rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -934,8 +934,8 @@ static void fn_1_2598(omObjData *arg0) {
case 4:
temp_r24 = fn_1_82D0(&sp38[0]);
for (i = 0; i < temp_r24; i++) {
PSVECSubtract(&sp38[i], &temp_r31->unk2C, &sp8);
sp20[i] = PSVECMag(&sp8);
VECSubtract(&sp38[i], &temp_r31->unk2C, &sp8);
sp20[i] = VECMag(&sp8);
}
for (i = 0; i < temp_r24 - 1; i++) {
for (var_r29 = i + 1; var_r29 < temp_r24; var_r29++) {
@ -1127,14 +1127,14 @@ static s32 fn_1_3894(void) {
for (j = i + 1; j < 4; j++) {
temp_r27 = lbl_1_bss_34[j]->data;
if (temp_r27->unk07 != 0) {
PSVECSubtract(&temp_r28->unk2C, &temp_r27->unk2C, &sp8);
var_f31 = PSVECMag(&sp8);
VECSubtract(&temp_r28->unk2C, &temp_r27->unk2C, &sp8);
var_f31 = VECMag(&sp8);
if (var_f31 < 80.0f) {
PSVECNormalize(&sp8, &sp8);
VECNormalize(&sp8, &sp8);
var_f30 = 0.0001f + 0.5f * (80.0f - var_f31);
PSVECScale(&sp8, &sp8, var_f30);
PSVECAdd(&sp14[i], &sp8, &sp14[i]);
PSVECSubtract(&sp14[j], &sp8, &sp14[j]);
VECScale(&sp8, &sp8, var_f30);
VECAdd(&sp14[i], &sp8, &sp14[i]);
VECSubtract(&sp14[j], &sp8, &sp14[j]);
temp_r28->unk0E++;
temp_r27->unk0E++;
var_r26++;
@ -1147,7 +1147,7 @@ static s32 fn_1_3894(void) {
temp_r25 = lbl_1_bss_34[i];
temp_r31 = temp_r25->data;
if (temp_r31->unk07 != 0) {
PSVECAdd(&temp_r31->unk2C, &sp14[i], &temp_r31->unk2C);
VECAdd(&temp_r31->unk2C, &sp14[i], &temp_r31->unk2C);
if (temp_r31->unk2C.x > 660.0f) {
temp_r31->unk2C.x = 660.0f;
}
@ -1204,8 +1204,8 @@ static void fn_1_3D6C(Vec *arg0, Vec *arg1) {
temp_r30 = fn_1_8470(sp18);
var_f31 = 2000.0f;
for (i = 0; i < temp_r30; i++) {
PSVECSubtract(&sp18[i], arg0, &spC);
var_f30 = PSVECMag(&spC);
VECSubtract(&sp18[i], arg0, &spC);
var_f30 = VECMag(&spC);
if (var_f30 >= var_f31) {
continue;
}
@ -1489,8 +1489,8 @@ static void fn_1_5400(float *arg0, Vec *arg1, float arg2[][3], s32 arg3) {
arg0[0] = 0.0f;
for (i = 1; i < arg3; i++) {
PSVECSubtract(&arg1[i], &arg1[i - 1], &sp8);
arg0[i] = arg0[i - 1] + PSVECMag(&sp8);
VECSubtract(&arg1[i], &arg1[i - 1], &sp8);
arg0[i] = arg0[i - 1] + VECMag(&sp8);
}
for (j = 0; j < 3; j++) {
for (i = 0; i < arg3; i++) {

View file

@ -932,7 +932,7 @@ s32 fn_1_86A0(Vec *arg0, Vec *arg1) {
if (temp_r28->rot.x > 0.0f || temp_r28->rot.x <= -90.0f) {
return 0;
}
PSVECSubtract(arg0, &temp_r28->trans, &sp3C);
VECSubtract(arg0, &temp_r28->trans, &sp3C);
sp3C.z /= cosd(temp_r28->rot.x);
temp_r17 = fn_1_7B20(arg0->x, arg0->z);
temp_r24 = fn_1_7C20(temp_r18, temp_r17);
@ -941,50 +941,50 @@ s32 fn_1_86A0(Vec *arg0, Vec *arg1) {
}
temp_r24 -= 6;
sp48 = lbl_1_data_A88[temp_r17];
PSVECSubtract(&sp3C, &sp48, &sp3C);
VECSubtract(&sp3C, &sp48, &sp3C);
