Finish m415dll

This commit is contained in:
gamemasterplc 2024-08-09 23:33:53 -05:00
parent 11001637bb
commit aeee5545ef
3 changed files with 23 additions and 20 deletions

View file

@ -215,7 +215,8 @@ lbl_1_data_D8 = .data:0x000000D8; // type:object size:0x8 data:string
jumptable_1_data_E0 = .data:0x000000E0; // type:object size:0x28 scope:local jumptable_1_data_E0 = .data:0x000000E0; // type:object size:0x28 scope:local
lbl_1_data_108 = .data:0x00000108; // type:object size:0x8 data:string lbl_1_data_108 = .data:0x00000108; // type:object size:0x8 data:string
lbl_1_data_110 = .data:0x00000110; // type:object size:0x4 data:4byte lbl_1_data_110 = .data:0x00000110; // type:object size:0x4 data:4byte
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x30 lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x28
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x8
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x200 lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x200
lbl_1_bss_234 = .bss:0x00000234; // type:object size:0x100 lbl_1_bss_234 = .bss:0x00000234; // type:object size:0x100
lbl_1_bss_334 = .bss:0x00000334; // type:object size:0x4 data:4byte lbl_1_bss_334 = .bss:0x00000334; // type:object size:0x4 data:4byte

View file

@ -940,7 +940,7 @@ config.libs = [
"m415Dll", # Stamp Out! "m415Dll", # Stamp Out!
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m415Dll/main.c"), Object(Matching, "REL/m415Dll/main.c"),
Object(NonMatching, "REL/m415Dll/map.c"), Object(NonMatching, "REL/m415Dll/map.c"),
}, },
), ),

View file

@ -34,7 +34,9 @@ s16 lbl_1_bss_338;
u8* lbl_1_bss_334; u8* lbl_1_bss_334;
s32 lbl_1_bss_234[4][4][4]; s32 lbl_1_bss_234[4][4][4];
void* lbl_1_bss_34[0x80]; void* lbl_1_bss_34[0x80];
s32 lbl_1_bss_2C[2];
unkStruct lbl_1_bss_4[4]; unkStruct lbl_1_bss_4[4];
static s32 pad_05_00000000_bss;
// data // data
Vec lbl_1_data_0 = { 0.0f, 3000.0f, 2000.0f }; Vec lbl_1_data_0 = { 0.0f, 3000.0f, 2000.0f };
@ -1762,27 +1764,27 @@ void fn_1_7674(f32* arg0, Vec* arg1, Vec* arg2, s32 arg3) {
} }
} }
// https://decomp.me/scratch/QIpaI
// void fn_1_7A54(f32 arg0, Vec* arg1, f32* arg2, Vec* arg3, Vec* arg4, s32 arg5) { void fn_1_7A54(f32 arg0, Vec* arg1, f32* arg2, Vec* arg3, Vec* arg4, s32 arg5) {
// f32 sp48[0x10]; f32 sp48[0x10];
// f32 sp8[0x10]; f32 sp8[0x10];
// f32 temp_f29; f32 temp_f29;
// f32 temp_f31; f32 temp_f31;
// f32 var_f28; f32 var_f28;
// s32 temp_r31; s32 temp_r31;
// s32 var_r29; s32 var_r29;
// s32 var_r30; s32 var_r30;
// for (var_r29 = 0; var_r29 < 3; var_r29++) { for (var_r29 = 0; var_r29 < 3; var_r29++) {
// for (var_r30 = 0; var_r30 < arg5; var_r30++) { for (var_r30 = 0; var_r30 < arg5; var_r30++) {
// sp48[var_r30] = ((f32(*)[3])arg3)[var_r30][var_r29]; sp48[var_r30] = ((f32(*)[3])arg3)[var_r30][var_r29];
// sp8[var_r30] = ((f32(*)[3])arg4)[var_r30][var_r29]; sp8[var_r30] = ((f32(*)[3])arg4)[var_r30][var_r29];
// } }
// ((f32(*)[3])arg1)[0][var_r29] = fn_1_7520(arg0, arg2, sp48, sp8, 0); ((f32(*)[3])arg1)[0][var_r29] = fn_1_7520(arg0, arg2, sp48, sp8, 0);
// } }
// } }
f32 fn_1_7C68(Vec* arg0) { f32 fn_1_7C68(Vec* arg0) {
f32 temp_f29; f32 temp_f29;