rename PSVEC to VEC
This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
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82 changed files with 968 additions and 968 deletions
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@ -1006,7 +1006,7 @@ void fn_1_34B0(ModelData* model, ParticleData* particle, Mtx matrix, s32 arg3) {
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if (var_r31->unk14.x == 0.0f) {
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continue;
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}
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PSVECAdd(&var_r31->unk08, &var_r31->unk34, &var_r31->unk34);
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VECAdd(&var_r31->unk08, &var_r31->unk34, &var_r31->unk34);
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var_r31->unk08.x *= 0.95f;
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var_r31->unk08.y *= 0.95f;
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var_r31->unk14.y += 20.0f;
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