rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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82 changed files with 968 additions and 968 deletions
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@ -347,17 +347,17 @@ void fn_1_1A7C(omObjData *object)
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}
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var_f31 = (float)object->work[0] / lbl_1_data_C4[object->work[1]];
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PSVECSubtract(&lbl_1_data_4C[object->work[1] + 1], &lbl_1_data_4C[object->work[1]], &sp8);
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PSVECScale(&sp8, &sp8, var_f31);
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PSVECAdd(&lbl_1_data_4C[object->work[1]], &sp8, &sp8);
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VECSubtract(&lbl_1_data_4C[object->work[1] + 1], &lbl_1_data_4C[object->work[1]], &sp8);
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VECScale(&sp8, &sp8, var_f31);
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VECAdd(&lbl_1_data_4C[object->work[1]], &sp8, &sp8);
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Center.x = sp8.x;
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Center.y = sp8.y;
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Center.z = sp8.z;
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PSVECSubtract(&lbl_1_data_88[object->work[1] + 1], &lbl_1_data_88[object->work[1]], &sp8);
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PSVECScale(&sp8, &sp8, var_f31);
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PSVECAdd(&lbl_1_data_88[object->work[1]], &sp8, &sp8);
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VECSubtract(&lbl_1_data_88[object->work[1] + 1], &lbl_1_data_88[object->work[1]], &sp8);
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VECScale(&sp8, &sp8, var_f31);
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VECAdd(&lbl_1_data_88[object->work[1]], &sp8, &sp8);
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CRot.x = sp8.x;
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CRot.y = sp8.y;
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