rename PSVEC to VEC

This is the correct name for the Vec functions for Dolphin. This also applies to PSMTX...
This commit is contained in:
CreateSource 2024-08-09 23:53:58 -04:00
parent 64413586b9
commit afa9c0a4b5
82 changed files with 968 additions and 968 deletions

View file

@ -1006,7 +1006,7 @@ void fn_1_34B0(ModelData* model, ParticleData* particle, Mtx matrix, s32 arg3) {
if (var_r31->unk14.x == 0.0f) {
continue;
}
PSVECAdd(&var_r31->unk08, &var_r31->unk34, &var_r31->unk34);
VECAdd(&var_r31->unk08, &var_r31->unk34, &var_r31->unk34);
var_r31->unk08.x *= 0.95f;
var_r31->unk08.y *= 0.95f;
var_r31->unk14.y += 20.0f;