Fix includes, hsfload, mess, update aurora (#584)
* Fix REL includes till mgmodedll * hsfload fixes * update aurora, fixups * Minor tweaks * update aurora * Mess byteswapping and comment out 3D render code
This commit is contained in:
parent
4b18de8528
commit
af7c7a0064
135 changed files with 742 additions and 926 deletions
|
|
@ -9,14 +9,19 @@
|
|||
#include "game/memory.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/process.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/wipe.h"
|
||||
|
||||
#include "dolphin.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
|
||||
#ifndef __MWERKS__
|
||||
#include "game/frand.h"
|
||||
#endif
|
||||
|
||||
#define frand7() (frand() & 0x7F)
|
||||
|
||||
SHARED_SYM extern u32 GlobalCounter;
|
||||
|
|
@ -4508,7 +4513,6 @@ s32 fn_1_F574(Vec arg0, float arg1, s32 arg2)
|
|||
ModelData *var_r28;
|
||||
StructM423_0B *var_r26;
|
||||
StructM423_0A *var_r31;
|
||||
s32 var_r27;
|
||||
s32 i;
|
||||
|
||||
var_r29 = lbl_1_bss_9C;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue