Fully matched instDll and cleaned up some types in ztardll

This commit is contained in:
kabiskac 2024-08-09 04:52:05 +02:00
parent c2da8481e5
commit abff8d9230
7 changed files with 481 additions and 156 deletions

8
include/REL/instDll.h Normal file
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@ -0,0 +1,8 @@
#ifndef M401DLL_H
#define M401DLL_H
#include "game/minigame_seq.h"
s32 fn_1_5EA4(SeqWork *work, char *mess, s16 jp_flag);
#endif

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@ -1,20 +1,11 @@
#ifndef ZTARDLL_H
#define ZTARDLL_H
#include "game/object.h"
#include "game/minigame_seq.h"
#include "dolphin/types.h"
typedef struct ZtarDllUnkStruct {
char unk00[0x30];
s16 unk_30;
s16 unk_32;
char unk34[6];
s16 unk_3A[16];
s16 unk_5A[16];
} ZtarDllUnkStruct; /* size = 0x7A */
s32 fn_1_7754(ZtarDllUnkStruct *arg0, u8 *arg1);
s32 fn_1_7754(SeqWork *arg0, char *mess);
void fn_1_7C00(void);
void fn_1_7D6C(Process *arg0);
s32 fn_1_97D0(s32 arg0, s32 arg1);