(void);
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void HuSprPauseSet(BOOL value);
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AnimData *HuSprAnimRead(void *data);
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void HuSprAnimLock(AnimData *anim);
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short HuSprCreate(AnimData *anim, short prio, short bank);
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short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio);
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short HuSprGrpCreate(short capacity);
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short HuSprGrpCopy(short group);
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void HuSprGrpMemberSet(short group, short member, short sprite);
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void HuSprGrpMemberKill(short group, short member);
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void HuSprGrpKill(short group);
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void HuSprKill(short sprite);
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void HuSprAnimKill(AnimData *anim);
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void HuSprAttrSet(short group, short member, int attr);
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void HuSprAttrReset(short group, short member, int attr);
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void HuSprPosSet(short group, short member, float x, float y);
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void HuSprZRotSet(short group, short member, float z_rot);
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void HuSprScaleSet(short group, short member, float x, float y);
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void HuSprTPLvlSet(short group, short member, float tp_lvl);
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void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
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void HuSprSpeedSet(short group, short member, float speed);
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void HuSprBankSet(short group, short member, short bank);
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void HuSprGrpPosSet(short group, float x, float y);
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void HuSprGrpCenterSet(short group, float x, float y);
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void HuSprGrpZRotSet(short group, float z_rot);
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void HuSprGrpScaleSet(short group, float x, float y);
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void HuSprGrpTPLvlSet(short group, float tp_lvl);
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void HuSprGrpDrawNoSet(short group, int draw_no);
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void HuSprDrawNoSet(short group, short member, int draw_no);
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void HuSprPriSet(short group, short member, short prio);
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void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
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void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
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AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
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void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
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void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
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void AnimDebug(AnimData *anim);
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void HuWinAllKill(void);
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void HuWinMesSet(s16, s32);
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@ -46,4 +46,6 @@ extern OverlayID omprevovl;
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extern PlayerState GWPlayer[4];
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extern SystemState GWSystem;
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extern u32 minimumVcount;
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#endif
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