Fix includes, hsfload, mess, update aurora (#584)

* Fix REL includes till mgmodedll

* hsfload fixes

* update aurora, fixups

* Minor tweaks

* update aurora

* Mess byteswapping and comment out 3D render code
This commit is contained in:
Dávid Balatoni 2025-04-16 06:04:54 +02:00 committed by GitHub
parent 4b18de8528
commit af7c7a0064
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GPG key ID: B5690EEEBB952194
135 changed files with 742 additions and 926 deletions

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@ -1,23 +1,13 @@
#include "dolphin/gx/GXEnum.h"
#include "dolphin/gx/GXVert.h"
#include "ext_math.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfdraw.h"
#include "game/hsfformat.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/init.h"
#include "game/memory.h"
#include "game/minigame_seq.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/wipe.h"
#include "string.h"
#include "REL/m428Dll.h"
@ -565,8 +555,6 @@ void fn_1_5CCC(HsfData *var_r31, HsfObject *var_r23)
void fn_1_6280(ModelData *arg1, ParticleData *particle, Mtx matrix)
{
s32 sp3C;
s32 sp38;
Vec sp8;
float var_f31;
float var_f30;
@ -1131,7 +1119,6 @@ void fn_1_939C(float *arg0, float (*arg1)[3], float (*arg2)[3], s32 var_r28)
float spD4[16];
float sp94[16];
Vec sp8;
s32 var_r31;
s32 var_r30;
s32 var_r27;