temp_r30 = lbl_1_data_B74[temp_r24][0];
temp_r29 = lbl_1_data_B74[temp_r24][1];
temp_r21 = lbl_1_data_BA4[temp_r24];
for (i = 0; i < temp_r21; i++) {
temp_r27 = (i + 1) % temp_r21;
PSVECSubtract(&temp_r30[temp_r27], &temp_r30[i], &sp24);
PSVECSubtract(&sp3C, &temp_r30[temp_r27], &sp18);
PSVECCrossProduct(&sp24, &sp18, &spC);
VECSubtract(&temp_r30[temp_r27], &temp_r30[i], &sp24);
VECSubtract(&sp3C, &temp_r30[temp_r27], &sp18);
VECCrossProduct(&sp24, &sp18, &spC);
if (spC.y < 0.0f) {
continue;
}
PSVECSubtract(&temp_r29[temp_r27], &temp_r30[temp_r27], &sp24);
PSVECSubtract(&sp3C, &temp_r29[temp_r27], &sp18);
PSVECCrossProduct(&sp24, &sp18, &spC);
VECSubtract(&temp_r29[temp_r27], &temp_r30[temp_r27], &sp24);
VECSubtract(&sp3C, &temp_r29[temp_r27], &sp18);
VECCrossProduct(&sp24, &sp18, &spC);
if (spC.y < 0.0f) {
continue;
}
PSVECSubtract(&temp_r29[i], &temp_r29[temp_r27], &sp24);
PSVECSubtract(&sp3C, &temp_r29[i], &sp18);
PSVECCrossProduct(&sp24, &sp18, &spC);
VECSubtract(&temp_r29[i], &temp_r29[temp_r27], &sp24);
VECSubtract(&sp3C, &temp_r29[i], &sp18);
VECCrossProduct(&sp24, &sp18, &spC);
if (spC.y < 0.0f) {
continue;
}
PSVECSubtract(&temp_r30[i], &temp_r29[i], &sp24);
PSVECSubtract(&sp3C, &temp_r30[i], &sp18);
PSVECCrossProduct(&sp24, &sp18, &spC);
VECSubtract(&temp_r30[i], &temp_r29[i], &sp24);
VECSubtract(&sp3C, &temp_r30[i], &sp18);
VECCrossProduct(&sp24, &sp18, &spC);
if (spC.y < 0.0f) {
continue;
}
PSVECSubtract(&temp_r30[temp_r27], &temp_r30[i], &sp24);
VECSubtract(&temp_r30[temp_r27], &temp_r30[i], &sp24);
temp_f30 = (sp3C.x * sp24.x - sp24.x * temp_r30[i].x + sp3C.y * sp24.y - sp24.y * temp_r30[i].y + sp3C.z * sp24.z - sp24.z * temp_r30[i].z) / (sp24.x * sp24.x + sp24.y * sp24.y + sp24.z * sp24.z);
sp30.x = temp_r30[i].x + temp_f30 * sp24.x;
sp30.y = temp_r30[i].y + temp_f30 * sp24.y;
sp30.z = temp_r30[i].z + temp_f30 * sp24.z;
PSVECSubtract(&sp30, &sp3C, &spC);
temp_f28 = PSVECMag(&spC);
PSVECSubtract(&temp_r29[temp_r27], &temp_r29[i], &sp18);
VECSubtract(&sp30, &sp3C, &spC);
temp_f28 = VECMag(&spC);
VECSubtract(&temp_r29[temp_r27], &temp_r29[i], &sp18);
temp_f29 = (sp3C.x * sp18.x - sp18.x * temp_r29[i].x + sp3C.y * sp18.y - sp18.y * temp_r29[i].y + sp3C.z * sp18.z - sp18.z * temp_r29[i].z) / (sp18.x * sp18.x + sp18.y * sp18.y + sp18.z * sp18.z);
sp30.x = temp_r29[i].x + temp_f29 * sp18.x;
sp30.y = temp_r29[i].y + temp_f29 * sp18.y;
sp30.z = temp_r29[i].z + temp_f29 * sp18.z;
PSVECSubtract(&sp30, &sp3C, &spC);
temp_f27 = PSVECMag(&spC);
VECSubtract(&sp30, &sp3C, &spC);
temp_f27 = VECMag(&spC);
if (temp_f28 == 0.0f) {
var_f31 = temp_f30;
} else if (temp_f27 == 0.0f) {