Fix includes, hsfload, mess, update aurora (#584)
* Fix REL includes till mgmodedll * hsfload fixes * update aurora, fixups * Minor tweaks * update aurora * Mess byteswapping and comment out 3D render code
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135 changed files with 742 additions and 926 deletions
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@ -1,12 +1,17 @@
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#include "REL/m438Dll.h"
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#include "ext_math.h"
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#include "game/audio.h"
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#include "game/hsfanim.h"
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#include "game/hsfmotion.h"
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#include "game/memory.h"
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#include "game/sprite.h"
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#include "game/wipe.h"
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#include "string.h"
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#ifndef __MWERKS__
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#include "game/frand.h"
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#endif
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// STRUCT
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typedef struct M438MapStruct {
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@ -92,7 +97,7 @@ void fn_1_B54C(omObjData *arg0)
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M438MapStruct *var_r24;
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M438MapStruct3 *temp_r23;
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arg0->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x108C, 0x10000000);
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arg0->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x108C, MEMORY_DEFAULT_NUM);
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temp_r23 = arg0->data;
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memset(temp_r23, 0, 0x108C);
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arg0->model[0] = Hu3DModelCreateFile(0x450000);
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@ -372,7 +377,6 @@ void fn_1_C764(ModelData *model, ParticleData *particle, Mtx matrix)
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{
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HsfanimStruct01 *var_r31;
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s32 var_r29;
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u16 temp_r0;
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var_r31 = particle->unk_48;
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@ -399,7 +403,6 @@ void fn_1_C8E8(ModelData *model, ParticleData *particle, Mtx matrix)
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{
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HsfanimStruct01 *var_r31;
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s32 var_r29;
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u16 temp_r0;
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var_r31 = particle->unk_48;
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@ -508,7 +511,6 @@ void fn_1_D3FC(ModelData *model, ParticleData *particle, Mtx matrix)
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{
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HsfanimStruct01 *var_r31;
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s32 var_r29;
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u16 temp_r0;
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lbl_1_bss_E2C = 0;
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var_r31 = particle->unk_48;
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@ -581,7 +583,6 @@ s32 fn_1_DA64(f32 arg8)
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s32 var_r30;
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M438MapStruct2 *var_r31;
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float var_f31;
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float var_f29;
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var_r28 = lbl_1_bss_108C[0]->data;
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var_r29 = 0;
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