rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -347,17 +347,17 @@ void fn_1_1A7C(omObjData *object)
}
var_f31 = (float)object->work[0] / lbl_1_data_C4[object->work[1]];
PSVECSubtract(&lbl_1_data_4C[object->work[1] + 1], &lbl_1_data_4C[object->work[1]], &sp8);
PSVECScale(&sp8, &sp8, var_f31);
PSVECAdd(&lbl_1_data_4C[object->work[1]], &sp8, &sp8);
VECSubtract(&lbl_1_data_4C[object->work[1] + 1], &lbl_1_data_4C[object->work[1]], &sp8);
VECScale(&sp8, &sp8, var_f31);
VECAdd(&lbl_1_data_4C[object->work[1]], &sp8, &sp8);
Center.x = sp8.x;
Center.y = sp8.y;
Center.z = sp8.z;
PSVECSubtract(&lbl_1_data_88[object->work[1] + 1], &lbl_1_data_88[object->work[1]], &sp8);
PSVECScale(&sp8, &sp8, var_f31);
PSVECAdd(&lbl_1_data_88[object->work[1]], &sp8, &sp8);
VECSubtract(&lbl_1_data_88[object->work[1] + 1], &lbl_1_data_88[object->work[1]], &sp8);
VECScale(&sp8, &sp8, var_f31);
VECAdd(&lbl_1_data_88[object->work[1]], &sp8, &sp8);
CRot.x = sp8.x;
CRot.y = sp8.y;