rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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64413586b9
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afa9c0a4b5
82 changed files with 968 additions and 968 deletions
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@ -124,8 +124,8 @@ void ObjectSetup(void)
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sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
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sp14.y = Center.y + (CZoom * -sind(CRot.x));
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sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
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PSVECSubtract(&Center, &sp14, &sp8);
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PSVECNormalize(&sp8, &sp8);
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VECSubtract(&Center, &sp14, &sp8);
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VECNormalize(&sp8, &sp8);
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HuAudFXListnerSetEX(&sp14, &sp8, 100000.0f, 4166.6665f, 0.0f, 300.0f, 300.0f);
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Hu3DLightAllKill();
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Hu3DLighInit();
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@ -287,8 +287,8 @@ void fn_1_40C(omObjData *object)
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sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
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sp14.y = Center.y + (CZoom * -sind(CRot.x));
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sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
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PSVECSubtract(&Center, &sp14, &sp8);
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PSVECNormalize(&sp8, &sp8);
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VECSubtract(&Center, &sp14, &sp8);
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VECNormalize(&sp8, &sp8);
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HuAudFXListnerUpdate(&sp14, &sp8);
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fn_1_6B5C();
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fn_1_3064(1);
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@ -462,8 +462,8 @@ void fn_1_15D0(float arg8)
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sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
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sp14.y = Center.y + (CZoom * -sind(CRot.x));
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sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
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PSVECSubtract(&Center, &sp14, &sp8);
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PSVECNormalize(&sp8, &sp8);
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VECSubtract(&Center, &sp14, &sp8);
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VECNormalize(&sp8, &sp8);
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HuAudFXListnerUpdate(&sp14, &sp8);
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}
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@ -482,8 +482,8 @@ void fn_1_183C(float arg8)
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sp14.x = Center.x + (CZoom * (sind(CRot.y) * cosd(CRot.x)));
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sp14.y = Center.y + (CZoom * -sind(CRot.x));
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sp14.z = Center.z + (CZoom * (cosd(CRot.y) * cosd(CRot.x)));
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PSVECSubtract(&Center, &sp14, &sp8);
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PSVECNormalize(&sp8, &sp8);
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VECSubtract(&Center, &sp14, &sp8);
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VECNormalize(&sp8, &sp8);
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HuAudFXListnerUpdate(&sp14, &sp8);
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}
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