rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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64413586b9
commit
afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -778,7 +778,7 @@ static void fn_1_1FC4(Vec *arg0, float *arg1, s32 arg2, s32 arg3) {
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var_r30 = 1;
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}
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}
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PSVECAdd((Vec*) &arg0, &sp18, (Vec*) &arg0);
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VECAdd((Vec*) &arg0, &sp18, (Vec*) &arg0);
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}
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#include "src/REL/executor.c"
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@ -1501,7 +1501,7 @@ static void fn_1_70E4(omObjData *arg0) {
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PSMTXIdentity(sp18);
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mtxRot(sp18, temp_r31->unk24.x, temp_r31->unk24.y, 0.0f);
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PSMTXMultVec(sp18, &spC, &spC);
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PSVECAdd(&spC, &temp_r31->unk00, &temp_r31->unk00);
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VECAdd(&spC, &temp_r31->unk00, &temp_r31->unk00);
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omSetTra(arg0, temp_r31->unk00.x, temp_r31->unk00.y, temp_r31->unk00.z);
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Hu3DModelTPLvlSet(arg0->model[0], temp_r31->unk30);
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temp_r31->unk30 -= 0.02f;
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@ -1883,7 +1883,7 @@ void ObjectSetup(void) {
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fn_1_8048();
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Hu3DShadowCreate(30.0f, 20.0f, 20000.0f);
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Hu3DShadowTPLvlSet(0.5f);
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PSVECNormalize(&lbl_1_data_60, &sp20);
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VECNormalize(&lbl_1_data_60, &sp20);
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Hu3DShadowPosSet(&lbl_1_data_60, &sp20, &lbl_1_data_6C);
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omMakeGroupEx(lbl_1_bss_1E8, 0, 4);
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lbl_1_bss_54 = omGetGroupMemberListEx(lbl_1_bss_1E8, 0);
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